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package java.awt.peer;
import java.awt.*;
import java.awt.event.PaintEvent;
import java.awt.image.ColorModel;
import java.awt.image.ImageObserver;
import java.awt.image.ImageProducer;
import java.awt.image.VolatileImage;
import sun.awt.CausedFocusEvent;
import sun.java2d.pipe.Region;
/**
* The peer interface for {@link Component}. This is the top level peer
* interface for widgets and defines the bulk of methods for AWT component
* peers. Most component peers have to implement this interface (via one
* of the subinterfaces), except menu components, which implement
* {@link MenuComponentPeer}.
*
* The peer interfaces are intended only for use in porting
* the AWT. They are not intended for use by application
* developers, and developers should not implement peers
* nor invoke any of the peer methods directly on the peer
* instances.
*/
public interface ComponentPeer {
/**
* Operation for {@link #setBounds(int, int, int, int, int)}, indicating
* a change in the component location only.
*
* @see #setBounds(int, int, int, int, int)
*/
public static final int SET_LOCATION = 1;
/**
* Operation for {@link #setBounds(int, int, int, int, int)}, indicating
* a change in the component size only.
*
* @see #setBounds(int, int, int, int, int)
*/
public static final int SET_SIZE = 2;
/**
* Operation for {@link #setBounds(int, int, int, int, int)}, indicating
* a change in the component size and location.
*
* @see #setBounds(int, int, int, int, int)
*/
public static final int SET_BOUNDS = 3;
/**
* Operation for {@link #setBounds(int, int, int, int, int)}, indicating
* a change in the component client size. This is used for setting
* the 'inside' size of windows, without the border insets.
*
* @see #setBounds(int, int, int, int, int)
*/
public static final int SET_CLIENT_SIZE = 4;
/**
* Resets the setBounds() operation to DEFAULT_OPERATION. This is not
* passed into {@link #setBounds(int, int, int, int, int)}.
*
* TODO: This is only used internally and should probably be moved outside
* the peer interface.
*
* @see Component#setBoundsOp
*/
public static final int RESET_OPERATION = 5;
/**
* A flag that is used to suppress checks for embedded frames.
*
* TODO: This is only used internally and should probably be moved outside
* the peer interface.
*/
public static final int NO_EMBEDDED_CHECK = (1 << 14);
/**
* The default operation, which is to set size and location.
*
* TODO: This is only used internally and should probably be moved outside
* the peer interface.
*
* @see Component#setBoundsOp
*/
public static final int DEFAULT_OPERATION = SET_BOUNDS;
/**
* Determines if a component has been obscured, i.e. by an overlapping
* window or similar. This is used by JViewport for optimizing performance.
* This doesn't have to be implemented, when
* {@link #canDetermineObscurity()} returns {@code false}.
*
* @return {@code true} when the component has been obscured,
* {@code false} otherwise
*
* @see #canDetermineObscurity()
* @see javax.swing.JViewport#needsRepaintAfterBlit
*/
boolean isObscured();
/**
* Returns {@code true} when the peer can determine if a component
* has been obscured, {@code false} false otherwise.
*
* @return {@code true} when the peer can determine if a component
* has been obscured, {@code false} false otherwise
*
* @see #isObscured()
* @see javax.swing.JViewport#needsRepaintAfterBlit
*/
boolean canDetermineObscurity();
/**
* Makes a component visible or invisible.
*
* @param v {@code true} to make a component visible,
* {@code false} to make it invisible
*
* @see Component#setVisible(boolean)
*/
void setVisible(boolean v);
/**
* Enables or disables a component. Disabled components are usually grayed
* out and cannot be activated.
*
* @param e {@code true} to enable the component, {@code false}
* to disable it
*
* @see Component#setEnabled(boolean)
*/
void setEnabled(boolean e);
/**
* Paints the component to the specified graphics context. This is called
* by {@link Component#paintAll(Graphics)} to paint the component.
*
* @param g the graphics context to paint to
*
* @see Component#paintAll(Graphics)
*/
void paint(Graphics g);
/**
* Prints the component to the specified graphics context. This is called
* by {@link Component#printAll(Graphics)} to print the component.
*
* @param g the graphics context to print to
*
* @see Component#printAll(Graphics)
*/
void print(Graphics g);
/**
* Sets the location or size or both of the component. The location is
* specified relative to the component's parent. The {@code op}
* parameter specifies which properties change. If it is
* {@link #SET_LOCATION}, then only the location changes (and the size
* parameters can be ignored). If {@code op} is {@link #SET_SIZE},
* then only the size changes (and the location can be ignored). If
* {@code op} is {@link #SET_BOUNDS}, then both change. There is a
* special value {@link #SET_CLIENT_SIZE}, which is used only for
* window-like components to set the size of the client (i.e. the 'inner'
* size, without the insets of the window borders).
*
* @param x the X location of the component
* @param y the Y location of the component
* @param width the width of the component
* @param height the height of the component
* @param op the operation flag
*
* @see #SET_BOUNDS
* @see #SET_LOCATION
* @see #SET_SIZE
* @see #SET_CLIENT_SIZE
*/
void setBounds(int x, int y, int width, int height, int op);
/**
* Called to let the component peer handle events.
*
* @param e the AWT event to handle
*
* @see Component#dispatchEvent(AWTEvent)
*/
void handleEvent(AWTEvent e);
/**
* Called to coalesce paint events.
*
* @param e the paint event to consider to coalesce
*
* @see EventQueue#coalescePaintEvent
*/
void coalescePaintEvent(PaintEvent e);
/**
* Determines the location of the component on the screen.
*
* @return the location of the component on the screen
*
* @see Component#getLocationOnScreen()
*/
Point getLocationOnScreen();
/**
* Determines the preferred size of the component.
*
* @return the preferred size of the component
*
* @see Component#getPreferredSize()
*/
Dimension getPreferredSize();
/**
* Determines the minimum size of the component.
*
* @return the minimum size of the component
*
* @see Component#getMinimumSize()
*/
Dimension getMinimumSize();
/**
* Returns the color model used by the component.
*
* @return the color model used by the component
*
* @see Component#getColorModel()
*/
ColorModel getColorModel();
/**
* Returns a graphics object to paint on the component.
*
* @return a graphics object to paint on the component
*
* @see Component#getGraphics()
*/
// TODO: Maybe change this to force Graphics2D, since many things will
// break with plain Graphics nowadays.
Graphics getGraphics();
/**
* Returns a font metrics object to determine the metrics properties of
* the specified font.
*
* @param font the font to determine the metrics for
*
* @return a font metrics object to determine the metrics properties of
* the specified font
*
* @see Component#getFontMetrics(Font)
*/
FontMetrics getFontMetrics(Font font);
/**
* Disposes all resources held by the component peer. This is called
* when the component has been disconnected from the component hierarchy
* and is about to be garbage collected.
*
* @see Component#removeNotify()
*/
void dispose();
/**
* Sets the foreground color of this component.
*
* @param c the foreground color to set
*
* @see Component#setForeground(Color)
*/
void setForeground(Color c);
/**
* Sets the background color of this component.
*
* @param c the background color to set
*
* @see Component#setBackground(Color)
*/
void setBackground(Color c);
/**
* Sets the font of this component.
*
* @param f the font of this component
*
* @see Component#setFont(Font)
*/
void setFont(Font f);
/**
* Updates the cursor of the component.
*
* @see Component#updateCursorImmediately
*/
void updateCursorImmediately();
/**
* Requests focus on this component.
*
* @param lightweightChild the actual lightweight child that requests the
* focus
* @param temporary {@code true} if the focus change is temporary,
* {@code false} otherwise
* @param focusedWindowChangeAllowed {@code true} if changing the
* focus of the containing window is allowed or not
* @param time the time of the focus change request
* @param cause the cause of the focus change request
*
* @return {@code true} if the focus change is guaranteed to be
* granted, {@code false} otherwise
*/
boolean requestFocus(Component lightweightChild, boolean temporary,
boolean focusedWindowChangeAllowed, long time,
CausedFocusEvent.Cause cause);
/**
* Returns {@code true} when the component takes part in the focus
* traversal, {@code false} otherwise.
*
* @return {@code true} when the component takes part in the focus
* traversal, {@code false} otherwise
*/
boolean isFocusable();
/**
* Creates an image using the specified image producer.
*
* @param producer the image producer from which the image pixels will be
* produced
*
* @return the created image
*
* @see Component#createImage(ImageProducer)
*/
Image createImage(ImageProducer producer);
/**
* Creates an empty image with the specified width and height. This is
* generally used as a non-accelerated backbuffer for drawing onto the
* component (e.g. by Swing).
*
* @param width the width of the image
* @param height the height of the image
*
* @return the created image
*
* @see Component#createImage(int, int)
*/
// TODO: Maybe make that return a BufferedImage, because some stuff will
// break if a different kind of image is returned.
Image createImage(int width, int height);
/**
* Creates an empty volatile image with the specified width and height.
* This is generally used as an accelerated backbuffer for drawing onto
* the component (e.g. by Swing).
*
* @param width the width of the image
* @param height the height of the image
*
* @return the created volatile image
*
* @see Component#createVolatileImage(int, int)
*/
// TODO: Include capabilities here and fix Component#createVolatileImage
VolatileImage createVolatileImage(int width, int height);
/**
* Prepare the specified image for rendering on this component. This should
* start loading the image (if not already loaded) and create an
* appropriate screen representation.
*
* @param img the image to prepare
* @param w the width of the screen representation
* @param h the height of the screen representation
* @param o an image observer to observe the progress
*
* @return {@code true} if the image is already fully prepared,
* {@code false} otherwise
*
* @see Component#prepareImage(Image, int, int, ImageObserver)
*/
boolean prepareImage(Image img, int w, int h, ImageObserver o);
/**
* Determines the status of the construction of the screen representaion
* of the specified image.
*
* @param img the image to check
* @param w the target width
* @param h the target height
* @param o the image observer to notify
*
* @return the status as bitwise ORed ImageObserver flags
*
* @see Component#checkImage(Image, int, int, ImageObserver)
*/
int checkImage(Image img, int w, int h, ImageObserver o);
/**
* Returns the graphics configuration that corresponds to this component.
*
* @return the graphics configuration that corresponds to this component
*
* @see Component#getGraphicsConfiguration()
*/
GraphicsConfiguration getGraphicsConfiguration();
/**
* Determines if the component handles wheel scrolling itself. Otherwise
* it is delegated to the component's parent.
*
* @return {@code true} if the component handles wheel scrolling,
* {@code false} otherwise
*
* @see Component#dispatchEventImpl(AWTEvent)
*/
boolean handlesWheelScrolling();
/**
* Create {@code numBuffers} flipping buffers with the specified
* buffer capabilities.
*
* @param numBuffers the number of buffers to create
* @param caps the buffer capabilities
*
* @throws AWTException if flip buffering is not supported
*
* @see Component.FlipBufferStrategy#createBuffers
*/
void createBuffers(int numBuffers, BufferCapabilities caps)
throws AWTException;
/**
* Returns the back buffer as image.
*
* @return the back buffer as image
*
* @see Component.FlipBufferStrategy#getBackBuffer
*/
Image getBackBuffer();
/**
* Move the back buffer to the front buffer.
*
* @param x1 the area to be flipped, upper left X coordinate
* @param y1 the area to be flipped, upper left Y coordinate
* @param x2 the area to be flipped, lower right X coordinate
* @param y2 the area to be flipped, lower right Y coordinate
* @param flipAction the flip action to perform
*
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