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/*
 * Copyright (c) 1995, 2010, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package java.awt;

import java.awt.image.BufferStrategy;
import java.awt.peer.CanvasPeer;
import javax.accessibility.*;

/**
 * A <code>Canvas</code> component represents a blank rectangular
 * area of the screen onto which the application can draw or from
 * which the application can trap input events from the user.
 * <p>
 * An application must subclass the <code>Canvas</code> class in
 * order to get useful functionality such as creating a custom
 * component. The <code>paint</code> method must be overridden
 * in order to perform custom graphics on the canvas.
 *
 * @author      Sami Shaio
 * @since       JDK1.0
 */
public class Canvas extends Component implements Accessible {

    private static final String base = "canvas";
    private static int nameCounter = 0;

    /*
     * JDK 1.1 serialVersionUID
     */
     private static final long serialVersionUID = -2284879212465893870L;

    /**
     * Constructs a new Canvas.
     */
    public Canvas() {
    }

    /**
     * Constructs a new Canvas given a GraphicsConfiguration object.
     *
     * @param config a reference to a GraphicsConfiguration object.
     *
     * @see GraphicsConfiguration
     */
    public Canvas(GraphicsConfiguration config) {
        this();
        setGraphicsConfiguration(config);
    }

    @Override
    void setGraphicsConfiguration(GraphicsConfiguration gc) {
        synchronized(getTreeLock()) {
            CanvasPeer peer = (CanvasPeer)getPeer();
            if (peer != null) {
                gc = peer.getAppropriateGraphicsConfiguration(gc);
            }
            super.setGraphicsConfiguration(gc);
        }
    }

    /**
     * Construct a name for this component.  Called by getName() when the
     * name is null.
     */
    String constructComponentName() {
        synchronized (Canvas.class) {
            return base + nameCounter++;
        }
    }

    /**
     * Creates the peer of the canvas.  This peer allows you to change the
     * user interface of the canvas without changing its functionality.
     * @see     java.awt.Toolkit#createCanvas(java.awt.Canvas)
     * @see     java.awt.Component#getToolkit()
     */
    public void addNotify() {
        synchronized (getTreeLock()) {
            if (peer == null)
                peer = getToolkit().createCanvas(this);
            super.addNotify();
        }
    }

    /**
     * Paints this canvas.
     * <p>
     * Most applications that subclass <code>Canvas</code> should
     * override this method in order to perform some useful operation
     * (typically, custom painting of the canvas).
     * The default operation is simply to clear the canvas.
     * Applications that override this method need not call
     * super.paint(g).
     *
     * @param      g   the specified Graphics context
     * @see        #update(Graphics)
     * @see        Component#paint(Graphics)
     */
    public void paint(Graphics g) {
        g.clearRect(0, 0, width, height);
    }

    /**
     * Updates this canvas.
     * <p>
     * This method is called in response to a call to <code>repaint</code>.
     * The canvas is first cleared by filling it with the background
     * color, and then completely redrawn by calling this canvas's
     * <code>paint</code> method.
     * Note: applications that override this method should either call
     * super.update(g) or incorporate the functionality described
     * above into their own code.
     *
     * @param g the specified Graphics context
     * @see   #paint(Graphics)
     * @see   Component#update(Graphics)
     */
    public void update(Graphics g) {
        g.clearRect(0, 0, width, height);
        paint(g);
    }

    boolean postsOldMouseEvents() {
        return true;
    }

    /**
     * Creates a new strategy for multi-buffering on this component.
     * Multi-buffering is useful for rendering performance.  This method
     * attempts to create the best strategy available with the number of
     * buffers supplied.  It will always create a <code>BufferStrategy</code>
     * with that number of buffers.
     * A page-flipping strategy is attempted first, then a blitting strategy
     * using accelerated buffers.  Finally, an unaccelerated blitting
     * strategy is used.
     * <p>
     * Each time this method is called,
     * the existing buffer strategy for this component is discarded.
     * @param numBuffers number of buffers to create, including the front buffer
     * @exception IllegalArgumentException if numBuffers is less than 1.
     * @exception IllegalStateException if the component is not displayable
     * @see #isDisplayable
     * @see #getBufferStrategy
     * @since 1.4
     */
    public void createBufferStrategy(int numBuffers) {
        super.createBufferStrategy(numBuffers);
    }

    /**
     * Creates a new strategy for multi-buffering on this component with the
     * required buffer capabilities.  This is useful, for example, if only
     * accelerated memory or page flipping is desired (as specified by the
     * buffer capabilities).
     * <p>
     * Each time this method
     * is called, the existing buffer strategy for this component is discarded.
     * @param numBuffers number of buffers to create
     * @param caps the required capabilities for creating the buffer strategy;
     * cannot be <code>null</code>
     * @exception AWTException if the capabilities supplied could not be
     * supported or met; this may happen, for example, if there is not enough
     * accelerated memory currently available, or if page flipping is specified
     * but not possible.
     * @exception IllegalArgumentException if numBuffers is less than 1, or if
     * caps is <code>null</code>
     * @see #getBufferStrategy
     * @since 1.4
     */
    public void createBufferStrategy(int numBuffers,
        BufferCapabilities caps) throws AWTException {
        super.createBufferStrategy(numBuffers, caps);
    }

    /**
     * Returns the <code>BufferStrategy</code> used by this component.  This
     * method will return null if a <code>BufferStrategy</code> has not yet
     * been created or has been disposed.
     *
     * @return the buffer strategy used by this component
     * @see #createBufferStrategy
     * @since 1.4
     */
    public BufferStrategy getBufferStrategy() {
        return super.getBufferStrategy();
    }

    /*
     * --- Accessibility Support ---
     *
     */

    /**
     * Gets the AccessibleContext associated with this Canvas.
     * For canvases, the AccessibleContext takes the form of an
     * AccessibleAWTCanvas.
     * A new AccessibleAWTCanvas instance is created if necessary.
     *
     * @return an AccessibleAWTCanvas that serves as the
     *         AccessibleContext of this Canvas
     * @since 1.3
     */
    public AccessibleContext getAccessibleContext() {

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