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*
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* accompanied this code).
*
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package sun.java2d.opengl;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.Rectangle;
import sun.java2d.SunGraphics2D;
import sun.java2d.SurfaceData;
import sun.java2d.pipe.Region;
/**
* This class contains a number of static utility methods that may be
* called (via reflection) by a third-party library, such as JOGL, in order
* to interoperate with the OGL-based Java 2D pipeline.
*
* WARNING: These methods are being made available as a temporary measure
* until we offer a more complete, public solution. Like any sun.* class,
* this class is not an officially supported public API; it may be modified
* at will or removed completely in a future release.
*/
class OGLUtilities {
/**
* These OGL-specific surface type constants are the same as those
* defined in the OGLSurfaceData class and are duplicated here so that
* clients of this API can access them more easily via reflection.
*/
public static final int UNDEFINED = OGLSurfaceData.UNDEFINED;
public static final int WINDOW = OGLSurfaceData.WINDOW;
public static final int TEXTURE = OGLSurfaceData.TEXTURE;
public static final int FLIP_BACKBUFFER = OGLSurfaceData.FLIP_BACKBUFFER;
public static final int FBOBJECT = OGLSurfaceData.FBOBJECT;
private OGLUtilities() {
}
/**
* Returns true if the current thread is the OGL QueueFlusher thread.
*/
public static boolean isQueueFlusherThread() {
return OGLRenderQueue.isQueueFlusherThread();
}
/**
* Invokes the given Runnable on the OGL QueueFlusher thread with the
* OpenGL context corresponding to the given Graphics object made
* current. It is legal for OpenGL code executed in the given
* Runnable to change the current OpenGL context; it will be reset
* once the Runnable completes. No guarantees are made as to the
* state of the OpenGL context of the Graphics object; for
* example, calling code must set the scissor box using the return
* value from {@link #getOGLScissorBox} to avoid drawing
* over other Swing components, and must typically set the OpenGL
* viewport using the return value from {@link #getOGLViewport} to
* make the client's OpenGL rendering appear in the correct place
* relative to the scissor region.
*
* In order to avoid deadlock, it is important that the given Runnable
* does not attempt to acquire the AWT lock, as that will be handled
* automatically as part of the {@code rq.flushAndInvokeNow()} step.
*
* @param g the Graphics object for the corresponding destination surface;
* if null, the step making a context current to the destination surface
* will be skipped
* @param r the action to be performed on the QFT; cannot be null
* @return true if the operation completed successfully, or false if
* there was any problem making a context current to the surface
* associated with the given Graphics object
*/
public static boolean invokeWithOGLContextCurrent(Graphics g, Runnable r) {
OGLRenderQueue rq = OGLRenderQueue.getInstance();
rq.lock();
try {
if (g != null) {
if (!(g instanceof SunGraphics2D)) {
return false;
}
SurfaceData sData = ((SunGraphics2D)g).surfaceData;
if (!(sData instanceof OGLSurfaceData)) {
return false;
}
// make a context current to the destination surface
OGLContext.validateContext((OGLSurfaceData)sData);
}
// invoke the given runnable on the QFT
rq.flushAndInvokeNow(r);
// invalidate the current context so that the next time we render
// with Java 2D, the context state will be completely revalidated
OGLContext.invalidateCurrentContext();
} finally {
rq.unlock();
}
return true;
}
/**
* Invokes the given Runnable on the OGL QueueFlusher thread with the
* "shared" OpenGL context (corresponding to the given
* GraphicsConfiguration object) made current. This method is typically
* used when the Runnable needs a current context to complete its
* operation, but does not require that the context be made current to
* a particular surface. For example, an application may call this
* method so that the given Runnable can query the OpenGL capabilities
* of the given GraphicsConfiguration, without making a context current
* to a dummy surface (or similar hacky techniques).
*
* In order to avoid deadlock, it is important that the given Runnable
* does not attempt to acquire the AWT lock, as that will be handled
* automatically as part of the {@code rq.flushAndInvokeNow()} step.
*
* @param config the GraphicsConfiguration object whose "shared"
* context will be made current during this operation; if this value is
* null or if OpenGL is not enabled for the GraphicsConfiguration, this
* method will return false
* @param r the action to be performed on the QFT; cannot be null
* @return true if the operation completed successfully, or false if
* there was any problem making the shared context current
*/
public static boolean
invokeWithOGLSharedContextCurrent(GraphicsConfiguration config,
Runnable r)
{
if (!(config instanceof OGLGraphicsConfig)) {
return false;
}
OGLRenderQueue rq = OGLRenderQueue.getInstance();
rq.lock();
try {
// make the "shared" context current for the given GraphicsConfig
OGLContext.setScratchSurface((OGLGraphicsConfig)config);
// invoke the given runnable on the QFT
rq.flushAndInvokeNow(r);
// invalidate the current context so that the next time we render
// with Java 2D, the context state will be completely revalidated
OGLContext.invalidateCurrentContext();
} finally {
rq.unlock();
}
return true;
}
/**
* Returns the Rectangle describing the OpenGL viewport on the
* Java 2D surface associated with the given Graphics object and
* component width and height. When a third-party library is
* performing OpenGL rendering directly into the visible region of
* the associated surface, this viewport helps the application
* position the OpenGL output correctly on that surface.
*
* Note that the x/y values in the returned Rectangle object represent
* the lower-left corner of the viewport region, relative to the
* lower-left corner of the given surface.
*
* @param g the Graphics object for the corresponding destination surface;
* cannot be null
* @param componentWidth width of the component to be painted
* @param componentHeight height of the component to be painted
* @return a Rectangle describing the OpenGL viewport for the given
* destination surface and component dimensions, or null if the given
* Graphics object is invalid
*/
public static Rectangle getOGLViewport(Graphics g,
int componentWidth,
int componentHeight)
{
if (!(g instanceof SunGraphics2D)) {
return null;
}
SunGraphics2D sg2d = (SunGraphics2D)g;
SurfaceData sData = sg2d.surfaceData;
// this is the upper-left origin of the region to be painted,
// relative to the upper-left origin of the surface
// (in Java2D coordinates)
int x0 = sg2d.transX;
int y0 = sg2d.transY;
// this is the lower-left origin of the region to be painted,
// relative to the lower-left origin of the surface
// (in OpenGL coordinates)
Rectangle surfaceBounds = sData.getBounds();
int x1 = x0;
int y1 = surfaceBounds.height - (y0 + componentHeight);
return new Rectangle(x1, y1, componentWidth, componentHeight);
}
/**
* Returns the Rectangle describing the OpenGL scissor box on the
* Java 2D surface associated with the given Graphics object. When a
* third-party library is performing OpenGL rendering directly
* into the visible region of the associated surface, this scissor box
* must be set to avoid drawing over existing rendering results.
*
* Note that the x/y values in the returned Rectangle object represent
* the lower-left corner of the scissor region, relative to the
* lower-left corner of the given surface.
*
* @param g the Graphics object for the corresponding destination surface;
* cannot be null
* @return a Rectangle describing the OpenGL scissor box for the given
* Graphics object and corresponding destination surface, or null if the
* given Graphics object is invalid or the clip region is non-rectangular
*/
public static Rectangle getOGLScissorBox(Graphics g) {
if (!(g instanceof SunGraphics2D)) {
return null;
}
SunGraphics2D sg2d = (SunGraphics2D)g;
SurfaceData sData = sg2d.surfaceData;
Region r = sg2d.getCompClip();
if (!r.isRectangular()) {
// caller probably doesn't know how to handle shape clip
// appropriately, so just return null (Swing currently never
// sets a shape clip, but that could change in the future)
return null;
}
// this is the upper-left origin of the scissor box relative to the
// upper-left origin of the surface (in Java 2D coordinates)
int x0 = r.getLoX();
int y0 = r.getLoY();
// this is the width and height of the scissor region
int w = r.getWidth();
int h = r.getHeight();
// this is the lower-left origin of the scissor box relative to the
// lower-left origin of the surface (in OpenGL coordinates)
Rectangle surfaceBounds = sData.getBounds();
int x1 = x0;
int y1 = surfaceBounds.height - (y0 + h);
return new Rectangle(x1, y1, w, h);
}
/**
* Returns an Object identifier for the Java 2D surface associated with
* the given Graphics object. This identifier may be used to determine
* whether the surface has changed since the last invocation of this
* operation, and thereby whether the OpenGL state corresponding to the
* old surface must be destroyed and recreated.
*
* @param g the Graphics object for the corresponding destination surface;
* cannot be null
* @return an identifier for the surface associated with the given
* Graphics object, or null if the given Graphics object is invalid
*/
public static Object getOGLSurfaceIdentifier(Graphics g) {
if (!(g instanceof SunGraphics2D)) {
return null;
}
return ((SunGraphics2D)g).surfaceData;
}
/**
* Returns one of the OGL-specific surface type constants (defined in
* this class), which describes the surface associated with the given
* Graphics object.
*
* @param g the Graphics object for the corresponding destination surface;
* cannot be null
* @return a constant that describes the surface associated with the
* given Graphics object; if the given Graphics object is invalid (i.e.
* is not associated with an OpenGL surface) this method will return
* {@code OGLUtilities.UNDEFINED}
*/
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