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JDK8/Java8源码在线阅读 / javax / accessibility / AccessibleStateSet.java
/*
 * Copyright (c) 1997, 2004, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * questions.
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package javax.accessibility;

import java.util.Vector;
import java.util.Locale;
import java.util.MissingResourceException;
import java.util.ResourceBundle;

/**
 * Class AccessibleStateSet determines a component's state set.  The state set
 * of a component is a set of AccessibleState objects and descriptions. E.G., The
 * current overall state of the object, such as whether it is enabled,
 * has focus, etc.
 *
 * @see AccessibleState
 *
 * @author      Willie Walker
 */
public class AccessibleStateSet {

    /**
     * Each entry in the Vector represents an AccessibleState.
     * @see #add
     * @see #addAll
     * @see #remove
     * @see #contains
     * @see #toArray
     * @see #clear
     */
    protected Vector<AccessibleState> states = null;

    /**
     * Creates a new empty state set.
     */
    public AccessibleStateSet() {
        states = null;
    }

    /**
     * Creates a new state with the initial set of states contained in
     * the array of states passed in.  Duplicate entries are ignored.
     *
     * @param states an array of AccessibleState describing the state set.
     */
    public AccessibleStateSet(AccessibleState[] states) {
        if (states.length != 0) {
            this.states = new Vector(states.length);
            for (int i = 0; i < states.length; i++) {
                if (!this.states.contains(states[i])) {
                    this.states.addElement(states[i]);
                }
            }
        }
    }

    /**
     * Adds a new state to the current state set if it is not already
     * present.  If the state is already in the state set, the state
     * set is unchanged and the return value is false.  Otherwise,
     * the state is added to the state set and the return value is
     * true.
     * @param state the state to add to the state set
     * @return true if state is added to the state set; false if the state set
     * is unchanged
     */
    public boolean add(AccessibleState state) {
        // [[[ PENDING:  WDW - the implementation of this does not need
        // to always use a vector of states.  It could be improved by
        // caching the states as a bit set.]]]
        if (states == null) {
            states = new Vector();
        }

        if (!states.contains(state)) {
            states.addElement(state);
            return true;
        } else {
            return false;
        }
    }

    /**
     * Adds all of the states to the existing state set.  Duplicate entries
     * are ignored.
     * @param states  AccessibleState array describing the state set.
     */
    public void addAll(AccessibleState[] states) {
        if (states.length != 0) {
            if (this.states == null) {
                this.states = new Vector(states.length);
            }
            for (int i = 0; i < states.length; i++) {
                if (!this.states.contains(states[i])) {
                    this.states.addElement(states[i]);
                }
            }
        }
    }

    /**
     * Removes a state from the current state set.  If the state is not
     * in the set, the state set will be unchanged and the return value
     * will be false.  If the state is in the state set, it will be removed
     * from the set and the return value will be true.
     *
     * @param state the state to remove from the state set
     * @return true if the state is in the state set; false if the state set
     * will be unchanged
     */
    public boolean remove(AccessibleState state) {
        if (states == null) {
            return false;
        } else {
            return states.removeElement(state);
        }
    }

    /**
     * Removes all the states from the current state set.
     */
    public void clear() {
        if (states != null) {
            states.removeAllElements();
        }
    }

    /**
     * Checks if the current state is in the state set.
     * @param state the state
     * @return true if the state is in the state set; otherwise false
     */
    public boolean contains(AccessibleState state) {
        if (states == null) {
            return false;
        } else {
            return states.contains(state);
        }
    }

    /**
     * Returns the current state set as an array of AccessibleState
     * @return AccessibleState array containing the current state.
     */
    public AccessibleState[] toArray() {
        if (states == null) {
            return new AccessibleState[0];
        } else {
            AccessibleState[] stateArray = new AccessibleState[states.size()];
            for (int i = 0; i < stateArray.length; i++) {
                stateArray[i] = (AccessibleState) states.elementAt(i);
            }
            return stateArray;
        }
    }

    /**

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