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*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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*
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package sun.font;
/* remember that the API requires a Font use a
* consistent glyph id. for a code point, and this is a
* problem if a particular strike uses native scaler sometimes
* and the JDK scaler others. That needs to be dealt with somewhere, but
* here we can just always get the same glyph code without
* needing a strike.
*
* The C implementation would cache the results of anything up
* to the maximum surrogate pair code point.
* This implementation will not cache as much, since the storage
* requirements are not justifiable. Even so it still can use up
* to 216*256*4 bytes of storage per composite font. If an app
* calls canDisplay on this range for all 20 composite fonts that's
* over 1Mb of cached data. May need to employ WeakReferences if
* this appears to cause problems.
*/
public class CompositeGlyphMapper extends CharToGlyphMapper {
public static final int SLOTMASK = 0xff000000;
public static final int GLYPHMASK = 0x00ffffff;
public static final int NBLOCKS = 216;
public static final int BLOCKSZ = 256;
public static final int MAXUNICODE = NBLOCKS*BLOCKSZ;
CompositeFont font;
CharToGlyphMapper[] slotMappers;
int[][] glyphMaps;
private boolean hasExcludes;
public CompositeGlyphMapper(CompositeFont compFont) {
font = compFont;
initMapper();
/* This is often false which saves the overhead of a
* per-mapped char method call.
*/
hasExcludes = compFont.exclusionRanges != null &&
compFont.maxIndices != null;
}
public int compositeGlyphCode(int slot, int glyphCode) {
return (slot << 24 | (glyphCode & GLYPHMASK));
}
private void initMapper() {
if (missingGlyph == CharToGlyphMapper.UNINITIALIZED_GLYPH) {
if (glyphMaps == null) {
glyphMaps = new int[NBLOCKS][];
}
slotMappers = new CharToGlyphMapper[font.numSlots];
/* This requires that slot 0 is never empty. */
missingGlyph = font.getSlotFont(0).getMissingGlyphCode();
missingGlyph = compositeGlyphCode(0, missingGlyph);
}
}
private int getCachedGlyphCode(int unicode) {
if (unicode >= MAXUNICODE) {
return UNINITIALIZED_GLYPH; // don't cache surrogates
}
int[] gmap;
if ((gmap = glyphMaps[unicode >> 8]) == null) {
return UNINITIALIZED_GLYPH;
}
return gmap[unicode & 0xff];
}
private void setCachedGlyphCode(int unicode, int glyphCode) {
if (unicode >= MAXUNICODE) {
return; // don't cache surrogates
}
int index0 = unicode >> 8;
if (glyphMaps[index0] == null) {
glyphMaps[index0] = new int[BLOCKSZ];
for (int i=0;i<BLOCKSZ;i++) {
glyphMaps[index0][i] = UNINITIALIZED_GLYPH;
}
}
glyphMaps[index0][unicode & 0xff] = glyphCode;
}
private CharToGlyphMapper getSlotMapper(int slot) {
CharToGlyphMapper mapper = slotMappers[slot];
if (mapper == null) {
mapper = font.getSlotFont(slot).getMapper();
slotMappers[slot] = mapper;
}
return mapper;
}
private int convertToGlyph(int unicode) {
for (int slot = 0; slot < font.numSlots; slot++) {
if (!hasExcludes || !font.isExcludedChar(slot, unicode)) {
CharToGlyphMapper mapper = getSlotMapper(slot);
int glyphCode = mapper.charToGlyph(unicode);
if (glyphCode != mapper.getMissingGlyphCode()) {
glyphCode = compositeGlyphCode(slot, glyphCode);
setCachedGlyphCode(unicode, glyphCode);
return glyphCode;
}
}
}
return missingGlyph;
}
public int getNumGlyphs() {
int numGlyphs = 0;
/* The number of glyphs in a composite is affected by
* exclusion ranges and duplicates (ie the same code point is
* mapped by two different fonts) and also whether or not to
* count fallback fonts. A nearly correct answer would be very
* expensive to generate. A rough ballpark answer would
* just count the glyphs in all the slots. However this would
* initialize mappers for all slots when they aren't necessarily
* needed. For now just use the first slot as JDK 1.4 did.
*/
for (int slot=0; slot<1 /*font.numSlots*/; slot++) {
CharToGlyphMapper mapper = slotMappers[slot];
if (mapper == null) {
mapper = font.getSlotFont(slot).getMapper();
slotMappers[slot] = mapper;
}
numGlyphs += mapper.getNumGlyphs();
}
return numGlyphs;
}
public int charToGlyph(int unicode) {
int glyphCode = getCachedGlyphCode(unicode);
if (glyphCode == UNINITIALIZED_GLYPH) {
glyphCode = convertToGlyph(unicode);
}
return glyphCode;
}
public int charToGlyph(int unicode, int prefSlot) {
if (prefSlot >= 0) {
CharToGlyphMapper mapper = getSlotMapper(prefSlot);
int glyphCode = mapper.charToGlyph(unicode);
if (glyphCode != mapper.getMissingGlyphCode()) {
return compositeGlyphCode(prefSlot, glyphCode);
}
}
return charToGlyph(unicode);
}
public int charToGlyph(char unicode) {
int glyphCode = getCachedGlyphCode(unicode);
if (glyphCode == UNINITIALIZED_GLYPH) {
glyphCode = convertToGlyph(unicode);
}
return glyphCode;
}
/* This variant checks if shaping is needed and immediately
* returns true if it does. A caller of this method should be expecting
* to check the return type because it needs to know how to handle
* the character data for display.
*/
public boolean charsToGlyphsNS(int count, char[] unicodes, int[] glyphs) {
for (int i=0; i<count; i++) {
int code = unicodes[i]; // char is unsigned.
if (code >= HI_SURROGATE_START &&
code <= HI_SURROGATE_END && i < count - 1) {
char low = unicodes[i + 1];
if (low >= LO_SURROGATE_START &&
low <= LO_SURROGATE_END) {
code = (code - HI_SURROGATE_START) *
0x400 + low - LO_SURROGATE_START + 0x10000;
glyphs[i + 1] = INVISIBLE_GLYPH_ID;
}
}
int gc = glyphs[i] = getCachedGlyphCode(code);
if (gc == UNINITIALIZED_GLYPH) {
glyphs[i] = convertToGlyph(code);
}
if (code < FontUtilities.MIN_LAYOUT_CHARCODE) {
continue;
}
else if (FontUtilities.isComplexCharCode(code) ||
CharToGlyphMapper.isVariationSelector(code)) {
return true;
}
else if (code >= 0x10000) {
i += 1; // Empty glyph slot after surrogate
continue;
}
}
return false;
}
/* The conversion is not very efficient - looping as it does, converting
* one char at a time. However the cache should fill very rapidly.
*/
public void charsToGlyphs(int count, char[] unicodes, int[] glyphs) {
for (int i=0; i<count; i++) {
int code = unicodes[i]; // char is unsigned.
if (code >= HI_SURROGATE_START &&
code <= HI_SURROGATE_END && i < count - 1) {
char low = unicodes[i + 1];
if (low >= LO_SURROGATE_START &&
low <= LO_SURROGATE_END) {
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