/*
* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
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*/
#ifndef D3DMASKCACHE_H
#define D3DMASKCACHE_H
#include "jni.h"
#include "D3DContext.h"
/**
* Constants that control the size of the texture tile cache used for
* mask operations.
*/
#define D3D_MASK_CACHE_TILE_WIDTH 32
#define D3D_MASK_CACHE_TILE_HEIGHT 32
#define D3D_MASK_CACHE_TILE_SIZE \
(D3D_MASK_CACHE_TILE_WIDTH * D3D_MASK_CACHE_TILE_HEIGHT)
#define D3D_MASK_CACHE_WIDTH_IN_TILES 8
#define D3D_MASK_CACHE_HEIGHT_IN_TILES 4
#define D3D_MASK_CACHE_WIDTH_IN_TEXELS \
(D3D_MASK_CACHE_TILE_WIDTH * D3D_MASK_CACHE_WIDTH_IN_TILES)
#define D3D_MASK_CACHE_HEIGHT_IN_TEXELS \
(D3D_MASK_CACHE_TILE_HEIGHT * D3D_MASK_CACHE_HEIGHT_IN_TILES)
/*
* We reserve one (fully opaque) tile in the upper-right corner for
* operations where the mask is null.
*/
#define D3D_MASK_CACHE_MAX_INDEX \
((D3D_MASK_CACHE_WIDTH_IN_TILES * D3D_MASK_CACHE_HEIGHT_IN_TILES) - 1)
#define D3D_MASK_CACHE_SPECIAL_TILE_X \
(D3D_MASK_CACHE_WIDTH_IN_TEXELS - D3D_MASK_CACHE_TILE_WIDTH)
#define D3D_MASK_CACHE_SPECIAL_TILE_Y \
(D3D_MASK_CACHE_HEIGHT_IN_TEXELS - D3D_MASK_CACHE_TILE_HEIGHT)
class D3DContext;
class D3DMaskCache {
public:
HRESULT Init(D3DContext *pCtx);
void ReleaseDefPoolResources() {};
~D3DMaskCache();
HRESULT Enable();
HRESULT Disable();
HRESULT AddMaskQuad(int srcx, int srcy,
int dstx, int dsty,
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