/*
* Copyright (c) 2003, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package sun.security.ssl;
import java.io.*;
import java.nio.*;
import java.util.*;
import java.security.*;
import java.util.function.BiFunction;
import javax.crypto.BadPaddingException;
import javax.net.ssl.*;
import javax.net.ssl.SSLEngineResult.*;
/**
* Implementation of an non-blocking SSLEngine.
*
* *Currently*, the SSLEngine code exists in parallel with the current
* SSLSocket. As such, the current implementation is using legacy code
* with many of the same abstractions. However, it varies in many
* areas, most dramatically in the IO handling.
*
* There are three main I/O threads that can be existing in parallel:
* wrap(), unwrap(), and beginHandshake(). We are encouraging users to
* not call multiple instances of wrap or unwrap, because the data could
* appear to flow out of the SSLEngine in a non-sequential order. We
* take all steps we can to at least make sure the ordering remains
* consistent, but once the calls returns, anything can happen. For
* example, thread1 and thread2 both call wrap, thread1 gets the first
* packet, thread2 gets the second packet, but thread2 gets control back
* before thread1, and sends the data. The receiving side would see an
* out-of-order error.
*
* Handshaking is still done the same way as SSLSocket using the normal
* InputStream/OutputStream abstactions. We create
* ClientHandshakers/ServerHandshakers, which produce/consume the
* handshaking data. The transfer of the data is largely handled by the
* HandshakeInStream/HandshakeOutStreams. Lastly, the
* InputRecord/OutputRecords still have the same functionality, except
* that they are overridden with EngineInputRecord/EngineOutputRecord,
* which provide SSLEngine-specific functionality.
*
* Some of the major differences are:
*
* EngineInputRecord/EngineOutputRecord/EngineWriter:
*
* In order to avoid writing whole new control flows for
* handshaking, and to reuse most of the same code, we kept most
* of the actual handshake code the same. As usual, reading
* handshake data may trigger output of more handshake data, so
* what we do is write this data to internal buffers, and wait for
* wrap() to be called to give that data a ride.
*
* All data is routed through
* EngineInputRecord/EngineOutputRecord. However, all handshake
* data (ct_alert/ct_change_cipher_spec/ct_handshake) are passed
* through to the the underlying InputRecord/OutputRecord, and
* the data uses the internal buffers.
*
* Application data is handled slightly different, we copy the data
* directly from the src to the dst buffers, and do all operations
* on those buffers, saving the overhead of multiple copies.
*
* In the case of an inbound record, unwrap passes the inbound
* ByteBuffer to the InputRecord. If the data is handshake data,
* the data is read into the InputRecord's internal buffer. If
* the data is application data, the data is decoded directly into
* the dst buffer.
*
* In the case of an outbound record, when the write to the
* "real" OutputStream's would normally take place, instead we
* call back up to the EngineOutputRecord's version of
* writeBuffer, at which time we capture the resulting output in a
* ByteBuffer, and send that back to the EngineWriter for internal
* storage.
*
* EngineWriter is responsible for "handling" all outbound
* data, be it handshake or app data, and for returning the data
* to wrap() in the proper order.
*
* ClientHandshaker/ServerHandshaker/Handshaker:
* Methods which relied on SSLSocket now have work on either
* SSLSockets or SSLEngines.
*
* @author Brad Wetmore
*/
final public class SSLEngineImpl extends SSLEngine {
//
// Fields and global comments
//
/*
* There's a state machine associated with each connection, which
* among other roles serves to negotiate session changes.
*
* - START with constructor, until the TCP connection's around.
* - HANDSHAKE picks session parameters before allowing traffic.
* There are many substates due to sequencing requirements
* for handshake messages.
* - DATA may be transmitted.
* - RENEGOTIATE state allows concurrent data and handshaking
* traffic ("same" substates as HANDSHAKE), and terminates
* in selection of new session (and connection) parameters
* - ERROR state immediately precedes abortive disconnect.
* - CLOSED when one side closes down, used to start the shutdown
* process. SSL connection objects are not reused.
*
* State affects what SSL record types may legally be sent:
*
* - Handshake ... only in HANDSHAKE and RENEGOTIATE states
* - App Data ... only in DATA and RENEGOTIATE states
* - Alert ... in HANDSHAKE, DATA, RENEGOTIATE
*
* Re what may be received: same as what may be sent, except that
* HandshakeRequest handshaking messages can come from servers even
* in the application data state, to request entry to RENEGOTIATE.
*
* The state machine within HANDSHAKE and RENEGOTIATE states controls
* the pending session, not the connection state, until the change
* cipher spec and "Finished" handshake messages are processed and
* make the "new" session become the current one.
*
* NOTE: details of the SMs always need to be nailed down better.
* The text above illustrates the core ideas.
*
* +---->-------+------>--------->-------+
* | | |
* <-----< ^ ^ <-----< |
*START>----->HANDSHAKE>----->DATA>----->RENEGOTIATE |
* v v v |
* | | | |
* +------------+---------------+ |
* | |
* v |
* ERROR>------>----->CLOSED<--------<----+
*
* ALSO, note that the the purpose of handshaking (renegotiation is
* included) is to assign a different, and perhaps new, session to
* the connection. The SSLv3 spec is a bit confusing on that new
* protocol feature.
*/
private int connectionState;
private static final int cs_START = 0;
private static final int cs_HANDSHAKE = 1;
private static final int cs_DATA = 2;
private static final int cs_RENEGOTIATE = 3;
private static final int cs_ERROR = 4;
private static final int cs_CLOSED = 6;
/*
* Once we're in state cs_CLOSED, we can continue to
* wrap/unwrap until we finish sending/receiving the messages
* for close_notify. EngineWriter handles outboundDone.
*/
private boolean inboundDone = false;
EngineWriter writer;
/*
* The authentication context holds all information used to establish
* who this end of the connection is (certificate chains, private keys,
* etc) and who is trusted (e.g. as CAs or websites).
*/
private SSLContextImpl sslContext;
/*
* This connection is one of (potentially) many associated with
* any given session. The output of the handshake protocol is a
* new session ... although all the protocol description talks
* about changing the cipher spec (and it does change), in fact
* that's incidental since it's done by changing everything that
* is associated with a session at the same time. (TLS/IETF may
* change that to add client authentication w/o new key exchg.)
*/
private Handshaker handshaker;
private SSLSessionImpl sess;
private volatile SSLSessionImpl handshakeSession;
/*
* Client authentication be off, requested, or required.
*
* This will be used by both this class and SSLSocket's variants.
*/
static final byte clauth_none = 0;
static final byte clauth_requested = 1;
static final byte clauth_required = 2;
/*
* Flag indicating that the engine has received a ChangeCipherSpec message.
*/
private boolean receivedCCS;
/*
* Flag indicating if the next record we receive MUST be a Finished
* message. Temporarily set during the handshake to ensure that
* a change cipher spec message is followed by a finished message.
*/
private boolean expectingFinished;
/*
* If someone tries to closeInbound() (say at End-Of-Stream)
* our engine having received a close_notify, we need to
* notify the app that we may have a truncation attack underway.
*/
private boolean recvCN;
/*
* For improved diagnostics, we detail connection closure
* If the engine is closed (connectionState >= cs_ERROR),
* closeReason != null indicates if the engine was closed
* because of an error or because or normal shutdown.
*/
private SSLException closeReason;
/*
* Per-connection private state that doesn't change when the
* session is changed.
*/
private byte doClientAuth;
private boolean enableSessionCreation = true;
EngineInputRecord inputRecord;
EngineOutputRecord outputRecord;
private AccessControlContext acc;
// The cipher suites enabled for use on this connection.
private CipherSuiteList enabledCipherSuites;
// the endpoint identification protocol
private String identificationProtocol = null;
// The cryptographic algorithm constraints
private AlgorithmConstraints algorithmConstraints = null;
// The server name indication and matchers
List<SNIServerName> serverNames =
Collections.<SNIServerName>emptyList();
Collection<SNIMatcher> sniMatchers =
Collections.<SNIMatcher>emptyList();
// Configured application protocol values
String[] applicationProtocols = new String[0];
// Negotiated application protocol value.
//
// The value under negotiation will be obtained from handshaker.
String applicationProtocol = null;
// Callback function that selects the application protocol value during
// the SSL/TLS handshake.
BiFunction<SSLEngine, List<String>, String> applicationProtocolSelector;
// Have we been told whether we're client or server?
private boolean serverModeSet = false;
private boolean roleIsServer;
/*
* The protocol versions enabled for use on this connection.
*
* Note: we support a pseudo protocol called SSLv2Hello which when
* set will result in an SSL v2 Hello being sent with SSL (version 3.0)
* or TLS (version 3.1, 3.2, etc.) version info.
*/
private ProtocolList enabledProtocols;
/*
* The SSL version associated with this connection.
*/
private ProtocolVersion protocolVersion = ProtocolVersion.DEFAULT;
/*
* Crypto state that's reinitialized when the session changes.
*/
private Authenticator readAuthenticator, writeAuthenticator;
private CipherBox readCipher, writeCipher;
// NOTE: compression state would be saved here
/*
* security parameters for secure renegotiation.
*/
private boolean secureRenegotiation;
private byte[] clientVerifyData;
private byte[] serverVerifyData;
/*
* READ ME * READ ME * READ ME * READ ME * READ ME * READ ME *
* IMPORTANT STUFF TO UNDERSTANDING THE SYNCHRONIZATION ISSUES.
* READ ME * READ ME * READ ME * READ ME * READ ME * READ ME *
*
* There are several locks here.
*
* The primary lock is the per-instance lock used by
* synchronized(this) and the synchronized methods. It controls all
* access to things such as the connection state and variables which
* affect handshaking. If we are inside a synchronized method, we
* can access the state directly, otherwise, we must use the
* synchronized equivalents.
*
* Note that we must never acquire the <code>this</code> lock after
* <code>writeLock</code> or run the risk of deadlock.
*
* Grab some coffee, and be careful with any code changes.
*/
private Object wrapLock;
private Object unwrapLock;
Object writeLock;
/*
* Is it the first application record to write?
*/
private boolean isFirstAppOutputRecord = true;
/*
* Whether local cipher suites preference in server side should be
* honored during handshaking?
*/
private boolean preferLocalCipherSuites = false;
/*
* Class and subclass dynamic debugging support
*/
private static final Debug debug = Debug.getInstance("ssl");
//
// Initialization/Constructors
//
/**
* Constructor for an SSLEngine from SSLContext, without
* host/port hints. This Engine will not be able to cache
* sessions, but must renegotiate everything by hand.
*/
SSLEngineImpl(SSLContextImpl ctx) {
super();
init(ctx);
}
/**
* Constructor for an SSLEngine from SSLContext.
*/
SSLEngineImpl(SSLContextImpl ctx, String host, int port) {
super(host, port);
init(ctx);
}
/**
* Initializes the Engine
*/
private void init(SSLContextImpl ctx) {
if (debug != null && Debug.isOn("ssl")) {
System.out.println("Using SSLEngineImpl.");
}
sslContext = ctx;
sess = SSLSessionImpl.nullSession;
handshakeSession = null;
/*
* State is cs_START until we initialize the handshaker.
*
* Apps using SSLEngine are probably going to be server.
* Somewhat arbitrary choice.
*/
roleIsServer = true;
connectionState = cs_START;
receivedCCS = false;
// default server name indication
serverNames =
Utilities.addToSNIServerNameList(serverNames, getPeerHost());
/*
* default read and write side cipher and MAC support
*
* Note: compression support would go here too
*/
readCipher = CipherBox.NULL;
readAuthenticator = MAC.NULL;
writeCipher = CipherBox.NULL;
writeAuthenticator = MAC.NULL;
// default security parameters for secure renegotiation
secureRenegotiation = false;
clientVerifyData = new byte[0];
serverVerifyData = new byte[0];
enabledCipherSuites =
sslContext.getDefaultCipherSuiteList(roleIsServer);
enabledProtocols =
sslContext.getDefaultProtocolList(roleIsServer);
wrapLock = new Object();
unwrapLock = new Object();
writeLock = new Object();
/*
* Save the Access Control Context. This will be used later
* for a couple of things, including providing a context to
* run tasks in, and for determining which credentials
* to use for Subject based (JAAS) decisions
*/
acc = AccessController.getContext();
/*
* All outbound application data goes through this OutputRecord,
* other data goes through their respective records created
* elsewhere. All inbound data goes through this one
* input record.
*/
outputRecord =
new EngineOutputRecord(Record.ct_application_data, this);
inputRecord = new EngineInputRecord(this);
inputRecord.enableFormatChecks();
writer = new EngineWriter();
}
/**
* Initialize the handshaker object. This means:
*
* . if a handshake is already in progress (state is cs_HANDSHAKE
* or cs_RENEGOTIATE), do nothing and return
*
* . if the engine is already closed, throw an Exception (internal error)
*
* . otherwise (cs_START or cs_DATA), create the appropriate handshaker
* object and advance the connection state (to cs_HANDSHAKE or
* cs_RENEGOTIATE, respectively).
*
* This method is called right after a new engine is created, when
* starting renegotiation, or when changing client/server mode of the
* engine.
*/
private void initHandshaker() {
switch (connectionState) {
//
// Starting a new handshake.
//
case cs_START:
case cs_DATA:
break;
//
// We're already in the middle of a handshake.
//
case cs_HANDSHAKE:
case cs_RENEGOTIATE:
return;
//
// Anyone allowed to call this routine is required to
// do so ONLY if the connection state is reasonable...
//
default:
throw new IllegalStateException("Internal error");
}
// state is either cs_START or cs_DATA
if (connectionState == cs_START) {
connectionState = cs_HANDSHAKE;
} else { // cs_DATA
connectionState = cs_RENEGOTIATE;
}
if (roleIsServer) {
handshaker = new ServerHandshaker(this, sslContext,
enabledProtocols, doClientAuth,
protocolVersion, connectionState == cs_HANDSHAKE,
secureRenegotiation, clientVerifyData, serverVerifyData);
handshaker.setSNIMatchers(sniMatchers);
handshaker.setUseCipherSuitesOrder(preferLocalCipherSuites);
} else {
handshaker = new ClientHandshaker(this, sslContext,
enabledProtocols,
protocolVersion, connectionState == cs_HANDSHAKE,
secureRenegotiation, clientVerifyData, serverVerifyData);
handshaker.setSNIServerNames(serverNames);
}
handshaker.setEnabledCipherSuites(enabledCipherSuites);
handshaker.setEnableSessionCreation(enableSessionCreation);
handshaker.setApplicationProtocols(applicationProtocols);
handshaker.setApplicationProtocolSelectorSSLEngine(
applicationProtocolSelector);
}
/*
* Report the current status of the Handshaker
*/
private HandshakeStatus getHSStatus(HandshakeStatus hss) {
if (hss != null) {
return hss;
}
synchronized (this) {
if (writer.hasOutboundData()) {
return HandshakeStatus.NEED_WRAP;
} else if (handshaker != null) {
if (handshaker.taskOutstanding()) {
return HandshakeStatus.NEED_TASK;
} else {
return HandshakeStatus.NEED_UNWRAP;
}
} else if (connectionState == cs_CLOSED) {
/*
* Special case where we're closing, but
* still need the close_notify before we
* can officially be closed.
*
* Note isOutboundDone is taken care of by
* hasOutboundData() above.
*/
if (!isInboundDone()) {
return HandshakeStatus.NEED_UNWRAP;
} // else not handshaking
}
return HandshakeStatus.NOT_HANDSHAKING;
}
}
synchronized private void checkTaskThrown() throws SSLException {
if (handshaker != null) {
handshaker.checkThrown();
}
}
//
// Handshaking and connection state code
//
/*
* Provides "this" synchronization for connection state.
* Otherwise, you can access it directly.
*/
synchronized private int getConnectionState() {
return connectionState;
}
synchronized private void setConnectionState(int state) {
connectionState = state;
}
/*
* Get the Access Control Context.
*
* Used for a known context to
* run tasks in, and for determining which credentials
* to use for Subject-based (JAAS) decisions.
*/
AccessControlContext getAcc() {
return acc;
}
/*
* Is a handshake currently underway?
*/
@Override
public SSLEngineResult.HandshakeStatus getHandshakeStatus() {
return getHSStatus(null);
}
/*
* When a connection finishes handshaking by enabling use of a newly
* negotiated session, each end learns about it in two halves (read,
* and write). When both read and write ciphers have changed, and the
* last handshake message has been read, the connection has joined
* (rejoined) the new session.
*
* NOTE: The SSLv3 spec is rather unclear on the concepts here.
* Sessions don't change once they're established (including cipher
* suite and master secret) but connections can join them (and leave
* them). They're created by handshaking, though sometime handshaking
* causes connections to join up with pre-established sessions.
*
* Synchronized on "this" from readRecord.
*/
private void changeReadCiphers() throws SSLException {
if (connectionState != cs_HANDSHAKE
&& connectionState != cs_RENEGOTIATE) {
throw new SSLProtocolException(
"State error, change cipher specs");
}
// ... create decompressor
CipherBox oldCipher = readCipher;
try {
readCipher = handshaker.newReadCipher();
readAuthenticator = handshaker.newReadAuthenticator();
} catch (GeneralSecurityException e) {
// "can't happen"
throw new SSLException("Algorithm missing: ", e);
}
/*
* Dispose of any intermediate state in the underlying cipher.
* For PKCS11 ciphers, this will release any attached sessions,
* and thus make finalization faster.
*
* Since MAC's doFinal() is called for every SSL/TLS packet, it's
* not necessary to do the same with MAC's.
*/
oldCipher.dispose();
}
/*
* used by Handshaker to change the active write cipher, follows
* the output of the CCS message.
*
* Also synchronized on "this" from readRecord/delegatedTask.
*/
void changeWriteCiphers() throws SSLException {
if (connectionState != cs_HANDSHAKE
&& connectionState != cs_RENEGOTIATE) {
throw new SSLProtocolException(
"State error, change cipher specs");
}
// ... create compressor
CipherBox oldCipher = writeCipher;
try {
writeCipher = handshaker.newWriteCipher();
writeAuthenticator = handshaker.newWriteAuthenticator();
} catch (GeneralSecurityException e) {
// "can't happen"
throw new SSLException("Algorithm missing: ", e);
}
// See comment above.
oldCipher.dispose();
// reset the flag of the first application record
isFirstAppOutputRecord = true;
}
/*
* Updates the SSL version associated with this connection.
* Called from Handshaker once it has determined the negotiated version.
*/
synchronized void setVersion(ProtocolVersion protocolVersion) {
this.protocolVersion = protocolVersion;
outputRecord.setVersion(protocolVersion);
}
/**
* Kickstart the handshake if it is not already in progress.
* This means:
*
* . if handshaking is already underway, do nothing and return
*
* . if the engine is not connected or already closed, throw an
* Exception.
*
* . otherwise, call initHandshake() to initialize the handshaker
* object and progress the state. Then, send the initial
* handshaking message if appropriate (always on clients and
* on servers when renegotiating).
*/
private synchronized void kickstartHandshake() throws IOException {
switch (connectionState) {
case cs_START:
if (!serverModeSet) {
throw new IllegalStateException(
"Client/Server mode not yet set.");
}
initHandshaker();
break;
case cs_HANDSHAKE:
// handshaker already setup, proceed
break;
case cs_DATA:
if (!secureRenegotiation && !Handshaker.allowUnsafeRenegotiation) {
throw new SSLHandshakeException(
"Insecure renegotiation is not allowed");
}
if (!secureRenegotiation) {
if (debug != null && Debug.isOn("handshake")) {
System.out.println(
"Warning: Using insecure renegotiation");
}
}
// initialize the handshaker, move to cs_RENEGOTIATE
initHandshaker();
break;
case cs_RENEGOTIATE:
// handshaking already in progress, return
return;
default:
// cs_ERROR/cs_CLOSED
throw new SSLException("SSLEngine is closing/closed");
}
//
// Kickstart handshake state machine if we need to ...
//
// Note that handshaker.kickstart() writes the message
// to its HandshakeOutStream, which calls back into
// SSLSocketImpl.writeRecord() to send it.
//
if (!handshaker.activated()) {
// prior to handshaking, activate the handshake
if (connectionState == cs_RENEGOTIATE) {
// don't use SSLv2Hello when renegotiating
handshaker.activate(protocolVersion);
} else {
handshaker.activate(null);
}
if (handshaker instanceof ClientHandshaker) {
// send client hello
handshaker.kickstart();
} else { // instanceof ServerHandshaker
if (connectionState == cs_HANDSHAKE) {
// initial handshake, no kickstart message to send
} else {
// we want to renegotiate, send hello request
handshaker.kickstart();
// hello request is not included in the handshake
// hashes, reset them
handshaker.handshakeHash.reset();
}
}
}
}
/*
* Start a SSLEngine handshake
*/
@Override
public void beginHandshake() throws SSLException {
try {
kickstartHandshake();
} catch (Exception e) {
fatal(Alerts.alert_handshake_failure,
"Couldn't kickstart handshaking", e);
}
}
//
// Read/unwrap side
//
/**
* Unwraps a buffer. Does a variety of checks before grabbing
* the unwrapLock, which blocks multiple unwraps from occurring.
*/
@Override
public SSLEngineResult unwrap(ByteBuffer netData, ByteBuffer [] appData,
int offset, int length) throws SSLException {
EngineArgs ea = new EngineArgs(netData, appData, offset, length);
try {
synchronized (unwrapLock) {
return readNetRecord(ea);
}
} catch (Exception e) {
/*
* Don't reset position so it looks like we didn't
* consume anything. We did consume something, and it
* got us into this situation, so report that much back.
* Our days of consuming are now over anyway.
*/
fatal(Alerts.alert_internal_error,
"problem unwrapping net record", e);
return null; // make compiler happy
} finally {
/*
* Just in case something failed to reset limits properly.
*/
ea.resetLim();
}
}
/*
* Makes additional checks for unwrap, but this time more
* specific to this packet and the current state of the machine.
*/
private SSLEngineResult readNetRecord(EngineArgs ea) throws IOException {
Status status = null;
HandshakeStatus hsStatus = null;
/*
* See if the handshaker needs to report back some SSLException.
*/
checkTaskThrown();
/*
* Check if we are closing/closed.
*/
if (isInboundDone()) {
return new SSLEngineResult(Status.CLOSED, getHSStatus(null), 0, 0);
}
/*
* If we're still in cs_HANDSHAKE, make sure it's been
* started.
*/
synchronized (this) {
if ((connectionState == cs_HANDSHAKE) ||
(connectionState == cs_START)) {
kickstartHandshake();
/*
* If there's still outbound data to flush, we
* can return without trying to unwrap anything.
*/
hsStatus = getHSStatus(null);
if (hsStatus == HandshakeStatus.NEED_WRAP) {
return new SSLEngineResult(Status.OK, hsStatus, 0, 0);
}
}
}
/*
* Grab a copy of this if it doesn't already exist,
* and we can use it several places before anything major
* happens on this side. Races aren't critical
* here.
*/
if (hsStatus == null) {
hsStatus = getHSStatus(null);
}
/*
* If we have a task outstanding, this *MUST* be done before
* doing any more unwrapping, because we could be in the middle
* of receiving a handshake message, for example, a finished
* message which would change the ciphers.
*/
if (hsStatus == HandshakeStatus.NEED_TASK) {
return new SSLEngineResult(
Status.OK, hsStatus, 0, 0);
}
/*
* Check the packet to make sure enough is here.
* This will also indirectly check for 0 len packets.
*/
int packetLen = inputRecord.bytesInCompletePacket(ea.netData);
// Is this packet bigger than SSL/TLS normally allows?
if (packetLen > sess.getPacketBufferSize()) {
if (packetLen > Record.maxLargeRecordSize) {
throw new SSLProtocolException(
"Input SSL/TLS record too big: max = " +
Record.maxLargeRecordSize +
" len = " + packetLen);
} else {
// Expand the expected maximum packet/application buffer
// sizes.
sess.expandBufferSizes();
}
}
/*
* Check for OVERFLOW.
*
* To be considered: We could delay enforcing the application buffer
* free space requirement until after the initial handshaking.
*/
if ((packetLen - Record.headerSize) > ea.getAppRemaining()) {
return new SSLEngineResult(Status.BUFFER_OVERFLOW, hsStatus, 0, 0);
}
// check for UNDERFLOW.
if ((packetLen == -1) || (ea.netData.remaining() < packetLen)) {
return new SSLEngineResult(
Status.BUFFER_UNDERFLOW, hsStatus, 0, 0);
}
/*
* We're now ready to actually do the read.
* The only result code we really need to be exactly
* right is the HS finished, for signaling to
* HandshakeCompletedListeners.
*/
try {
hsStatus = readRecord(ea);
} catch (SSLException e) {
throw e;
} catch (IOException e) {
throw new SSLException("readRecord", e);
}
/*
* Check the various condition that we could be reporting.
*
* It's *possible* something might have happened between the
* above and now, but it was better to minimally lock "this"
* during the read process. We'll return the current
* status, which is more representative of the current state.
*
* status above should cover: FINISHED, NEED_TASK
*/
status = (isInboundDone() ? Status.CLOSED : Status.OK);
hsStatus = getHSStatus(hsStatus);
return new SSLEngineResult(status, hsStatus,
ea.deltaNet(), ea.deltaApp());
}
/*
* Actually do the read record processing.
*
* Returns a Status if it can make specific determinations
* of the engine state. In particular, we need to signal
* that a handshake just completed.
*
* It would be nice to be symmetrical with the write side and move
* the majority of this to EngineInputRecord, but there's too much
* SSLEngine state to do that cleanly. It must still live here.
*/
private HandshakeStatus readRecord(EngineArgs ea) throws IOException {
HandshakeStatus hsStatus = null;
/*
* The various operations will return new sliced BB's,
* this will avoid having to worry about positions and
* limits in the netBB.
*/
ByteBuffer readBB = null;
ByteBuffer decryptedBB = null;
if (getConnectionState() != cs_ERROR) {
/*
* Read a record ... maybe emitting an alert if we get a
* comprehensible but unsupported "hello" message during
* format checking (e.g. V2).
*/
try {
readBB = inputRecord.read(ea.netData);
} catch (IOException e) {
fatal(Alerts.alert_unexpected_message, e);
}
/*
* The basic SSLv3 record protection involves (optional)
* encryption for privacy, and an integrity check ensuring
* data origin authentication. We do them both here, and
* throw a fatal alert if the integrity check fails.
*/
try {
decryptedBB = inputRecord.decrypt(
readAuthenticator, readCipher, readBB);
} catch (BadPaddingException e) {
byte alertType = (inputRecord.contentType() ==
Record.ct_handshake) ?
Alerts.alert_handshake_failure :
Alerts.alert_bad_record_mac;
fatal(alertType, e.getMessage(), e);
}
// if (!inputRecord.decompress(c))
// fatal(Alerts.alert_decompression_failure,
// "decompression failure");
/*
* Process the record.
*/
synchronized (this) {
switch (inputRecord.contentType()) {
case Record.ct_handshake:
/*
* Handshake messages always go to a pending session
* handshaker ... if there isn't one, create one. This
* must work asynchronously, for renegotiation.
*
* NOTE that handshaking will either resume a session
* which was in the cache (and which might have other
* connections in it already), or else will start a new
* session (new keys exchanged) with just this connection
* in it.
*/
initHandshaker();
if (!handshaker.activated()) {
// prior to handshaking, activate the handshake
if (connectionState == cs_RENEGOTIATE) {
// don't use SSLv2Hello when renegotiating
handshaker.activate(protocolVersion);
} else {
handshaker.activate(null);
}
}
/*
* process the handshake record ... may contain just
* a partial handshake message or multiple messages.
*
* The handshaker state machine will ensure that it's
* a finished message.
*/
handshaker.process_record(inputRecord, expectingFinished);
expectingFinished = false;
if (handshaker.invalidated) {
handshaker = null;
receivedCCS = false;
// if state is cs_RENEGOTIATE, revert it to cs_DATA
if (connectionState == cs_RENEGOTIATE) {
connectionState = cs_DATA;
}
} else if (handshaker.isDone()) {
// reset the parameters for secure renegotiation.
secureRenegotiation =
handshaker.isSecureRenegotiation();
clientVerifyData = handshaker.getClientVerifyData();
serverVerifyData = handshaker.getServerVerifyData();
// set connection ALPN value
applicationProtocol =
handshaker.getHandshakeApplicationProtocol();
sess = handshaker.getSession();
handshakeSession = null;
if (!writer.hasOutboundData()) {
hsStatus = HandshakeStatus.FINISHED;
}
handshaker = null;
connectionState = cs_DATA;
receivedCCS = false;
// No handshakeListeners here. That's a
// SSLSocket thing.
} else if (handshaker.taskOutstanding()) {
hsStatus = HandshakeStatus.NEED_TASK;
}
break;
case Record.ct_application_data:
// Pass this right back up to the application.
if ((connectionState != cs_DATA)
&& (connectionState != cs_RENEGOTIATE)
&& (connectionState != cs_CLOSED)) {
throw new SSLProtocolException(
"Data received in non-data state: " +
connectionState);
}
if (expectingFinished) {
throw new SSLProtocolException
("Expecting finished message, received data");
}
/*
* Don't return data once the inbound side is
* closed.
*/
if (!inboundDone) {
ea.scatter(decryptedBB.slice());
}
break;
case Record.ct_alert:
recvAlert();
break;
case Record.ct_change_cipher_spec:
if ((connectionState != cs_HANDSHAKE
&& connectionState != cs_RENEGOTIATE)
|| !handshaker.sessionKeysCalculated()
|| receivedCCS) {
// For the CCS message arriving in the wrong state
fatal(Alerts.alert_unexpected_message,
"illegal change cipher spec msg, conn state = "
+ connectionState + ", handshake state = "
+ handshaker.state);
} else if (inputRecord.available() != 1
|| inputRecord.read() != 1) {
// For structural/content issues with the CCS
fatal(Alerts.alert_unexpected_message,
"Malformed change cipher spec msg");
}
// Once we've received CCS, update the flag.
// If the remote endpoint sends it again in this handshake
// we won't process it.
receivedCCS = true;
//
// The first message after a change_cipher_spec
// record MUST be a "Finished" handshake record,
// else it's a protocol violation. We force this
// to be checked by a minor tweak to the state
// machine.
//
changeReadCiphers();
// next message MUST be a finished message
expectingFinished = true;
break;
default:
//
// TLS requires that unrecognized records be ignored.
//
if (debug != null && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName() +
", Received record type: "
+ inputRecord.contentType());
}
break;
} // switch
/*
* We only need to check the sequence number state for
* non-handshaking record.
*
* Note that in order to maintain the handshake status
* properly, we check the sequence number after the last
* record reading process. As we request renegotiation
* or close the connection for wrapped sequence number
* when there is enough sequence number space left to
* handle a few more records, so the sequence number
* of the last record cannot be wrapped.
*/
hsStatus = getHSStatus(hsStatus);
if (connectionState < cs_ERROR && !isInboundDone() &&
(hsStatus == HandshakeStatus.NOT_HANDSHAKING)) {
if (checkSequenceNumber(readAuthenticator,
inputRecord.contentType())) {
hsStatus = getHSStatus(null);
}
}
} // synchronized (this)
}
return hsStatus;
}
//
// write/wrap side
//
/**
* Wraps a buffer. Does a variety of checks before grabbing
* the wrapLock, which blocks multiple wraps from occurring.
*/
@Override
public SSLEngineResult wrap(ByteBuffer [] appData,
int offset, int length, ByteBuffer netData) throws SSLException {
EngineArgs ea = new EngineArgs(appData, offset, length, netData);
/*
* We can be smarter about using smaller buffer sizes later.
* For now, force it to be large enough to handle any
* valid SSL/TLS record.
*/
if (netData.remaining() < EngineOutputRecord.maxRecordSize) {
return new SSLEngineResult(
Status.BUFFER_OVERFLOW, getHSStatus(null), 0, 0);
}
try {
synchronized (wrapLock) {
return writeAppRecord(ea);
}
} catch (Exception e) {
ea.resetPos();
fatal(Alerts.alert_internal_error,
"problem wrapping app data", e);
return null; // make compiler happy
} finally {
/*
* Just in case something didn't reset limits properly.
*/
ea.resetLim();
}
}
/*
* Makes additional checks for unwrap, but this time more
* specific to this packet and the current state of the machine.
*/
private SSLEngineResult writeAppRecord(EngineArgs ea) throws IOException {
Status status = null;
HandshakeStatus hsStatus = null;
/*
* See if the handshaker needs to report back some SSLException.
*/
checkTaskThrown();
/*
* short circuit if we're closed/closing.
*/
if (writer.isOutboundDone()) {
return new SSLEngineResult(Status.CLOSED, getHSStatus(null), 0, 0);
}
/*
* If we're still in cs_HANDSHAKE, make sure it's been
* started.
*/
synchronized (this) {
if ((connectionState == cs_HANDSHAKE) ||
(connectionState == cs_START)) {
kickstartHandshake();
/*
* If there's no HS data available to write, we can return
* without trying to wrap anything.
*/
hsStatus = getHSStatus(null);
if (hsStatus == HandshakeStatus.NEED_UNWRAP) {
return new SSLEngineResult(Status.OK, hsStatus, 0, 0);
}
}
}
/*
* Grab a copy of this if it doesn't already exist,
* and we can use it several places before anything major
* happens on this side. Races aren't critical
* here.
*/
if (hsStatus == null) {
hsStatus = getHSStatus(null);
}
/*
* If we have a task outstanding, this *MUST* be done before
* doing any more wrapping, because we could be in the middle
* of receiving a handshake message, for example, a finished
* message which would change the ciphers.
*/
if (hsStatus == HandshakeStatus.NEED_TASK) {
return new SSLEngineResult(
Status.OK, hsStatus, 0, 0);
}
/*
* This will obtain any waiting outbound data, or will
* process the outbound appData.
*/
try {
synchronized (writeLock) {
hsStatus = writeRecord(outputRecord, ea);
}
} catch (SSLException e) {
throw e;
} catch (IOException e) {
throw new SSLException("Write problems", e);
}
/*
* writeRecord might have reported some status.
* Now check for the remaining cases.
*
* status above should cover: NEED_WRAP/FINISHED
*/
status = (isOutboundDone() ? Status.CLOSED : Status.OK);
hsStatus = getHSStatus(hsStatus);
return new SSLEngineResult(status, hsStatus,
ea.deltaApp(), ea.deltaNet());
}
/*
* Central point to write/get all of the outgoing data.
*/
private HandshakeStatus writeRecord(EngineOutputRecord eor,
EngineArgs ea) throws IOException {
// eventually compress as well.
HandshakeStatus hsStatus =
writer.writeRecord(eor, ea, writeAuthenticator, writeCipher);
/*
* We only need to check the sequence number state for
* non-handshaking record.
*
* Note that in order to maintain the handshake status
* properly, we check the sequence number after the last
* record writing process. As we request renegotiation
* or close the connection for wrapped sequence number
* when there is enough sequence number space left to
* handle a few more records, so the sequence number
* of the last record cannot be wrapped.
*/
hsStatus = getHSStatus(hsStatus);
if (connectionState < cs_ERROR && !isOutboundDone() &&
(hsStatus == HandshakeStatus.NOT_HANDSHAKING)) {
if (checkSequenceNumber(writeAuthenticator, eor.contentType())) {
hsStatus = getHSStatus(null);
}
}
/*
* turn off the flag of the first application record if we really
* consumed at least byte.
*/
if (isFirstAppOutputRecord && ea.deltaApp() > 0) {
isFirstAppOutputRecord = false;
}
return hsStatus;
}
/*
* Need to split the payload except the following cases:
*
* 1. protocol version is TLS 1.1 or later;
* 2. bulk cipher does not use CBC mode, including null bulk cipher suites.
* 3. the payload is the first application record of a freshly
* negotiated TLS session.
* 4. the CBC protection is disabled;
*
* More details, please refer to
* EngineOutputRecord.write(EngineArgs, MAC, CipherBox).
*/
boolean needToSplitPayload(CipherBox cipher, ProtocolVersion protocol) {
return (protocol.v <= ProtocolVersion.TLS10.v) &&
cipher.isCBCMode() && !isFirstAppOutputRecord &&
Record.enableCBCProtection;
}
/*
* Non-application OutputRecords go through here.
*/
void writeRecord(EngineOutputRecord eor) throws IOException {
// eventually compress as well.
writer.writeRecord(eor, writeAuthenticator, writeCipher);
/*
* Check the sequence number state
*
* Note that in order to maintain the connection I/O
* properly, we check the sequence number after the last
* record writing process. As we request renegotiation
* or close the connection for wrapped sequence number
* when there is enough sequence number space left to
* handle a few more records, so the sequence number
* of the last record cannot be wrapped.
*/
if ((connectionState < cs_ERROR) && !isOutboundDone()) {
checkSequenceNumber(writeAuthenticator, eor.contentType());
}
}
//
// Close code
//
/**
* Check the sequence number state
*
* RFC 4346 states that, "Sequence numbers are of type uint64 and
* may not exceed 2^64-1. Sequence numbers do not wrap. If a TLS
* implementation would need to wrap a sequence number, it must
* renegotiate instead."
*
* Return true if the handshake status may be changed.
*/
private boolean checkSequenceNumber(Authenticator authenticator, byte type)
throws IOException {
/*
* Don't bother to check the sequence number for error or
* closed connections, or NULL MAC
*/
if (connectionState >= cs_ERROR || authenticator == MAC.NULL) {
return false;
}
/*
* Conservatively, close the connection immediately when the
* sequence number is close to overflow
*/
if (authenticator.seqNumOverflow()) {
/*
* TLS protocols do not define a error alert for sequence
* number overflow. We use handshake_failure error alert
* for handshaking and bad_record_mac for other records.
*/
if (debug != null && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName() +
", sequence number extremely close to overflow " +
"(2^64-1 packets). Closing connection.");
}
fatal(Alerts.alert_handshake_failure, "sequence number overflow");
return true; // make the compiler happy
}
/*
* Ask for renegotiation when need to renew sequence number.
*
* Don't bother to kickstart the renegotiation when the local is
* asking for it.
*/
if ((type != Record.ct_handshake) && authenticator.seqNumIsHuge()) {
if (debug != null && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName() +
", request renegotiation " +
"to avoid sequence number overflow");
}
beginHandshake();
return true;
}
return false;
}
/**
* Signals that no more outbound application data will be sent
* on this <code>SSLEngine</code>.
*/
private void closeOutboundInternal() {
if ((debug != null) && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName() +
", closeOutboundInternal()");
}
/*
* Already closed, ignore
*/
if (writer.isOutboundDone()) {
return;
}
switch (connectionState) {
/*
* If we haven't even started yet, don't bother reading inbound.
*/
case cs_START:
writer.closeOutbound();
inboundDone = true;
break;
case cs_ERROR:
case cs_CLOSED:
break;
/*
* Otherwise we indicate clean termination.
*/
// case cs_HANDSHAKE:
// case cs_DATA:
// case cs_RENEGOTIATE:
default:
warning(Alerts.alert_close_notify);
writer.closeOutbound();
break;
}
// See comment in changeReadCiphers()
writeCipher.dispose();
connectionState = cs_CLOSED;
}
@Override
synchronized public void closeOutbound() {
/*
* Dump out a close_notify to the remote side
*/
if ((debug != null) && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName() +
", called closeOutbound()");
}
closeOutboundInternal();
}
/**
* Returns the outbound application data closure state
*/
@Override
public boolean isOutboundDone() {
return writer.isOutboundDone();
}
/**
* Signals that no more inbound network data will be sent
* to this <code>SSLEngine</code>.
*/
private void closeInboundInternal() {
if ((debug != null) && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName() +
", closeInboundInternal()");
}
/*
* Already closed, ignore
*/
if (inboundDone) {
return;
}
closeOutboundInternal();
inboundDone = true;
// See comment in changeReadCiphers()
readCipher.dispose();
connectionState = cs_CLOSED;
}
/*
* Close the inbound side of the connection. We grab the
* lock here, and do the real work in the internal verison.
* We do check for truncation attacks.
*/
@Override
synchronized public void closeInbound() throws SSLException {
/*
* Currently closes the outbound side as well. The IETF TLS
* working group has expressed the opinion that 1/2 open
* connections are not allowed by the spec. May change
* someday in the future.
*/
if ((debug != null) && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName() +
", called closeInbound()");
}
/*
* No need to throw an Exception if we haven't even started yet.
*/
if ((connectionState != cs_START) && !recvCN) {
recvCN = true; // Only receive the Exception once
fatal(Alerts.alert_internal_error,
"Inbound closed before receiving peer's close_notify: " +
"possible truncation attack?");
} else {
/*
* Currently, this is a no-op, but in case we change
* the close inbound code later.
*/
closeInboundInternal();
}
}
/**
* Returns the network inbound data closure state
*/
@Override
synchronized public boolean isInboundDone() {
return inboundDone;
}
//
// Misc stuff
//
/**
* Returns the current <code>SSLSession</code> for this
* <code>SSLEngine</code>
* <P>
* These can be long lived, and frequently correspond to an
* entire login session for some user.
*/
@Override
synchronized public SSLSession getSession() {
return sess;
}
@Override
synchronized public SSLSession getHandshakeSession() {
return handshakeSession;
}
synchronized void setHandshakeSession(SSLSessionImpl session) {
handshakeSession = session;
}
/**
* Returns a delegated <code>Runnable</code> task for
* this <code>SSLEngine</code>.
*/
@Override
synchronized public Runnable getDelegatedTask() {
if (handshaker != null) {
return handshaker.getTask();
}
return null;
}
//
// EXCEPTION AND ALERT HANDLING
//
/*
* Send a warning alert.
*/
void warning(byte description) {
sendAlert(Alerts.alert_warning, description);
}
synchronized void fatal(byte description, String diagnostic)
throws SSLException {
fatal(description, diagnostic, null);
}
synchronized void fatal(byte description, Throwable cause)
throws SSLException {
fatal(description, null, cause);
}
/*
* We've got a fatal error here, so start the shutdown process.
*
* Because of the way the code was written, we have some code
* calling fatal directly when the "description" is known
* and some throwing Exceptions which are then caught by higher
* levels which then call here. This code needs to determine
* if one of the lower levels has already started the process.
*
* We won't worry about Error's, if we have one of those,
* we're in worse trouble. Note: the networking code doesn't
* deal with Errors either.
*/
synchronized void fatal(byte description, String diagnostic,
Throwable cause) throws SSLException {
/*
* If we have no further information, make a general-purpose
* message for folks to see. We generally have one or the other.
*/
if (diagnostic == null) {
diagnostic = "General SSLEngine problem";
}
if (cause == null) {
cause = Alerts.getSSLException(description, cause, diagnostic);
}
/*
* If we've already shutdown because of an error,
* there is nothing we can do except rethrow the exception.
*
* Most exceptions seen here will be SSLExceptions.
* We may find the occasional Exception which hasn't been
* converted to a SSLException, so we'll do it here.
*/
if (closeReason != null) {
if ((debug != null) && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName() +
", fatal: engine already closed. Rethrowing " +
cause.toString());
}
if (cause instanceof RuntimeException) {
throw (RuntimeException)cause;
} else if (cause instanceof SSLException) {
throw (SSLException)cause;
} else if (cause instanceof Exception) {
throw new SSLException("fatal SSLEngine condition", cause);
}
}
if ((debug != null) && Debug.isOn("ssl")) {
System.out.println(Thread.currentThread().getName()
+ ", fatal error: " + description +
": " + diagnostic + "\n" + cause.toString());
}
/*
* Ok, this engine's going down.
*/
int oldState = connectionState;
connectionState = cs_ERROR;
inboundDone = true;
sess.invalidate();
if (handshakeSession != null) {
handshakeSession.invalidate();
}
/*
* If we haven't even started handshaking yet, no need
* to generate the fatal close alert.
*/
if (oldState != cs_START) {
sendAlert(Alerts.alert_fatal, description);
}
if (cause instanceof SSLException) { // only true if != null
closeReason = (SSLException)cause;
} else {
/*
* Including RuntimeExceptions, but we'll throw those
* down below. The closeReason isn't used again,
* except for null checks.
*/
closeReason =
Alerts.getSSLException(description, cause, diagnostic);
}
writer.closeOutbound();
connectionState = cs_CLOSED;
// See comment in changeReadCiphers()
readCipher.dispose();
writeCipher.dispose();
if (cause instanceof RuntimeException) {
throw (RuntimeException)cause;
} else {
throw closeReason;
}
}
/*
* Process an incoming alert ... caller must already have synchronized
* access to "this".
*/
private void recvAlert() throws IOException {
byte level = (byte)inputRecord.read();
byte description = (byte)inputRecord.read();
if (description == -1) { // check for short message
fatal(Alerts.alert_illegal_parameter, "Short alert message");
}
if (debug != null && (Debug.isOn("record") ||
Debug.isOn("handshake"))) {
synchronized (System.out) {
System.out.print(Thread.currentThread().getName());
System.out.print(", RECV " + protocolVersion + " ALERT: ");
if (level == Alerts.alert_fatal) {
System.out.print("fatal, ");
} else if (level == Alerts.alert_warning) {
System.out.print("warning, ");
} else {
System.out.print("<level " + (0x0ff & level) + ">, ");
}
System.out.println(Alerts.alertDescription(description));
}
}
if (level == Alerts.alert_warning) {
if (description == Alerts.alert_close_notify) {
if (connectionState == cs_HANDSHAKE) {
fatal(Alerts.alert_unexpected_message,
"Received close_notify during handshake");
} else {
recvCN = true;
closeInboundInternal(); // reply to close
}
} else {
//
// The other legal warnings relate to certificates,
// e.g. no_certificate, bad_certificate, etc; these
// are important to the handshaking code, which can
// also handle illegal protocol alerts if needed.
//
if (handshaker != null) {
handshaker.handshakeAlert(description);
}
}
} else { // fatal or unknown level
String reason = "Received fatal alert: "
+ Alerts.alertDescription(description);
if (closeReason == null) {
closeReason = Alerts.getSSLException(description, reason);
}
fatal(Alerts.alert_unexpected_message, reason);
}
}
/*
* Emit alerts. Caller must have synchronized with "this".
*/
private void sendAlert(byte level, byte description) {
// the connectionState cannot be cs_START
if (connectionState >= cs_CLOSED) {
return;
}
// For initial handshaking, don't send alert message to peer if
// handshaker has not started.
if (connectionState == cs_HANDSHAKE &&
(handshaker == null || !handshaker.started())) {
return;
}
EngineOutputRecord r = new EngineOutputRecord(Record.ct_alert, this);
r.setVersion(protocolVersion);
boolean useDebug = debug != null && Debug.isOn("ssl");
if (useDebug) {
synchronized (System.out) {
System.out.print(Thread.currentThread().getName());
System.out.print(", SEND " + protocolVersion + " ALERT: ");
if (level == Alerts.alert_fatal) {
System.out.print("fatal, ");
} else if (level == Alerts.alert_warning) {
System.out.print("warning, ");
} else {
System.out.print("<level = " + (0x0ff & level) + ">, ");
}
System.out.println("description = "
+ Alerts.alertDescription(description));
}
}
r.write(level);
r.write(description);
try {
writeRecord(r);
} catch (IOException e) {
if (useDebug) {
System.out.println(Thread.currentThread().getName() +
", Exception sending alert: " + e);
}
}
}
//
// VARIOUS OTHER METHODS (COMMON TO SSLSocket)
//
/**
* Controls whether new connections may cause creation of new SSL
* sessions.
*
* As long as handshaking has not started, we can change
* whether we enable session creations. Otherwise,
* we will need to wait for the next handshake.
*/
@Override
synchronized public void setEnableSessionCreation(boolean flag) {
enableSessionCreation = flag;
if ((handshaker != null) && !handshaker.activated()) {
handshaker.setEnableSessionCreation(enableSessionCreation);
}
}
/**
* Returns true if new connections may cause creation of new SSL
* sessions.
*/
@Override
synchronized public boolean getEnableSessionCreation() {
return enableSessionCreation;
}
/**
* Sets the flag controlling whether a server mode engine
* *REQUIRES* SSL client authentication.
*
* As long as handshaking has not started, we can change
* whether client authentication is needed. Otherwise,
* we will need to wait for the next handshake.
*/
@Override
synchronized public void setNeedClientAuth(boolean flag) {
doClientAuth = (flag ?
SSLEngineImpl.clauth_required : SSLEngineImpl.clauth_none);
if ((handshaker != null) &&
(handshaker instanceof ServerHandshaker) &&
!handshaker.activated()) {
((ServerHandshaker) handshaker).setClientAuth(doClientAuth);
}
}
@Override
synchronized public boolean getNeedClientAuth() {
return (doClientAuth == SSLEngineImpl.clauth_required);
}
/**
* Sets the flag controlling whether a server mode engine
* *REQUESTS* SSL client authentication.
*
* As long as handshaking has not started, we can change
* whether client authentication is requested. Otherwise,
* we will need to wait for the next handshake.
*/
@Override
synchronized public void setWantClientAuth(boolean flag) {
doClientAuth = (flag ?
SSLEngineImpl.clauth_requested : SSLEngineImpl.clauth_none);
if ((handshaker != null) &&
(handshaker instanceof ServerHandshaker) &&
!handshaker.activated()) {
((ServerHandshaker) handshaker).setClientAuth(doClientAuth);
}
}
@Override
synchronized public boolean getWantClientAuth() {
return (doClientAuth == SSLEngineImpl.clauth_requested);
}
/**
* Sets the flag controlling whether the engine is in SSL
* client or server mode. Must be called before any SSL
* traffic has started.
*/
@Override
@SuppressWarnings("fallthrough")
synchronized public void setUseClientMode(boolean flag) {
switch (connectionState) {
case cs_START:
/*
* If we need to change the engine mode and the enabled
* protocols haven't specifically been set by the user,
* change them to the corresponding default ones.
*/
if (roleIsServer != (!flag) &&
sslContext.isDefaultProtocolList(enabledProtocols)) {
enabledProtocols = sslContext.getDefaultProtocolList(!flag);
}
roleIsServer = !flag;
serverModeSet = true;
break;
case cs_HANDSHAKE:
/*
* If we have a handshaker, but haven't started
* SSL traffic, we can throw away our current
* handshaker, and start from scratch. Don't
* need to call doneConnect() again, we already
* have the streams.
*/
assert(handshaker != null);
if (!handshaker.activated()) {
/*
* If we need to change the engine mode and the enabled
* protocols haven't specifically been set by the user,
* change them to the corresponding default ones.
*/
if (roleIsServer != (!flag) &&
sslContext.isDefaultProtocolList(enabledProtocols)) {
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