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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package javax.swing.plaf.metal;
import sun.swing.SwingUtilities2;
import sun.awt.AppContext;
import javax.swing.*;
import javax.swing.plaf.*;
import javax.swing.plaf.basic.*;
import java.awt.*;
/**
* A Windows L&F implementation of LabelUI. This implementation
* is completely static, i.e. there's only one UIView implementation
* that's shared by all JLabel objects.
*
* @author Hans Muller
*/
public class MetalLabelUI extends BasicLabelUI
{
/**
* The default <code>MetalLabelUI</code> instance. This field might
* not be used. To change the default instance use a subclass which
* overrides the <code>createUI</code> method, and place that class
* name in defaults table under the key "LabelUI".
*/
protected static MetalLabelUI metalLabelUI = new MetalLabelUI();
private static final Object METAL_LABEL_UI_KEY = new Object();
public static ComponentUI createUI(JComponent c) {
if (System.getSecurityManager() != null) {
AppContext appContext = AppContext.getAppContext();
MetalLabelUI safeMetalLabelUI =
(MetalLabelUI) appContext.get(METAL_LABEL_UI_KEY);
if (safeMetalLabelUI == null) {
safeMetalLabelUI = new MetalLabelUI();
appContext.put(METAL_LABEL_UI_KEY, safeMetalLabelUI);
}
return safeMetalLabelUI;
}
return metalLabelUI;
}
/**
* Just paint the text gray (Label.disabledForeground) rather than
* in the labels foreground color.
*
* @see #paint
* @see #paintEnabledText
*/
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