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package sun.security.provider;
import java.io.IOException;
import java.security.MessageDigest;
import java.security.SecureRandomSpi;
import java.security.NoSuchAlgorithmException;
import java.security.NoSuchProviderException;
/**
* <p>This class provides a crytpographically strong pseudo-random number
* generator based on the SHA-1 hash algorithm.
*
* <p>Note that if a seed is not provided, we attempt to provide sufficient
* seed bytes to completely randomize the internal state of the generator
* (20 bytes). However, our seed generation algorithm has not been thoroughly
* studied or widely deployed.
*
* <p>Also note that when a random object is deserialized,
* <a href="#engineNextBytes(byte[])">engineNextBytes</a> invoked on the
* restored random object will yield the exact same (random) bytes as the
* original object. If this behaviour is not desired, the restored random
* object should be seeded, using
* <a href="#engineSetSeed(byte[])">engineSetSeed</a>.
*
* @author Benjamin Renaud
* @author Josh Bloch
* @author Gadi Guy
*/
public final class SecureRandom extends SecureRandomSpi
implements java.io.Serializable {
private static final long serialVersionUID = 3581829991155417889L;
private static final int DIGEST_SIZE = 20;
private transient MessageDigest digest;
private byte[] state;
private byte[] remainder;
private int remCount;
/**
* This empty constructor automatically seeds the generator. We attempt
* to provide sufficient seed bytes to completely randomize the internal
* state of the generator (20 bytes). Note, however, that our seed
* generation algorithm has not been thoroughly studied or widely deployed.
*
* <p>The first time this constructor is called in a given Virtual Machine,
* it may take several seconds of CPU time to seed the generator, depending
* on the underlying hardware. Successive calls run quickly because they
* rely on the same (internal) pseudo-random number generator for their
* seed bits.
*/
public SecureRandom() {
init(null);
}
/**
* This constructor is used to instantiate the private seeder object
* with a given seed from the SeedGenerator.
*
* @param seed the seed.
*/
private SecureRandom(byte seed[]) {
init(seed);
}
/**
* This call, used by the constructors, instantiates the SHA digest
* and sets the seed, if given.
*/
private void init(byte[] seed) {
try {
/*
* Use the local SUN implementation to avoid native
* performance overhead.
*/
digest = MessageDigest.getInstance("SHA", "SUN");
} catch (NoSuchProviderException | NoSuchAlgorithmException e) {
// Fallback to any available.
try {
digest = MessageDigest.getInstance("SHA");
} catch (NoSuchAlgorithmException exc) {
throw new InternalError(
"internal error: SHA-1 not available.", exc);
}
}
if (seed != null) {
engineSetSeed(seed);
}
}
/**
* Returns the given number of seed bytes, computed using the seed
* generation algorithm that this class uses to seed itself. This
* call may be used to seed other random number generators. While
* we attempt to return a "truly random" sequence of bytes, we do not
* know exactly how random the bytes returned by this call are. (See
* the empty constructor <a href = "#SecureRandom">SecureRandom</a>
* for a brief description of the underlying algorithm.)
* The prudent user will err on the side of caution and get extra
* seed bytes, although it should be noted that seed generation is
* somewhat costly.
*
* @param numBytes the number of seed bytes to generate.
*
* @return the seed bytes.
*/
@Override
public byte[] engineGenerateSeed(int numBytes) {
// Neither of the SeedGenerator implementations require
// locking, so no sync needed here.
byte[] b = new byte[numBytes];
SeedGenerator.generateSeed(b);
return b;
}
/**
* Reseeds this random object. The given seed supplements, rather than
* replaces, the existing seed. Thus, repeated calls are guaranteed
* never to reduce randomness.
*
* @param seed the seed.
*/
@Override
synchronized public void engineSetSeed(byte[] seed) {
if (state != null) {
digest.update(state);
for (int i = 0; i < state.length; i++) {
state[i] = 0;
}
}
state = digest.digest(seed);
}
private static void updateState(byte[] state, byte[] output) {
int last = 1;
int v;
byte t;
boolean zf = false;
// state(n + 1) = (state(n) + output(n) + 1) % 2^160;
for (int i = 0; i < state.length; i++) {
// Add two bytes
v = (int)state[i] + (int)output[i] + last;
// Result is lower 8 bits
t = (byte)v;
// Store result. Check for state collision.
zf = zf | (state[i] != t);
state[i] = t;
// High 8 bits are carry. Store for next iteration.
last = v >> 8;
}
// Make sure at least one bit changes!
if (!zf) {
state[0]++;
}
}
/**
* This static object will be seeded by SeedGenerator, and used
* to seed future instances of SHA1PRNG SecureRandoms.
*
* Bloch, Effective Java Second Edition: Item 71
*/
private static class SeederHolder {
private static final SecureRandom seeder;
static {
/*
* Call to SeedGenerator.generateSeed() to add additional
* seed material (likely from the Native implementation).
*/
seeder = new SecureRandom(SeedGenerator.getSystemEntropy());
byte [] b = new byte[DIGEST_SIZE];
SeedGenerator.generateSeed(b);
seeder.engineSetSeed(b);
}
}
/**
* Generates a user-specified number of random bytes.
*
* @param bytes the array to be filled in with random bytes.
*/
@Override
public synchronized void engineNextBytes(byte[] result) {
int index = 0;
int todo;
byte[] output = remainder;
if (state == null) {
byte[] seed = new byte[DIGEST_SIZE];
SeederHolder.seeder.engineNextBytes(seed);
state = digest.digest(seed);
}
// Use remainder from last time
int r = remCount;
if (r > 0) {
// How many bytes?
todo = (result.length - index) < (DIGEST_SIZE - r) ?
(result.length - index) : (DIGEST_SIZE - r);
// Copy the bytes, zero the buffer
for (int i = 0; i < todo; i++) {
result[i] = output[r];
output[r++] = 0;
}
remCount += todo;
index += todo;
}
// If we need more bytes, make them.
while (index < result.length) {
// Step the state
digest.update(state);
output = digest.digest();
updateState(state, output);
// How many bytes?
todo = (result.length - index) > DIGEST_SIZE ?
DIGEST_SIZE : result.length - index;
// Copy the bytes, zero the buffer
for (int i = 0; i < todo; i++) {
result[index++] = output[i];
output[i] = 0;
}
remCount += todo;
}
// Store remainder for next time
remainder = output;
remCount %= DIGEST_SIZE;
}
/*
* readObject is called to restore the state of the random object from
* a stream. We have to create a new instance of MessageDigest, because
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