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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package javax.swing.text;
import java.awt.*;
import javax.swing.Icon;
import javax.swing.event.*;
/**
* Icon decorator that implements the view interface. The
* entire element is used to represent the icon. This acts
* as a gateway from the display-only View implementations to
* interactive lightweight icons (that is, it allows icons
* to be embedded into the View hierarchy. The parent of the icon
* is the container that is handed out by the associated view
* factory.
*
* @author Timothy Prinzing
*/
public class IconView extends View {
/**
* Creates a new icon view that represents an element.
*
* @param elem the element to create a view for
*/
public IconView(Element elem) {
super(elem);
AttributeSet attr = elem.getAttributes();
c = StyleConstants.getIcon(attr);
}
// --- View methods ---------------------------------------------
/**
* Paints the icon.
* The real paint behavior occurs naturally from the association
* that the icon has with its parent container (the same
* container hosting this view), so this simply allows us to
* position the icon properly relative to the view. Since
* the coordinate system for the view is simply the parent
* containers, positioning the child icon is easy.
*
* @param g the rendering surface to use
* @param a the allocated region to render into
* @see View#paint
*/
public void paint(Graphics g, Shape a) {
Rectangle alloc = a.getBounds();
c.paintIcon(getContainer(), g, alloc.x, alloc.y);
}
/**
* Determines the preferred span for this view along an
* axis.
*
* @param axis may be either View.X_AXIS or View.Y_AXIS
* @return the span the view would like to be rendered into
* Typically the view is told to render into the span
* that is returned, although there is no guarantee.
* The parent may choose to resize or break the view.
* @exception IllegalArgumentException for an invalid axis
*/
public float getPreferredSpan(int axis) {
switch (axis) {
case View.X_AXIS:
return c.getIconWidth();
case View.Y_AXIS:
return c.getIconHeight();
default:
throw new IllegalArgumentException("Invalid axis: " + axis);
}
}
/**
* Determines the desired alignment for this view along an
* axis. This is implemented to give the alignment to the
* bottom of the icon along the y axis, and the default
* along the x axis.
*
* @param axis may be either View.X_AXIS or View.Y_AXIS
* @return the desired alignment >= 0.0f && <= 1.0f. This should be
* a value between 0.0 and 1.0 where 0 indicates alignment at the
* origin and 1.0 indicates alignment to the full span
* away from the origin. An alignment of 0.5 would be the
* center of the view.
*/
public float getAlignment(int axis) {
switch (axis) {
case View.Y_AXIS:
return 1;
default:
return super.getAlignment(axis);
}
}
/**
* Provides a mapping from the document model coordinate space
* to the coordinate space of the view mapped to it.
*
* @param pos the position to convert >= 0
* @param a the allocated region to render into
* @return the bounding box of the given position
* @exception BadLocationException if the given position does not
* represent a valid location in the associated document
* @see View#modelToView
*/
public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException {
int p0 = getStartOffset();
int p1 = getEndOffset();
if ((pos >= p0) && (pos <= p1)) {
Rectangle r = a.getBounds();
if (pos == p1) {
r.x += r.width;
}
r.width = 0;
return r;
}
throw new BadLocationException(pos + " not in range " + p0 + "," + p1, pos);
}
/**
* Provides a mapping from the view coordinate space to the logical
* coordinate space of the model.
*
* @param x the X coordinate >= 0
* @param y the Y coordinate >= 0
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