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*
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* accompanied this code).
*
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package sun.java2d.pipe;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Paint;
import java.awt.geom.AffineTransform;
import java.lang.annotation.Native;
import java.lang.ref.Reference;
import java.lang.ref.WeakReference;
import sun.java2d.InvalidPipeException;
import sun.java2d.SunGraphics2D;
import sun.java2d.loops.XORComposite;
import sun.java2d.pipe.hw.AccelSurface;
import static sun.java2d.pipe.BufferedOpCodes.BEGIN_SHAPE_CLIP;
import static sun.java2d.pipe.BufferedOpCodes.END_SHAPE_CLIP;
import static sun.java2d.pipe.BufferedOpCodes.RESET_CLIP;
import static sun.java2d.pipe.BufferedOpCodes.RESET_COMPOSITE;
import static sun.java2d.pipe.BufferedOpCodes.RESET_TRANSFORM;
import static sun.java2d.pipe.BufferedOpCodes.SET_ALPHA_COMPOSITE;
import static sun.java2d.pipe.BufferedOpCodes.SET_RECT_CLIP;
import static sun.java2d.pipe.BufferedOpCodes.SET_SHAPE_CLIP_SPANS;
import static sun.java2d.pipe.BufferedOpCodes.SET_SURFACES;
import static sun.java2d.pipe.BufferedOpCodes.SET_TRANSFORM;
import static sun.java2d.pipe.BufferedOpCodes.SET_XOR_COMPOSITE;
import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN;
/**
* Base context class for managing state in a single-threaded rendering
* environment. Each state-setting operation (e.g. SET_COLOR) is added to
* the provided RenderQueue, which will be processed at a later time by a
* single thread. Note that the RenderQueue lock must be acquired before
* calling the validate() method (or any other method in this class). See
* the RenderQueue class comments for a sample usage scenario.
*
* @see RenderQueue
*/
public abstract class BufferedContext {
/*
* The following flags help the internals of validate() determine
* the appropriate (meaning correct, or optimal) code path when
* setting up the current context. The flags can be bitwise OR'd
* together as needed.
*/
/**
* Indicates that no flags are needed; take all default code paths.
*/
@Native public static final int NO_CONTEXT_FLAGS = (0 << 0);
/**
* Indicates that the source surface (or color value, if it is a simple
* rendering operation) is opaque (has an alpha value of 1.0). If this
* flag is present, it allows us to disable blending in certain
* situations in order to improve performance.
*/
@Native public static final int SRC_IS_OPAQUE = (1 << 0);
/**
* Indicates that the operation uses an alpha mask, which may determine
* the code path that is used when setting up the current paint state.
*/
@Native public static final int USE_MASK = (1 << 1);
private final RenderQueue rq;
private final RenderBuffer buf;
/**
* This is a reference to the most recently validated BufferedContext. If
* this value is null, it means that there is no current context. It is
* provided here so that validate() only needs to do a quick reference
* check to see if the BufferedContext passed to that method is the same
* as the one we've cached here.
*/
protected static BufferedContext currentContext;
private Reference<AccelSurface> validSrcDataRef = new WeakReference<>(null);
private Reference<AccelSurface> validDstDataRef = new WeakReference<>(null);
private Reference<Region> validClipRef = new WeakReference<>(null);
private Reference<Composite> validCompRef = new WeakReference<>(null);
private Reference<Paint> validPaintRef = new WeakReference<>(null);
// renamed from isValidatedPaintAColor as part of a work around for 6764257
private boolean isValidatedPaintJustAColor;
private int validatedRGB;
private int validatedFlags;
private boolean xformInUse;
private AffineTransform transform;
protected BufferedContext(RenderQueue rq) {
this.rq = rq;
this.buf = rq.getBuffer();
}
/**
* Fetches the BufferedContextContext associated with the dst. surface
* and validates the context using the given parameters. Most rendering
* operations will call this method first in order to set the necessary
* state before issuing rendering commands.
*
* Note: must be called while the RenderQueue lock is held.
*
* It's assumed that the type of surfaces has been checked by the Renderer
*
* @throws InvalidPipeException if either src or dest surface is not valid
* or lost
* @see RenderQueue#lock
* @see RenderQueue#unlock
*/
public static void validateContext(AccelSurface srcData,
AccelSurface dstData,
Region clip, Composite comp,
AffineTransform xform,
Paint paint, SunGraphics2D sg2d,
int flags)
{
// assert rq.lock.isHeldByCurrentThread();
BufferedContext context = dstData.getContext();
context.validate(srcData, dstData,
clip, comp, xform, paint, sg2d, flags);
}
/**
* Fetches the BufferedContextassociated with the surface
* and disables all context state settings.
*
* Note: must be called while the RenderQueue lock is held.
*
* It's assumed that the type of surfaces has been checked by the Renderer
*
* @throws InvalidPipeException if the surface is not valid
* or lost
* @see RenderQueue#lock
* @see RenderQueue#unlock
*/
public static void validateContext(AccelSurface surface) {
// assert rt.lock.isHeldByCurrentThread();
validateContext(surface, surface,
null, null, null, null, null, NO_CONTEXT_FLAGS);
}
/**
* Validates the given parameters against the current state for this
* context. If this context is not current, it will be made current
* for the given source and destination surfaces, and the viewport will
* be updated. Then each part of the context state (clip, composite,
* etc.) is checked against the previous value. If the value has changed
* since the last call to validate(), it will be updated accordingly.
*
* Note that the SunGraphics2D parameter is only used for the purposes
* of validating a (non-null) Paint parameter. In all other cases it
* is safe to pass a null SunGraphics2D and it will be ignored.
*
* Note: must be called while the RenderQueue lock is held.
*
* It's assumed that the type of surfaces has been checked by the Renderer
*
* @throws InvalidPipeException if either src or dest surface is not valid
* or lost
*/
private void validate(AccelSurface srcData, AccelSurface dstData,
Region clip, Composite comp,
AffineTransform xform,
Paint paint, SunGraphics2D sg2d, int flags)
{
// assert rq.lock.isHeldByCurrentThread();
boolean updateClip = false;
boolean updatePaint = false;
if (!dstData.isValid() ||
dstData.isSurfaceLost() || srcData.isSurfaceLost())
{
invalidateContext();
throw new InvalidPipeException("bounds changed or surface lost");
}
if (paint instanceof Color) {
// REMIND: not 30-bit friendly
int newRGB = ((Color)paint).getRGB();
if (isValidatedPaintJustAColor) {
if (newRGB != validatedRGB) {
validatedRGB = newRGB;
updatePaint = true;
}
} else {
validatedRGB = newRGB;
updatePaint = true;
isValidatedPaintJustAColor = true;
}
} else if (validPaintRef.get() != paint) {
updatePaint = true;
// this should be set when we are switching from paint to color
// in which case this condition will be true
isValidatedPaintJustAColor = false;
}
final AccelSurface validatedSrcData = validSrcDataRef.get();
final AccelSurface validatedDstData = validDstDataRef.get();
if ((currentContext != this) ||
(srcData != validatedSrcData) ||
(dstData != validatedDstData))
{
if (dstData != validatedDstData) {
// the clip is dependent on the destination surface, so we
// need to update it if we have a new destination surface
updateClip = true;
}
if (paint == null) {
// make sure we update the color state (otherwise, it might
// not be updated if this is the first time the context
// is being validated)
updatePaint = true;
}
// update the current source and destination surfaces
setSurfaces(srcData, dstData);
currentContext = this;
validSrcDataRef = new WeakReference<>(srcData);
validDstDataRef = new WeakReference<>(dstData);
}
// validate clip
final Region validatedClip = validClipRef.get();
if ((clip != validatedClip) || updateClip) {
if (clip != null) {
if (updateClip ||
validatedClip == null ||
!(validatedClip.isRectangular() && clip.isRectangular()) ||
((clip.getLoX() != validatedClip.getLoX() ||
clip.getLoY() != validatedClip.getLoY() ||
clip.getHiX() != validatedClip.getHiX() ||
clip.getHiY() != validatedClip.getHiY())))
{
setClip(clip);
}
} else {
resetClip();
}
validClipRef = new WeakReference<>(clip);
}
// validate composite (note that a change in the context flags
// may require us to update the composite state, even if the
// composite has not changed)
if ((comp != validCompRef.get()) || (flags != validatedFlags)) {
if (comp != null) {
setComposite(comp, flags);
} else {
resetComposite();
}
// the paint state is dependent on the composite state, so make
// sure we update the color below
updatePaint = true;
validCompRef = new WeakReference<>(comp);
validatedFlags = flags;
}
// validate transform
boolean txChanged = false;
if (xform == null) {
if (xformInUse) {
resetTransform();
xformInUse = false;
txChanged = true;
} else if (sg2d != null && !sg2d.transform.equals(transform)) {
txChanged = true;
}
if (sg2d != null && txChanged) {
transform = new AffineTransform(sg2d.transform);
}
} else {
setTransform(xform);
xformInUse = true;
txChanged = true;
}
// non-Color paints may require paint revalidation
if (!isValidatedPaintJustAColor && txChanged) {
updatePaint = true;
}
// validate paint
if (updatePaint) {
if (paint != null) {
BufferedPaints.setPaint(rq, sg2d, paint, flags);
} else {
BufferedPaints.resetPaint(rq);
}
validPaintRef = new WeakReference<>(paint);
}
// mark dstData dirty
// REMIND: is this really needed now? we do it in SunGraphics2D..
dstData.markDirty();
}
private void setSurfaces(AccelSurface srcData,
AccelSurface dstData)
{
// assert rq.lock.isHeldByCurrentThread();
rq.ensureCapacityAndAlignment(20, 4);
buf.putInt(SET_SURFACES);
buf.putLong(srcData.getNativeOps());
buf.putLong(dstData.getNativeOps());
}
private void resetClip() {
// assert rq.lock.isHeldByCurrentThread();
rq.ensureCapacity(4);
buf.putInt(RESET_CLIP);
}
private void setClip(Region clip) {
// assert rq.lock.isHeldByCurrentThread();
if (clip.isRectangular()) {
rq.ensureCapacity(20);
buf.putInt(SET_RECT_CLIP);
buf.putInt(clip.getLoX()).putInt(clip.getLoY());
buf.putInt(clip.getHiX()).putInt(clip.getHiY());
} else {
rq.ensureCapacity(28); // so that we have room for at least a span
buf.putInt(BEGIN_SHAPE_CLIP);
buf.putInt(SET_SHAPE_CLIP_SPANS);
// include a placeholder for the span count
int countIndex = buf.position();
buf.putInt(0);
int spanCount = 0;
int remainingSpans = buf.remaining() / BYTES_PER_SPAN;
int[] span = new int[4];
SpanIterator si = clip.getSpanIterator();
while (si.nextSpan(span)) {
if (remainingSpans == 0) {
buf.putInt(countIndex, spanCount);
rq.flushNow();
buf.putInt(SET_SHAPE_CLIP_SPANS);
countIndex = buf.position();
buf.putInt(0);
spanCount = 0;
remainingSpans = buf.remaining() / BYTES_PER_SPAN;
}
buf.putInt(span[0]); // x1
buf.putInt(span[1]); // y1
buf.putInt(span[2]); // x2
buf.putInt(span[3]); // y2
spanCount++;
remainingSpans--;
}
buf.putInt(countIndex, spanCount);
rq.ensureCapacity(4);
buf.putInt(END_SHAPE_CLIP);
}
}
private void resetComposite() {
// assert rq.lock.isHeldByCurrentThread();
rq.ensureCapacity(4);
buf.putInt(RESET_COMPOSITE);
}
private void setComposite(Composite comp, int flags) {
// assert rq.lock.isHeldByCurrentThread();
if (comp instanceof AlphaComposite) {
AlphaComposite ac = (AlphaComposite)comp;
rq.ensureCapacity(16);
buf.putInt(SET_ALPHA_COMPOSITE);
buf.putInt(ac.getRule());
buf.putFloat(ac.getAlpha());
buf.putInt(flags);
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