/*
* Copyright (c) 2003, 2012, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package sun.java2d.opengl;
import java.awt.AlphaComposite;
import java.awt.GraphicsEnvironment;
import java.awt.Rectangle;
import java.awt.Transparency;
import java.awt.image.ColorModel;
import java.awt.image.Raster;
import sun.awt.SunHints;
import sun.awt.image.PixelConverter;
import sun.java2d.pipe.hw.AccelSurface;
import sun.java2d.SunGraphics2D;
import sun.java2d.SurfaceData;
import sun.java2d.SurfaceDataProxy;
import sun.java2d.loops.CompositeType;
import sun.java2d.loops.GraphicsPrimitive;
import sun.java2d.loops.MaskFill;
import sun.java2d.loops.SurfaceType;
import sun.java2d.pipe.ParallelogramPipe;
import sun.java2d.pipe.PixelToParallelogramConverter;
import sun.java2d.pipe.RenderBuffer;
import sun.java2d.pipe.TextPipe;
import static sun.java2d.pipe.BufferedOpCodes.*;
import static sun.java2d.opengl.OGLContext.OGLContextCaps.*;
/**
* This class describes an OpenGL "surface", that is, a region of pixels
* managed via OpenGL. An OGLSurfaceData can be tagged with one of three
* different SurfaceType objects for the purpose of registering loops, etc.
* This diagram shows the hierarchy of OGL SurfaceTypes:
*
* Any
* / \
* OpenGLSurface OpenGLTexture
* |
* OpenGLSurfaceRTT
*
* OpenGLSurface
* This kind of surface can be rendered to using OpenGL APIs. It is also
* possible to copy an OpenGLSurface to another OpenGLSurface (or to itself).
* This is typically accomplished by calling MakeContextCurrent(dstSD, srcSD)
* and then calling glCopyPixels() (although there are other techniques to
* achieve the same goal).
*
* OpenGLTexture
* This kind of surface cannot be rendered to using OpenGL (in the same sense
* as in OpenGLSurface). However, it is possible to upload a region of pixels
* to an OpenGLTexture object via glTexSubImage2D(). One can also copy a
* surface of type OpenGLTexture to an OpenGLSurface by binding the texture
* to a quad and then rendering it to the destination surface (this process
* is known as "texture mapping").
*
* OpenGLSurfaceRTT
* This kind of surface can be thought of as a sort of hybrid between
* OpenGLSurface and OpenGLTexture, in that one can render to this kind of
* surface as if it were of type OpenGLSurface, but the process of copying
* this kind of surface to another is more like an OpenGLTexture. (Note that
* "RTT" stands for "render-to-texture".)
*
* In addition to these SurfaceType variants, we have also defined some
* constants that describe in more detail the type of underlying OpenGL
* surface. This table helps explain the relationships between those
* "type" constants and their corresponding SurfaceType:
*
* OGL Type Corresponding SurfaceType
* -------- -------------------------
* WINDOW OpenGLSurface
* PBUFFER OpenGLSurface
* TEXTURE OpenGLTexture
* FLIP_BACKBUFFER OpenGLSurface
* FBOBJECT OpenGLSurfaceRTT
*/
public abstract class OGLSurfaceData extends SurfaceData
implements AccelSurface {
/**
* OGL-specific surface types
*
* @see sun.java2d.pipe.hw.AccelSurface
*/
public static final int PBUFFER = RT_PLAIN;
public static final int FBOBJECT = RT_TEXTURE;
/**
* Pixel formats
*/
public static final int PF_INT_ARGB = 0;
public static final int PF_INT_ARGB_PRE = 1;
public static final int PF_INT_RGB = 2;
public static final int PF_INT_RGBX = 3;
public static final int PF_INT_BGR = 4;
public static final int PF_INT_BGRX = 5;
public static final int PF_USHORT_565_RGB = 6;
public static final int PF_USHORT_555_RGB = 7;
public static final int PF_USHORT_555_RGBX = 8;
public static final int PF_BYTE_GRAY = 9;
public static final int PF_USHORT_GRAY = 10;
public static final int PF_3BYTE_BGR = 11;
/**
* SurfaceTypes
*/
private static final String DESC_OPENGL_SURFACE = "OpenGL Surface";
private static final String DESC_OPENGL_SURFACE_RTT =
"OpenGL Surface (render-to-texture)";
private static final String DESC_OPENGL_TEXTURE = "OpenGL Texture";
static final SurfaceType OpenGLSurface =
SurfaceType.Any.deriveSubType(DESC_OPENGL_SURFACE,
PixelConverter.ArgbPre.instance);
static final SurfaceType OpenGLSurfaceRTT =
OpenGLSurface.deriveSubType(DESC_OPENGL_SURFACE_RTT);
static final SurfaceType OpenGLTexture =
SurfaceType.Any.deriveSubType(DESC_OPENGL_TEXTURE);
/** This will be true if the fbobject system property has been enabled. */
private static boolean isFBObjectEnabled;
/** This will be true if the lcdshader system property has been enabled.*/
private static boolean isLCDShaderEnabled;
/** This will be true if the biopshader system property has been enabled.*/
private static boolean isBIOpShaderEnabled;
/** This will be true if the gradshader system property has been enabled.*/
private static boolean isGradShaderEnabled;
private OGLGraphicsConfig graphicsConfig;
protected int type;
// these fields are set from the native code when the surface is
// initialized
private int nativeWidth, nativeHeight;
protected static OGLRenderer oglRenderPipe;
protected static PixelToParallelogramConverter oglTxRenderPipe;
protected static ParallelogramPipe oglAAPgramPipe;
protected static OGLTextRenderer oglTextPipe;
protected static OGLDrawImage oglImagePipe;
protected native boolean initTexture(long pData,
boolean isOpaque, boolean texNonPow2,
boolean texRect,
int width, int height);
protected native boolean initFBObject(long pData,
boolean isOpaque, boolean texNonPow2,
boolean texRect,
int width, int height);
protected native boolean initFlipBackbuffer(long pData);
protected abstract boolean initPbuffer(long pData, long pConfigInfo,
boolean isOpaque,
int width, int height);
private native int getTextureTarget(long pData);
private native int getTextureID(long pData);
static {
if (!GraphicsEnvironment.isHeadless()) {
// fbobject currently enabled by default; use "false" to disable
String fbo = (String)java.security.AccessController.doPrivileged(
new sun.security.action.GetPropertyAction(
"sun.java2d.opengl.fbobject"));
isFBObjectEnabled = !"false".equals(fbo);
// lcdshader currently enabled by default; use "false" to disable
String lcd = (String)java.security.AccessController.doPrivileged(
new sun.security.action.GetPropertyAction(
"sun.java2d.opengl.lcdshader"));
isLCDShaderEnabled = !"false".equals(lcd);
// biopshader currently enabled by default; use "false" to disable
String biop = (String)java.security.AccessController.doPrivileged(
new sun.security.action.GetPropertyAction(
"sun.java2d.opengl.biopshader"));
isBIOpShaderEnabled = !"false".equals(biop);
// gradshader currently enabled by default; use "false" to disable
String grad = (String)java.security.AccessController.doPrivileged(
new sun.security.action.GetPropertyAction(
"sun.java2d.opengl.gradshader"));
isGradShaderEnabled = !"false".equals(grad);
OGLRenderQueue rq = OGLRenderQueue.getInstance();
oglImagePipe = new OGLDrawImage();
oglTextPipe = new OGLTextRenderer(rq);
oglRenderPipe = new OGLRenderer(rq);
if (GraphicsPrimitive.tracingEnabled()) {
oglTextPipe = oglTextPipe.traceWrap();
//The wrapped oglRenderPipe will wrap the AA pipe as well...
//oglAAPgramPipe = oglRenderPipe.traceWrap();
}
oglAAPgramPipe = oglRenderPipe.getAAParallelogramPipe();
oglTxRenderPipe =
new PixelToParallelogramConverter(oglRenderPipe,
oglRenderPipe,
1.0, 0.25, true);
OGLBlitLoops.register();
OGLMaskFill.register();
OGLMaskBlit.register();
}
}
protected OGLSurfaceData(OGLGraphicsConfig gc,
ColorModel cm, int type)
{
super(getCustomSurfaceType(type), cm);
this.graphicsConfig = gc;
this.type = type;
setBlitProxyKey(gc.getProxyKey());
}
@Override
public SurfaceDataProxy makeProxyFor(SurfaceData srcData) {
return OGLSurfaceDataProxy.createProxy(srcData, graphicsConfig);
}
/**
* Returns the appropriate SurfaceType corresponding to the given OpenGL
* surface type constant (e.g. TEXTURE -> OpenGLTexture).
*/
private static SurfaceType getCustomSurfaceType(int oglType) {
switch (oglType) {
case TEXTURE:
return OpenGLTexture;
case FBOBJECT:
return OpenGLSurfaceRTT;
case PBUFFER:
default:
return OpenGLSurface;
}
}
/**
* Note: This should only be called from the QFT under the AWT lock.
* This method is kept separate from the initSurface() method below just
* to keep the code a bit cleaner.
*/
private void initSurfaceNow(int width, int height) {
boolean isOpaque = (getTransparency() == Transparency.OPAQUE);
boolean success = false;
switch (type) {
case PBUFFER:
success = initPbuffer(getNativeOps(),
graphicsConfig.getNativeConfigInfo(),
isOpaque,
width, height);
break;
case TEXTURE:
success = initTexture(getNativeOps(),
isOpaque, isTexNonPow2Available(),
isTexRectAvailable(),
width, height);
break;
case FBOBJECT:
success = initFBObject(getNativeOps(),
isOpaque, isTexNonPow2Available(),
isTexRectAvailable(),
width, height);
break;
case FLIP_BACKBUFFER:
success = initFlipBackbuffer(getNativeOps());
break;
default:
break;
}
if (!success) {
throw new OutOfMemoryError("can't create offscreen surface");
}
}
/**
* Initializes the appropriate OpenGL offscreen surface based on the value
* of the type parameter. If the surface creation fails for any reason,
* an OutOfMemoryError will be thrown.
*/
protected void initSurface(final int width, final int height) {
OGLRenderQueue rq = OGLRenderQueue.getInstance();
rq.lock();
try {
switch (type) {
case TEXTURE:
case PBUFFER:
case FBOBJECT:
// need to make sure the context is current before
// creating the texture (or pbuffer, or fbobject)
OGLContext.setScratchSurface(graphicsConfig);
break;
default:
break;
}
rq.flushAndInvokeNow(new Runnable() {
public void run() {
initSurfaceNow(width, height);
}
});
} finally {
rq.unlock();
}
}
/**
* Returns the OGLContext for the GraphicsConfig associated with this
* surface.
*/
public final OGLContext getContext() {
return graphicsConfig.getContext();
}
/**
* Returns the OGLGraphicsConfig associated with this surface.
*/
final OGLGraphicsConfig getOGLGraphicsConfig() {
return graphicsConfig;
}
/**
* Returns one of the surface type constants defined above.
*/
public final int getType() {
return type;
}
/**
* If this surface is backed by a texture object, returns the target
* for that texture (either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB).
* Otherwise, this method will return zero.
*/
public final int getTextureTarget() {
return getTextureTarget(getNativeOps());
}
/**
* If this surface is backed by a texture object, returns the texture ID
* for that texture.
* Otherwise, this method will return zero.
*/
public final int getTextureID() {
return getTextureID(getNativeOps());
}
/**
* Returns native resource of specified {@code resType} associated with
* this surface.
*
* Specifically, for {@code OGLSurfaceData} this method returns the
* the following:
* <pre>
* TEXTURE - texture id
* </pre>
*
* Note: the resource returned by this method is only valid on the rendering
* thread.
*
* @return native resource of specified type or 0L if
* such resource doesn't exist or can not be retrieved.
* @see sun.java2d.pipe.hw.AccelSurface#getNativeResource
*/
public long getNativeResource(int resType) {
if (resType == TEXTURE) {
return getTextureID();
}
return 0L;
}
public Raster getRaster(int x, int y, int w, int h) {
throw new InternalError("not implemented yet");
}
/**
* For now, we can only render LCD text if:
* - the fragment shader extension is available, and
* - blending is disabled, and
* - the source color is opaque
* - and the destination is opaque
*
* Eventually, we could enhance the native OGL text rendering code
* and remove the above restrictions, but that would require significantly
* more code just to support a few uncommon cases.
*/
public boolean canRenderLCDText(SunGraphics2D sg2d) {
return
graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) &&
sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR &&
sg2d.surfaceData.getTransparency() == Transparency.OPAQUE;
}
public void validatePipe(SunGraphics2D sg2d) {
TextPipe textpipe;
boolean validated = false;
// OGLTextRenderer handles both AA and non-AA text, but
// only works with the following modes:
// (Note: For LCD text we only enter this code path if
// canRenderLCDText() has already validated that the mode is
// CompositeType.SrcNoEa (opaque color), which will be subsumed
// by the CompositeType.SrcNoEa (any color) test below.)
if (/* CompositeType.SrcNoEa (any color) */
(sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) ||
/* CompositeType.SrcOver (any color) */
(sg2d.compositeState == SunGraphics2D.COMP_ALPHA &&
sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR &&
(((AlphaComposite)sg2d.composite).getRule() ==
AlphaComposite.SRC_OVER)) ||
/* CompositeType.Xor (any color) */
(sg2d.compositeState == SunGraphics2D.COMP_XOR &&
sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR))
{
textpipe = oglTextPipe;
} else {
// do this to initialize textpipe correctly; we will attempt
// to override the non-text pipes below
super.validatePipe(sg2d);
textpipe = sg2d.textpipe;
validated = true;
}
PixelToParallelogramConverter txPipe = null;
OGLRenderer nonTxPipe = null;
if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) {
if (sg2d.compositeState <= SunGraphics2D.COMP_XOR) {
txPipe = oglTxRenderPipe;
nonTxPipe = oglRenderPipe;
}
} else if (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA) {
if (OGLPaints.isValid(sg2d)) {
txPipe = oglTxRenderPipe;
nonTxPipe = oglRenderPipe;
}
// custom paints handled by super.validatePipe() below
}
} else {
if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) {
if (graphicsConfig.isCapPresent(CAPS_PS30) &&
(sg2d.imageComp == CompositeType.SrcOverNoEa ||
sg2d.imageComp == CompositeType.SrcOver))
{
if (!validated) {
super.validatePipe(sg2d);
validated = true;
}
PixelToParallelogramConverter aaConverter =
new PixelToParallelogramConverter(sg2d.shapepipe,
oglAAPgramPipe,
1.0/8.0, 0.499,
false);
sg2d.drawpipe = aaConverter;
sg2d.fillpipe = aaConverter;
sg2d.shapepipe = aaConverter;
} else if (sg2d.compositeState == SunGraphics2D.COMP_XOR) {
// install the solid pipes when AA and XOR are both enabled
txPipe = oglTxRenderPipe;
nonTxPipe = oglRenderPipe;
}
}
// other cases handled by super.validatePipe() below
}
if (txPipe != null) {
if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
sg2d.drawpipe = txPipe;
sg2d.fillpipe = txPipe;
} else if (sg2d.strokeState != SunGraphics2D.STROKE_THIN) {
sg2d.drawpipe = txPipe;
sg2d.fillpipe = nonTxPipe;
} else {
sg2d.drawpipe = nonTxPipe;
sg2d.fillpipe = nonTxPipe;
}
// Note that we use the transforming pipe here because it
// will examine the shape and possibly perform an optimized
// operation if it can be simplified. The simplifications
// will be valid for all STROKE and TRANSFORM types.
sg2d.shapepipe = txPipe;
} else {
if (!validated) {
super.validatePipe(sg2d);
}
}
// install the text pipe based on our earlier decision
sg2d.textpipe = textpipe;
// always override the image pipe with the specialized OGL pipe
sg2d.imagepipe = oglImagePipe;
}
@Override
protected MaskFill getMaskFill(SunGraphics2D sg2d) {
if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
/*
* We can only accelerate non-Color MaskFill operations if
* all of the following conditions hold true:
* - there is an implementation for the given paintState
* - the current Paint can be accelerated for this destination
* - multitexturing is available (since we need to modulate
* the alpha mask texture with the paint texture)
*
* In all other cases, we return null, in which case the
* validation code will choose a more general software-based loop.
*/
if (!OGLPaints.isValid(sg2d) ||
!graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
{
return null;
}
}
return super.getMaskFill(sg2d);
}
public boolean copyArea(SunGraphics2D sg2d,
int x, int y, int w, int h, int dx, int dy)
{
if (sg2d.transformState < SunGraphics2D.TRANSFORM_TRANSLATESCALE &&
sg2d.compositeState < SunGraphics2D.COMP_XOR)
{
x += sg2d.transX;
y += sg2d.transY;
oglRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy);
return true;
}
return false;
}
public void flush() {
invalidate();
OGLRenderQueue rq = OGLRenderQueue.getInstance();
rq.lock();
try {
// make sure we have a current context before
// disposing the native resources (e.g. texture object)
OGLContext.setScratchSurface(graphicsConfig);
RenderBuffer buf = rq.getBuffer();
rq.ensureCapacityAndAlignment(12, 4);
buf.putInt(FLUSH_SURFACE);
buf.putLong(getNativeOps());
// this call is expected to complete synchronously, so flush now
rq.flushNow();
} finally {
rq.unlock();
}
}
/**
/**代码未完, 请加载全部代码(NowJava.com).**/