/*
* Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package javax.swing;
import java.awt.Component;
import java.awt.Font;
import java.awt.Color;
import java.awt.Insets;
import java.awt.Dimension;
import java.awt.KeyboardFocusManager;
import java.awt.KeyEventPostProcessor;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.security.AccessController;
import javax.swing.plaf.ComponentUI;
import javax.swing.border.Border;
import javax.swing.event.SwingPropertyChangeSupport;
import java.beans.PropertyChangeListener;
import java.io.Serializable;
import java.io.File;
import java.io.FileInputStream;
import java.util.ArrayList;
import java.util.Properties;
import java.util.StringTokenizer;
import java.util.Vector;
import java.util.Locale;
import sun.awt.SunToolkit;
import sun.awt.OSInfo;
import sun.security.action.GetPropertyAction;
import sun.swing.SwingUtilities2;
import java.lang.reflect.Method;
import java.util.HashMap;
import java.util.Objects;
import sun.awt.AppContext;
import sun.awt.AWTAccessor;
/**
* {@code UIManager} manages the current look and feel, the set of
* available look and feels, {@code PropertyChangeListeners} that
* are notified when the look and feel changes, look and feel defaults, and
* convenience methods for obtaining various default values.
*
* <h2>Specifying the look and feel</h2>
*
* The look and feel can be specified in two distinct ways: by
* specifying the fully qualified name of the class for the look and
* feel, or by creating an instance of {@code LookAndFeel} and passing
* it to {@code setLookAndFeel}. The following example illustrates
* setting the look and feel to the system look and feel:
* <pre>
* UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
* </pre>
* The following example illustrates setting the look and feel based on
* class name:
* <pre>
* UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel");
* </pre>
* Once the look and feel has been changed it is imperative to invoke
* {@code updateUI} on all {@code JComponents}. The method {@link
* SwingUtilities#updateComponentTreeUI} makes it easy to apply {@code
* updateUI} to a containment hierarchy. Refer to it for
* details. The exact behavior of not invoking {@code
* updateUI} after changing the look and feel is
* unspecified. It is very possible to receive unexpected exceptions,
* painting problems, or worse.
*
* <h2>Default look and feel</h2>
*
* The class used for the default look and feel is chosen in the following
* manner:
* <ol>
* <li>If the system property <code>swing.defaultlaf</code> is
* {@code non-null}, use its value as the default look and feel class
* name.
* <li>If the {@link java.util.Properties} file <code>swing.properties</code>
* exists and contains the key <code>swing.defaultlaf</code>,
* use its value as the default look and feel class name. The location
* that is checked for <code>swing.properties</code> may vary depending
* upon the implementation of the Java platform. Typically the
* <code>swing.properties</code> file is located in the <code>conf</code>
* subdirectory of the Java installation directory.
* Refer to the release notes of the implementation being used for
* further details.
* <li>Otherwise use the cross platform look and feel.
* </ol>
*
* <h2>Defaults</h2>
*
* {@code UIManager} manages three sets of {@code UIDefaults}. In order, they
* are:
* <ol>
* <li>Developer defaults. With few exceptions Swing does not
* alter the developer defaults; these are intended to be modified
* and used by the developer.
* <li>Look and feel defaults. The look and feel defaults are
* supplied by the look and feel at the time it is installed as the
* current look and feel ({@code setLookAndFeel()} is invoked). The
* look and feel defaults can be obtained using the {@code
* getLookAndFeelDefaults()} method.
* <li>System defaults. The system defaults are provided by Swing.
* </ol>
* Invoking any of the various {@code get} methods
* results in checking each of the defaults, in order, returning
* the first {@code non-null} value. For example, invoking
* {@code UIManager.getString("Table.foreground")} results in first
* checking developer defaults. If the developer defaults contain
* a value for {@code "Table.foreground"} it is returned, otherwise
* the look and feel defaults are checked, followed by the system defaults.
* <p>
* It's important to note that {@code getDefaults} returns a custom
* instance of {@code UIDefaults} with this resolution logic built into it.
* For example, {@code UIManager.getDefaults().getString("Table.foreground")}
* is equivalent to {@code UIManager.getString("Table.foreground")}. Both
* resolve using the algorithm just described. In many places the
* documentation uses the word defaults to refer to the custom instance
* of {@code UIDefaults} with the resolution logic as previously described.
* <p>
* When the look and feel is changed, {@code UIManager} alters only the
* look and feel defaults; the developer and system defaults are not
* altered by the {@code UIManager} in any way.
* <p>
* The set of defaults a particular look and feel supports is defined
* and documented by that look and feel. In addition, each look and
* feel, or {@code ComponentUI} provided by a look and feel, may
* access the defaults at different times in their life cycle. Some
* look and feels may aggressively look up defaults, so that changing a
* default may not have an effect after installing the look and feel.
* Other look and feels may lazily access defaults so that a change to
* the defaults may effect an existing look and feel. Finally, other look
* and feels might not configure themselves from the defaults table in
* any way. None-the-less it is usually the case that a look and feel
* expects certain defaults, so that in general
* a {@code ComponentUI} provided by one look and feel will not
* work with another look and feel.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans™
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*
* @author Thomas Ball
* @author Hans Muller
* @since 1.2
*/
@SuppressWarnings("serial") // Same-version serialization only
public class UIManager implements Serializable
{
/**
* This class defines the state managed by the <code>UIManager</code>. For
* Swing applications the fields in this class could just as well
* be static members of <code>UIManager</code> however we give them
* "AppContext"
* scope instead so that applets (and potentially multiple lightweight
* applications running in a single VM) have their own state. For example,
* an applet can alter its look and feel, see <code>setLookAndFeel</code>.
* Doing so has no affect on other applets (or the browser).
*/
private static class LAFState
{
Properties swingProps;
private UIDefaults[] tables = new UIDefaults[2];
boolean initialized = false;
boolean focusPolicyInitialized = false;
MultiUIDefaults multiUIDefaults = new MultiUIDefaults(tables);
LookAndFeel lookAndFeel;
LookAndFeel multiLookAndFeel = null;
Vector<LookAndFeel> auxLookAndFeels = null;
SwingPropertyChangeSupport changeSupport;
LookAndFeelInfo[] installedLAFs;
UIDefaults getLookAndFeelDefaults() { return tables[0]; }
void setLookAndFeelDefaults(UIDefaults x) { tables[0] = x; }
UIDefaults getSystemDefaults() { return tables[1]; }
void setSystemDefaults(UIDefaults x) { tables[1] = x; }
/**
* Returns the SwingPropertyChangeSupport for the current
* AppContext. If <code>create</code> is a true, a non-null
* <code>SwingPropertyChangeSupport</code> will be returned, if
* <code>create</code> is false and this has not been invoked
* with true, null will be returned.
*/
public synchronized SwingPropertyChangeSupport
getPropertyChangeSupport(boolean create) {
if (create && changeSupport == null) {
changeSupport = new SwingPropertyChangeSupport(
UIManager.class);
}
return changeSupport;
}
}
/* Lock object used in place of class object for synchronization. (4187686)
*/
private static final Object classLock = new Object();
/**
* Return the <code>LAFState</code> object, lazily create one if necessary.
* All access to the <code>LAFState</code> fields is done via this method,
* for example:
* <pre>
* getLAFState().initialized = true;
* </pre>
*/
private static LAFState getLAFState() {
LAFState rv = (LAFState)SwingUtilities.appContextGet(
SwingUtilities2.LAF_STATE_KEY);
if (rv == null) {
synchronized (classLock) {
rv = (LAFState)SwingUtilities.appContextGet(
SwingUtilities2.LAF_STATE_KEY);
if (rv == null) {
SwingUtilities.appContextPut(
SwingUtilities2.LAF_STATE_KEY,
(rv = new LAFState()));
}
}
}
return rv;
}
/* Keys used in the <code>swing.properties</code> properties file.
* See loadUserProperties(), initialize().
*/
private static final String defaultLAFKey = "swing.defaultlaf";
private static final String auxiliaryLAFsKey = "swing.auxiliarylaf";
private static final String multiplexingLAFKey = "swing.plaf.multiplexinglaf";
private static final String installedLAFsKey = "swing.installedlafs";
private static final String disableMnemonicKey = "swing.disablenavaids";
/**
* Return a <code>swing.properties</code> file key for the attribute of specified
* look and feel. The attr is either "name" or "class", a typical
* key would be: "swing.installedlaf.windows.name"
*/
private static String makeInstalledLAFKey(String laf, String attr) {
return "swing.installedlaf." + laf + "." + attr;
}
/**
* The location of the <code>swing.properties</code> property file is
* implementation-specific.
* It is typically located in the <code>conf</code> subdirectory of the Java
* installation directory. This method returns a bogus filename
* if <code>java.home</code> isn't defined.
*/
private static String makeSwingPropertiesFilename() {
String sep = File.separator;
// No need to wrap this in a doPrivileged as it's called from
// a doPrivileged.
String javaHome = System.getProperty("java.home");
if (javaHome == null) {
javaHome = "<java.home undefined>";
}
return javaHome + sep + "conf" + sep + "swing.properties";
}
/**
* Provides a little information about an installed
* <code>LookAndFeel</code> for the sake of configuring a menu or
* for initial application set up.
*
* @see UIManager#getInstalledLookAndFeels
* @see LookAndFeel
*/
public static class LookAndFeelInfo {
private String name;
private String className;
/**
* Constructs a <code>UIManager</code>s
* <code>LookAndFeelInfo</code> object.
*
* @param name a <code>String</code> specifying the name of
* the look and feel
* @param className a <code>String</code> specifying the name of
* the class that implements the look and feel
*/
public LookAndFeelInfo(String name, String className) {
this.name = name;
this.className = className;
}
/**
* Returns the name of the look and feel in a form suitable
* for a menu or other presentation
* @return a <code>String</code> containing the name
* @see LookAndFeel#getName
*/
public String getName() {
return name;
}
/**
* Returns the name of the class that implements this look and feel.
* @return the name of the class that implements this
* <code>LookAndFeel</code>
* @see LookAndFeel
*/
public String getClassName() {
return className;
}
/**
* Returns a string that displays and identifies this
* object's properties.
*
* @return a <code>String</code> representation of this object
*/
public String toString() {
return getClass().getName() + "[" + getName() + " " + getClassName() + "]";
}
}
/**
* The default value of <code>installedLAFS</code> is used when no
* <code>swing.properties</code>
* file is available or if the file doesn't contain a "swing.installedlafs"
* property.
*
* @see #initializeInstalledLAFs
*/
private static LookAndFeelInfo[] installedLAFs;
static {
ArrayList<LookAndFeelInfo> iLAFs = new ArrayList<LookAndFeelInfo>(4);
iLAFs.add(new LookAndFeelInfo(
"Metal", "javax.swing.plaf.metal.MetalLookAndFeel"));
iLAFs.add(new LookAndFeelInfo(
"Nimbus", "javax.swing.plaf.nimbus.NimbusLookAndFeel"));
iLAFs.add(new LookAndFeelInfo("CDE/Motif",
"com.sun.java.swing.plaf.motif.MotifLookAndFeel"));
// Only include windows on Windows boxs.
OSInfo.OSType osType = AccessController.doPrivileged(OSInfo.getOSTypeAction());
if (osType == OSInfo.OSType.WINDOWS) {
iLAFs.add(new LookAndFeelInfo("Windows",
"com.sun.java.swing.plaf.windows.WindowsLookAndFeel"));
if (Toolkit.getDefaultToolkit().getDesktopProperty(
"win.xpstyle.themeActive") != null) {
iLAFs.add(new LookAndFeelInfo("Windows Classic",
"com.sun.java.swing.plaf.windows.WindowsClassicLookAndFeel"));
}
}
else if (osType == OSInfo.OSType.MACOSX) {
iLAFs.add(new LookAndFeelInfo("Mac OS X", "com.apple.laf.AquaLookAndFeel"));
}
else {
// GTK is not shipped on Windows.
iLAFs.add(new LookAndFeelInfo("GTK+",
"com.sun.java.swing.plaf.gtk.GTKLookAndFeel"));
}
installedLAFs = iLAFs.toArray(new LookAndFeelInfo[iLAFs.size()]);
}
/**
* Returns an array of {@code LookAndFeelInfo}s representing the
* {@code LookAndFeel} implementations currently available. The
* <code>LookAndFeelInfo</code> objects can be used by an
* application to construct a menu of look and feel options for
* the user, or to determine which look and feel to set at startup
* time. To avoid the penalty of creating numerous {@code
* LookAndFeel} objects, {@code LookAndFeelInfo} maintains the
* class name of the {@code LookAndFeel} class, not the actual
* {@code LookAndFeel} instance.
* <p>
* The following example illustrates setting the current look and feel
* from an instance of {@code LookAndFeelInfo}:
* <pre>
* UIManager.setLookAndFeel(info.getClassName());
* </pre>
*
* @return an array of <code>LookAndFeelInfo</code> objects
* @see #setLookAndFeel
*/
public static LookAndFeelInfo[] getInstalledLookAndFeels() {
maybeInitialize();
LookAndFeelInfo[] ilafs = getLAFState().installedLAFs;
if (ilafs == null) {
ilafs = installedLAFs;
}
LookAndFeelInfo[] rv = new LookAndFeelInfo[ilafs.length];
System.arraycopy(ilafs, 0, rv, 0, ilafs.length);
return rv;
}
/**
* Sets the set of available look and feels. While this method does
* not check to ensure all of the {@code LookAndFeelInfos} are
* {@code non-null}, it is strongly recommended that only {@code non-null}
* values are supplied in the {@code infos} array.
*
* @param infos set of <code>LookAndFeelInfo</code> objects specifying
* the available look and feels
*
* @see #getInstalledLookAndFeels
* @throws NullPointerException if {@code infos} is {@code null}
*/
public static void setInstalledLookAndFeels(LookAndFeelInfo[] infos)
throws SecurityException
{
maybeInitialize();
LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length];
System.arraycopy(infos, 0, newInfos, 0, infos.length);
getLAFState().installedLAFs = newInfos;
}
/**
* Adds the specified look and feel to the set of available look
* and feels. While this method allows a {@code null} {@code info},
* it is strongly recommended that a {@code non-null} value be used.
*
* @param info a <code>LookAndFeelInfo</code> object that names the
* look and feel and identifies the class that implements it
* @see #setInstalledLookAndFeels
*/
public static void installLookAndFeel(LookAndFeelInfo info) {
LookAndFeelInfo[] infos = getInstalledLookAndFeels();
LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length + 1];
System.arraycopy(infos, 0, newInfos, 0, infos.length);
newInfos[infos.length] = info;
setInstalledLookAndFeels(newInfos);
}
/**
* Adds the specified look and feel to the set of available look
* and feels. While this method does not check the
* arguments in any way, it is strongly recommended that {@code
* non-null} values be supplied.
*
* @param name descriptive name of the look and feel
* @param className name of the class that implements the look and feel
* @see #setInstalledLookAndFeels
*/
public static void installLookAndFeel(String name, String className) {
installLookAndFeel(new LookAndFeelInfo(name, className));
}
/**
* Returns the current look and feel or <code>null</code>.
*
* @return current look and feel, or <code>null</code>
* @see #setLookAndFeel
*/
public static LookAndFeel getLookAndFeel() {
maybeInitialize();
return getLAFState().lookAndFeel;
}
/**
* Creates a supported built-in Java {@code LookAndFeel} specified
* by the given {@code L&F name} name.
*
* @param name a {@code String} specifying the name of the built-in
* look and feel
* @return the built-in {@code LookAndFeel} object
* @throws NullPointerException if {@code name} is {@code null}
* @throws UnsupportedLookAndFeelException if the built-in Java {@code L&F}
* is not found for the given name or it is not supported by the
* underlying platform
*
* @see LookAndFeel#getName
* @see LookAndFeel#isSupportedLookAndFeel
*
* @since 9
*/
@SuppressWarnings("deprecation")
public static LookAndFeel createLookAndFeel(String name)
throws UnsupportedLookAndFeelException {
Objects.requireNonNull(name);
if ("GTK look and feel".equals(name)) {
name = "GTK+";
}
try {
for (LookAndFeelInfo info : installedLAFs) {
if (info.getName().equals(name)) {
Class<?> cls = Class.forName(UIManager.class.getModule(),
info.getClassName());
LookAndFeel laf =
(LookAndFeel) cls.newInstance();
if (!laf.isSupportedLookAndFeel()) {
break;
}
return laf;
}
}
} catch (ReflectiveOperationException |
IllegalArgumentException ignore) {
}
throw new UnsupportedLookAndFeelException(name);
}
/**
* Sets the current look and feel to {@code newLookAndFeel}.
* If the current look and feel is {@code non-null} {@code
* uninitialize} is invoked on it. If {@code newLookAndFeel} is
* {@code non-null}, {@code initialize} is invoked on it followed
* by {@code getDefaults}. The defaults returned from {@code
* newLookAndFeel.getDefaults()} replace those of the defaults
* from the previous look and feel. If the {@code newLookAndFeel} is
* {@code null}, the look and feel defaults are set to {@code null}.
* <p>
* A value of {@code null} can be used to set the look and feel
* to {@code null}. As the {@code LookAndFeel} is required for
* most of Swing to function, setting the {@code LookAndFeel} to
* {@code null} is strongly discouraged.
* <p>
* This is a JavaBeans bound property.
*
* @param newLookAndFeel {@code LookAndFeel} to install
* @throws UnsupportedLookAndFeelException if
* {@code newLookAndFeel} is {@code non-null} and
* {@code newLookAndFeel.isSupportedLookAndFeel()} returns
* {@code false}
* @see #getLookAndFeel
*/
public static void setLookAndFeel(LookAndFeel newLookAndFeel)
throws UnsupportedLookAndFeelException
{
if ((newLookAndFeel != null) && !newLookAndFeel.isSupportedLookAndFeel()) {
String s = newLookAndFeel.toString() + " not supported on this platform";
throw new UnsupportedLookAndFeelException(s);
}
LAFState lafState = getLAFState();
LookAndFeel oldLookAndFeel = lafState.lookAndFeel;
if (oldLookAndFeel != null) {
oldLookAndFeel.uninitialize();
}
lafState.lookAndFeel = newLookAndFeel;
if (newLookAndFeel != null) {
sun.swing.DefaultLookup.setDefaultLookup(null);
newLookAndFeel.initialize();
lafState.setLookAndFeelDefaults(newLookAndFeel.getDefaults());
}
else {
lafState.setLookAndFeelDefaults(null);
}
SwingPropertyChangeSupport changeSupport = lafState.
getPropertyChangeSupport(false);
if (changeSupport != null) {
changeSupport.firePropertyChange("lookAndFeel", oldLookAndFeel,
newLookAndFeel);
}
}
/**
* Loads the {@code LookAndFeel} specified by the given class
* name, using the current thread's context class loader, and
* passes it to {@code setLookAndFeel(LookAndFeel)}.
*
* @param className a string specifying the name of the class that implements
* the look and feel
* @throws ClassNotFoundException if the <code>LookAndFeel</code>
* class could not be found
* @throws InstantiationException if a new instance of the class
* couldn't be created
* @throws IllegalAccessException if the class or initializer isn't accessible
* @throws UnsupportedLookAndFeelException if
* <code>lnf.isSupportedLookAndFeel()</code> is false
* @throws ClassCastException if {@code className} does not identify
* a class that extends {@code LookAndFeel}
* @throws NullPointerException if {@code className} is {@code null}
*/
@SuppressWarnings("deprecation")
public static void setLookAndFeel(String className)
throws ClassNotFoundException,
InstantiationException,
IllegalAccessException,
UnsupportedLookAndFeelException
{
if ("javax.swing.plaf.metal.MetalLookAndFeel".equals(className)) {
// Avoid reflection for the common case of metal.
setLookAndFeel(new javax.swing.plaf.metal.MetalLookAndFeel());
}
else {
Class<?> lnfClass = SwingUtilities.loadSystemClass(className);
setLookAndFeel((LookAndFeel)(lnfClass.newInstance()));
}
}
/**
* Returns the name of the <code>LookAndFeel</code> class that implements
* the native system look and feel if there is one, otherwise
* the name of the default cross platform <code>LookAndFeel</code>
* class. This value can be overriden by setting the
* <code>swing.systemlaf</code> system property.
*
* @return the <code>String</code> of the <code>LookAndFeel</code>
* class
*
* @see #setLookAndFeel
* @see #getCrossPlatformLookAndFeelClassName
*/
public static String getSystemLookAndFeelClassName() {
String systemLAF = AccessController.doPrivileged(
new GetPropertyAction("swing.systemlaf"));
if (systemLAF != null) {
return systemLAF;
}
OSInfo.OSType osType = AccessController.doPrivileged(OSInfo.getOSTypeAction());
if (osType == OSInfo.OSType.WINDOWS) {
return "com.sun.java.swing.plaf.windows.WindowsLookAndFeel";
} else {
Toolkit toolkit = Toolkit.getDefaultToolkit();
if (toolkit instanceof SunToolkit) {
SunToolkit suntk = (SunToolkit)toolkit;
String desktop = suntk.getDesktop();
boolean gtkAvailable = suntk.isNativeGTKAvailable();
if ("gnome".equals(desktop) && gtkAvailable) {
return "com.sun.java.swing.plaf.gtk.GTKLookAndFeel";
}
}
if (osType == OSInfo.OSType.MACOSX) {
if (toolkit.getClass() .getName()
.equals("sun.lwawt.macosx.LWCToolkit")) {
return "com.apple.laf.AquaLookAndFeel";
}
}
if (osType == OSInfo.OSType.SOLARIS) {
return "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
}
}
return getCrossPlatformLookAndFeelClassName();
}
/**
* Returns the name of the <code>LookAndFeel</code> class that implements
* the default cross platform look and feel -- the Java
* Look and Feel (JLF). This value can be overriden by setting the
* <code>swing.crossplatformlaf</code> system property.
*
* @return a string with the JLF implementation-class
* @see #setLookAndFeel
* @see #getSystemLookAndFeelClassName
*/
public static String getCrossPlatformLookAndFeelClassName() {
String laf = AccessController.doPrivileged(
new GetPropertyAction("swing.crossplatformlaf"));
if (laf != null) {
return laf;
}
return "javax.swing.plaf.metal.MetalLookAndFeel";
}
/**
* Returns the defaults. The returned defaults resolve using the
* logic specified in the class documentation.
*
* @return a <code>UIDefaults</code> object containing the default values
*/
public static UIDefaults getDefaults() {
maybeInitialize();
return getLAFState().multiUIDefaults;
}
/**
* Returns a font from the defaults. If the value for {@code key} is
* not a {@code Font}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the font
* @return the <code>Font</code> object
* @throws NullPointerException if {@code key} is {@code null}
*/
public static Font getFont(Object key) {
return getDefaults().getFont(key);
}
/**
* Returns a font from the defaults that is appropriate
* for the given locale. If the value for {@code key} is
* not a {@code Font}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the font
* @param l the <code>Locale</code> for which the font is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the <code>Font</code> object
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static Font getFont(Object key, Locale l) {
return getDefaults().getFont(key,l);
}
/**
* Returns a color from the defaults. If the value for {@code key} is
* not a {@code Color}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the color
* @return the <code>Color</code> object
* @throws NullPointerException if {@code key} is {@code null}
*/
public static Color getColor(Object key) {
return getDefaults().getColor(key);
}
/**
* Returns a color from the defaults that is appropriate
* for the given locale. If the value for {@code key} is
* not a {@code Color}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the color
* @param l the <code>Locale</code> for which the color is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the <code>Color</code> object
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static Color getColor(Object key, Locale l) {
return getDefaults().getColor(key,l);
}
/**
* Returns an <code>Icon</code> from the defaults. If the value for
* {@code key} is not an {@code Icon}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the icon
* @return the <code>Icon</code> object
* @throws NullPointerException if {@code key} is {@code null}
*/
public static Icon getIcon(Object key) {
return getDefaults().getIcon(key);
}
/**
* Returns an <code>Icon</code> from the defaults that is appropriate
* for the given locale. If the value for
* {@code key} is not an {@code Icon}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the icon
* @param l the <code>Locale</code> for which the icon is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the <code>Icon</code> object
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static Icon getIcon(Object key, Locale l) {
return getDefaults().getIcon(key,l);
}
/**
* Returns a border from the defaults. If the value for
* {@code key} is not a {@code Border}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the border
* @return the <code>Border</code> object
* @throws NullPointerException if {@code key} is {@code null}
*/
public static Border getBorder(Object key) {
return getDefaults().getBorder(key);
}
/**
* Returns a border from the defaults that is appropriate
* for the given locale. If the value for
* {@code key} is not a {@code Border}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the border
* @param l the <code>Locale</code> for which the border is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the <code>Border</code> object
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static Border getBorder(Object key, Locale l) {
return getDefaults().getBorder(key,l);
}
/**
* Returns a string from the defaults. If the value for
* {@code key} is not a {@code String}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the string
* @return the <code>String</code>
* @throws NullPointerException if {@code key} is {@code null}
*/
public static String getString(Object key) {
return getDefaults().getString(key);
}
/**
* Returns a string from the defaults that is appropriate for the
* given locale. If the value for
* {@code key} is not a {@code String}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the string
* @param l the <code>Locale</code> for which the string is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the <code>String</code>
* @since 1.4
* @throws NullPointerException if {@code key} is {@code null}
*/
public static String getString(Object key, Locale l) {
return getDefaults().getString(key,l);
}
/**
* Returns a string from the defaults that is appropriate for the
* given locale. If the value for
* {@code key} is not a {@code String}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the string
* @param c {@code Component} used to determine the locale;
* {@code null} implies the default locale as
* returned by {@code Locale.getDefault()}
* @return the <code>String</code>
* @throws NullPointerException if {@code key} is {@code null}
*/
static String getString(Object key, Component c) {
Locale l = (c == null) ? Locale.getDefault() : c.getLocale();
return getString(key, l);
}
/**
* Returns an integer from the defaults. If the value for
* {@code key} is not an {@code Integer}, or does not exist,
* {@code 0} is returned.
*
* @param key an <code>Object</code> specifying the int
* @return the int
* @throws NullPointerException if {@code key} is {@code null}
*/
public static int getInt(Object key) {
return getDefaults().getInt(key);
}
/**
* Returns an integer from the defaults that is appropriate
* for the given locale. If the value for
* {@code key} is not an {@code Integer}, or does not exist,
* {@code 0} is returned.
*
* @param key an <code>Object</code> specifying the int
* @param l the <code>Locale</code> for which the int is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the int
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static int getInt(Object key, Locale l) {
return getDefaults().getInt(key,l);
}
/**
* Returns a boolean from the defaults which is associated with
* the key value. If the key is not found or the key doesn't represent
* a boolean value then {@code false} is returned.
*
* @param key an <code>Object</code> specifying the key for the desired boolean value
* @return the boolean value corresponding to the key
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static boolean getBoolean(Object key) {
return getDefaults().getBoolean(key);
}
/**
* Returns a boolean from the defaults which is associated with
* the key value and the given <code>Locale</code>. If the key is not
* found or the key doesn't represent
* a boolean value then {@code false} will be returned.
*
* @param key an <code>Object</code> specifying the key for the desired
* boolean value
* @param l the <code>Locale</code> for which the boolean is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the boolean value corresponding to the key
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static boolean getBoolean(Object key, Locale l) {
return getDefaults().getBoolean(key,l);
}
/**
* Returns an <code>Insets</code> object from the defaults. If the value
* for {@code key} is not an {@code Insets}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the <code>Insets</code> object
* @return the <code>Insets</code> object
* @throws NullPointerException if {@code key} is {@code null}
*/
public static Insets getInsets(Object key) {
return getDefaults().getInsets(key);
}
/**
* Returns an <code>Insets</code> object from the defaults that is
* appropriate for the given locale. If the value
* for {@code key} is not an {@code Insets}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the <code>Insets</code> object
* @param l the <code>Locale</code> for which the object is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the <code>Insets</code> object
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static Insets getInsets(Object key, Locale l) {
return getDefaults().getInsets(key,l);
}
/**
* Returns a dimension from the defaults. If the value
* for {@code key} is not a {@code Dimension}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the dimension object
* @return the <code>Dimension</code> object
* @throws NullPointerException if {@code key} is {@code null}
*/
public static Dimension getDimension(Object key) {
return getDefaults().getDimension(key);
}
/**
* Returns a dimension from the defaults that is appropriate
* for the given locale. If the value
* for {@code key} is not a {@code Dimension}, {@code null} is returned.
*
* @param key an <code>Object</code> specifying the dimension object
* @param l the <code>Locale</code> for which the object is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the <code>Dimension</code> object
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static Dimension getDimension(Object key, Locale l) {
return getDefaults().getDimension(key,l);
}
/**
* Returns an object from the defaults.
*
* @param key an <code>Object</code> specifying the desired object
* @return the <code>Object</code>
* @throws NullPointerException if {@code key} is {@code null}
*/
public static Object get(Object key) {
return getDefaults().get(key);
}
/**
* Returns an object from the defaults that is appropriate for
* the given locale.
*
* @param key an <code>Object</code> specifying the desired object
* @param l the <code>Locale</code> for which the object is desired; refer
* to {@code UIDefaults} for details on how a {@code null}
* {@code Locale} is handled
* @return the <code>Object</code>
* @throws NullPointerException if {@code key} is {@code null}
* @since 1.4
*/
public static Object get(Object key, Locale l) {
return getDefaults().get(key,l);
}
/**
* Stores an object in the developer defaults. This is a cover method
* for {@code getDefaults().put(key, value)}. This only effects the
* developer defaults, not the system or look and feel defaults.
*
* @param key an <code>Object</code> specifying the retrieval key
* @param value the <code>Object</code> to store; refer to
* {@code UIDefaults} for details on how {@code null} is
* handled
* @return the <code>Object</code> returned by {@link UIDefaults#put}
* @throws NullPointerException if {@code key} is {@code null}
* @see UIDefaults#put
*/
public static Object put(Object key, Object value) {
return getDefaults().put(key, value);
}
/**
* Returns the appropriate {@code ComponentUI} implementation for
* {@code target}. Typically, this is a cover for
* {@code getDefaults().getUI(target)}. However, if an auxiliary
* look and feel has been installed, this first invokes
* {@code getUI(target)} on the multiplexing look and feel's
* defaults, and returns that value if it is {@code non-null}.
*
* @param target the <code>JComponent</code> to return the
* {@code ComponentUI} for
* @return the <code>ComponentUI</code> object for {@code target}
* @throws NullPointerException if {@code target} is {@code null}
* @see UIDefaults#getUI
*/
public static ComponentUI getUI(JComponent target) {
maybeInitialize();
maybeInitializeFocusPolicy(target);
ComponentUI ui = null;
LookAndFeel multiLAF = getLAFState().multiLookAndFeel;
if (multiLAF != null) {
// This can return null if the multiplexing look and feel
// doesn't support a particular UI.
ui = multiLAF.getDefaults().getUI(target);
}
if (ui == null) {
ui = getDefaults().getUI(target);
}
return ui;
}
/**
* Returns the {@code UIDefaults} from the current look and feel,
* that were obtained at the time the look and feel was installed.
* <p>
* In general, developers should use the {@code UIDefaults} returned from
* {@code getDefaults()}. As the current look and feel may expect
* certain values to exist, altering the {@code UIDefaults} returned
* from this method could have unexpected results.
*
* @return <code>UIDefaults</code> from the current look and feel
* @see #getDefaults
* @see #setLookAndFeel(LookAndFeel)
* @see LookAndFeel#getDefaults
*/
public static UIDefaults getLookAndFeelDefaults() {
maybeInitialize();
return getLAFState().getLookAndFeelDefaults();
}
/**
* Finds the Multiplexing <code>LookAndFeel</code>.
*/
@SuppressWarnings("deprecation")
private static LookAndFeel getMultiLookAndFeel() {
LookAndFeel multiLookAndFeel = getLAFState().multiLookAndFeel;
if (multiLookAndFeel == null) {
String defaultName = "javax.swing.plaf.multi.MultiLookAndFeel";
String className = getLAFState().swingProps.getProperty(multiplexingLAFKey, defaultName);
try {
Class<?> lnfClass = SwingUtilities.loadSystemClass(className);
multiLookAndFeel =
(LookAndFeel)lnfClass.newInstance();
} catch (Exception exc) {
System.err.println("UIManager: failed loading " + className);
}
}
return multiLookAndFeel;
}
/**
* Adds a <code>LookAndFeel</code> to the list of auxiliary look and feels.
* The auxiliary look and feels tell the multiplexing look and feel what
* other <code>LookAndFeel</code> classes for a component instance are to be used
* in addition to the default <code>LookAndFeel</code> class when creating a
* multiplexing UI. The change will only take effect when a new
* UI class is created or when the default look and feel is changed
* on a component instance.
* <p>Note these are not the same as the installed look and feels.
*
* @param laf the <code>LookAndFeel</code> object
* @see #removeAuxiliaryLookAndFeel
* @see #setLookAndFeel
* @see #getAuxiliaryLookAndFeels
* @see #getInstalledLookAndFeels
*/
public static void addAuxiliaryLookAndFeel(LookAndFeel laf) {
maybeInitialize();
if (!laf.isSupportedLookAndFeel()) {
// Ideally we would throw an exception here, but it's too late
// for that.
return;
}
Vector<LookAndFeel> v = getLAFState().auxLookAndFeels;
if (v == null) {
v = new Vector<LookAndFeel>();
}
if (!v.contains(laf)) {
v.addElement(laf);
laf.initialize();
getLAFState().auxLookAndFeels = v;
if (getLAFState().multiLookAndFeel == null) {
getLAFState().multiLookAndFeel = getMultiLookAndFeel();
}
}
}
/**
* Removes a <code>LookAndFeel</code> from the list of auxiliary look and feels.
* The auxiliary look and feels tell the multiplexing look and feel what
* other <code>LookAndFeel</code> classes for a component instance are to be used
* in addition to the default <code>LookAndFeel</code> class when creating a
* multiplexing UI. The change will only take effect when a new
* UI class is created or when the default look and feel is changed
* on a component instance.
* <p>Note these are not the same as the installed look and feels.
*
* @param laf the {@code LookAndFeel} to be removed
* @return true if the <code>LookAndFeel</code> was removed from the list
* @see #removeAuxiliaryLookAndFeel
* @see #getAuxiliaryLookAndFeels
* @see #setLookAndFeel
* @see #getInstalledLookAndFeels
*/
public static boolean removeAuxiliaryLookAndFeel(LookAndFeel laf) {
maybeInitialize();
boolean result;
Vector<LookAndFeel> v = getLAFState().auxLookAndFeels;
if ((v == null) || (v.size() == 0)) {
return false;
}
result = v.removeElement(laf);
if (result) {
if (v.size() == 0) {
getLAFState().auxLookAndFeels = null;
getLAFState().multiLookAndFeel = null;
} else {
getLAFState().auxLookAndFeels = v;
}
}
laf.uninitialize();
return result;
}
/**
* Returns the list of auxiliary look and feels (can be <code>null</code>).
* The auxiliary look and feels tell the multiplexing look and feel what
* other <code>LookAndFeel</code> classes for a component instance are
* to be used in addition to the default LookAndFeel class when creating a
* multiplexing UI.
* <p>Note these are not the same as the installed look and feels.
*
* @return list of auxiliary <code>LookAndFeel</code>s or <code>null</code>
* @see #addAuxiliaryLookAndFeel
* @see #removeAuxiliaryLookAndFeel
* @see #setLookAndFeel
* @see #getInstalledLookAndFeels
*/
public static LookAndFeel[] getAuxiliaryLookAndFeels() {
maybeInitialize();
Vector<LookAndFeel> v = getLAFState().auxLookAndFeels;
if ((v == null) || (v.size() == 0)) {
return null;
}
else {
LookAndFeel[] rv = new LookAndFeel[v.size()];
for (int i = 0; i < rv.length; i++) {
rv[i] = v.elementAt(i);
}
return rv;
}
}
/**
* Adds a <code>PropertyChangeListener</code> to the listener list.
* The listener is registered for all properties.
*
* @param listener the <code>PropertyChangeListener</code> to be added
* @see java.beans.PropertyChangeSupport
*/
public static void addPropertyChangeListener(PropertyChangeListener listener)
{
synchronized (classLock) {
getLAFState().getPropertyChangeSupport(true).
addPropertyChangeListener(listener);
}
}
/**
* Removes a <code>PropertyChangeListener</code> from the listener list.
* This removes a <code>PropertyChangeListener</code> that was registered
* for all properties.
*
* @param listener the <code>PropertyChangeListener</code> to be removed
* @see java.beans.PropertyChangeSupport
*/
public static void removePropertyChangeListener(PropertyChangeListener listener)
{
synchronized (classLock) {
getLAFState().getPropertyChangeSupport(true).
removePropertyChangeListener(listener);
}
}
/**
* Returns an array of all the <code>PropertyChangeListener</code>s added
* to this UIManager with addPropertyChangeListener().
*
* @return all of the <code>PropertyChangeListener</code>s added or an empty
* array if no listeners have been added
* @since 1.4
*/
public static PropertyChangeListener[] getPropertyChangeListeners() {
synchronized(classLock) {
return getLAFState().getPropertyChangeSupport(true).
getPropertyChangeListeners();
}
}
private static Properties loadSwingProperties()
{
/* Don't bother checking for Swing properties if untrusted, as
* there's no way to look them up without triggering SecurityExceptions.
*/
if (UIManager.class.getClassLoader() != null) {
return new Properties();
}
else {
final Properties props = new Properties();
java.security.AccessController.doPrivileged(
new java.security.PrivilegedAction<Object>() {
public Object run() {
OSInfo.OSType osType = AccessController.doPrivileged(OSInfo.getOSTypeAction());
if (osType == OSInfo.OSType.MACOSX) {
props.put(defaultLAFKey, getSystemLookAndFeelClassName());
}
try {
File file = new File(makeSwingPropertiesFilename());
if (file.exists()) {
// InputStream has been buffered in Properties
// class
FileInputStream ins = new FileInputStream(file);
props.load(ins);
ins.close();
}
}
catch (Exception e) {
// No such file, or file is otherwise non-readable.
}
// Check whether any properties were overridden at the
// command line.
checkProperty(props, defaultLAFKey);
checkProperty(props, auxiliaryLAFsKey);
checkProperty(props, multiplexingLAFKey);
checkProperty(props, installedLAFsKey);
checkProperty(props, disableMnemonicKey);
// Don't care about return value.
return null;
}
});
return props;
}
}
private static void checkProperty(Properties props, String key) {
// No need to do catch the SecurityException here, this runs
// in a doPrivileged.
String value = System.getProperty(key);
if (value != null) {
props.put(key, value);
}
}
/**
* If a <code>swing.properties</code> file exist and it has a
* <code>swing.installedlafs</code> property
* then initialize the <code>installedLAFs</code> field.
*
* @see #getInstalledLookAndFeels
*/
private static void initializeInstalledLAFs(Properties swingProps)
{
String ilafsString = swingProps.getProperty(installedLAFsKey);
if (ilafsString == null) {
return;
}
/* Create a vector that contains the value of the swing.installedlafs
* property. For example given "swing.installedlafs=motif,windows"
* lafs = {"motif", "windows"}.
*/
Vector<String> lafs = new Vector<String>();
StringTokenizer st = new StringTokenizer(ilafsString, ",", false);
while (st.hasMoreTokens()) {
lafs.addElement(st.nextToken());
}
/* Look up the name and class for each name in the "swing.installedlafs"
* list. If they both exist then add a LookAndFeelInfo to
* the installedLafs array.
*/
Vector<LookAndFeelInfo> ilafs = new Vector<LookAndFeelInfo>(lafs.size());
for (String laf : lafs) {
String name = swingProps.getProperty(makeInstalledLAFKey(laf, "name"), laf);
String cls = swingProps.getProperty(makeInstalledLAFKey(laf, "class"));
if (cls != null) {
ilafs.addElement(new LookAndFeelInfo(name, cls));
}
}
LookAndFeelInfo[] installedLAFs = new LookAndFeelInfo[ilafs.size()];
for(int i = 0; i < ilafs.size(); i++) {
installedLAFs[i] = ilafs.elementAt(i);
}
getLAFState().installedLAFs = installedLAFs;
}
/**
* If the user has specified a default look and feel, use that.
* Otherwise use the look and feel that's native to this platform.
* If this code is called after the application has explicitly
* set it's look and feel, do nothing.
*
* @see #maybeInitialize
*/
private static void initializeDefaultLAF(Properties swingProps)
{
if (getLAFState().lookAndFeel != null) {
return;
}
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