/*
* reserved comment block
* DO NOT REMOVE OR ALTER!
*/
/*
* jidctflt.c
*
* Copyright (C) 1994-1998, Thomas G. Lane.
* This file is part of the Independent JPEG Group's software.
* For conditions of distribution and use, see the accompanying README file.
*
* This file contains a floating-point implementation of the
* inverse DCT (Discrete Cosine Transform). In the IJG code, this routine
* must also perform dequantization of the input coefficients.
*
* This implementation should be more accurate than either of the integer
* IDCT implementations. However, it may not give the same results on all
* machines because of differences in roundoff behavior. Speed will depend
* on the hardware's floating point capacity.
*
* A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT
* on each row (or vice versa, but it's more convenient to emit a row at
* a time). Direct algorithms are also available, but they are much more
* complex and seem not to be any faster when reduced to code.
*
* This implementation is based on Arai, Agui, and Nakajima's algorithm for
* scaled DCT. Their original paper (Trans. IEICE E-71(11):1095) is in
* Japanese, but the algorithm is described in the Pennebaker & Mitchell
* JPEG textbook (see REFERENCES section in file README). The following code
* is based directly on figure 4-8 in P&M.
* While an 8-point DCT cannot be done in less than 11 multiplies, it is
* possible to arrange the computation so that many of the multiplies are
* simple scalings of the final outputs. These multiplies can then be
* folded into the multiplications or divisions by the JPEG quantization
* table entries. The AA&N method leaves only 5 multiplies and 29 adds
* to be done in the DCT itself.
* The primary disadvantage of this method is that with a fixed-point
* implementation, accuracy is lost due to imprecise representation of the
* scaled quantization values. However, that problem does not arise if
* we use floating point arithmetic.
*/
#define JPEG_INTERNALS
#include "jinclude.h"
#include "jpeglib.h"
#include "jdct.h" /* Private declarations for DCT subsystem */
#ifdef DCT_FLOAT_SUPPORTED
/*
* This module is specialized to the case DCTSIZE = 8.
*/
#if DCTSIZE != 8
Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
#endif
/* Dequantize a coefficient by multiplying it by the multiplier-table
* entry; produce a float result.
*/
#define DEQUANTIZE(coef,quantval) (((FAST_FLOAT) (coef)) * (quantval))
/*
* Perform dequantization and inverse DCT on one block of coefficients.
*/
GLOBAL(void)
jpeg_idct_float (j_decompress_ptr cinfo, jpeg_component_info * compptr,
JCOEFPTR coef_block,
JSAMPARRAY output_buf, JDIMENSION output_col)
{
FAST_FLOAT tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
FAST_FLOAT tmp10, tmp11, tmp12, tmp13;
FAST_FLOAT z5, z10, z11, z12, z13;
JCOEFPTR inptr;
FLOAT_MULT_TYPE * quantptr;
FAST_FLOAT * wsptr;
JSAMPROW outptr;
JSAMPLE *range_limit = IDCT_range_limit(cinfo);
int ctr;
FAST_FLOAT workspace[DCTSIZE2]; /* buffers data between passes */
SHIFT_TEMPS
/* Pass 1: process columns from input, store into work array. */
inptr = coef_block;
quantptr = (FLOAT_MULT_TYPE *) compptr->dct_table;
wsptr = workspace;
for (ctr = DCTSIZE; ctr > 0; ctr--) {
/* Due to quantization, we will usually find that many of the input
* coefficients are zero, especially the AC terms. We can exploit this
* by short-circuiting the IDCT calculation for any column in which all
* the AC terms are zero. In that case each output is equal to the
* DC coefficient (with scale factor as needed).
* With typical images and quantization tables, half or more of the
* column DCT calculations can be simplified this way.
*/
if (inptr[DCTSIZE*1] == 0 && inptr[DCTSIZE*2] == 0 &&
inptr[DCTSIZE*3] == 0 && inptr[DCTSIZE*4] == 0 &&
inptr[DCTSIZE*5] == 0 && inptr[DCTSIZE*6] == 0 &&
inptr[DCTSIZE*7] == 0) {
/* AC terms all zero */
FAST_FLOAT dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
wsptr[DCTSIZE*0] = dcval;
wsptr[DCTSIZE*1] = dcval;
wsptr[DCTSIZE*2] = dcval;
wsptr[DCTSIZE*3] = dcval;
wsptr[DCTSIZE*4] = dcval;
wsptr[DCTSIZE*5] = dcval;
wsptr[DCTSIZE*6] = dcval;
wsptr[DCTSIZE*7] = dcval;
inptr++; /* advance pointers to next column */
quantptr++;
wsptr++;
continue;
}
/* Even part */
tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
tmp1 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]);
tmp2 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]);
tmp3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]);
tmp10 = tmp0 + tmp2; /* phase 3 */
tmp11 = tmp0 - tmp2;
tmp13 = tmp1 + tmp3; /* phases 5-3 */
tmp12 = (tmp1 - tmp3) * ((FAST_FLOAT) 1.414213562) - tmp13; /* 2*c4 */
tmp0 = tmp10 + tmp13; /* phase 2 */
tmp3 = tmp10 - tmp13;
tmp1 = tmp11 + tmp12;
tmp2 = tmp11 - tmp12;
/* Odd part */
tmp4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]);
tmp5 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]);
tmp6 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]);
tmp7 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]);
z13 = tmp6 + tmp5; /* phase 6 */
z10 = tmp6 - tmp5;
z11 = tmp4 + tmp7;
z12 = tmp4 - tmp7;
tmp7 = z11 + z13; /* phase 5 */
tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562); /* 2*c4 */
z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */
tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */
tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */
tmp6 = tmp12 - tmp7; /* phase 2 */
tmp5 = tmp11 - tmp6;
tmp4 = tmp10 + tmp5;
wsptr[DCTSIZE*0] = tmp0 + tmp7;
wsptr[DCTSIZE*7] = tmp0 - tmp7;
wsptr[DCTSIZE*1] = tmp1 + tmp6;
wsptr[DCTSIZE*6] = tmp1 - tmp6;
wsptr[DCTSIZE*2] = tmp2 + tmp5;
wsptr[DCTSIZE*5] = tmp2 - tmp5;
wsptr[DCTSIZE*4] = tmp3 + tmp4;
wsptr[DCTSIZE*3] = tmp3 - tmp4;
inptr++; /* advance pointers to next column */
quantptr++;
wsptr++;
}
/* Pass 2: process rows from work array, store into output array. */
/* Note that we must descale the results by a factor of 8 == 2**3. */
wsptr = workspace;
for (ctr = 0; ctr < DCTSIZE; ctr++) {
outptr = output_buf[ctr] + output_col;
/* Rows of zeroes can be exploited in the same way as we did with columns.
* However, the column calculation has created many nonzero AC terms, so
* the simplification applies less often (typically 5% to 10% of the time).
* And testing floats for zero is relatively expensive, so we don't bother.
*/
/* Even part */
tmp10 = wsptr[0] + wsptr[4];
tmp11 = wsptr[0] - wsptr[4];
tmp13 = wsptr[2] + wsptr[6];
tmp12 = (wsptr[2] - wsptr[6]) * ((FAST_FLOAT) 1.414213562) - tmp13;
tmp0 = tmp10 + tmp13;
tmp3 = tmp10 - tmp13;
tmp1 = tmp11 + tmp12;
tmp2 = tmp11 - tmp12;
/* Odd part */
z13 = wsptr[5] + wsptr[3];
z10 = wsptr[5] - wsptr[3];
z11 = wsptr[1] + wsptr[7];
z12 = wsptr[1] - wsptr[7];
tmp7 = z11 + z13;
tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562);
z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */
tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */
tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */
tmp6 = tmp12 - tmp7;
tmp5 = tmp11 - tmp6;
tmp4 = tmp10 + tmp5;
/* Final output stage: scale down by a factor of 8 and range-limit */
outptr[0] = range_limit[(int) DESCALE((INT32) (tmp0 + tmp7), 3)
& RANGE_MASK];
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