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package sun.awt.image;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.ImageCapabilities;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import sun.awt.DisplayChangedListener;
import sun.awt.image.SunVolatileImage;
import sun.java2d.SunGraphicsEnvironment;
import sun.java2d.SurfaceData;
import sun.java2d.loops.CompositeType;
import static sun.java2d.pipe.hw.AccelSurface.*;
/**
* This SurfaceManager variant manages an accelerated volatile surface, if it
* is possible to create that surface. If there is limited accelerated
* memory, or if the volatile surface disappears due to an operating system
* event, the VolatileSurfaceManager will attempt to restore the
* accelerated surface. If that fails, a system memory surface will be
* created in its place.
*/
public abstract class VolatileSurfaceManager
extends SurfaceManager
implements DisplayChangedListener
{
/**
* A reference to the VolatileImage whose contents are being managed.
*/
protected SunVolatileImage vImg;
/**
* The accelerated SurfaceData object.
*/
protected SurfaceData sdAccel;
/**
* The software-based SurfaceData object. Only create when first asked
* to (otherwise it is a waste of memory as it will only be used in
* situations of surface loss).
*/
protected SurfaceData sdBackup;
/**
* The current SurfaceData object.
*/
protected SurfaceData sdCurrent;
/**
* A record-keeping object. This keeps track of which SurfaceData was
* in use during the last call to validate(). This lets us see whether
* the SurfaceData object has changed since then and allows us to return
* the correct returnCode to the user in the validate() call.
*/
protected SurfaceData sdPrevious;
/**
* Tracks loss of surface contents; queriable by user to see whether
* contents need to be restored.
*/
protected boolean lostSurface;
/**
* Context for extra initialization parameters.
*/
protected Object context;
protected VolatileSurfaceManager(SunVolatileImage vImg, Object context) {
this.vImg = vImg;
this.context = context;
GraphicsEnvironment ge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
// We could have a HeadlessGE at this point, so double-check before
// assuming anything.
if (ge instanceof SunGraphicsEnvironment) {
((SunGraphicsEnvironment)ge).addDisplayChangedListener(this);
}
}
/**
* This init function is separate from the constructor because the
* things we are doing here necessitate the object's existence.
* Otherwise, we end up calling into a subclass' overridden method
* during construction, before that subclass is completely constructed.
*/
public void initialize() {
if (isAccelerationEnabled()) {
sdAccel = initAcceleratedSurface();
if (sdAccel != null) {
sdCurrent = sdAccel;
}
}
// only initialize the backup surface for images with unforced
// acceleration type
if (sdCurrent == null &&
vImg.getForcedAccelSurfaceType() == UNDEFINED)
{
sdCurrent = getBackupSurface();
}
}
public SurfaceData getPrimarySurfaceData() {
return sdCurrent;
}
/**
* Returns true if acceleration is enabled. If not, we simply use the
* backup SurfaceData object and return quickly from most methods
* in this class.
*/
protected abstract boolean isAccelerationEnabled();
/**
* Get the image ready for rendering. This method is called to make
* sure that the accelerated SurfaceData exists and is
* ready to be used. Users call this method prior to any set of
* rendering to or from the image, to make sure the image is ready
* and compatible with the given GraphicsConfiguration.
*
* The image may not be "ready" if either we had problems creating
* it in the first place (e.g., there was no space in vram) or if
* the surface became lost (e.g., some other app or the OS caused
* vram surfaces to be removed).
*
* Note that we want to return RESTORED in any situation where the
* SurfaceData is different than it was last time. So whether it's
* software or hardware, if we have a different SurfaceData object,
* then the contents have been altered and we must reflect that
* change to the user.
*/
public int validate(GraphicsConfiguration gc) {
int returnCode = VolatileImage.IMAGE_OK;
boolean lostSurfaceTmp = lostSurface;
lostSurface = false;
if (isAccelerationEnabled()) {
if (!isConfigValid(gc)) {
// If we're asked to render to a different device than the
// one we were created under, return INCOMPATIBLE error code.
// Note that a null gc simply ignores the incompatibility
// issue
returnCode = VolatileImage.IMAGE_INCOMPATIBLE;
} else if (sdAccel == null) {
// We either had problems creating the surface or the display
// mode changed and we nullified the old one. Try it again.
sdAccel = initAcceleratedSurface();
if (sdAccel != null) {
// set the current SurfaceData to accelerated version
sdCurrent = sdAccel;
// we don't need the system memory surface anymore, so
// let's release it now (it can always be restored later)
sdBackup = null;
returnCode = VolatileImage.IMAGE_RESTORED;
} else {
sdCurrent = getBackupSurface();
}
} else if (sdAccel.isSurfaceLost()) {
try {
restoreAcceleratedSurface();
// set the current SurfaceData to accelerated version
sdCurrent = sdAccel;
// restoration successful: accel surface no longer lost
sdAccel.setSurfaceLost(false);
// we don't need the system memory surface anymore, so
// let's release it now (it can always be restored later)
sdBackup = null;
returnCode = VolatileImage.IMAGE_RESTORED;
} catch (sun.java2d.InvalidPipeException e) {
// Set the current SurfaceData to software version so that
// drawing can continue. Note that we still have
// the lostAccelSurface flag set so that we will continue
// to attempt to restore the accelerated surface.
sdCurrent = getBackupSurface();
}
} else if (lostSurfaceTmp) {
// Something else triggered this loss/restoration. Could
// be a palette change that didn't require a SurfaceData
// recreation but merely a re-rendering of the pixels.
returnCode = VolatileImage.IMAGE_RESTORED;
}
} else if (sdAccel != null) {
// if the "acceleration enabled" state changed to disabled,
// switch to software surface
sdCurrent = getBackupSurface();
sdAccel = null;
returnCode = VolatileImage.IMAGE_RESTORED;
}
if ((returnCode != VolatileImage.IMAGE_INCOMPATIBLE) &&
(sdCurrent != sdPrevious))
{
// contents have changed - return RESTORED to user
sdPrevious = sdCurrent;
returnCode = VolatileImage.IMAGE_RESTORED;
}
if (returnCode == VolatileImage.IMAGE_RESTORED) {
// clear the current surface with the background color,
// only if the surface has been restored
initContents();
}
return returnCode;
}
/**
* Returns true if rendering data was lost since the last validate call.
*
* @see java.awt.image.VolatileImage#contentsLost
*/
public boolean contentsLost() {
return lostSurface;
}
/**
* Creates a new accelerated surface that is compatible with the
* current GraphicsConfiguration. Returns the new accelerated
* SurfaceData object, or null if the surface creation was not successful.
*
* Platform-specific subclasses should initialize an accelerated
* surface (e.g. a DirectDraw surface on Windows, an OpenGL pbuffer,
* or an X11 pixmap).
*/
protected abstract SurfaceData initAcceleratedSurface();
/**
* Creates a software-based surface (of type BufImgSurfaceData).
* The software representation is only created when needed, which
* is only during some situation in which the hardware surface
* cannot be allocated. This allows apps to at least run,
* albeit more slowly than they would otherwise.
*/
protected SurfaceData getBackupSurface() {
if (sdBackup == null) {
BufferedImage bImg = vImg.getBackupImage();
// Sabotage the acceleration capabilities of the BufImg surface
SunWritableRaster.stealTrackable(bImg
.getRaster()
.getDataBuffer()).setUntrackable();
sdBackup = BufImgSurfaceData.createData(bImg);
}
return sdBackup;
}
/**
* Set contents of the current SurfaceData to default state (i.e. clear
* the background).
*/
public void initContents() {
// images with forced acceleration type may have a null sdCurrent
// because we do not create a backup surface for them
if (sdCurrent != null) {
Graphics g = vImg.createGraphics();
g.clearRect(0, 0, vImg.getWidth(), vImg.getHeight());
g.dispose();
}
}
/**
* Called from a SurfaceData object, indicating that our
* accelerated surface has been lost and should be restored (perhaps
* using a backup system memory surface). Returns the newly restored
* primary SurfaceData object.
*/
public SurfaceData restoreContents() {
return getBackupSurface();
}
/**
* If the accelerated surface is the current SurfaceData for this manager,
* sets the variable lostSurface to true, which indicates that something
* happened to the image under management. This variable is used in the
* validate method to tell the caller that the surface contents need to
* be restored.
*/
public void acceleratedSurfaceLost() {
if (isAccelerationEnabled() && (sdCurrent == sdAccel)) {
lostSurface = true;
}
}
/**
* Restore sdAccel in case it was lost. Do nothing in this
* default case; platform-specific implementations may do more in
* this situation as appropriate.
*/
protected void restoreAcceleratedSurface() {
}
/**
* Called from SunGraphicsEnv when there has been a display mode change.
* Note that we simply invalidate hardware surfaces here; we do not
* attempt to recreate or re-render them. This is to avoid threading
* conflicts with the native toolkit and associated threads. Instead,
* we just nullify the old surface data object and wait for a future
* method in the rendering process to recreate the surface.
*/
public void displayChanged() {
if (!isAccelerationEnabled()) {
return;
}
lostSurface = true;
if (sdAccel != null) {
// First, nullify the software surface. This guards against
// using a SurfaceData that was created in a different
// display mode.
sdBackup = null;
// Now, invalidate the old hardware-based SurfaceData
// Note that getBackupSurface may set sdAccel to null so we have to invalidate it before
SurfaceData oldData = sdAccel;
sdAccel = null;
oldData.invalidate();
sdCurrent = getBackupSurface();
}
// Update graphicsConfig for the vImg in case it changed due to
// this display change event
vImg.updateGraphicsConfig();
}
/**
* When device palette changes, need to force a new copy
* of the image into our hardware cache to update the
* color indices of the pixels (indexed mode only).
*/
public void paletteChanged() {
lostSurface = true;
}
/**
* Called by validate() to see whether the GC passed in is ok for
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