JDK14/Java14源码在线阅读

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

/*
 * This file is available under and governed by the GNU General Public
 * License version 2 only, as published by the Free Software Foundation.
 * However, the following notice accompanied the original version of this
 * file:
 *
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef __gl_h_
#define __gl_h_

#if defined(USE_MGL_NAMESPACE)
#include "gl_mangle.h"
#endif


/**********************************************************************
 * Begin system-specific stuff.
 */

#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
#define __WIN32__
#endif

#if defined(__WIN32__) && !defined(__CYGWIN__)
#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
#    define GLAPI __declspec(dllexport)
#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
#    define GLAPI __declspec(dllimport)
#  else /* for use with static link lib build of Win32 edition only */
#    define GLAPI extern
#  endif
#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
#    define GLAPIENTRY
#  else
#    define GLAPIENTRY __stdcall
#  endif
#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
#  define GLAPI extern
#  define GLAPIENTRY __stdcall
#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
#  define GLAPI __attribute__((visibility("default")))
#  define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */

/*
 * WINDOWS: Include windows.h here to define APIENTRY.
 * It is also useful when applications include this file by
 * including only glut.h, since glut.h depends on windows.h.
 * Applications needing to include windows.h with parms other
 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
 * glut.h or gl.h.
 */
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#endif

#ifndef GLAPI
#define GLAPI extern
#endif

#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif

#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif

/* "P" suffix to be used for a pointer to a function */
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif

#ifndef GLAPIENTRYP
#define GLAPIENTRYP GLAPIENTRY *
#endif

/*
 * End system-specific stuff.
 **********************************************************************/



#ifdef __cplusplus
extern "C" {
#endif



#define GL_VERSION_1_1   1
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_ARB_imaging   1


/*
 * Datatypes
 */
typedef unsigned int    GLenum;
typedef unsigned char   GLboolean;
typedef unsigned int    GLbitfield;
typedef void            GLvoid;
typedef signed char     GLbyte;         /* 1-byte signed */
typedef short           GLshort;        /* 2-byte signed */
typedef int             GLint;          /* 4-byte signed */
typedef unsigned char   GLubyte;        /* 1-byte unsigned */
typedef unsigned short  GLushort;       /* 2-byte unsigned */
typedef unsigned int    GLuint;         /* 4-byte unsigned */
typedef int             GLsizei;        /* 4-byte signed */
typedef float           GLfloat;        /* single precision float */
typedef float           GLclampf;       /* single precision float in [0,1] */
typedef double          GLdouble;       /* double precision float */
typedef double          GLclampd;       /* double precision float in [0,1] */



/*
 * Constants
 */

/* Boolean values */
#define GL_FALSE                                0
#define GL_TRUE                                 1

/* Data types */
#define GL_BYTE                                 0x1400
#define GL_UNSIGNED_BYTE                        0x1401
#define GL_SHORT                                0x1402
#define GL_UNSIGNED_SHORT                       0x1403
#define GL_INT                                  0x1404
#define GL_UNSIGNED_INT                         0x1405
#define GL_FLOAT                                0x1406
#define GL_2_BYTES                              0x1407
#define GL_3_BYTES                              0x1408
#define GL_4_BYTES                              0x1409
#define GL_DOUBLE                               0x140A

/* Primitives */
#define GL_POINTS                               0x0000
#define GL_LINES                                0x0001
#define GL_LINE_LOOP                            0x0002
#define GL_LINE_STRIP                           0x0003
#define GL_TRIANGLES                            0x0004
#define GL_TRIANGLE_STRIP                       0x0005
#define GL_TRIANGLE_FAN                         0x0006
#define GL_QUADS                                0x0007
#define GL_QUAD_STRIP                           0x0008
#define GL_POLYGON                              0x0009

/* Vertex Arrays */
#define GL_VERTEX_ARRAY                         0x8074
#define GL_NORMAL_ARRAY                         0x8075
#define GL_COLOR_ARRAY                          0x8076
#define GL_INDEX_ARRAY                          0x8077
#define GL_TEXTURE_COORD_ARRAY                  0x8078
#define GL_EDGE_FLAG_ARRAY                      0x8079
#define GL_VERTEX_ARRAY_SIZE                    0x807A
#define GL_VERTEX_ARRAY_TYPE                    0x807B
#define GL_VERTEX_ARRAY_STRIDE                  0x807C
#define GL_NORMAL_ARRAY_TYPE                    0x807E
#define GL_NORMAL_ARRAY_STRIDE                  0x807F
#define GL_COLOR_ARRAY_SIZE                     0x8081
#define GL_COLOR_ARRAY_TYPE                     0x8082
#define GL_COLOR_ARRAY_STRIDE                   0x8083
#define GL_INDEX_ARRAY_TYPE                     0x8085
#define GL_INDEX_ARRAY_STRIDE                   0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
#define GL_VERTEX_ARRAY_POINTER                 0x808E
#define GL_NORMAL_ARRAY_POINTER                 0x808F
#define GL_COLOR_ARRAY_POINTER                  0x8090
#define GL_INDEX_ARRAY_POINTER                  0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
#define GL_V2F                                  0x2A20
#define GL_V3F                                  0x2A21
#define GL_C4UB_V2F                             0x2A22
#define GL_C4UB_V3F                             0x2A23
#define GL_C3F_V3F                              0x2A24
#define GL_N3F_V3F                              0x2A25
#define GL_C4F_N3F_V3F                          0x2A26
#define GL_T2F_V3F                              0x2A27
#define GL_T4F_V4F                              0x2A28
#define GL_T2F_C4UB_V3F                         0x2A29
#define GL_T2F_C3F_V3F                          0x2A2A
#define GL_T2F_N3F_V3F                          0x2A2B
#define GL_T2F_C4F_N3F_V3F                      0x2A2C
#define GL_T4F_C4F_N3F_V4F                      0x2A2D

/* Matrix Mode */
#define GL_MATRIX_MODE                          0x0BA0
#define GL_MODELVIEW                            0x1700
#define GL_PROJECTION                           0x1701
#define GL_TEXTURE                              0x1702

/* Points */
#define GL_POINT_SMOOTH                         0x0B10
#define GL_POINT_SIZE                           0x0B11
#define GL_POINT_SIZE_GRANULARITY               0x0B13
#define GL_POINT_SIZE_RANGE                     0x0B12

/* Lines */
#define GL_LINE_SMOOTH                          0x0B20
#define GL_LINE_STIPPLE                         0x0B24
#define GL_LINE_STIPPLE_PATTERN                 0x0B25
#define GL_LINE_STIPPLE_REPEAT                  0x0B26
#define GL_LINE_WIDTH                           0x0B21
#define GL_LINE_WIDTH_GRANULARITY               0x0B23
#define GL_LINE_WIDTH_RANGE                     0x0B22

/* Polygons */
#define GL_POINT                                0x1B00
#define GL_LINE                                 0x1B01
#define GL_FILL                                 0x1B02
#define GL_CW                                   0x0900
#define GL_CCW                                  0x0901
#define GL_FRONT                                0x0404
#define GL_BACK                                 0x0405
#define GL_POLYGON_MODE                         0x0B40
#define GL_POLYGON_SMOOTH                       0x0B41
#define GL_POLYGON_STIPPLE                      0x0B42
#define GL_EDGE_FLAG                            0x0B43
#define GL_CULL_FACE                            0x0B44
#define GL_CULL_FACE_MODE                       0x0B45
#define GL_FRONT_FACE                           0x0B46
#define GL_POLYGON_OFFSET_FACTOR                0x8038
#define GL_POLYGON_OFFSET_UNITS                 0x2A00
#define GL_POLYGON_OFFSET_POINT                 0x2A01
#define GL_POLYGON_OFFSET_LINE                  0x2A02
#define GL_POLYGON_OFFSET_FILL                  0x8037

/* Display Lists */
#define GL_COMPILE                              0x1300
#define GL_COMPILE_AND_EXECUTE                  0x1301
#define GL_LIST_BASE                            0x0B32
#define GL_LIST_INDEX                           0x0B33
#define GL_LIST_MODE                            0x0B30

/* Depth buffer */
#define GL_NEVER                                0x0200
#define GL_LESS                                 0x0201
#define GL_EQUAL                                0x0202
#define GL_LEQUAL                               0x0203
#define GL_GREATER                              0x0204
#define GL_NOTEQUAL                             0x0205
#define GL_GEQUAL                               0x0206
#define GL_ALWAYS                               0x0207
#define GL_DEPTH_TEST                           0x0B71
#define GL_DEPTH_BITS                           0x0D56
#define GL_DEPTH_CLEAR_VALUE                    0x0B73
#define GL_DEPTH_FUNC                           0x0B74
#define GL_DEPTH_RANGE                          0x0B70
#define GL_DEPTH_WRITEMASK                      0x0B72
#define GL_DEPTH_COMPONENT                      0x1902

/* Lighting */
#define GL_LIGHTING                             0x0B50
#define GL_LIGHT0                               0x4000
#define GL_LIGHT1                               0x4001
#define GL_LIGHT2                               0x4002
#define GL_LIGHT3                               0x4003
#define GL_LIGHT4                               0x4004
#define GL_LIGHT5                               0x4005
#define GL_LIGHT6                               0x4006
#define GL_LIGHT7                               0x4007
#define GL_SPOT_EXPONENT                        0x1205
#define GL_SPOT_CUTOFF                          0x1206
#define GL_CONSTANT_ATTENUATION                 0x1207
#define GL_LINEAR_ATTENUATION                   0x1208
#define GL_QUADRATIC_ATTENUATION                0x1209
#define GL_AMBIENT                              0x1200
#define GL_DIFFUSE                              0x1201
#define GL_SPECULAR                             0x1202
#define GL_SHININESS                            0x1601
#define GL_EMISSION                             0x1600
#define GL_POSITION                             0x1203
#define GL_SPOT_DIRECTION                       0x1204
#define GL_AMBIENT_AND_DIFFUSE                  0x1602
#define GL_COLOR_INDEXES                        0x1603
#define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
#define GL_LIGHT_MODEL_AMBIENT                  0x0B53
#define GL_FRONT_AND_BACK                       0x0408
#define GL_SHADE_MODEL                          0x0B54
#define GL_FLAT                                 0x1D00
#define GL_SMOOTH                               0x1D01
#define GL_COLOR_MATERIAL                       0x0B57
#define GL_COLOR_MATERIAL_FACE                  0x0B55
#define GL_COLOR_MATERIAL_PARAMETER             0x0B56
#define GL_NORMALIZE                            0x0BA1

/* User clipping planes */
#define GL_CLIP_PLANE0                          0x3000
#define GL_CLIP_PLANE1                          0x3001
#define GL_CLIP_PLANE2                          0x3002
#define GL_CLIP_PLANE3                          0x3003
#define GL_CLIP_PLANE4                          0x3004
#define GL_CLIP_PLANE5                          0x3005

/* Accumulation buffer */
#define GL_ACCUM_RED_BITS                       0x0D58
#define GL_ACCUM_GREEN_BITS                     0x0D59
#define GL_ACCUM_BLUE_BITS                      0x0D5A
#define GL_ACCUM_ALPHA_BITS                     0x0D5B
#define GL_ACCUM_CLEAR_VALUE                    0x0B80
#define GL_ACCUM                                0x0100
#define GL_ADD                                  0x0104
#define GL_LOAD                                 0x0101
#define GL_MULT                                 0x0103
#define GL_RETURN                               0x0102

/* Alpha testing */
#define GL_ALPHA_TEST                           0x0BC0
#define GL_ALPHA_TEST_REF                       0x0BC2
#define GL_ALPHA_TEST_FUNC                      0x0BC1

/* Blending */
#define GL_BLEND                                0x0BE2
#define GL_BLEND_SRC                            0x0BE1
#define GL_BLEND_DST                            0x0BE0
#define GL_ZERO                                 0
#define GL_ONE                                  1
#define GL_SRC_COLOR                            0x0300
#define GL_ONE_MINUS_SRC_COLOR                  0x0301
#define GL_SRC_ALPHA                            0x0302
#define GL_ONE_MINUS_SRC_ALPHA                  0x0303
#define GL_DST_ALPHA                            0x0304
#define GL_ONE_MINUS_DST_ALPHA                  0x0305
#define GL_DST_COLOR                            0x0306
#define GL_ONE_MINUS_DST_COLOR                  0x0307
#define GL_SRC_ALPHA_SATURATE                   0x0308

/* Render Mode */
#define GL_FEEDBACK                             0x1C01
#define GL_RENDER                               0x1C00
#define GL_SELECT                               0x1C02

/* Feedback */
#define GL_2D                                   0x0600
#define GL_3D                                   0x0601
#define GL_3D_COLOR                             0x0602
#define GL_3D_COLOR_TEXTURE                     0x0603
#define GL_4D_COLOR_TEXTURE                     0x0604
#define GL_POINT_TOKEN                          0x0701
#define GL_LINE_TOKEN                           0x0702
#define GL_LINE_RESET_TOKEN                     0x0707
#define GL_POLYGON_TOKEN                        0x0703
#define GL_BITMAP_TOKEN                         0x0704
#define GL_DRAW_PIXEL_TOKEN                     0x0705
#define GL_COPY_PIXEL_TOKEN                     0x0706
#define GL_PASS_THROUGH_TOKEN                   0x0700
#define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2

/* Selection */
#define GL_SELECTION_BUFFER_POINTER             0x0DF3
#define GL_SELECTION_BUFFER_SIZE                0x0DF4

/* Fog */
#define GL_FOG                                  0x0B60
#define GL_FOG_MODE                             0x0B65
#define GL_FOG_DENSITY                          0x0B62
#define GL_FOG_COLOR                            0x0B66
#define GL_FOG_INDEX                            0x0B61
#define GL_FOG_START                            0x0B63
#define GL_FOG_END                              0x0B64
#define GL_LINEAR                               0x2601
#define GL_EXP                                  0x0800
#define GL_EXP2                                 0x0801

/* Logic Ops */
#define GL_LOGIC_OP                             0x0BF1
#define GL_INDEX_LOGIC_OP                       0x0BF1
#define GL_COLOR_LOGIC_OP                       0x0BF2
#define GL_LOGIC_OP_MODE                        0x0BF0
#define GL_CLEAR                                0x1500
#define GL_SET                                  0x150F
#define GL_COPY                                 0x1503
#define GL_COPY_INVERTED                        0x150C
#define GL_NOOP                                 0x1505
#define GL_INVERT                               0x150A
#define GL_AND                                  0x1501
#define GL_NAND                                 0x150E
#define GL_OR                                   0x1507
#define GL_NOR                                  0x1508
#define GL_XOR                                  0x1506
#define GL_EQUIV                                0x1509
#define GL_AND_REVERSE                          0x1502
#define GL_AND_INVERTED                         0x1504
#define GL_OR_REVERSE                           0x150B
#define GL_OR_INVERTED                          0x150D

/* Stencil */
#define GL_STENCIL_BITS                         0x0D57
#define GL_STENCIL_TEST                         0x0B90
#define GL_STENCIL_CLEAR_VALUE                  0x0B91
#define GL_STENCIL_FUNC                         0x0B92
#define GL_STENCIL_VALUE_MASK                   0x0B93
#define GL_STENCIL_FAIL                         0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
#define GL_STENCIL_REF                          0x0B97
#define GL_STENCIL_WRITEMASK                    0x0B98
#define GL_STENCIL_INDEX                        0x1901
#define GL_KEEP                                 0x1E00
#define GL_REPLACE                              0x1E01
#define GL_INCR                                 0x1E02
#define GL_DECR                                 0x1E03

/* Buffers, Pixel Drawing/Reading */
#define GL_NONE                                 0
#define GL_LEFT                                 0x0406
#define GL_RIGHT                                0x0407
/*GL_FRONT                                      0x0404 */
/*GL_BACK                                       0x0405 */
/*GL_FRONT_AND_BACK                             0x0408 */
#define GL_FRONT_LEFT                           0x0400
#define GL_FRONT_RIGHT                          0x0401
#define GL_BACK_LEFT                            0x0402
#define GL_BACK_RIGHT                           0x0403
#define GL_AUX0                                 0x0409
#define GL_AUX1                                 0x040A
#define GL_AUX2                                 0x040B
#define GL_AUX3                                 0x040C
#define GL_COLOR_INDEX                          0x1900
#define GL_RED                                  0x1903
#define GL_GREEN                                0x1904
#define GL_BLUE                                 0x1905
#define GL_ALPHA                                0x1906
#define GL_LUMINANCE                            0x1909
#define GL_LUMINANCE_ALPHA                      0x190A
#define GL_ALPHA_BITS                           0x0D55
#define GL_RED_BITS                             0x0D52
#define GL_GREEN_BITS                           0x0D53
#define GL_BLUE_BITS                            0x0D54
#define GL_INDEX_BITS                           0x0D51
#define GL_SUBPIXEL_BITS                        0x0D50
#define GL_AUX_BUFFERS                          0x0C00
#define GL_READ_BUFFER                          0x0C02
#define GL_DRAW_BUFFER                          0x0C01
#define GL_DOUBLEBUFFER                         0x0C32
#define GL_STEREO                               0x0C33
#define GL_BITMAP                               0x1A00
#define GL_COLOR                                0x1800
#define GL_DEPTH                                0x1801
#define GL_STENCIL                              0x1802
#define GL_DITHER                               0x0BD0
#define GL_RGB                                  0x1907
#define GL_RGBA                                 0x1908

/* Implementation limits */
#define GL_MAX_LIST_NESTING                     0x0B31
#define GL_MAX_EVAL_ORDER                       0x0D30
#define GL_MAX_LIGHTS                           0x0D31
#define GL_MAX_CLIP_PLANES                      0x0D32
#define GL_MAX_TEXTURE_SIZE                     0x0D33
#define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
#define GL_MAX_NAME_STACK_DEPTH                 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
#define GL_MAX_VIEWPORT_DIMS                    0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B

/* Gets */
#define GL_ATTRIB_STACK_DEPTH                   0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
#define GL_COLOR_CLEAR_VALUE                    0x0C22
#define GL_COLOR_WRITEMASK                      0x0C23
#define GL_CURRENT_INDEX                        0x0B01
#define GL_CURRENT_COLOR                        0x0B00
#define GL_CURRENT_NORMAL                       0x0B02
#define GL_CURRENT_RASTER_COLOR                 0x0B04
#define GL_CURRENT_RASTER_DISTANCE              0x0B09
#define GL_CURRENT_RASTER_INDEX                 0x0B05
#define GL_CURRENT_RASTER_POSITION              0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
#define GL_CURRENT_TEXTURE_COORDS               0x0B03
#define GL_INDEX_CLEAR_VALUE                    0x0C20
#define GL_INDEX_MODE                           0x0C30
#define GL_INDEX_WRITEMASK                      0x0C21
#define GL_MODELVIEW_MATRIX                     0x0BA6
#define GL_MODELVIEW_STACK_DEPTH                0x0BA3
#define GL_NAME_STACK_DEPTH                     0x0D70
#define GL_PROJECTION_MATRIX                    0x0BA7
#define GL_PROJECTION_STACK_DEPTH               0x0BA4
#define GL_RENDER_MODE                          0x0C40
#define GL_RGBA_MODE                            0x0C31
#define GL_TEXTURE_MATRIX                       0x0BA8
#define GL_TEXTURE_STACK_DEPTH                  0x0BA5
#define GL_VIEWPORT                             0x0BA2

/* Evaluators */
#define GL_AUTO_NORMAL                          0x0D80
#define GL_MAP1_COLOR_4                         0x0D90
#define GL_MAP1_INDEX                           0x0D91
#define GL_MAP1_NORMAL                          0x0D92
#define GL_MAP1_TEXTURE_COORD_1                 0x0D93
#define GL_MAP1_TEXTURE_COORD_2                 0x0D94
#define GL_MAP1_TEXTURE_COORD_3                 0x0D95
#define GL_MAP1_TEXTURE_COORD_4                 0x0D96
#define GL_MAP1_VERTEX_3                        0x0D97
#define GL_MAP1_VERTEX_4                        0x0D98
#define GL_MAP2_COLOR_4                         0x0DB0
#define GL_MAP2_INDEX                           0x0DB1
#define GL_MAP2_NORMAL                          0x0DB2
#define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
#define GL_MAP2_VERTEX_3                        0x0DB7
#define GL_MAP2_VERTEX_4                        0x0DB8
#define GL_MAP1_GRID_DOMAIN                     0x0DD0
#define GL_MAP1_GRID_SEGMENTS                   0x0DD1
#define GL_MAP2_GRID_DOMAIN                     0x0DD2
#define GL_MAP2_GRID_SEGMENTS                   0x0DD3
#define GL_COEFF                                0x0A00
#define GL_ORDER                                0x0A01
#define GL_DOMAIN                               0x0A02

/* Hints */
#define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
#define GL_POINT_SMOOTH_HINT                    0x0C51
#define GL_LINE_SMOOTH_HINT                     0x0C52
#define GL_POLYGON_SMOOTH_HINT                  0x0C53
#define GL_FOG_HINT                             0x0C54
#define GL_DONT_CARE                            0x1100
#define GL_FASTEST                              0x1101
#define GL_NICEST                               0x1102

/* Scissor box */
#define GL_SCISSOR_BOX                          0x0C10
#define GL_SCISSOR_TEST                         0x0C11

/* Pixel Mode / Transfer */
#define GL_MAP_COLOR                            0x0D10
#define GL_MAP_STENCIL                          0x0D11
#define GL_INDEX_SHIFT                          0x0D12
#define GL_INDEX_OFFSET                         0x0D13
#define GL_RED_SCALE                            0x0D14
#define GL_RED_BIAS                             0x0D15
#define GL_GREEN_SCALE                          0x0D18
#define GL_GREEN_BIAS                           0x0D19
#define GL_BLUE_SCALE                           0x0D1A
#define GL_BLUE_BIAS                            0x0D1B
#define GL_ALPHA_SCALE                          0x0D1C
#define GL_ALPHA_BIAS                           0x0D1D
#define GL_DEPTH_SCALE                          0x0D1E
#define GL_DEPTH_BIAS                           0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
#define GL_PIXEL_MAP_S_TO_S                     0x0C71
#define GL_PIXEL_MAP_I_TO_I                     0x0C70
#define GL_PIXEL_MAP_I_TO_R                     0x0C72
#define GL_PIXEL_MAP_I_TO_G                     0x0C73
#define GL_PIXEL_MAP_I_TO_B                     0x0C74
#define GL_PIXEL_MAP_I_TO_A                     0x0C75
#define GL_PIXEL_MAP_R_TO_R                     0x0C76
#define GL_PIXEL_MAP_G_TO_G                     0x0C77
#define GL_PIXEL_MAP_B_TO_B                     0x0C78
#define GL_PIXEL_MAP_A_TO_A                     0x0C79
#define GL_PACK_ALIGNMENT                       0x0D05
#define GL_PACK_LSB_FIRST                       0x0D01
#define GL_PACK_ROW_LENGTH                      0x0D02
#define GL_PACK_SKIP_PIXELS                     0x0D04
#define GL_PACK_SKIP_ROWS                       0x0D03
#define GL_PACK_SWAP_BYTES                      0x0D00
#define GL_UNPACK_ALIGNMENT                     0x0CF5
#define GL_UNPACK_LSB_FIRST                     0x0CF1
#define GL_UNPACK_ROW_LENGTH                    0x0CF2
#define GL_UNPACK_SKIP_PIXELS                   0x0CF4
#define GL_UNPACK_SKIP_ROWS                     0x0CF3
#define GL_UNPACK_SWAP_BYTES                    0x0CF0
#define GL_ZOOM_X                               0x0D16
#define GL_ZOOM_Y                               0x0D17

/* Texture mapping */
#define GL_TEXTURE_ENV                          0x2300
#define GL_TEXTURE_ENV_MODE                     0x2200
#define GL_TEXTURE_1D                           0x0DE0
#define GL_TEXTURE_2D                           0x0DE1
#define GL_TEXTURE_WRAP_S                       0x2802
#define GL_TEXTURE_WRAP_T                       0x2803
#define GL_TEXTURE_MAG_FILTER                   0x2800
#define GL_TEXTURE_MIN_FILTER                   0x2801
#define GL_TEXTURE_ENV_COLOR                    0x2201
#define GL_TEXTURE_GEN_S                        0x0C60
#define GL_TEXTURE_GEN_T                        0x0C61
#define GL_TEXTURE_GEN_R                        0x0C62
#define GL_TEXTURE_GEN_Q                        0x0C63
#define GL_TEXTURE_GEN_MODE                     0x2500
#define GL_TEXTURE_BORDER_COLOR                 0x1004
#define GL_TEXTURE_WIDTH                        0x1000
#define GL_TEXTURE_HEIGHT                       0x1001
#define GL_TEXTURE_BORDER                       0x1005
#define GL_TEXTURE_COMPONENTS                   0x1003
#define GL_TEXTURE_RED_SIZE                     0x805C
#define GL_TEXTURE_GREEN_SIZE                   0x805D
#define GL_TEXTURE_BLUE_SIZE                    0x805E
#define GL_TEXTURE_ALPHA_SIZE                   0x805F
#define GL_TEXTURE_LUMINANCE_SIZE               0x8060
#define GL_TEXTURE_INTENSITY_SIZE               0x8061
#define GL_NEAREST_MIPMAP_NEAREST               0x2700
#define GL_NEAREST_MIPMAP_LINEAR                0x2702
#define GL_LINEAR_MIPMAP_NEAREST                0x2701
#define GL_LINEAR_MIPMAP_LINEAR                 0x2703
#define GL_OBJECT_LINEAR                        0x2401
#define GL_OBJECT_PLANE                         0x2501
#define GL_EYE_LINEAR                           0x2400
#define GL_EYE_PLANE                            0x2502
#define GL_SPHERE_MAP                           0x2402
#define GL_DECAL                                0x2101
#define GL_MODULATE                             0x2100
#define GL_NEAREST                              0x2600
#define GL_REPEAT                               0x2901
#define GL_CLAMP                                0x2900
#define GL_S                                    0x2000
#define GL_T                                    0x2001
#define GL_R                                    0x2002
#define GL_Q                                    0x2003

/* Utility */
#define GL_VENDOR                               0x1F00
#define GL_RENDERER                             0x1F01
#define GL_VERSION                              0x1F02
#define GL_EXTENSIONS                           0x1F03

/* Errors */
#define GL_NO_ERROR                             0
#define GL_INVALID_ENUM                         0x0500
#define GL_INVALID_VALUE                        0x0501
#define GL_INVALID_OPERATION                    0x0502
#define GL_STACK_OVERFLOW                       0x0503
#define GL_STACK_UNDERFLOW                      0x0504
#define GL_OUT_OF_MEMORY                        0x0505

/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT                          0x00000001
#define GL_POINT_BIT                            0x00000002
#define GL_LINE_BIT                             0x00000004
#define GL_POLYGON_BIT                          0x00000008
#define GL_POLYGON_STIPPLE_BIT                  0x00000010
#define GL_PIXEL_MODE_BIT                       0x00000020
#define GL_LIGHTING_BIT                         0x00000040
#define GL_FOG_BIT                              0x00000080
#define GL_DEPTH_BUFFER_BIT                     0x00000100
#define GL_ACCUM_BUFFER_BIT                     0x00000200
#define GL_STENCIL_BUFFER_BIT                   0x00000400
#define GL_VIEWPORT_BIT                         0x00000800
#define GL_TRANSFORM_BIT                        0x00001000
#define GL_ENABLE_BIT                           0x00002000
#define GL_COLOR_BUFFER_BIT                     0x00004000
#define GL_HINT_BIT                             0x00008000
#define GL_EVAL_BIT                             0x00010000
#define GL_LIST_BIT                             0x00020000
#define GL_TEXTURE_BIT                          0x00040000
#define GL_SCISSOR_BIT                          0x00080000
#define GL_ALL_ATTRIB_BITS                      0xFFFFFFFF


/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D                     0x8063
#define GL_PROXY_TEXTURE_2D                     0x8064
#define GL_TEXTURE_PRIORITY                     0x8066
#define GL_TEXTURE_RESIDENT                     0x8067
#define GL_TEXTURE_BINDING_1D                   0x8068
#define GL_TEXTURE_BINDING_2D                   0x8069
#define GL_TEXTURE_INTERNAL_FORMAT              0x1003
#define GL_ALPHA4                               0x803B
#define GL_ALPHA8                               0x803C
#define GL_ALPHA12                              0x803D
#define GL_ALPHA16                              0x803E
#define GL_LUMINANCE4                           0x803F
#define GL_LUMINANCE8                           0x8040
#define GL_LUMINANCE12                          0x8041
#define GL_LUMINANCE16                          0x8042
#define GL_LUMINANCE4_ALPHA4                    0x8043
#define GL_LUMINANCE6_ALPHA2                    0x8044
#define GL_LUMINANCE8_ALPHA8                    0x8045
#define GL_LUMINANCE12_ALPHA4                   0x8046
#define GL_LUMINANCE12_ALPHA12                  0x8047
#define GL_LUMINANCE16_ALPHA16                  0x8048
#define GL_INTENSITY                            0x8049
#define GL_INTENSITY4                           0x804A
#define GL_INTENSITY8                           0x804B
#define GL_INTENSITY12                          0x804C
#define GL_INTENSITY16                          0x804D
#define GL_R3_G3_B2                             0x2A10
#define GL_RGB4                                 0x804F
#define GL_RGB5                                 0x8050
#define GL_RGB8                                 0x8051
#define GL_RGB10                                0x8052
#define GL_RGB12                                0x8053
#define GL_RGB16                                0x8054
#define GL_RGBA2                                0x8055
#define GL_RGBA4                                0x8056
#define GL_RGB5_A1                              0x8057
#define GL_RGBA8                                0x8058
#define GL_RGB10_A2                             0x8059
#define GL_RGBA12                               0x805A
#define GL_RGBA16                               0x805B
#define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF



/*
 * Miscellaneous
 */

GLAPI void GLAPIENTRY glClearIndex( GLfloat c );

GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );

GLAPI void GLAPIENTRY glClear( GLbitfield mask );

GLAPI void GLAPIENTRY glIndexMask( GLuint mask );

GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );

GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );

GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );

GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );

GLAPI void GLAPIENTRY glCullFace( GLenum mode );

GLAPI void GLAPIENTRY glFrontFace( GLenum mode );

GLAPI void GLAPIENTRY glPointSize( GLfloat size );

GLAPI void GLAPIENTRY glLineWidth( GLfloat width );

GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );

GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );

GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );

GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );

GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );

GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );

GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );

GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);

GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );

GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );

GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );

GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );

GLAPI void GLAPIENTRY glEnable( GLenum cap );

GLAPI void GLAPIENTRY glDisable( GLenum cap );

GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );


GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */

GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */


GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );

GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );

GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );

GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );

GLAPI void GLAPIENTRY glPopAttrib( void );


GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */

GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */


GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );

GLAPI GLenum GLAPIENTRY glGetError( void );

GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );

GLAPI void GLAPIENTRY glFinish( void );

GLAPI void GLAPIENTRY glFlush( void );

GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );


/*
 * Depth Buffer
 */

GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );

GLAPI void GLAPIENTRY glDepthFunc( GLenum func );

GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );

GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );


/*
 * Accumulation Buffer
 */

GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );

GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );


/*
 * Transformation
 */

GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );

GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
                                 GLdouble bottom, GLdouble top,
                                 GLdouble near_val, GLdouble far_val );

GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
                                   GLdouble bottom, GLdouble top,
                                   GLdouble near_val, GLdouble far_val );

GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
                                    GLsizei width, GLsizei height );

GLAPI void GLAPIENTRY glPushMatrix( void );

GLAPI void GLAPIENTRY glPopMatrix( void );

GLAPI void GLAPIENTRY glLoadIdentity( void );

GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );

GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );

GLAPI void GLAPIENTRY glRotated( GLdouble angle,
                                   GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
                                   GLfloat x, GLfloat y, GLfloat z );

GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );

GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );


/*
 * Display Lists
 */

GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );

GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );

GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );

GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );

GLAPI void GLAPIENTRY glEndList( void );

GLAPI void GLAPIENTRY glCallList( GLuint list );

GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
                                     const GLvoid *lists );

GLAPI void GLAPIENTRY glListBase( GLuint base );


/*
 * Drawing Functions
 */

GLAPI void GLAPIENTRY glBegin( GLenum mode );

GLAPI void GLAPIENTRY glEnd( void );


GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );

GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );

GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );

GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );

GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );

GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );


GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );

GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );


GLAPI void GLAPIENTRY glIndexd( GLdouble c );
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
GLAPI void GLAPIENTRY glIndexi( GLint c );
GLAPI void GLAPIENTRY glIndexs( GLshort c );
GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */

GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */

GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );

GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
                                   GLbyte blue, GLbyte alpha );
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
                                   GLdouble blue, GLdouble alpha );
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
                                   GLfloat blue, GLfloat alpha );
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
                                   GLint blue, GLint alpha );
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
                                   GLshort blue, GLshort alpha );
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
                                    GLubyte blue, GLubyte alpha );
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
                                    GLuint blue, GLuint alpha );
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
                                    GLushort blue, GLushort alpha );


GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );

GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );


GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );

GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );

GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );

GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );

GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );

GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );

GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );

GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );


GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );

GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );

GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );

GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );

GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );

GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );


GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );


GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );


/*
 * Vertex Arrays  (1.1)
 */

GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
                                       GLsizei stride, const GLvoid *ptr );

GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
                                       const GLvoid *ptr );

GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
                                      GLsizei stride, const GLvoid *ptr );

GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
                                      const GLvoid *ptr );

GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
                                         GLsizei stride, const GLvoid *ptr );

GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );

GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );

GLAPI void GLAPIENTRY glArrayElement( GLint i );

GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );

GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
                                      GLenum type, const GLvoid *indices );

GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
                                           const GLvoid *pointer );

/*
 * Lighting
 */

GLAPI void GLAPIENTRY glShadeModel( GLenum mode );

GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
                                 const GLfloat *params );
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
                                 const GLint *params );

GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
                                    GLfloat *params );
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
                                    GLint *params );

GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );

GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );

GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );

GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );


/*
 * Raster functions
 */

GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );

GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );

GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );

GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
                                    const GLfloat *values );
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
                                     const GLuint *values );
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
                                     const GLushort *values );

GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );

GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
                                GLfloat xorig, GLfloat yorig,
                                GLfloat xmove, GLfloat ymove,
                                const GLubyte *bitmap );

GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
                                    GLsizei width, GLsizei height,
                                    GLenum format, GLenum type,
                                    GLvoid *pixels );

GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
                                    GLenum format, GLenum type,
                                    const GLvoid *pixels );

GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
                                    GLsizei width, GLsizei height,
                                    GLenum type );

/*
 * Stenciling
 */

GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );

GLAPI void GLAPIENTRY glStencilMask( GLuint mask );

GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );

GLAPI void GLAPIENTRY glClearStencil( GLint s );



/*
 * Texture mapping
 */

GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );

GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );

GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );

GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );

GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );

GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
                                          const GLfloat *params );
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
                                          const GLint *params );

GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
                                           GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
                                           GLenum pname, GLint *params );

GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
                                                GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
                                                GLenum pname, GLint *params );


GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
                                    GLint internalFormat,
                                    GLsizei width, GLint border,
                                    GLenum format, GLenum type,
                                    const GLvoid *pixels );

GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
                                    GLint internalFormat,
                                    GLsizei width, GLsizei height,
                                    GLint border, GLenum format, GLenum type,
                                    const GLvoid *pixels );

GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
                                     GLenum format, GLenum type,
                                     GLvoid *pixels );


/* 1.1 functions */

GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );

GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);

GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );

GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
                                            const GLuint *textures,
                                            const GLclampf *priorities );

GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
                                                  const GLuint *textures,
                                                  GLboolean *residences );

GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );


GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
                                       GLint xoffset,
                                       GLsizei width, GLenum format,
                                       GLenum type, const GLvoid *pixels );


GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
                                       GLint xoffset, GLint yoffset,
                                       GLsizei width, GLsizei height,
                                       GLenum format, GLenum type,
                                       const GLvoid *pixels );


GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
                                        GLenum internalformat,
                                        GLint x, GLint y,
                                        GLsizei width, GLint border );


GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
                                        GLenum internalformat,
                                        GLint x, GLint y,
                                        GLsizei width, GLsizei height,
                                        GLint border );


GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
                                           GLint xoffset, GLint x, GLint y,
                                           GLsizei width );


GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
                                           GLint xoffset, GLint yoffset,
                                           GLint x, GLint y,
                                           GLsizei width, GLsizei height );


/*
 * Evaluators
 */

GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
                               GLint stride,
                               GLint order, const GLdouble *points );
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
                               GLint stride,
                               GLint order, const GLfloat *points );

GLAPI void GLAPIENTRY glMap2d( GLenum target,
                     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
                     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
                     const GLdouble *points );
GLAPI void GLAPIENTRY glMap2f( GLenum target,
                     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
                     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
                     const GLfloat *points );

GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );

GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );

GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );

GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );

GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );

GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );

GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
                                   GLint vn, GLdouble v1, GLdouble v2 );
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
                                   GLint vn, GLfloat v1, GLfloat v2 );

GLAPI void GLAPIENTRY glEvalPoint1( GLint i );

GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );

GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );

GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );


/*
 * Fog
 */

GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );

GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );

GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );


/*
 * Selection and Feedback
 */

GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );

GLAPI void GLAPIENTRY glPassThrough( GLfloat token );

GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );

GLAPI void GLAPIENTRY glInitNames( void );

GLAPI void GLAPIENTRY glLoadName( GLuint name );

GLAPI void GLAPIENTRY glPushName( GLuint name );

GLAPI void GLAPIENTRY glPopName( void );



/*
 * OpenGL 1.2
 */

#define GL_RESCALE_NORMAL                       0x803A
#define GL_CLAMP_TO_EDGE                        0x812F
#define GL_MAX_ELEMENTS_VERTICES                0x80E8
#define GL_MAX_ELEMENTS_INDICES                 0x80E9
#define GL_BGR                                  0x80E0
#define GL_BGRA                                 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2                  0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
#define GL_UNSIGNED_SHORT_5_6_5                 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
#define GL_UNSIGNED_INT_8_8_8_8                 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
#define GL_UNSIGNED_INT_10_10_10_2              0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
#define GL_SINGLE_COLOR                         0x81F9
#define GL_SEPARATE_SPECULAR_COLOR              0x81FA
#define GL_TEXTURE_MIN_LOD                      0x813A
#define GL_TEXTURE_MAX_LOD                      0x813B
#define GL_TEXTURE_BASE_LEVEL                   0x813C
#define GL_TEXTURE_MAX_LEVEL                    0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE             0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
#define GL_PACK_SKIP_IMAGES                     0x806B
#define GL_PACK_IMAGE_HEIGHT                    0x806C
#define GL_UNPACK_SKIP_IMAGES                   0x806D
#define GL_UNPACK_IMAGE_HEIGHT                  0x806E
#define GL_TEXTURE_3D                           0x806F
#define GL_PROXY_TEXTURE_3D                     0x8070
#define GL_TEXTURE_DEPTH                        0x8071
#define GL_TEXTURE_WRAP_R                       0x8072
#define GL_MAX_3D_TEXTURE_SIZE                  0x8073
#define GL_TEXTURE_BINDING_3D                   0x806A

GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
        GLuint end, GLsizei count, GLenum type, const GLvoid *indices );

GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
                                      GLint internalFormat,
                                      GLsizei width, GLsizei height,
                                      GLsizei depth, GLint border,
                                      GLenum format, GLenum type,
                                      const GLvoid *pixels );

GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
                                         GLint xoffset, GLint yoffset,
                                         GLint zoffset, GLsizei width,
                                         GLsizei height, GLsizei depth,
                                         GLenum format,
                                         GLenum type, const GLvoid *pixels);

GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
                                             GLint xoffset, GLint yoffset,
                                             GLint zoffset, GLint x,
                                             GLint y, GLsizei width,
                                             GLsizei height );

typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);


/*
 * GL_ARB_imaging
 */

#define GL_CONSTANT_COLOR                       0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
#define GL_CONSTANT_ALPHA                       0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
#define GL_COLOR_TABLE                          0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
#define GL_PROXY_COLOR_TABLE                    0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
#define GL_COLOR_TABLE_SCALE                    0x80D6
#define GL_COLOR_TABLE_BIAS                     0x80D7
#define GL_COLOR_TABLE_FORMAT                   0x80D8
#define GL_COLOR_TABLE_WIDTH                    0x80D9
#define GL_COLOR_TABLE_RED_SIZE                 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
#define GL_CONVOLUTION_1D                       0x8010
#define GL_CONVOLUTION_2D                       0x8011
#define GL_SEPARABLE_2D                         0x8012
#define GL_CONVOLUTION_BORDER_MODE              0x8013
#define GL_CONVOLUTION_FILTER_SCALE             0x8014
#define GL_CONVOLUTION_FILTER_BIAS              0x8015
#define GL_REDUCE                               0x8016
#define GL_CONVOLUTION_FORMAT                   0x8017
#define GL_CONVOLUTION_WIDTH                    0x8018
#define GL_CONVOLUTION_HEIGHT                   0x8019
#define GL_MAX_CONVOLUTION_WIDTH                0x801A
#define GL_MAX_CONVOLUTION_HEIGHT               0x801B
#define GL_POST_CONVOLUTION_RED_SCALE           0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
#define GL_POST_CONVOLUTION_RED_BIAS            0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
#define GL_CONSTANT_BORDER                      0x8151
#define GL_REPLICATE_BORDER                     0x8153
#define GL_CONVOLUTION_BORDER_COLOR             0x8154
#define GL_COLOR_MATRIX                         0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
#define GL_HISTOGRAM                            0x8024
#define GL_PROXY_HISTOGRAM                      0x8025
#define GL_HISTOGRAM_WIDTH                      0x8026
#define GL_HISTOGRAM_FORMAT                     0x8027
#define GL_HISTOGRAM_RED_SIZE                   0x8028
#define GL_HISTOGRAM_GREEN_SIZE                 0x8029
#define GL_HISTOGRAM_BLUE_SIZE                  0x802A
#define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
#define GL_HISTOGRAM_SINK                       0x802D
#define GL_MINMAX                               0x802E
#define GL_MINMAX_FORMAT                        0x802F
#define GL_MINMAX_SINK                          0x8030
#define GL_TABLE_TOO_LARGE                      0x8031
#define GL_BLEND_EQUATION                       0x8009
#define GL_MIN                                  0x8007
#define GL_MAX                                  0x8008
#define GL_FUNC_ADD                             0x8006
#define GL_FUNC_SUBTRACT                        0x800A
#define GL_FUNC_REVERSE_SUBTRACT                0x800B
#define GL_BLEND_COLOR                          0x8005


GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
                                    GLsizei width, GLenum format,
                                    GLenum type, const GLvoid *table );

GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
                                       GLsizei start, GLsizei count,
                                       GLenum format, GLenum type,
                                       const GLvoid *data );

GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
                                              const GLint *params);

GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
                                              const GLfloat *params);

GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
                                           GLint x, GLint y, GLsizei width );

GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
                                        GLint x, GLint y, GLsizei width );

GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
                                       GLenum type, GLvoid *table );

GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
                                                  GLfloat *params );

GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
                                                  GLint *params );

GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );

GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
                                    GLclampf blue, GLclampf alpha );

GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
                                   GLenum internalformat, GLboolean sink );

GLAPI void GLAPIENTRY glResetHistogram( GLenum target );

GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
                                      GLenum format, GLenum type,
                                      GLvoid *values );

GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
                                                 GLfloat *params );

GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
                                                 GLint *params );

GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
                                GLboolean sink );

GLAPI void GLAPIENTRY glResetMinmax( GLenum target );

GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
                                   GLenum format, GLenum types,
                                   GLvoid *values );

GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
                                              GLfloat *params );

GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
                                              GLint *params );

GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
        GLenum internalformat, GLsizei width, GLenum format, GLenum type,
        const GLvoid *image );

GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
        GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
        GLenum type, const GLvoid *image );

GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
        GLfloat params );

GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
        const GLfloat *params );

GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
        GLint params );

GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
        const GLint *params );

GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
        GLenum internalformat, GLint x, GLint y, GLsizei width );

GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
        GLenum internalformat, GLint x, GLint y, GLsizei width,
        GLsizei height);

GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
        GLenum type, GLvoid *image );

GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
        GLfloat *params );

GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
        GLint *params );

GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
        GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
        GLenum type, const GLvoid *row, const GLvoid *column );

GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
        GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );




/*
 * OpenGL 1.3
 */

/* multitexture */
#define GL_TEXTURE0                             0x84C0
#define GL_TEXTURE1                             0x84C1
#define GL_TEXTURE2                             0x84C2
#define GL_TEXTURE3                             0x84C3
#define GL_TEXTURE4                             0x84C4
#define GL_TEXTURE5                             0x84C5
#define GL_TEXTURE6                             0x84C6
#define GL_TEXTURE7                             0x84C7
#define GL_TEXTURE8                             0x84C8
#define GL_TEXTURE9                             0x84C9
#define GL_TEXTURE10                            0x84CA
#define GL_TEXTURE11                            0x84CB
#define GL_TEXTURE12                            0x84CC
#define GL_TEXTURE13                            0x84CD
#define GL_TEXTURE14                            0x84CE
#define GL_TEXTURE15                            0x84CF
#define GL_TEXTURE16                            0x84D0
#define GL_TEXTURE17                            0x84D1
#define GL_TEXTURE18                            0x84D2
#define GL_TEXTURE19                            0x84D3
#define GL_TEXTURE20                            0x84D4
#define GL_TEXTURE21                            0x84D5
#define GL_TEXTURE22                            0x84D6
#define GL_TEXTURE23                            0x84D7
#define GL_TEXTURE24                            0x84D8
#define GL_TEXTURE25                            0x84D9
#define GL_TEXTURE26                            0x84DA
#define GL_TEXTURE27                            0x84DB
#define GL_TEXTURE28                            0x84DC
#define GL_TEXTURE29                            0x84DD
#define GL_TEXTURE30                            0x84DE
#define GL_TEXTURE31                            0x84DF
#define GL_ACTIVE_TEXTURE                       0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
#define GL_MAX_TEXTURE_UNITS                    0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP                           0x8511
#define GL_REFLECTION_MAP                       0x8512
#define GL_TEXTURE_CUBE_MAP                     0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA                     0x84E9
#define GL_COMPRESSED_LUMINANCE                 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
#define GL_COMPRESSED_INTENSITY                 0x84EC
#define GL_COMPRESSED_RGB                       0x84ED
#define GL_COMPRESSED_RGBA                      0x84EE
#define GL_TEXTURE_COMPRESSION_HINT             0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
#define GL_TEXTURE_COMPRESSED                   0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
/* multisample */
#define GL_MULTISAMPLE                          0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
#define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
#define GL_SAMPLE_COVERAGE                      0x80A0
#define GL_SAMPLE_BUFFERS                       0x80A8
#define GL_SAMPLES                              0x80A9
#define GL_SAMPLE_COVERAGE_VALUE                0x80AA
#define GL_SAMPLE_COVERAGE_INVERT               0x80AB
#define GL_MULTISAMPLE_BIT                      0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX           0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX          0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX             0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX               0x84E6
/* texture_env_combine */
#define GL_COMBINE                              0x8570
#define GL_COMBINE_RGB                          0x8571
#define GL_COMBINE_ALPHA                        0x8572
#define GL_SOURCE0_RGB                          0x8580
#define GL_SOURCE1_RGB                          0x8581
#define GL_SOURCE2_RGB                          0x8582
#define GL_SOURCE0_ALPHA                        0x8588
#define GL_SOURCE1_ALPHA                        0x8589
#define GL_SOURCE2_ALPHA                        0x858A
#define GL_OPERAND0_RGB                         0x8590
#define GL_OPERAND1_RGB                         0x8591
#define GL_OPERAND2_RGB                         0x8592
#define GL_OPERAND0_ALPHA                       0x8598
#define GL_OPERAND1_ALPHA                       0x8599
#define GL_OPERAND2_ALPHA                       0x859A
#define GL_RGB_SCALE                            0x8573
#define GL_ADD_SIGNED                           0x8574
#define GL_INTERPOLATE                          0x8575
#define GL_SUBTRACT                             0x84E7
#define GL_CONSTANT                             0x8576
#define GL_PRIMARY_COLOR                        0x8577
#define GL_PREVIOUS                             0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB                             0x86AE
#define GL_DOT3_RGBA                            0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER                      0x812D

GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );

GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );

GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );

GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );

GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );

GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );

GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );

GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );

GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );

GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );

GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );

GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );

GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );

GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );

GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );

GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );

GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );

GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );

GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );

GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );

GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );

GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );

GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );

GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );

GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );

GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );

GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );

GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );

GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );

GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );

GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );

GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );

GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );

GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );

GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );

GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );


GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );

GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );

GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );

GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );

GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );


typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);



/*
 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
 */
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1


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