/*
* Copyright (c) 2003, 2005, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
#ifndef GLXGraphicsConfig_h_Included
#define GLXGraphicsConfig_h_Included
#include "jni.h"
#include "J2D_GL/glx.h"
#include "OGLSurfaceData.h"
#include "OGLContext.h"
#ifdef HEADLESS
#define GLXGraphicsConfigInfo void
#define GLXCtxInfo void
#else /* HEADLESS */
/**
* The GLXGraphicsConfigInfo structure contains information specific to a
* given GLXGraphicsConfig (visual). Each AwtGraphicsConfigData struct
* associated with a GLXGraphicsConfig contains a pointer to a
* GLXGraphicsConfigInfo struct (if it is actually an X11GraphicsConfig, that
* pointer value will be NULL).
*
* jint screen, visual;
* The X11 screen and visual IDs for the associated GLXGraphicsConfig.
*
* OGLContext *context;
* The context associated with this GLXGraphicsConfig.
*
* GLXFBConfig fbconfig;
* A handle used in many GLX methods for querying certain attributes of the
* GraphicsConfig (visual), creating new GLXContexts, and creating
* GLXDrawable surfaces (pbuffers, etc). Each GraphicsConfig has one
* associated GLXFBConfig.
*/
typedef struct _GLXGraphicsConfigInfo {
jint screen;
jint visual;
OGLContext *context;
GLXFBConfig fbconfig;
} GLXGraphicsConfigInfo;
/**
* The GLXCtxInfo structure contains the native GLXContext information
* required by and is encapsulated by the platform-independent OGLContext
* structure.
*
* GLXContext context;
* The core native GLX context. Rendering commands have no effect until a
* GLXContext is made current (active).
*
* GLXFBConfig fbconfig;
* This is the same GLXFBConfig that is stored in the GLXGraphicsConfigInfo
* whence this GLXContext was created. It is provided here for convenience.
*
* GLXPbuffer scratchSurface;
* The scratch surface, which is used to make a context current when we do
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