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package sun.java2d.pisces;
import java.util.Arrays;
/**
* An object used to cache pre-rendered complex paths.
*
* @see PiscesRenderer#render
*/
final class PiscesCache {
final int bboxX0, bboxY0, bboxX1, bboxY1;
// rowAARLE[i] holds the encoding of the pixel row with y = bboxY0+i.
// The format of each of the inner arrays is: rowAARLE[i][0,1] = (x0, n)
// where x0 is the first x in row i with nonzero alpha, and n is the
// number of RLE entries in this row. rowAARLE[i][j,j+1] for j>1 is
// (val,runlen)
final int[][] rowAARLE;
// RLE encodings are added in increasing y rows and then in increasing
// x inside those rows. Therefore, at any one time there is a well
// defined position (x,y) where a run length is about to be added (or
// the row terminated). x0,y0 is this (x,y)-(bboxX0,bboxY0). They
// are used to get indices into the current tile.
private int x0 = Integer.MIN_VALUE, y0 = Integer.MIN_VALUE;
// touchedTile[i][j] is the sum of all the alphas in the tile with
// y=i*TILE_SIZE+bboxY0 and x=j*TILE_SIZE+bboxX0.
private final int[][] touchedTile;
static final int TILE_SIZE_LG = 5;
static final int TILE_SIZE = 1 << TILE_SIZE_LG; // 32
private static final int INIT_ROW_SIZE = 8; // enough for 3 run lengths
PiscesCache(int minx, int miny, int maxx, int maxy) {
assert maxy >= miny && maxx >= minx;
bboxX0 = minx;
bboxY0 = miny;
bboxX1 = maxx + 1;
bboxY1 = maxy + 1;
// we could just leave the inner arrays as null and allocate them
// lazily (which would be beneficial for shapes with gaps), but we
// assume there won't be too many of those so we allocate everything
// up front (which is better for other cases)
rowAARLE = new int[bboxY1 - bboxY0 + 1][INIT_ROW_SIZE];
x0 = 0;
y0 = -1; // -1 makes the first assert in startRow succeed
// the ceiling of (maxy - miny + 1) / TILE_SIZE;
int nyTiles = (maxy - miny + TILE_SIZE) >> TILE_SIZE_LG;
int nxTiles = (maxx - minx + TILE_SIZE) >> TILE_SIZE_LG;
touchedTile = new int[nyTiles][nxTiles];
}
void addRLERun(int val, int runLen) {
if (runLen > 0) {
addTupleToRow(y0, val, runLen);
if (val != 0) {
// the x and y of the current row, minus bboxX0, bboxY0
int tx = x0 >> TILE_SIZE_LG;
int ty = y0 >> TILE_SIZE_LG;
int tx1 = (x0 + runLen - 1) >> TILE_SIZE_LG;
// while we forbid rows from starting before bboxx0, our users
// can still store rows that go beyond bboxx1 (although this
// shouldn't happen), so it's a good idea to check that i
// is not going out of bounds in touchedTile[ty]
if (tx1 >= touchedTile[ty].length) {
tx1 = touchedTile[ty].length - 1;
}
if (tx <= tx1) {
int nextTileXCoord = (tx + 1) << TILE_SIZE_LG;
if (nextTileXCoord > x0+runLen) {
touchedTile[ty][tx] += val * runLen;
} else {
touchedTile[ty][tx] += val * (nextTileXCoord - x0);
}
tx++;
}
// don't go all the way to tx1 - we need to handle the last
// tile as a special case (just like we did with the first
for (; tx < tx1; tx++) {
// try {
touchedTile[ty][tx] += (val << TILE_SIZE_LG);
// } catch (RuntimeException e) {
// System.out.println("x0, y0: " + x0 + ", " + y0);
// System.out.printf("tx, ty, tx1: %d, %d, %d %n", tx, ty, tx1);
// System.out.printf("bboxX/Y0/1: %d, %d, %d, %d %n",
// bboxX0, bboxY0, bboxX1, bboxY1);
// throw e;
// }
}
// they will be equal unless x0>>TILE_SIZE_LG == tx1
if (tx == tx1) {
int lastXCoord = Math.min(x0 + runLen, (tx + 1) << TILE_SIZE_LG);
int txXCoord = tx << TILE_SIZE_LG;
touchedTile[ty][tx] += val * (lastXCoord - txXCoord);
}
}
x0 += runLen;
}
}
void startRow(int y, int x) {
// rows are supposed to be added by increasing y.
assert y - bboxY0 > y0;
assert y <= bboxY1; // perhaps this should be < instead of <=
y0 = y - bboxY0;
// this should be a new, uninitialized row.
assert rowAARLE[y0][1] == 0;
x0 = x - bboxX0;
assert x0 >= 0 : "Input must not be to the left of bbox bounds";
// the way addTupleToRow is implemented it would work for this but it's
// not a good idea to use it because it is meant for adding
// RLE tuples, not the first tuple (which is special).
rowAARLE[y0][0] = x;
rowAARLE[y0][1] = 2;
}
int alphaSumInTile(int x, int y) {
x -= bboxX0;
y -= bboxY0;
return touchedTile[y>>TILE_SIZE_LG][x>>TILE_SIZE_LG];
}
int minTouched(int rowidx) {
return rowAARLE[rowidx][0];
}
int rowLength(int rowidx) {
return rowAARLE[rowidx][1];
}
private void addTupleToRow(int row, int a, int b) {
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