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/*
 * Copyright (c) 2005, 2016, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 */

package javax.script;

import java.util.List;

/**
 * <code>ScriptEngineFactory</code> is used to describe and instantiate
 * <code>ScriptEngines</code>.
 * <br><br>
 * Each class implementing <code>ScriptEngine</code> has a corresponding
 * factory that exposes metadata describing the engine class.
 * <br><br>The <code>ScriptEngineManager</code>
 * uses the service-provider loader mechanism described in the
 * {@link java.util.ServiceLoader} class to obtain
 * instances of {@code ScriptEngineFactory} instances.
 * See {@link ScriptEngineManager#ScriptEngineManager()} and
 * {@link ScriptEngineManager#ScriptEngineManager(java.lang.ClassLoader)}.
 *
 * @since 1.6
 */
public interface ScriptEngineFactory {
    /**
     * Returns the full  name of the <code>ScriptEngine</code>.  For
     * instance an implementation based on the Mozilla Rhino Javascript engine
     * might return <i>Rhino Mozilla Javascript Engine</i>.
     * @return The name of the engine implementation.
     */
    public String getEngineName();

    /**
     * Returns the version of the <code>ScriptEngine</code>.
     * @return The <code>ScriptEngine</code> implementation version.
     */
    public String getEngineVersion();


    /**
     * Returns an immutable list of filename extensions, which generally identify scripts
     * written in the language supported by this <code>ScriptEngine</code>.
     * The array is used by the <code>ScriptEngineManager</code> to implement its
     * <code>getEngineByExtension</code> method.
     * @return The list of extensions.
     */
    public List<String> getExtensions();


    /**
     * Returns an immutable list of mimetypes, associated with scripts that
     * can be executed by the engine.  The list is used by the
     * <code>ScriptEngineManager</code> class to implement its
     * <code>getEngineByMimetype</code> method.
     * @return The list of mime types.
     */
    public List<String> getMimeTypes();

    /**
     * Returns an immutable list of  short names for the <code>ScriptEngine</code>, which may be used to
     * identify the <code>ScriptEngine</code> by the <code>ScriptEngineManager</code>.
     * For instance, an implementation based on the Mozilla Rhino Javascript engine might
     * return list containing {&quot;javascript&quot;, &quot;rhino&quot;}.
     * @return an immutable list of short names
     */
    public List<String> getNames();

    /**
     * Returns the name of the scripting language supported by this
     * <code>ScriptEngine</code>.
     * @return The name of the supported language.
     */
    public String getLanguageName();

    /**
     * Returns the version of the scripting language supported by this
     * <code>ScriptEngine</code>.
     * @return The version of the supported language.
     */
    public String getLanguageVersion();

    /**
     * Returns the value of an attribute whose meaning may be implementation-specific.
     * Keys for which the value is defined in all implementations are:
     * <ul>
     * <li>ScriptEngine.ENGINE</li>
     * <li>ScriptEngine.ENGINE_VERSION</li>
     * <li>ScriptEngine.LANGUAGE</li>
     * <li>ScriptEngine.LANGUAGE_VERSION</li>
     * <li>ScriptEngine.NAME</li>
     * </ul>
     * <p>
     * The values for these keys are the Strings returned by <code>getEngineName</code>,
     * <code>getEngineVersion</code>, <code>getLanguageName</code>,
     * <code>getLanguageVersion</code> for the first four keys respectively. For NAME, one of the Strings
     * returned by <code>getNames</code> is returned.<br><br>
     * A reserved key, <code><b>THREADING</b></code>, whose value describes the behavior of the engine
     * with respect to concurrent execution of scripts and maintenance of state is also defined.
     * These values for the <code><b>THREADING</b></code> key are:<br><br>
     * <ul>
     * <li><code>null</code> - The engine implementation is not thread safe, and cannot
     * be used to execute scripts concurrently on multiple threads.
     * <li><code>&quot;MULTITHREADED&quot;</code> - The engine implementation is internally
     * thread-safe and scripts may execute concurrently although effects of script execution
     * on one thread may be visible to scripts on other threads.
     * <li><code>&quot;THREAD-ISOLATED&quot;</code> - The implementation satisfies the requirements
     * of &quot;MULTITHREADED&quot;, and also, the engine maintains independent values
     * for symbols in scripts executing on different threads.
     * <li><code>&quot;STATELESS&quot;</code> - The implementation satisfies the requirements of
     * <code>&quot;THREAD-ISOLATED&quot;</code>.  In addition, script executions do not alter the
     * mappings in the <code>Bindings</code> which is the engine scope of the
     * <code>ScriptEngine</code>.  In particular, the keys in the <code>Bindings</code>
     * and their associated values are the same before and after the execution of the script.
     * </ul>
     * <br><br>
     * Implementations may define implementation-specific keys.
     *
     * @param key The name of the parameter
     * @return The value for the given parameter. Returns <code>null</code> if no
     * value is assigned to the key.
     *
     * @throws NullPointerException if the key is null.
     */
    public Object getParameter(String key);

    /**
     * Returns a String which can be used to invoke a method of a  Java object using the syntax
     * of the supported scripting language.  For instance, an implementation for a Javascript
     * engine might be;
     *
     * <pre>{@code
     * public String getMethodCallSyntax(String obj,
     *                                   String m, String... args) {
     *      String ret = obj;
     *      ret += "." + m + "(";
     *      for (int i = 0; i < args.length; i++) {
     *          ret += args[i];
     *          if (i < args.length - 1) {
     *              ret += ",";
     *          }
     *      }
     *      ret += ")";
     *      return ret;
     * }
     * } </pre>
     *
     * @param obj The name representing the object whose method is to be invoked. The
     * name is the one used to create bindings using the <code>put</code> method of
     * <code>ScriptEngine</code>, the <code>put</code> method of an <code>ENGINE_SCOPE</code>
     * <code>Bindings</code>,or the <code>setAttribute</code> method
     * of <code>ScriptContext</code>.  The identifier used in scripts may be a decorated form of the
     * specified one.
     *
     * @param m The name of the method to invoke.
     * @param args names of the arguments in the method call.
     *
     * @return The String used to invoke the method in the syntax of the scripting language.
     *
     * @throws NullPointerException if obj or m or args or any of the elements of args is null.
     */
    public String getMethodCallSyntax(String obj, String m, String... args);

    /**
     * Returns a String that can be used as a statement to display the specified String  using
     * the syntax of the supported scripting language.  For instance, the implementation for a Perl
     * engine might be;
     *
     * <pre><code>
     * public String getOutputStatement(String toDisplay) {
     *      return "print(" + toDisplay + ")";
     * }
     * </code></pre>
     *
     * @param toDisplay The String to be displayed by the returned statement.
     * @return The string used to display the String in the syntax of the scripting language.
     *
     *
     */
    public String getOutputStatement(String toDisplay);


    /**
     * Returns a valid scripting language executable program with given statements.
     * For instance an implementation for a PHP engine might be:
     *
     * <pre>{@code

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