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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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package sun.font;
import java.awt.Font;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStreamReader;
import java.lang.ref.SoftReference;
import java.util.concurrent.ConcurrentHashMap;
import java.security.AccessController;
import java.security.PrivilegedAction;
import javax.swing.plaf.FontUIResource;
import sun.util.logging.PlatformLogger;
/**
* A collection of utility methods.
*/
public final class FontUtilities {
public static boolean isSolaris;
public static boolean isLinux;
public static boolean isMacOSX;
public static boolean useJDKScaler;
public static boolean isWindows;
private static boolean debugFonts = false;
private static PlatformLogger logger = null;
private static boolean logging;
// This static initializer block figures out the OS constants.
static {
AccessController.doPrivileged(new PrivilegedAction<Object>() {
@SuppressWarnings("deprecation") // PlatformLogger.setLevel is deprecated.
@Override
public Object run() {
String osName = System.getProperty("os.name", "unknownOS");
isSolaris = osName.startsWith("SunOS");
isLinux = osName.startsWith("Linux");
isMacOSX = osName.contains("OS X"); // TODO: MacOSX
/* If set to "jdk", use the JDK's scaler rather than
* the platform one. This may be a no-op on platforms where
* JDK has been configured so that it always relies on the
* platform scaler. The principal case where it has an
* effect is that on Windows, 2D will never use GDI.
*/
String scalerStr = System.getProperty("sun.java2d.font.scaler");
if (scalerStr != null) {
useJDKScaler = "jdk".equals(scalerStr);
} else {
useJDKScaler = false;
}
isWindows = osName.startsWith("Windows");
String debugLevel =
System.getProperty("sun.java2d.debugfonts");
if (debugLevel != null && !debugLevel.equals("false")) {
debugFonts = true;
logger = PlatformLogger.getLogger("sun.java2d");
if (debugLevel.equals("warning")) {
logger.setLevel(PlatformLogger.Level.WARNING);
} else if (debugLevel.equals("severe")) {
logger.setLevel(PlatformLogger.Level.SEVERE);
}
}
if (debugFonts) {
logger = PlatformLogger.getLogger("sun.java2d");
logging = logger.isEnabled();
}
return null;
}
});
}
/**
* Referenced by code in the JDK which wants to test for the
* minimum char code for which layout may be required.
* Note that even basic latin text can benefit from ligatures,
* eg "ffi" but we presently apply those only if explicitly
* requested with TextAttribute.LIGATURES_ON.
* The value here indicates the lowest char code for which failing
* to invoke layout would prevent acceptable rendering.
*/
public static final int MIN_LAYOUT_CHARCODE = 0x0300;
/**
* Referenced by code in the JDK which wants to test for the
* maximum char code for which layout may be required.
* Note this does not account for supplementary characters
* where the caller interprets 'layout' to mean any case where
* one 'char' (ie the java type char) does not map to one glyph
*/
public static final int MAX_LAYOUT_CHARCODE = 0x206F;
/**
* Calls the private getFont2D() method in java.awt.Font objects.
*
* @param font the font object to call
*
* @return the Font2D object returned by Font.getFont2D()
*/
public static Font2D getFont2D(Font font) {
return FontAccess.getFontAccess().getFont2D(font);
}
/**
* Return true if there any characters which would trigger layout.
* This method considers supplementary characters to be simple,
* since we do not presently invoke layout on any code points in
* outside the BMP.
*/
public static boolean isComplexScript(char [] chs, int start, int limit) {
for (int i = start; i < limit; i++) {
if (chs[i] < MIN_LAYOUT_CHARCODE) {
continue;
}
else if (isComplexCharCode(chs[i])) {
return true;
}
}
return false;
}
/**
* If there is anything in the text which triggers a case
* where char->glyph does not map 1:1 in straightforward
* left->right ordering, then this method returns true.
* Scripts which might require it but are not treated as such
* due to JDK implementations will not return true.
* ie a 'true' return is an indication of the treatment by
* the implementation.
* Whether supplementary characters should be considered is dependent
* on the needs of the caller. Since this method accepts the 'char' type
* then such chars are always represented by a pair. From a rendering
* perspective these will all (in the cases I know of) still be one
* unicode character -> one glyph. But if a caller is using this to
* discover any case where it cannot make naive assumptions about
* the number of chars, and how to index through them, then it may
* need the option to have a 'true' return in such a case.
*/
public static boolean isComplexText(char [] chs, int start, int limit) {
for (int i = start; i < limit; i++) {
if (chs[i] < MIN_LAYOUT_CHARCODE) {
continue;
}
else if (isNonSimpleChar(chs[i])) {
return true;
}
}
return false;
}
/* This is almost the same as the method above, except it takes a
* char which means it may include undecoded surrogate pairs.
* The distinction is made so that code which needs to identify all
* cases in which we do not have a simple mapping from
* char->unicode character->glyph can be identified.
* For example measurement cannot simply sum advances of 'chars',
* the caret in editable text cannot advance one 'char' at a time, etc.
* These callers really are asking for more than whether 'layout'
* needs to be run, they need to know if they can assume 1->1
* char->glyph mapping.
*/
public static boolean isNonSimpleChar(char ch) {
return
isComplexCharCode(ch) ||
(ch >= CharToGlyphMapper.HI_SURROGATE_START &&
ch <= CharToGlyphMapper.LO_SURROGATE_END);
}
/* If the character code falls into any of a number of unicode ranges
* where we know that simple left->right layout mapping chars to glyphs
* 1:1 and accumulating advances is going to produce incorrect results,
* we want to know this so the caller can use a more intelligent layout
* approach. A caller who cares about optimum performance may want to
* check the first case and skip the method call if its in that range.
* Although there's a lot of tests in here, knowing you can skip
* CTL saves a great deal more. The rest of the checks are ordered
* so that rather than checking explicitly if (>= start & <= end)
* which would mean all ranges would need to be checked so be sure
* CTL is not needed, the method returns as soon as it recognises
* the code point is outside of a CTL ranges.
* NOTE: Since this method accepts an 'int' it is asssumed to properly
* represent a CHARACTER. ie it assumes the caller has already
* converted surrogate pairs into supplementary characters, and so
* can handle this case and doesn't need to be told such a case is
* 'complex'.
*/
public static boolean isComplexCharCode(int code) {
if (code < MIN_LAYOUT_CHARCODE || code > MAX_LAYOUT_CHARCODE) {
return false;
}
else if (code <= 0x036f) {
// Trigger layout for combining diacriticals 0x0300->0x036f
return true;
}
else if (code < 0x0590) {
// No automatic layout for Greek, Cyrillic, Armenian.
return false;
}
else if (code <= 0x06ff) {
// Hebrew 0590 - 05ff
// Arabic 0600 - 06ff
return true;
}
else if (code < 0x0900) {
return false; // Syriac and Thaana
}
else if (code <= 0x0e7f) {
// if Indic, assume shaping for conjuncts, reordering:
// 0900 - 097F Devanagari
// 0980 - 09FF Bengali
// 0A00 - 0A7F Gurmukhi
// 0A80 - 0AFF Gujarati
// 0B00 - 0B7F Oriya
// 0B80 - 0BFF Tamil
// 0C00 - 0C7F Telugu
// 0C80 - 0CFF Kannada
// 0D00 - 0D7F Malayalam
// 0D80 - 0DFF Sinhala
// 0E00 - 0E7F if Thai, assume shaping for vowel, tone marks
return true;
}
else if (code < 0x0f00) {
return false;
}
else if (code <= 0x0fff) { // U+0F00 - U+0FFF Tibetan
return true;
}
else if (code < 0x10A0) { // U+1000 - U+109F Myanmar
return true;
}
else if (code < 0x1100) {
return false;
}
else if (code < 0x11ff) { // U+1100 - U+11FF Old Hangul
return true;
}
else if (code < 0x1780) {
return false;
}
else if (code <= 0x17ff) { // 1780 - 17FF Khmer
return true;
}
else if (code < 0x200c) {
return false;
}
else if (code <= 0x200d) { // zwj or zwnj
return true;
}
else if (code >= 0x202a && code <= 0x202e) { // directional control
return true;
}
else if (code >= 0x206a && code <= 0x206f) { // directional control
return true;
}
return false;
}
public static PlatformLogger getLogger() {
return logger;
}
public static boolean isLogging() {
return logging;
}
public static boolean debugFonts() {
return debugFonts;
}
// The following methods are used by Swing.
/* Revise the implementation to in fact mean "font is a composite font.
* This ensures that Swing components will always benefit from the
* fall back fonts
*/
public static boolean fontSupportsDefaultEncoding(Font font) {
return getFont2D(font) instanceof CompositeFont;
}
/**
* This method is provided for internal and exclusive use by Swing.
*
* It may be used in conjunction with fontSupportsDefaultEncoding(Font)
* In the event that a desktop properties font doesn't directly
* support the default encoding, (ie because the host OS supports
* adding support for the current locale automatically for native apps),
* then Swing calls this method to get a font which uses the specified
* font for the code points it covers, but also supports this locale
* just as the standard composite fonts do.
* Note: this will over-ride any setting where an application
* specifies it prefers locale specific composite fonts.
* The logic for this, is that this method is used only where the user or
* application has specified that the native L&F be used, and that
* we should honour that request to use the same font as native apps use.
*
* The behaviour of this method is to construct a new composite
* Font object that uses the specified physical font as its first
* component, and adds all the components of "dialog" as fall back
* components.
* The method currently assumes that only the size and style attributes
* are set on the specified font. It doesn't copy the font transform or
* other attributes because they aren't set on a font created from
* the desktop. This will need to be fixed if use is broadened.
*
* Operations such as Font.deriveFont will work properly on the
* font returned by this method for deriving a different point size.
* Additionally it tries to support a different style by calling
* getNewComposite() below. That also supports replacing slot zero
* with a different physical font but that is expected to be "rare".
* Deriving with a different style is needed because its been shown
* that some applications try to do this for Swing FontUIResources.
* Also operations such as new Font(font.getFontName(..), Font.PLAIN, 14);
* will NOT yield the same result, as the new underlying CompositeFont
* cannot be "looked up" in the font registry.
* This returns a FontUIResource as that is the Font sub-class needed
* by Swing.
* Suggested usage is something like :
* FontUIResource fuir;
* Font desktopFont = getDesktopFont(..);
* if (FontManager.fontSupportsDefaultEncoding(desktopFont)) {
* fuir = new FontUIResource(desktopFont);
* } else {
* fuir = FontManager.getCompositeFontUIResource(desktopFont);
* }
* return fuir;
*/
private static volatile
SoftReference<ConcurrentHashMap<PhysicalFont, CompositeFont>>
compMapRef = new SoftReference<>(null);
public static FontUIResource getCompositeFontUIResource(Font font) {
FontUIResource fuir = new FontUIResource(font);
Font2D font2D = FontUtilities.getFont2D(font);
if (!(font2D instanceof PhysicalFont)) {
/* Swing should only be calling this when a font is obtained
* from desktop properties, so should generally be a physical font,
* an exception might be for names like "MS Serif" which are
* automatically mapped to "Serif", so there's no need to do
* anything special in that case. But note that suggested usage
* is first to call fontSupportsDefaultEncoding(Font) and this
* method should not be called if that were to return true.
*/
return fuir;
}
FontManager fm = FontManagerFactory.getInstance();
Font2D dialog = fm.findFont2D("dialog", font.getStyle(), FontManager.NO_FALLBACK);
// Should never be null, but MACOSX fonts are not CompositeFonts
if (dialog == null || !(dialog instanceof CompositeFont)) {
return fuir;
}
CompositeFont dialog2D = (CompositeFont)dialog;
PhysicalFont physicalFont = (PhysicalFont)font2D;
ConcurrentHashMap<PhysicalFont, CompositeFont> compMap = compMapRef.get();
if (compMap == null) { // Its been collected.
compMap = new ConcurrentHashMap<PhysicalFont, CompositeFont>();
compMapRef = new SoftReference<>(compMap);
}
CompositeFont compFont = compMap.get(physicalFont);
if (compFont == null) {
compFont = new CompositeFont(physicalFont, dialog2D);
compMap.put(physicalFont, compFont);
}
FontAccess.getFontAccess().setFont2D(fuir, compFont.handle);
/* marking this as a created font is needed as only created fonts
* copy their creator's handles.
*/
FontAccess.getFontAccess().setCreatedFont(fuir);
return fuir;
}
/* A small "map" from GTK/fontconfig names to the equivalent JDK
* logical font name.
*/
private static final String[][] nameMap = {
{"sans", "sansserif"},
{"sans-serif", "sansserif"},
{"serif", "serif"},
{"monospace", "monospaced"}
};
public static String mapFcName(String name) {
for (int i = 0; i < nameMap.length; i++) {
if (name.equals(nameMap[i][0])) {
return nameMap[i][1];
}
}
return null;
}
/* This is called by Swing passing in a fontconfig family name
* such as "sans". In return Swing gets a FontUIResource instance
* that has queried fontconfig to resolve the font(s) used for this.
* Fontconfig will if asked return a list of fonts to give the largest
* possible code point coverage.
* For now we use only the first font returned by fontconfig, and
* back it up with the most closely matching JDK logical font.
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