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* accompanied this code).
*
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package java.awt.event;
import java.util.EventListener;
/**
* The listener interface for receiving mouse motion events on a component.
* (For clicks and other mouse events, use the <code>MouseListener</code>.)
* <P>
* The class that is interested in processing a mouse motion event
* either implements this interface (and all the methods it
* contains) or extends the abstract <code>MouseMotionAdapter</code> class
* (overriding only the methods of interest).
* <P>
* The listener object created from that class is then registered with a
* component using the component's <code>addMouseMotionListener</code>
* method. A mouse motion event is generated when the mouse is moved
* or dragged. (Many such events will be generated). When a mouse motion event
* occurs, the relevant method in the listener object is invoked, and
* the <code>MouseEvent</code> is passed to it.
*
* @author Amy Fowler
*
* @see MouseMotionAdapter
* @see MouseEvent
* @see <a href="https://docs.oracle.com/javase/tutorial/uiswing/events/mousemotionlistener.html">Tutorial: Writing a Mouse Motion Listener</a>
*
* @since 1.1
*/
public interface MouseMotionListener extends EventListener {
/**
* Invoked when a mouse button is pressed on a component and then
* dragged. <code>MOUSE_DRAGGED</code> events will continue to be
* delivered to the component where the drag originated until the
* mouse button is released (regardless of whether the mouse position
* is within the bounds of the component).
* <p>
* Due to platform-dependent Drag&Drop implementations,
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