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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
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*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
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*
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package jdk.nashorn.internal.runtime;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import jdk.nashorn.internal.runtime.options.Options;
/**
* Immutable hash map implementation for properties. Properties are keyed on strings
* or symbols (ES6). Copying and cloning is avoided by relying on immutability.
* <p>
* When adding an element to a hash table, only the head of a bin list is updated, thus
* an add only requires the cloning of the bins array and adding an element to the head
* of the bin list. Similarly for removal, only a portion of a bin list is updated.
* <p>
* For large tables with hundreds or thousands of elements, even just cloning the bins
* array when adding properties is an expensive operation. For this case, we put new
* elements in a separate list called {@link ElementQueue}.
* The list component is merged into the hash table at regular intervals during element
* insertion to keep it from growing too long. Also, when a map with a queue component
* is queried repeatedly, the map will replace itself with a pure hash table version
* of itself to optimize lookup performance.
* <p>
* A separate chronological list is kept for quick generation of keys and values, and,
* for rehashing. For very small maps where the overhead of the hash table would
* outweigh its benefits we deliberately avoid creating a hash structure and use the
* chronological list alone for element storage.
* <p>
* Details:
* <p>
* The main goal is to be able to retrieve properties from a map quickly, keying on
* the property name (String or Symbol). A secondary, but important goal, is to keep
* maps immutable, so that a map can be shared by multiple objects in a context.
* Sharing maps allows objects to be categorized as having similar properties, a
* fact that call site guards rely on. In this discussion, immutability allows us
* to significantly reduce the amount of duplication we have in our maps.
* <p>
* The simplest of immutable maps is a basic singly linked list. New properties
* are simply added to the head of the list. Ancestor maps are not affected by the
* addition, since they continue to refer to their own head. Searching is done by
* walking linearly though the elements until a match is found, O(N).
* <p>
* A hash map can be thought of as an optimization of a linked list map, where the
* linked list is broken into fragments based on hashCode(key) . An array is use
* to quickly reference these fragments, indexing on hashCode(key) mod tableSize
* (tableSize is typically a power of 2 so that the mod is a fast masking
* operation.) If the size of the table is sufficient large, then search time
* approaches O(1). In fact, most bins in a hash table are typically empty or
* contain a one element list.
* <p>
* For immutable hash maps, we can think of the hash map as an array of the shorter
* linked list maps. If we add an element to the head of one of those lists, it
* doesn't affect any ancestor maps. Thus adding an element to an immutable hash
* map only requires cloning the array and inserting an element at the head of one
* of the bins.
* <p>
* Using Java HashMaps we don't have enough control over the entries to allow us to
* implement this technique, so we are forced to clone the entire hash map.
* <p>
* Removing elements is done similarly. We clone the array and then only modify
* the bin containing the removed element. More often than not, the list contains
* only one element (or is very short), so this is not very costly. When the list
* has several items, we need to clone the list portion prior to the removed item.
* <p>
* Another requirement of property maps is that we need to be able to gather all
* properties in chronological (add) order. We have been using LinkedHashMap to
* provide this. For the implementation of immutable hash map, we use a singly
* linked list that is linked in reverse chronological order. This means we simply
* add new entries to the head of the list. If we need to work with the list in
* forward order, it's simply a matter of allocating an array (size is known) and
* back filling in reverse order. Removal of elements from the chronological list
* is trickier. LinkedHashMap uses a doubly linked list to give constant time
* removal. Immutable hash maps can't do that and maintain immutability. So we
* manage the chronological list the same way we manage the bins, cloning up to the
* point of removal. Don't panic. This cost is more than offset by the cost of
* cloning an entire LinkedHashMap. Plus removal is far more rare than addition.
* <p>
* One more optimization. Maps with a small number of entries don't use the hash
* map at all, the chronological list is used instead.
* <p>
* So the benefits from immutable arrays are; fewer objects and less copying. For
* immutable hash map, when no removal is involved, the number of elements per
* property is two (bin + chronological elements). For LinkedHashMap it is one
* (larger element) times the number of maps that refer to the property. For
* immutable hash map, addition is constant time. For LinkedHashMap it's O(N+C)
* since we have to clone the older map.
*/
public final class PropertyHashMap implements Map <Object, Property> {
/** Number of initial bins. Power of 2. */
private static final int INITIAL_BINS = 32;
/** Threshold before using bins. */
private static final int LIST_THRESHOLD = 8;
/** Threshold before adding new elements to queue instead of directly adding to hash bins. */
private static final int QUEUE_THRESHOLD = Options.getIntProperty("nashorn.propmap.queue.threshold", 500);
/** Initial map. */
public static final PropertyHashMap EMPTY_HASHMAP = new PropertyHashMap();
/** Number of properties in the map. */
private final int size;
/** Threshold before growing the bins. */
private final int threshold;
/** Reverse list of all properties. */
private final Element list;
/** Hash map bins. */
private Element[] bins;
/** Queue for adding elements to large maps with delayed hashing. */
private ElementQueue queue;
/** All properties as an array (lazy). */
private Property[] properties;
/**
* Empty map constructor.
*/
private PropertyHashMap() {
this.size = 0;
this.threshold = 0;
this.bins = null;
this.queue = null;
this.list = null;
}
/**
* Constructor used internally to create new maps
*
* @param map the new map
*/
private PropertyHashMap(final MapBuilder map) {
this.size = map.size;
if (map.qhead == null) {
this.bins = map.bins;
this.queue = null;
} else {
this.bins = null;
this.queue = new ElementQueue(map.qhead, map.bins);
}
this.list = map.list;
this.threshold = map.bins != null ? threeQuarters(map.bins.length) : 0;
}
/**
* Clone a property map, replacing a property with a new one in the same place,
* which is important for property iterations if a property changes types
* @param property old property
* @param newProperty new property
* @return new property map
*/
public PropertyHashMap immutableReplace(final Property property, final Property newProperty) {
assert property.getKey().equals(newProperty.getKey()) : "replacing properties with different keys: '" + property.getKey() + "' != '" + newProperty.getKey() + "'";
assert findElement(property.getKey()) != null : "replacing property that doesn't exist in map: '" + property.getKey() + "'";
final MapBuilder builder = newMapBuilder(size);
builder.replaceProperty(property.getKey(), newProperty);
return new PropertyHashMap(builder);
}
/**
* Clone a {@link PropertyHashMap} and add a {@link Property}.
*
* @param property {@link Property} to add.
*
* @return New {@link PropertyHashMap}.
*/
public PropertyHashMap immutableAdd(final Property property) {
final int newSize = size + 1;
MapBuilder builder = newMapBuilder(newSize);
builder.addProperty(property);
return new PropertyHashMap(builder);
}
/**
* Clone a {@link PropertyHashMap} and add an array of properties.
*
* @param newProperties Properties to add.
*
* @return New {@link PropertyHashMap}.
*/
public PropertyHashMap immutableAdd(final Property... newProperties) {
final int newSize = size + newProperties.length;
MapBuilder builder = newMapBuilder(newSize);
for (final Property property : newProperties) {
builder.addProperty(property);
}
return new PropertyHashMap(builder);
}
/**
* Clone a {@link PropertyHashMap} and add a collection of properties.
*
* @param newProperties Properties to add.
*
* @return New {@link PropertyHashMap}.
*/
public PropertyHashMap immutableAdd(final Collection<Property> newProperties) {
if (newProperties != null) {
final int newSize = size + newProperties.size();
MapBuilder builder = newMapBuilder(newSize);
for (final Property property : newProperties) {
builder.addProperty(property);
}
return new PropertyHashMap(builder);
}
return this;
}
/**
* Clone a {@link PropertyHashMap} and remove a {@link Property} based on its key.
*
* @param key Key of {@link Property} to remove.
*
* @return New {@link PropertyHashMap}.
*/
public PropertyHashMap immutableRemove(final Object key) {
MapBuilder builder = newMapBuilder(size);
builder.removeProperty(key);
if (builder.size < size) {
return builder.size != 0 ? new PropertyHashMap(builder) : EMPTY_HASHMAP;
}
return this;
}
/**
* Find a {@link Property} in the {@link PropertyHashMap}.
*
* @param key Key of {@link Property} to find.
*
* @return {@link Property} matching key or {@code null} if not found.
*/
public Property find(final Object key) {
final Element element = findElement(key);
return element != null ? element.getProperty() : null;
}
/**
* Return an array of properties in chronological order of adding.
*
* @return Array of all properties.
*/
Property[] getProperties() {
if (properties == null) {
final Property[] array = new Property[size];
int i = size;
for (Element element = list; element != null; element = element.getLink()) {
array[--i] = element.getProperty();
}
properties = array;
}
return properties;
}
/**
* Returns the bin index from the key.
*
* @param bins The bins array.
* @param key {@link Property} key.
*
* @return The bin index.
*/
private static int binIndex(final Element[] bins, final Object key) {
return key.hashCode() & bins.length - 1;
}
/**
* Calculate the number of bins needed to contain n properties.
*
* @param n Number of elements.
*
* @return Number of bins required.
*/
private static int binsNeeded(final int n) {
// 50% padding
return 1 << 32 - Integer.numberOfLeadingZeros(n + (n >>> 1) | INITIAL_BINS - 1);
}
/**
* Used to calculate the current capacity of the bins.
*
* @param n Number of bin slots.
*
* @return 75% of n.
*/
private static int threeQuarters(final int n) {
return (n >>> 1) + (n >>> 2);
}
/**
* Regenerate the bin table after changing the number of bins.
*
* @param list // List of all properties.
* @param binSize // New size of bins.
*
* @return Populated bins.
*/
private static Element[] rehash(final Element list, final int binSize) {
final Element[] newBins = new Element[binSize];
for (Element element = list; element != null; element = element.getLink()) {
final Property property = element.getProperty();
final Object key = property.getKey();
final int binIndex = binIndex(newBins, key);
newBins[binIndex] = new Element(newBins[binIndex], property);
}
return newBins;
}
/**
* Locate an element based on key.
*
* @param key {@link Element} key.
*
* @return {@link Element} matching key or {@code null} if not found.
*/
private Element findElement(final Object key) {
if (queue != null) {
return queue.find(key);
} else if (bins != null) {
final int binIndex = binIndex(bins, key);
return findElement(bins[binIndex], key);
}
return findElement(list, key);
}
/**
* Locate an {@link Element} based on key from a specific list.
*
* @param elementList Head of {@link Element} list
* @param key {@link Element} key.
* @return {@link Element} matching key or {@code null} if not found.
*/
private static Element findElement(final Element elementList, final Object key) {
final int hashCode = key.hashCode();
for (Element element = elementList; element != null; element = element.getLink()) {
if (element.match(key, hashCode)) {
return element;
}
}
return null;
}
/**
* Create a {@code MapBuilder} to add new elements to.
*
* @param newSize New size of {@link PropertyHashMap}.
*
* @return {@link MapBuilder} for the new size.
*/
private MapBuilder newMapBuilder(final int newSize) {
if (bins == null && newSize < LIST_THRESHOLD) {
return new MapBuilder(bins, list, size, false);
} else if (newSize > threshold) {
return new MapBuilder(rehash(list, binsNeeded(newSize)), list, size, true);
} else if (shouldCloneBins(size, newSize)) {
return new MapBuilder(cloneBins(), list, size, true);
} else if (queue == null) {
return new MapBuilder(bins, list, size, false);
} else {
return new MapBuilder(queue, list, size, false);
}
}
/**
* Create a cloned or new bins array and merge the elements in the queue into it if there are any.
*
* @return the cloned bins array
*/
private Element[] cloneBins() {
if (queue != null) {
return queue.cloneAndMergeBins();
}
return bins.clone();
}
/**
* Used on insertion to determine whether the bins array should be cloned, or we should keep
* using the ancestor's bins array and put new elements into the queue.
*
* @param oldSize the old map size
* @param newSize the new map size
* @return whether to clone the bins array
*/
private boolean shouldCloneBins(final int oldSize, final int newSize) {
// For maps with less than QUEUE_THRESHOLD elements we clone the bins array on every insertion.
// Above that threshold we put new elements into the queue and only merge every 512 elements.
return newSize < QUEUE_THRESHOLD || (newSize >>> 9) > (oldSize >>> 9);
}
/**
* Removes an {@link Element} from a specific list, avoiding duplication.
*
* @param list List to remove from.
* @param key Key of {@link Element} to remove.
*
* @return New list with {@link Element} removed.
*/
private static Element removeFromList(final Element list, final Object key) {
if (list == null) {
return null;
}
final int hashCode = key.hashCode();
if (list.match(key, hashCode)) {
return list.getLink();
}
final Element head = new Element(null, list.getProperty());
Element previous = head;
for (Element element = list.getLink(); element != null; element = element.getLink()) {
if (element.match(key, hashCode)) {
previous.setLink(element.getLink());
return head;
}
final Element next = new Element(null, element.getProperty());
previous.setLink(next);
previous = next;
}
return list;
}
// for element x. if x get link matches,
private static Element replaceInList(final Element list, final Object key, final Property property) {
assert list != null;
final int hashCode = key.hashCode();
if (list.match(key, hashCode)) {
return new Element(list.getLink(), property);
}
final Element head = new Element(null, list.getProperty());
Element previous = head;
for (Element element = list.getLink(); element != null; element = element.getLink()) {
if (element.match(key, hashCode)) {
previous.setLink(new Element(element.getLink(), property));
return head;
}
final Element next = new Element(null, element.getProperty());
previous.setLink(next);
previous = next;
}
return list;
}
/*
* Map implementation
*/
@Override
public int size() {
return size;
}
@Override
public boolean isEmpty() {
return size == 0;
}
@Override
public boolean containsKey(final Object key) {
assert key instanceof String || key instanceof Symbol;
return findElement(key) != null;
}
@Override
public boolean containsValue(final Object value) {
if (value instanceof Property) {
final Property property = (Property) value;
final Element element = findElement(property.getKey());
return element != null && element.getProperty().equals(value);
}
return false;
}
@Override
public Property get(final Object key) {
assert key instanceof String || key instanceof Symbol;
final Element element = findElement(key);
return element != null ? element.getProperty() : null;
}
@Override
public Property put(final Object key, final Property value) {
throw new UnsupportedOperationException("Immutable map.");
}
@Override
public Property remove(final Object key) {
throw new UnsupportedOperationException("Immutable map.");
}
@Override
public void putAll(final Map<? extends Object, ? extends Property> m) {
throw new UnsupportedOperationException("Immutable map.");
}
@Override
public void clear() {
throw new UnsupportedOperationException("Immutable map.");
}
@Override
public Set<Object> keySet() {
final HashSet<Object> set = new HashSet<>();
for (Element element = list; element != null; element = element.getLink()) {
set.add(element.getKey());
}
return Collections.unmodifiableSet(set);
}
@Override
public Collection<Property> values() {
return Collections.unmodifiableList(Arrays.asList(getProperties()));
}
@Override
public Set<Entry<Object, Property>> entrySet() {
final HashSet<Entry<Object, Property>> set = new HashSet<>();
for (Element element = list; element != null; element = element.getLink()) {
set.add(element);
}
return Collections.unmodifiableSet(set);
}
/**
* List map element.
*/
static final class Element implements Entry<Object, Property> {
/** Link for list construction. */
private Element link;
/** Element property. */
private final Property property;
/** Element key. Kept separate for performance.) */
private final Object key;
/** Element key hash code. */
private final int hashCode;
/*
* Constructors
*/
Element(final Element link, final Property property) {
this.link = link;
this.property = property;
this.key = property.getKey();
this.hashCode = this.key.hashCode();
}
boolean match(final Object otherKey, final int otherHashCode) {
return this.hashCode == otherHashCode && this.key.equals(otherKey);
}
/*
* Entry implmentation.
*/
@Override
public boolean equals(final Object other) {
assert property != null && other != null;
return other instanceof Element && property.equals(((Element)other).property);
}
@Override
public Object getKey() {
return key;
}
@Override
public Property getValue() {
return property;
}
@Override
public int hashCode() {
return hashCode;
}
@Override
public Property setValue(final Property value) {
throw new UnsupportedOperationException("Immutable map.");
}
@Override
public String toString() {
final StringBuffer sb = new StringBuffer();
sb.append('[');
Element elem = this;
do {
sb.append(elem.getValue());
elem = elem.link;
if (elem != null) {
sb.append(" -> ");
}
} while (elem != null);
sb.append(']');
return sb.toString();
}
/*
* Accessors
*/
Element getLink() {
return link;
}
void setLink(final Element link) {
this.link = link;
}
Property getProperty() {
return property;
}
}
/**
* A hybrid map/list structure to add elements to the map without the need to clone and rehash the main table.
* This is used for large maps to reduce the overhead of adding elements. Instances of this class can replace
* themselves with a pure hash map version of themselves to optimize query performance.
*/
private class ElementQueue {
/** List of elements not merged into bins */
private final Element qhead;
/** Our own bins array. Differs from original PropertyHashMap bins when queue is merged. */
private final Element[] qbins;
/** Count searches to trigger merging of queue into bins. */
int searchCount = 0;
ElementQueue(final Element qhead, final Element[] qbins) {
this.qhead = qhead;
this.qbins = qbins;
}
Element find(final Object key) {
final int binIndex = binIndex(qbins, key);
final Element element = findElement(qbins[binIndex], key);
if (element != null) {
return element;
}
if (qhead != null) {
if (++searchCount > 2) {
// Merge the queue into the hash bins if this map is queried more than a few times
final Element[] newBins = cloneAndMergeBins();
assert newBins != qbins;
PropertyHashMap.this.queue = new ElementQueue(null, newBins);
return PropertyHashMap.this.queue.find(key);
}
return findElement(qhead, key);
}
return null;
}
/**
* Create a cloned or new bins array and merge the elements in the queue into it if there are any.
*
* @return the cloned bins array
*/
private Element[] cloneAndMergeBins() {
if (qhead == null) {
return qbins;
}
final Element[] newBins = qbins.clone();
for (Element element = qhead; element != null; element = element.getLink()) {
final Property property = element.getProperty();
final Object key = property.getKey();
final int binIndex = binIndex(newBins, key);
newBins[binIndex] = new Element(newBins[binIndex], property);
}
return newBins;
}
}
/**
* A builder class used for adding, replacing, or removing elements.
*/
private static class MapBuilder {
/** Bins array - may be shared with map that created us. */
private Element[] bins;
/** Whether our bins are shared */
private boolean hasOwnBins;
/** Queue of unmerged elements */
private Element qhead;
/** Full property list. */
private Element list;
/** Number of properties. */
private int size;
MapBuilder(final Element[] bins, final Element list, final int size, final boolean hasOwnBins) {
this.bins = bins;
this.hasOwnBins = hasOwnBins;
this.list = list;
this.qhead = null;
this.size = size;
}
MapBuilder(final ElementQueue queue, final Element list, final int size, final boolean hasOwnBins) {
this.bins = queue.qbins;
this.hasOwnBins = hasOwnBins;
this.list = list;
this.qhead = queue.qhead;
this.size = size;
}
/**
* Add a {@link Property}. Removes duplicates if necessary.
*
* @param property {@link Property} to add.
*/
private void addProperty(final Property property) {
final Object key = property.getKey();
if (bins != null) {
final int binIndex = binIndex(bins, key);
if (findElement(bins[binIndex], key) != null) {
ensureOwnBins();
bins[binIndex] = removeExistingElement(bins[binIndex], key);
} else if (findElement(qhead, key) != null) {
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