/*
* Copyright (c) 2005, 2012, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
package sun.java2d.opengl;
import sun.awt.util.ThreadGroupUtils;
import sun.java2d.pipe.RenderBuffer;
import sun.java2d.pipe.RenderQueue;
import static sun.java2d.pipe.BufferedOpCodes.*;
import java.security.AccessController;
import java.security.PrivilegedAction;
/**
* OGL-specific implementation of RenderQueue. This class provides a
* single (daemon) thread that is responsible for periodically flushing
* the queue, thus ensuring that only one thread communicates with the native
* OpenGL libraries for the entire process.
*/
public class OGLRenderQueue extends RenderQueue {
private static OGLRenderQueue theInstance;
private final QueueFlusher flusher;
private OGLRenderQueue() {
/*
* The thread must be a member of a thread group
* which will not get GCed before VM exit.
*/
flusher = AccessController.doPrivileged((PrivilegedAction<QueueFlusher>) QueueFlusher::new);
}
/**
* Returns the single OGLRenderQueue instance. If it has not yet been
* initialized, this method will first construct the single instance
* before returning it.
*/
public static synchronized OGLRenderQueue getInstance() {
if (theInstance == null) {
theInstance = new OGLRenderQueue();
}
return theInstance;
}
/**
* Flushes the single OGLRenderQueue instance synchronously. If an
* OGLRenderQueue has not yet been instantiated, this method is a no-op.
* This method is useful in the case of Toolkit.sync(), in which we want
* to flush the OGL pipeline, but only if the OGL pipeline is currently
* enabled. Since this class has few external dependencies, callers need
* not be concerned that calling this method will trigger initialization
* of the OGL pipeline and related classes.
*/
public static void sync() {
if (theInstance != null) {
theInstance.lock();
try {
theInstance.ensureCapacity(4);
theInstance.getBuffer().putInt(SYNC);
theInstance.flushNow();
} finally {
theInstance.unlock();
}
}
}
/**
* Disposes the native memory associated with the given native
* graphics config info pointer on the single queue flushing thread.
*/
public static void disposeGraphicsConfig(long pConfigInfo) {
OGLRenderQueue rq = getInstance();
rq.lock();
try {
// make sure we make the context associated with the given
// GraphicsConfig current before disposing the native resources
OGLContext.setScratchSurface(pConfigInfo);
RenderBuffer buf = rq.getBuffer();
rq.ensureCapacityAndAlignment(12, 4);
buf.putInt(DISPOSE_CONFIG);
buf.putLong(pConfigInfo);
// this call is expected to complete synchronously, so flush now
rq.flushNow();
} finally {
rq.unlock();
}
}
/**
* Returns true if the current thread is the OGL QueueFlusher thread.
*/
public static boolean isQueueFlusherThread() {
return (Thread.currentThread() == getInstance().flusher.thread);
}
public void flushNow() {
// assert lock.isHeldByCurrentThread();
try {
flusher.flushNow();
} catch (Exception e) {
System.err.println("exception in flushNow:");
e.printStackTrace();
}
}
public void flushAndInvokeNow(Runnable r) {
// assert lock.isHeldByCurrentThread();
try {
flusher.flushAndInvokeNow(r);
} catch (Exception e) {
System.err.println("exception in flushAndInvokeNow:");
e.printStackTrace();
}
}
private native void flushBuffer(long buf, int limit);
private void flushBuffer() {
// assert lock.isHeldByCurrentThread();
int limit = buf.position();
if (limit > 0) {
// process the queue
flushBuffer(buf.getAddress(), limit);
}
// reset the buffer position
buf.clear();
// clear the set of references, since we no longer need them
refSet.clear();
}
private class QueueFlusher implements Runnable {
private boolean needsFlush;
private Runnable task;
private Error error;
private final Thread thread;
public QueueFlusher() {
String name = "Java2D Queue Flusher";
thread = new Thread(ThreadGroupUtils.getRootThreadGroup(),
this, name, 0, false);
thread.setDaemon(true);
thread.setPriority(Thread.MAX_PRIORITY);
thread.start();
}
public synchronized void flushNow() {
// wake up the flusher
needsFlush = true;
notify();
// wait for flush to complete
while (needsFlush) {
try {
wait();
} catch (InterruptedException e) {
}
}
// re-throw any error that may have occurred during the flush
if (error != null) {
throw error;
}
}
public synchronized void flushAndInvokeNow(Runnable task) {
this.task = task;
flushNow();
}
public synchronized void run() {
boolean timedOut = false;
while (true) {
while (!needsFlush) {
try {
timedOut = false;
/*
* Wait until we're woken up with a flushNow() call,
* or the timeout period elapses (so that we can
* flush the queue periodically).
*/
wait(100);
/*
* We will automatically flush the queue if the
* following conditions apply:
* - the wait() timed out
* - we can lock the queue (without blocking)
* - there is something in the queue to flush
* Otherwise, just continue (we'll flush eventually).
*/
if (!needsFlush && (timedOut = tryLock())) {
if (buf.position() > 0) {
needsFlush = true;
} else {
unlock();
}
}
} catch (InterruptedException e) {
}
}
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