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*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package sun.awt;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.PaintEvent;
/**
* The {@code RepaintArea} is a geometric construct created for the
* purpose of holding the geometry of several coalesced paint events.
* This geometry is accessed synchronously, although it is written such
* that painting may still be executed asynchronously.
*
* @author Eric Hawkes
* @since 1.3
*/
public class RepaintArea {
/**
* Maximum ratio of bounding rectangle to benefit for which
* both the vertical and horizontal unions are repainted.
* For smaller ratios the whole bounding rectangle is repainted.
* @see #paint
*/
private static final int MAX_BENEFIT_RATIO = 4;
private static final int HORIZONTAL = 0;
private static final int VERTICAL = 1;
private static final int UPDATE = 2;
private static final int RECT_COUNT = UPDATE + 1;
private Rectangle[] paintRects = new Rectangle[RECT_COUNT];
/**
* Constructs a new {@code RepaintArea}
* @since 1.3
*/
public RepaintArea() {
}
/**
* Constructs a new {@code RepaintArea} initialized to match
* the values of the specified RepaintArea.
*
* @param ra the {@code RepaintArea} from which to copy initial
* values to a newly constructed RepaintArea
* @since 1.3
*/
private RepaintArea(RepaintArea ra) {
// This constructor is private because it should only be called
// from the cloneAndReset method
for (int i = 0; i < RECT_COUNT; i++) {
paintRects[i] = ra.paintRects[i];
}
}
/**
* Adds a {@code Rectangle} to this {@code RepaintArea}.
* PAINT Rectangles are divided into mostly vertical and mostly horizontal.
* Each group is unioned together.
* UPDATE Rectangles are unioned.
*
* @param r the specified {@code Rectangle}
* @param id possible values PaintEvent.UPDATE or PaintEvent.PAINT
* @since 1.3
*/
public synchronized void add(Rectangle r, int id) {
// Make sure this new rectangle has positive dimensions
if (r.isEmpty()) {
return;
}
int addTo = UPDATE;
if (id == PaintEvent.PAINT) {
addTo = (r.width > r.height) ? HORIZONTAL : VERTICAL;
}
if (paintRects[addTo] != null) {
paintRects[addTo].add(r);
} else {
paintRects[addTo] = new Rectangle(r);
}
}
/**
* Creates a new {@code RepaintArea} with the same geometry as this
* RepaintArea, then removes all of the geometry from this
* RepaintArea and restores it to an empty RepaintArea.
*
* @return ra a new {@code RepaintArea} having the same geometry as
* this RepaintArea.
* @since 1.3
*/
private synchronized RepaintArea cloneAndReset() {
RepaintArea ra = new RepaintArea(this);
for (int i = 0; i < RECT_COUNT; i++) {
paintRects[i] = null;
}
return ra;
}
public boolean isEmpty() {
for (int i = 0; i < RECT_COUNT; i++) {
if (paintRects[i] != null) {
return false;
}
}
return true;
}
/**
* Constrains the size of the repaint area to the passed in bounds.
*/
public synchronized void constrain(int x, int y, int w, int h) {
for (int i = 0; i < RECT_COUNT; i++) {
Rectangle rect = paintRects[i];
if (rect != null) {
if (rect.x < x) {
rect.width -= (x - rect.x);
rect.x = x;
}
if (rect.y < y) {
rect.height -= (y - rect.y);
rect.y = y;
}
int xDelta = rect.x + rect.width - x - w;
if (xDelta > 0) {
rect.width -= xDelta;
}
int yDelta = rect.y + rect.height - y - h;
if (yDelta > 0) {
rect.height -= yDelta;
}
if (rect.width <= 0 || rect.height <= 0) {
paintRects[i] = null;
}
}
}
}
/**
* Marks the passed in region as not needing to be painted. It's possible
* this will do nothing.
*/
public synchronized void subtract(int x, int y, int w, int h) {
Rectangle subtract = new Rectangle(x, y, w, h);
for (int i = 0; i < RECT_COUNT; i++) {
if (subtract(paintRects[i], subtract)) {
if (paintRects[i] != null && paintRects[i].isEmpty()) {
paintRects[i] = null;
}
}
}
}
/**
* Invokes paint and update on target Component with optimal
* rectangular clip region.
* If PAINT bounding rectangle is less than
* MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are
* painted separately. Otherwise the entire bounding rectangle is painted.
*
* @param target Component to {@code paint} or {@code update}
* @since 1.4
*/
public void paint(Object target, boolean shouldClearRectBeforePaint) {
Component comp = (Component)target;
if (isEmpty()) {
return;
}
if (!comp.isVisible()) {
return;
}
RepaintArea ra = this.cloneAndReset();
if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) {
subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]);
}
if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) {
Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]);
int square = paintRect.width * paintRect.height;
int benefit = square - ra.paintRects[HORIZONTAL].width
* ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width
* ra.paintRects[VERTICAL].height;
// if benefit is comparable with bounding box
if (MAX_BENEFIT_RATIO * benefit < square) {
ra.paintRects[HORIZONTAL] = paintRect;
ra.paintRects[VERTICAL] = null;
}
}
for (int i = 0; i < paintRects.length; i++) {
if (ra.paintRects[i] != null
&& !ra.paintRects[i].isEmpty())
{
// Should use separate Graphics for each paint() call,
// since paint() can change Graphics state for next call.
Graphics g = comp.getGraphics();
if (g != null) {
try {
g.setClip(ra.paintRects[i]);
if (i == UPDATE) {
updateComponent(comp, g);
} else {
if (shouldClearRectBeforePaint) {
g.clearRect( ra.paintRects[i].x,
ra.paintRects[i].y,
ra.paintRects[i].width,
ra.paintRects[i].height);
}
paintComponent(comp, g);
}
} finally {
g.dispose();
}
}
}
}
}
/**
* Calls {@code Component.update(Graphics)} with given Graphics.
*/
protected void updateComponent(Component comp, Graphics g) {
if (comp != null) {
comp.update(g);
}
}
/**
* Calls {@code Component.paint(Graphics)} with given Graphics.
*/
protected void paintComponent(Component comp, Graphics g) {
if (comp != null) {
comp.paint(g);
}
}
/**
* Subtracts subtr from rect. If the result is rectangle
* changes rect and returns true. Otherwise false.
*/
static boolean subtract(Rectangle rect, Rectangle subtr) {
if (rect == null || subtr == null) {
return true;
}
Rectangle common = rect.intersection(subtr);
if (common.isEmpty()) {
return true;
}
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