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* accompanied this code).
*
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package sun.java2d.d3d;
import java.awt.AWTException;
import java.awt.BufferCapabilities;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.ImageCapabilities;
import java.awt.Transparency;
import java.awt.color.ColorSpace;
import java.awt.image.ColorModel;
import java.awt.image.DataBuffer;
import java.awt.image.DirectColorModel;
import java.awt.image.VolatileImage;
import sun.awt.Win32GraphicsConfig;
import sun.awt.image.SunVolatileImage;
import sun.awt.image.SurfaceManager;
import sun.awt.windows.WComponentPeer;
import sun.java2d.Surface;
import sun.java2d.SurfaceData;
import sun.java2d.pipe.hw.AccelTypedVolatileImage;
import sun.java2d.pipe.hw.AccelGraphicsConfig;
import sun.java2d.pipe.hw.AccelSurface;
import sun.java2d.pipe.hw.ContextCapabilities;
import static sun.java2d.pipe.hw.AccelSurface.*;
import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;
public final class D3DGraphicsConfig
extends Win32GraphicsConfig
implements AccelGraphicsConfig
{
private static ImageCapabilities imageCaps = new D3DImageCaps();
private BufferCapabilities bufferCaps;
private final D3DGraphicsDevice device;
@SuppressWarnings("deprecation")
protected D3DGraphicsConfig(D3DGraphicsDevice device) {
super(device, 0);
this.device = device;
}
public SurfaceData createManagedSurface(int w, int h, int transparency) {
return D3DSurfaceData.createData(this, w, h,
getColorModel(transparency),
null,
D3DSurfaceData.TEXTURE);
}
@Override
public synchronized void displayChanged() {
super.displayChanged();
// the context could hold a reference to a D3DSurfaceData, which in
// turn has a reference back to this D3DGraphicsConfig, so in order
// for this instance to be disposed we need to break the connection
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
D3DContext.invalidateCurrentContext();
} finally {
rq.unlock();
}
}
@Override
public ColorModel getColorModel(int transparency) {
switch (transparency) {
case Transparency.OPAQUE:
// REMIND: once the ColorModel spec is changed, this should be
// an opaque premultiplied DCM...
return new DirectColorModel(24, 0xff0000, 0xff00, 0xff);
case Transparency.BITMASK:
return new DirectColorModel(25, 0xff0000, 0xff00, 0xff, 0x1000000);
case Transparency.TRANSLUCENT:
ColorSpace cs = ColorSpace.getInstance(ColorSpace.CS_sRGB);
return new DirectColorModel(cs, 32,
0xff0000, 0xff00, 0xff, 0xff000000,
true, DataBuffer.TYPE_INT);
default:
return null;
}
}
@Override
public String toString() {
return ("D3DGraphicsConfig[dev="+device+",pixfmt="+visual+"]");
}
/**
* The following methods are invoked from WComponentPeer.java rather
* than having the Win32-dependent implementations hardcoded in that
* class. This way the appropriate actions are taken based on the peer's
* GraphicsConfig, whether it is a Win32GraphicsConfig or a
* D3DGraphicsConfig.
*/
/**
* Creates a new SurfaceData that will be associated with the given
* WComponentPeer. D3D9 doesn't allow rendering to the screen,
* so a GDI surface will be returned.
*/
@Override
public SurfaceData createSurfaceData(WComponentPeer peer,
int numBackBuffers)
{
return super.createSurfaceData(peer, numBackBuffers);
}
/**
* The following methods correspond to the multibuffering methods in
* WComponentPeer.java...
*/
/**
* Checks that the requested configuration is natively supported; if not,
* an AWTException is thrown.
*/
@Override
public void assertOperationSupported(Component target,
int numBuffers,
BufferCapabilities caps)
throws AWTException
{
if (numBuffers < 2 || numBuffers > 4) {
throw new AWTException("Only 2-4 buffers supported");
}
if (caps.getFlipContents() == BufferCapabilities.FlipContents.COPIED &&
numBuffers != 2)
{
throw new AWTException("FlipContents.COPIED is only" +
"supported for 2 buffers");
}
}
/**
* Creates a D3D-based backbuffer for the given peer and returns the
* image wrapper.
*/
@Override
public VolatileImage createBackBuffer(WComponentPeer peer) {
Component target = (Component)peer.getTarget();
// it is possible for the component to have size 0x0, adjust it to
// be at least 1x1 to avoid IAE
int w = Math.max(1, target.getWidth());
int h = Math.max(1, target.getHeight());
return new SunVolatileImage(target, w, h, Boolean.TRUE);
}
/**
* Performs the native D3D flip operation for the given target Component.
*/
@Override
public void flip(WComponentPeer peer,
Component target, VolatileImage backBuffer,
int x1, int y1, int x2, int y2,
BufferCapabilities.FlipContents flipAction)
{
// REMIND: we should actually get a surface data for the
// backBuffer's VI
SurfaceManager d3dvsm =
SurfaceManager.getManager(backBuffer);
SurfaceData sd = d3dvsm.getPrimarySurfaceData();
if (sd instanceof D3DSurfaceData) {
D3DSurfaceData d3dsd = (D3DSurfaceData)sd;
double scaleX = sd.getDefaultScaleX();
double scaleY = sd.getDefaultScaleY();
if (scaleX > 1 || scaleY > 1) {
int sx1 = (int) Math.floor(x1 * scaleX);
int sy1 = (int) Math.floor(y1 * scaleY);
int sx2 = (int) Math.ceil(x2 * scaleX);
int sy2 = (int) Math.ceil(y2 * scaleY);
D3DSurfaceData.swapBuffers(d3dsd, sx1, sy1, sx2, sy2);
} else {
D3DSurfaceData.swapBuffers(d3dsd, x1, y1, x2, y2);
}
} else {
// the surface was likely lost could not have been restored
Graphics g = peer.getGraphics();
try {
g.drawImage(backBuffer,
x1, y1, x2, y2,
x1, y1, x2, y2,
null);
} finally {
g.dispose();
}
}
if (flipAction == BufferCapabilities.FlipContents.BACKGROUND) {
Graphics g = backBuffer.getGraphics();
try {
g.setColor(target.getBackground());
g.fillRect(0, 0,
backBuffer.getWidth(),
backBuffer.getHeight());
} finally {
g.dispose();
}
}
}
private static class D3DBufferCaps extends BufferCapabilities {
public D3DBufferCaps() {
// REMIND: should we indicate that the front-buffer
// (the on-screen rendering) is not accelerated?
super(imageCaps, imageCaps, FlipContents.UNDEFINED);
}
@Override
public boolean isMultiBufferAvailable() {
return true;
}
}
@Override
public BufferCapabilities getBufferCapabilities() {
if (bufferCaps == null) {
bufferCaps = new D3DBufferCaps();
}
return bufferCaps;
}
private static class D3DImageCaps extends ImageCapabilities {
private D3DImageCaps() {
super(true);
}
@Override
public boolean isTrueVolatile() {
return true;
}
}
@Override
public ImageCapabilities getImageCapabilities() {
return imageCaps;
}
D3DGraphicsDevice getD3DDevice() {
return device;
}
@Override
public D3DContext getContext() {
return device.getContext();
}
@Override
public VolatileImage
createCompatibleVolatileImage(int width, int height,
int transparency, int type)
{
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