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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package javax.accessibility;
import java.util.Locale;
import java.util.MissingResourceException;
import java.util.ResourceBundle;
/**
* <P>Class AccessibleRole determines the role of a component. The role of a
* component describes its generic function. (E.G.,
* "push button," "table," or "list.")
* <p>The toDisplayString method allows you to obtain the localized string
* for a locale independent key from a predefined ResourceBundle for the
* keys defined in this class.
* <p>The constants in this class present a strongly typed enumeration
* of common object roles. A public constructor for this class has been
* purposely omitted and applications should use one of the constants
* from this class. If the constants in this class are not sufficient
* to describe the role of an object, a subclass should be generated
* from this class and it should provide constants in a similar manner.
*
* @author Willie Walker
* @author Peter Korn
* @author Lynn Monsanto
*/
public class AccessibleRole extends AccessibleBundle {
// If you add or remove anything from here, make sure you
// update AccessibleResourceBundle.java.
/**
* Object is used to alert the user about something.
*/
public static final AccessibleRole ALERT
= new AccessibleRole("alert");
/**
* The header for a column of data.
*/
public static final AccessibleRole COLUMN_HEADER
= new AccessibleRole("columnheader");
/**
* Object that can be drawn into and is used to trap
* events.
* @see #FRAME
* @see #GLASS_PANE
* @see #LAYERED_PANE
*/
public static final AccessibleRole CANVAS
= new AccessibleRole("canvas");
/**
* A list of choices the user can select from. Also optionally
* allows the user to enter a choice of their own.
*/
public static final AccessibleRole COMBO_BOX
= new AccessibleRole("combobox");
/**
* An iconified internal frame in a DESKTOP_PANE.
* @see #DESKTOP_PANE
* @see #INTERNAL_FRAME
*/
public static final AccessibleRole DESKTOP_ICON
= new AccessibleRole("desktopicon");
/**
* An object containing a collection of <code>Accessibles</code> that
* together represents <code>HTML</code> content. The child
* <code>Accessibles</code> would include objects implementing
* <code>AccessibleText</code>, <code>AccessibleHypertext</code>,
* <code>AccessibleIcon</code>, and other interfaces.
* @see #HYPERLINK
* @see AccessibleText
* @see AccessibleHypertext
* @see AccessibleHyperlink
* @see AccessibleIcon
* @since 1.6
*/
public static final AccessibleRole HTML_CONTAINER
= new AccessibleRole("htmlcontainer");
/**
* A frame-like object that is clipped by a desktop pane. The
* desktop pane, internal frame, and desktop icon objects are
* often used to create multiple document interfaces within an
* application.
* @see #DESKTOP_ICON
* @see #DESKTOP_PANE
* @see #FRAME
*/
public static final AccessibleRole INTERNAL_FRAME
= new AccessibleRole("internalframe");
/**
* A pane that supports internal frames and
* iconified versions of those internal frames.
* @see #DESKTOP_ICON
* @see #INTERNAL_FRAME
*/
public static final AccessibleRole DESKTOP_PANE
= new AccessibleRole("desktoppane");
/**
* A specialized pane whose primary use is inside a DIALOG
* @see #DIALOG
*/
public static final AccessibleRole OPTION_PANE
= new AccessibleRole("optionpane");
/**
* A top level window with no title or border.
* @see #FRAME
* @see #DIALOG
*/
public static final AccessibleRole WINDOW
= new AccessibleRole("window");
/**
* A top level window with a title bar, border, menu bar, etc. It is
* often used as the primary window for an application.
* @see #DIALOG
* @see #CANVAS
* @see #WINDOW
*/
public static final AccessibleRole FRAME
= new AccessibleRole("frame");
/**
* A top level window with title bar and a border. A dialog is similar
* to a frame, but it has fewer properties and is often used as a
* secondary window for an application.
* @see #FRAME
* @see #WINDOW
*/
public static final AccessibleRole DIALOG
= new AccessibleRole("dialog");
/**
* A specialized pane that lets the user choose a color.
*/
public static final AccessibleRole COLOR_CHOOSER
= new AccessibleRole("colorchooser");
/**
* A pane that allows the user to navigate through
* and select the contents of a directory. May be used
* by a file chooser.
* @see #FILE_CHOOSER
*/
public static final AccessibleRole DIRECTORY_PANE
= new AccessibleRole("directorypane");
/**
* A specialized dialog that displays the files in the directory
* and lets the user select a file, browse a different directory,
* or specify a filename. May use the directory pane to show the
* contents of a directory.
* @see #DIRECTORY_PANE
*/
public static final AccessibleRole FILE_CHOOSER
= new AccessibleRole("filechooser");
/**
* An object that fills up space in a user interface. It is often
* used in interfaces to tweak the spacing between components,
* but serves no other purpose.
*/
public static final AccessibleRole FILLER
= new AccessibleRole("filler");
/**
* A hypertext anchor
*/
public static final AccessibleRole HYPERLINK
= new AccessibleRole("hyperlink");
/**
* A small fixed size picture, typically used to decorate components.
*/
public static final AccessibleRole ICON
= new AccessibleRole("icon");
/**
* An object used to present an icon or short string in an interface.
*/
public static final AccessibleRole LABEL
= new AccessibleRole("label");
/**
* A specialized pane that has a glass pane and a layered pane as its
* children.
* @see #GLASS_PANE
* @see #LAYERED_PANE
*/
public static final AccessibleRole ROOT_PANE
= new AccessibleRole("rootpane");
/**
* A pane that is guaranteed to be painted on top
* of all panes beneath it.
* @see #ROOT_PANE
* @see #CANVAS
*/
public static final AccessibleRole GLASS_PANE
= new AccessibleRole("glasspane");
/**
* A specialized pane that allows its children to be drawn in layers,
* providing a form of stacking order. This is usually the pane that
* holds the menu bar as well as the pane that contains most of the
* visual components in a window.
* @see #GLASS_PANE
* @see #ROOT_PANE
*/
public static final AccessibleRole LAYERED_PANE
= new AccessibleRole("layeredpane");
/**
* An object that presents a list of objects to the user and allows the
* user to select one or more of them. A list is usually contained
* within a scroll pane.
* @see #SCROLL_PANE
* @see #LIST_ITEM
*/
public static final AccessibleRole LIST
= new AccessibleRole("list");
/**
* An object that presents an element in a list. A list is usually
* contained within a scroll pane.
* @see #SCROLL_PANE
* @see #LIST
*/
public static final AccessibleRole LIST_ITEM
= new AccessibleRole("listitem");
/**
* An object usually drawn at the top of the primary dialog box of
* an application that contains a list of menus the user can choose
* from. For example, a menu bar might contain menus for "File,"
* "Edit," and "Help."
* @see #MENU
* @see #POPUP_MENU
* @see #LAYERED_PANE
*/
public static final AccessibleRole MENU_BAR
= new AccessibleRole("menubar");
/**
* A temporary window that is usually used to offer the user a
* list of choices, and then hides when the user selects one of
* those choices.
* @see #MENU
* @see #MENU_ITEM
*/
public static final AccessibleRole POPUP_MENU
= new AccessibleRole("popupmenu");
/**
* An object usually found inside a menu bar that contains a list
* of actions the user can choose from. A menu can have any object
* as its children, but most often they are menu items, other menus,
* or rudimentary objects such as radio buttons, check boxes, or
* separators. For example, an application may have an "Edit" menu
* that contains menu items for "Cut" and "Paste."
* @see #MENU_BAR
* @see #MENU_ITEM
* @see #SEPARATOR
* @see #RADIO_BUTTON
* @see #CHECK_BOX
* @see #POPUP_MENU
*/
public static final AccessibleRole MENU
= new AccessibleRole("menu");
/**
* An object usually contained in a menu that presents an action
* the user can choose. For example, the "Cut" menu item in an
* "Edit" menu would be an action the user can select to cut the
* selected area of text in a document.
* @see #MENU_BAR
* @see #SEPARATOR
* @see #POPUP_MENU
*/
public static final AccessibleRole MENU_ITEM
= new AccessibleRole("menuitem");
/**
* An object usually contained in a menu to provide a visual
* and logical separation of the contents in a menu. For example,
* the "File" menu of an application might contain menu items for
* "Open," "Close," and "Exit," and will place a separator between
* "Close" and "Exit" menu items.
* @see #MENU
* @see #MENU_ITEM
*/
public static final AccessibleRole SEPARATOR
= new AccessibleRole("separator");
/**
* An object that presents a series of panels (or page tabs), one at a
* time, through some mechanism provided by the object. The most common
* mechanism is a list of tabs at the top of the panel. The children of
* a page tab list are all page tabs.
* @see #PAGE_TAB
*/
public static final AccessibleRole PAGE_TAB_LIST
= new AccessibleRole("pagetablist");
/**
* An object that is a child of a page tab list. Its sole child is
* the panel that is to be presented to the user when the user
* selects the page tab from the list of tabs in the page tab list.
* @see #PAGE_TAB_LIST
*/
public static final AccessibleRole PAGE_TAB
= new AccessibleRole("pagetab");
/**
* A generic container that is often used to group objects.
*/
public static final AccessibleRole PANEL
= new AccessibleRole("panel");
/**
* An object used to indicate how much of a task has been completed.
*/
public static final AccessibleRole PROGRESS_BAR
= new AccessibleRole("progressbar");
/**
* A text object used for passwords, or other places where the
* text contents is not shown visibly to the user
*/
public static final AccessibleRole PASSWORD_TEXT
= new AccessibleRole("passwordtext");
/**
* An object the user can manipulate to tell the application to do
* something.
* @see #CHECK_BOX
* @see #TOGGLE_BUTTON
* @see #RADIO_BUTTON
*/
public static final AccessibleRole PUSH_BUTTON
= new AccessibleRole("pushbutton");
/**
* A specialized push button that can be checked or unchecked, but
* does not provide a separate indicator for the current state.
* @see #PUSH_BUTTON
* @see #CHECK_BOX
* @see #RADIO_BUTTON
*/
public static final AccessibleRole TOGGLE_BUTTON
= new AccessibleRole("togglebutton");
/**
* A choice that can be checked or unchecked and provides a
* separate indicator for the current state.
* @see #PUSH_BUTTON
* @see #TOGGLE_BUTTON
* @see #RADIO_BUTTON
*/
public static final AccessibleRole CHECK_BOX
= new AccessibleRole("checkbox");
/**
* A specialized check box that will cause other radio buttons in the
* same group to become unchecked when this one is checked.
* @see #PUSH_BUTTON
* @see #TOGGLE_BUTTON
* @see #CHECK_BOX
*/
public static final AccessibleRole RADIO_BUTTON
= new AccessibleRole("radiobutton");
/**
* The header for a row of data.
*/
public static final AccessibleRole ROW_HEADER
= new AccessibleRole("rowheader");
/**
* An object that allows a user to incrementally view a large amount
* of information. Its children can include scroll bars and a viewport.
* @see #SCROLL_BAR
* @see #VIEWPORT
*/
public static final AccessibleRole SCROLL_PANE
= new AccessibleRole("scrollpane");
/**
* An object usually used to allow a user to incrementally view a
* large amount of data. Usually used only by a scroll pane.
* @see #SCROLL_PANE
*/
public static final AccessibleRole SCROLL_BAR
= new AccessibleRole("scrollbar");
/**
* An object usually used in a scroll pane. It represents the portion
* of the entire data that the user can see. As the user manipulates
* the scroll bars, the contents of the viewport can change.
* @see #SCROLL_PANE
*/
public static final AccessibleRole VIEWPORT
= new AccessibleRole("viewport");
/**
* An object that allows the user to select from a bounded range. For
* example, a slider might be used to select a number between 0 and 100.
*/
public static final AccessibleRole SLIDER
= new AccessibleRole("slider");
/**
* A specialized panel that presents two other panels at the same time.
* Between the two panels is a divider the user can manipulate to make
* one panel larger and the other panel smaller.
*/
public static final AccessibleRole SPLIT_PANE
= new AccessibleRole("splitpane");
/**
* An object used to present information in terms of rows and columns.
* An example might include a spreadsheet application.
*/
public static final AccessibleRole TABLE
= new AccessibleRole("table");
/**
* An object that presents text to the user. The text is usually
* editable by the user as opposed to a label.
* @see #LABEL
*/
public static final AccessibleRole TEXT
= new AccessibleRole("text");
/**
* An object used to present hierarchical information to the user.
* The individual nodes in the tree can be collapsed and expanded
* to provide selective disclosure of the tree's contents.
*/
public static final AccessibleRole TREE
= new AccessibleRole("tree");
/**
* A bar or palette usually composed of push buttons or toggle buttons.
* It is often used to provide the most frequently used functions for an
* application.
*/
public static final AccessibleRole TOOL_BAR
= new AccessibleRole("toolbar");
/**
* An object that provides information about another object. The
* accessibleDescription property of the tool tip is often displayed
* to the user in a small "help bubble" when the user causes the
* mouse to hover over the object associated with the tool tip.
*/
public static final AccessibleRole TOOL_TIP
= new AccessibleRole("tooltip");
/**
* An AWT component, but nothing else is known about it.
* @see #SWING_COMPONENT
* @see #UNKNOWN
*/
public static final AccessibleRole AWT_COMPONENT
= new AccessibleRole("awtcomponent");
/**
* A Swing component, but nothing else is known about it.
* @see #AWT_COMPONENT
* @see #UNKNOWN
*/
public static final AccessibleRole SWING_COMPONENT
= new AccessibleRole("swingcomponent");
/**
* The object contains some Accessible information, but its role is
* not known.
* @see #AWT_COMPONENT
* @see #SWING_COMPONENT
*/
public static final AccessibleRole UNKNOWN
= new AccessibleRole("unknown");
/**
* A STATUS_BAR is an simple component that can contain
* multiple labels of status information to the user.
*/
public static final AccessibleRole STATUS_BAR
= new AccessibleRole("statusbar");
/**
* A DATE_EDITOR is a component that allows users to edit
* java.util.Date and java.util.Time objects
*/
public static final AccessibleRole DATE_EDITOR
= new AccessibleRole("dateeditor");
/**
* A SPIN_BOX is a simple spinner component and its main use
* is for simple numbers.
*/
public static final AccessibleRole SPIN_BOX
= new AccessibleRole("spinbox");
/**
* A FONT_CHOOSER is a component that lets the user pick various
* attributes for fonts.
*/
public static final AccessibleRole FONT_CHOOSER
= new AccessibleRole("fontchooser");
/**
* A GROUP_BOX is a simple container that contains a border
* around it and contains components inside it.
*/
public static final AccessibleRole GROUP_BOX
= new AccessibleRole("groupbox");
/**
* A text header
*
* @since 1.5
*/
public static final AccessibleRole HEADER =
new AccessibleRole("header");
/**
* A text footer
*
* @since 1.5
*/
public static final AccessibleRole FOOTER =
new AccessibleRole("footer");
/**
* A text paragraph
*
* @since 1.5
*/
public static final AccessibleRole PARAGRAPH =
new AccessibleRole("paragraph");
/**
* A ruler is an object used to measure distance
*
* @since 1.5
*/
public static final AccessibleRole RULER =
new AccessibleRole("ruler");
/**
* A role indicating the object acts as a formula for
* calculating a value. An example is a formula in
* a spreadsheet cell.
*
* @since 1.5
*/
static public final AccessibleRole EDITBAR =
new AccessibleRole("editbar");
/**
* A role indicating the object monitors the progress
* of some operation.
*
* @since 1.5
*/
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