/*
* Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package sun.audio;
import java.io.InputStream;
import java.security.AccessController;
import java.security.PrivilegedAction;
/**
* This class provides an interface to play audio streams.
*
* To play an audio stream use:
* <pre>
* AudioPlayer.player.start(audiostream);
* </pre>
* To stop playing an audio stream use:
* <pre>
* AudioPlayer.player.stop(audiostream);
* </pre>
* To play an audio stream from a URL use:
* <pre>
* AudioStream audiostream = new AudioStream(url.openStream());
* AudioPlayer.player.start(audiostream);
* </pre>
* To play a continuous sound you first have to
* create an AudioData instance and use it to construct a
* ContinuousAudioDataStream.
* For example:
* <pre>
* AudioData data = new AudioStream(url.openStream()).getData();
* ContinuousAudioDataStream audiostream = new ContinuousAudioDataStream(data);
* AudioPlayer.player.start(audiostream);
* </pre>
*
* @see AudioData
* @see AudioDataStream
* @see AudioDevice
* @see AudioStream
* @author Arthur van Hoff, Thomas Ball
*/
public final class AudioPlayer extends Thread {
private final AudioDevice devAudio;
private final static boolean DEBUG = false /*true*/;
/**
* The default audio player. This audio player is initialized
* automatically.
*/
public static final AudioPlayer player = getAudioPlayer();
private static ThreadGroup getAudioThreadGroup() {
if(DEBUG) { System.out.println("AudioPlayer.getAudioThreadGroup()"); }
ThreadGroup g = currentThread().getThreadGroup();
while ((g.getParent() != null) &&
(g.getParent().getParent() != null)) {
g = g.getParent();
}
return g;
}
/**
* Create an AudioPlayer thread in a privileged block.
*/
private static AudioPlayer getAudioPlayer() {
if(DEBUG) { System.out.println("> AudioPlayer.getAudioPlayer()"); }
AudioPlayer audioPlayer;
PrivilegedAction action = new PrivilegedAction() {
public Object run() {
Thread t = new AudioPlayer();
t.setPriority(MAX_PRIORITY);
t.setDaemon(true);
t.start();
return t;
}
};
audioPlayer = (AudioPlayer) AccessController.doPrivileged(action);
return audioPlayer;
}
/**
* Construct an AudioPlayer.
*/
private AudioPlayer() {
super(getAudioThreadGroup(), "Audio Player");
if(DEBUG) { System.out.println("> AudioPlayer private constructor"); }
devAudio = AudioDevice.device;
devAudio.open();
if(DEBUG) { System.out.println("< AudioPlayer private constructor completed"); }
}
/**
* Start playing a stream. The stream will continue to play
* until the stream runs out of data, or it is stopped.
* @see AudioPlayer#stop
*/
public synchronized void start(InputStream in) {
if(DEBUG) {
System.out.println("> AudioPlayer.start");
System.out.println(" InputStream = " + in);
}
devAudio.openChannel(in);
notify();
if(DEBUG) {
System.out.println("< AudioPlayer.start completed");
}
}
/**
* Stop playing a stream. The stream will stop playing,
* nothing happens if the stream wasn't playing in the
* first place.
* @see AudioPlayer#start
*/
public synchronized void stop(InputStream in) {
if(DEBUG) {
System.out.println("> AudioPlayer.stop");
}
devAudio.closeChannel(in);
if(DEBUG) {
System.out.println("< AudioPlayer.stop completed");
}
}
/**
* Main mixing loop. This is called automatically when the AudioPlayer
* is created.
*/
public void run() {
// $$jb: 06.24.99: With the JS API, mixing is no longer done by AudioPlayer
// or AudioDevice ... it's done by the API itself, so this bit of legacy
// code does nothing.
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