/*
* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#include <malloc.h>
#include <string.h>
#include "ShaderList.h"
#include "Trace.h"
/**
* Creates a new ShaderInfo that wraps the given fragment program handle
* and related data and stores it at the front of the provided ShaderList.
* If the addition causes the ShaderList to outgrow its defined capacity,
* the least-recently used item in the list (including its fragment program
* object) will be disposed.
*/
void
ShaderList_AddProgram(ShaderList *programList,
jlong programID,
jint compType, jint compMode, jint flags)
{
ShaderInfo *info;
J2dTraceLn(J2D_TRACE_INFO, "ShaderList_AddProgram");
// create new ShaderInfo
info = (ShaderInfo *)malloc(sizeof(ShaderInfo));
if (info == NULL) {
J2dTraceLn(J2D_TRACE_ERROR,
"D3DContext_AddProgram: could not allocate ShaderInfo");
return;
}
// fill in the information
info->next = programList->head;
info->programID = programID;
info->compType = compType;
info->compMode = compMode;
info->flags = flags;
// insert it at the head of the list
programList->head = info;
// run through the list and see if we need to delete the least
// recently used item
{
int i = 1;
ShaderInfo *prev = NULL;
ShaderInfo *curr = info->next;
while (curr != NULL) {
if (i >= programList->maxItems) {
prev->next = NULL;
programList->dispose(curr->programID);
free(curr);
break;
}
i++;
prev = curr;
curr = curr->next;
}
}
}
/**
* Locates a fragment program handle given a list of shader programs
* (ShaderInfos), using the provided composite state and flags as search
* parameters. The "flags" parameter is a bitwise-or'd value that helps
* differentiate one program for another; the interpretation of this value
* varies depending on the type of shader (BufImgOp, Paint, etc) but here
* it is only used to find another ShaderInfo with that same "flags" value.
* If no matching program can be located, this method returns 0.
*/
jlong
ShaderList_FindProgram(ShaderList *programList,
jint compType, jint compMode, jint flags)
{
ShaderInfo *prev = NULL;
ShaderInfo *info = programList->head;
J2dTraceLn(J2D_TRACE_INFO, "ShaderList_FindProgram");
while (info != NULL) {
if (compType == info->compType &&
compMode == info->compMode &&
flags == info->flags)
{
// it's a match: move it to the front of the list (if it's not
// there already) and patch up the links
if (info != programList->head) {
prev->next = info->next;
info->next = programList->head;
programList->head = info;
}
return info->programID;
}
prev = info;
info = info->next;
}
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