/*
* Copyright (c) 2005, 2008, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package javax.swing.plaf.basic;
import java.awt.Toolkit;
import java.awt.event.*;
import java.awt.dnd.DragSource;
import javax.swing.*;
import sun.awt.dnd.SunDragSourceContextPeer;
import sun.awt.AppContext;
/**
* Drag gesture recognition support for classes that have a
* <code>TransferHandler</code>. The gesture for a drag in this class is a mouse
* press followed by movement by <code>DragSource.getDragThreshold()</code>
* pixels. An instance of this class is maintained per AppContext, and the
* public static methods call into the appropriate instance.
*
* @author Shannon Hickey
*/
class DragRecognitionSupport {
private int motionThreshold;
private MouseEvent dndArmedEvent;
private JComponent component;
/**
* This interface allows us to pass in a handler to mouseDragged,
* so that we can be notified immediately before a drag begins.
*/
public static interface BeforeDrag {
public void dragStarting(MouseEvent me);
}
/**
* Returns the DragRecognitionSupport for the caller's AppContext.
*/
private static DragRecognitionSupport getDragRecognitionSupport() {
DragRecognitionSupport support =
(DragRecognitionSupport)AppContext.getAppContext().
get(DragRecognitionSupport.class);
if (support == null) {
support = new DragRecognitionSupport();
AppContext.getAppContext().put(DragRecognitionSupport.class, support);
}
return support;
}
/**
* Returns whether or not the event is potentially part of a drag sequence.
*/
public static boolean mousePressed(MouseEvent me) {
return getDragRecognitionSupport().mousePressedImpl(me);
}
/**
* If a dnd recognition has been going on, return the MouseEvent
* that started the recognition. Otherwise, return null.
*/
public static MouseEvent mouseReleased(MouseEvent me) {
return getDragRecognitionSupport().mouseReleasedImpl(me);
}
/**
* Returns whether or not a drag gesture recognition is ongoing.
*/
public static boolean mouseDragged(MouseEvent me, BeforeDrag bd) {
return getDragRecognitionSupport().mouseDraggedImpl(me, bd);
}
private void clearState() {
dndArmedEvent = null;
component = null;
}
private int mapDragOperationFromModifiers(MouseEvent me,
TransferHandler th) {
if (th == null || !SwingUtilities.isLeftMouseButton(me)) {
return TransferHandler.NONE;
}
return SunDragSourceContextPeer.
convertModifiersToDropAction(me.getModifiersEx(),
th.getSourceActions(component));
}
/**
* Returns whether or not the event is potentially part of a drag sequence.
*/
private boolean mousePressedImpl(MouseEvent me) {
component = (JComponent)me.getSource();
if (mapDragOperationFromModifiers(me, component.getTransferHandler())
!= TransferHandler.NONE) {
motionThreshold = DragSource.getDragThreshold();
dndArmedEvent = me;
return true;
}
clearState();
return false;
}
/**
* If a dnd recognition has been going on, return the MouseEvent
* that started the recognition. Otherwise, return null.
*/
private MouseEvent mouseReleasedImpl(MouseEvent me) {
/* no recognition has been going on */
if (dndArmedEvent == null) {
return null;
}
MouseEvent retEvent = null;
if (me.getSource() == component) {
retEvent = dndArmedEvent;
} // else component has changed unexpectedly, so return null
clearState();
return retEvent;
}
/**
* Returns whether or not a drag gesture recognition is ongoing.
*/
private boolean mouseDraggedImpl(MouseEvent me, BeforeDrag bd) {
/* no recognition is in progress */
if (dndArmedEvent == null) {
return false;
}
/* component has changed unexpectedly, so bail */
if (me.getSource() != component) {
clearState();
return false;
}
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