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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
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*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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package sun.java2d.d3d;
import java.awt.Color;
import java.awt.Transparency;
import sun.java2d.InvalidPipeException;
import sun.java2d.SurfaceData;
import sun.java2d.SurfaceDataProxy;
import sun.java2d.loops.CompositeType;
/**
* The proxy class contains the logic for when to replace a
* SurfaceData with a cached D3D Texture and the code to create
* the accelerated surfaces.
*/
public class D3DSurfaceDataProxy extends SurfaceDataProxy {
public static SurfaceDataProxy createProxy(SurfaceData srcData,
D3DGraphicsConfig dstConfig)
{
if (srcData instanceof D3DSurfaceData) {
// srcData must be a VolatileImage which either matches
// our pixel format or not - either way we do not cache it...
return UNCACHED;
}
return new D3DSurfaceDataProxy(dstConfig, srcData.getTransparency());
}
D3DGraphicsConfig d3dgc;
int transparency;
public D3DSurfaceDataProxy(D3DGraphicsConfig d3dgc, int transparency) {
this.d3dgc = d3dgc;
this.transparency = transparency;
// REMIND: we may want to change this for the d3d pipeline, it's not
// necessary to invalidate them all at once on display change
activateDisplayListener();
}
@Override
public SurfaceData validateSurfaceData(SurfaceData srcData,
SurfaceData cachedData,
int w, int h)
{
if (cachedData == null || cachedData.isSurfaceLost()) {
try {
cachedData = d3dgc.createManagedSurface(w, h, transparency);
} catch (InvalidPipeException e) {
if (!D3DGraphicsDevice.isD3DAvailable()) {
invalidate();
flush();
return null;
}
}
}
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