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* accompanied this code).
*
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package sun.java2d.pipe;
/**
* The API for an object that generates alpha coverage tiles for a given
* path.
* The {@link RenderingEngine} will be consulted as a factory to return
* one of these objects for a given Shape and a given set of rendering
* attributes.
* This object will iterate through the bounds of the rendering primitive
* and return tiles of a constant size as specified by the getTileWidth()
* and getTileHeight() parameters.
* The iteration order of the tiles will be as specified by the pseudo-code:
* <pre>
* int bbox[] = {left, top, right, bottom};
* AATileGenerator aatg = renderengine.getAATileGenerator(..., bbox);
* int tw = aatg.getTileWidth();
* int th = aatg.getTileHeight();
* byte tile[] = new byte[tw * th];
* for (y = top; y < bottom; y += th) {
* for (x = left; x < right; x += tw) {
* int a = aatg.getTypicalAlpha();
* int w = Math.min(tw, right-x);
* int h = Math.min(th, bottom-y);
* if (a == 0x00) {
* // can skip this tile...
* aatg.nextTile();
* } else if (a == 0xff) {
* // can treat this tile like a fillRect
* aatg.nextTile();
* doFill(x, y, w, h);
* } else {
* aatg.getAlpha(tile, 0, tw);
* handleAlpha(tile, x, y, w, h);
* }
* }
* }
* aatg.dispose();
* </pre>
* The bounding box for the iteration will be returned by the
* {@code RenderingEngine} via an argument to the getAATileGenerator() method.
*/
public interface AATileGenerator {
/**
* Gets the width of the tiles that the generator batches output into.
* @return the width of the standard alpha tile
*/
public int getTileWidth();
/**
* Gets the height of the tiles that the generator batches output into.
* @return the height of the standard alpha tile
*/
public int getTileHeight();
/**
* Gets the typical alpha value that will characterize the current
* tile.
* The answer may be 0x00 to indicate that the current tile has
* no coverage in any of its pixels, or it may be 0xff to indicate
* that the current tile is completely covered by the path, or any
* other value to indicate non-trivial coverage cases.
* @return 0x00 for no coverage, 0xff for total coverage, or any other
* value for partial coverage of the tile
*/
public int getTypicalAlpha();
/**
* Skips the current tile and moves on to the next tile.
* Either this method, or the getAlpha() method should be called
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