/*
* Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javax.swing.plaf.multi;
import java.util.Vector;
import javax.swing.plaf.TreeUI;
import java.awt.Rectangle;
import javax.swing.JTree;
import javax.swing.tree.TreePath;
import javax.swing.plaf.ComponentUI;
import javax.swing.JComponent;
import java.awt.Graphics;
import java.awt.Dimension;
import javax.accessibility.Accessible;
/**
* A multiplexing UI used to combine <code>TreeUI</code>s.
*
* <p>This file was automatically generated by AutoMulti.
*
* @author Otto Multey
*/
public class MultiTreeUI extends TreeUI {
/**
* The vector containing the real UIs. This is populated
* in the call to <code>createUI</code>, and can be obtained by calling
* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
* obtained from the default look and feel.
*/
protected Vector<ComponentUI> uis = new Vector<>();
////////////////////
// Common UI methods
////////////////////
/**
* Returns the list of UIs associated with this multiplexing UI. This
* allows processing of the UIs by an application aware of multiplexing
* UIs on components.
*
* @return an array of the UI delegates
*/
public ComponentUI[] getUIs() {
return MultiLookAndFeel.uisToArray(uis);
}
////////////////////
// TreeUI methods
////////////////////
/**
* Invokes the <code>getPathBounds</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Rectangle getPathBounds(JTree a, TreePath b) {
Rectangle returnValue =
((TreeUI) (uis.elementAt(0))).getPathBounds(a,b);
for (int i = 1; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).getPathBounds(a,b);
}
return returnValue;
}
/**
* Invokes the <code>getPathForRow</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public TreePath getPathForRow(JTree a, int b) {
TreePath returnValue =
((TreeUI) (uis.elementAt(0))).getPathForRow(a,b);
for (int i = 1; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).getPathForRow(a,b);
}
return returnValue;
}
/**
* Invokes the <code>getRowForPath</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getRowForPath(JTree a, TreePath b) {
int returnValue =
((TreeUI) (uis.elementAt(0))).getRowForPath(a,b);
for (int i = 1; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).getRowForPath(a,b);
}
return returnValue;
}
/**
* Invokes the <code>getRowCount</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getRowCount(JTree a) {
int returnValue =
((TreeUI) (uis.elementAt(0))).getRowCount(a);
for (int i = 1; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).getRowCount(a);
}
return returnValue;
}
/**
* Invokes the <code>getClosestPathForLocation</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public TreePath getClosestPathForLocation(JTree a, int b, int c) {
TreePath returnValue =
((TreeUI) (uis.elementAt(0))).getClosestPathForLocation(a,b,c);
for (int i = 1; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).getClosestPathForLocation(a,b,c);
}
return returnValue;
}
/**
* Invokes the <code>isEditing</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean isEditing(JTree a) {
boolean returnValue =
((TreeUI) (uis.elementAt(0))).isEditing(a);
for (int i = 1; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).isEditing(a);
}
return returnValue;
}
/**
* Invokes the <code>stopEditing</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean stopEditing(JTree a) {
boolean returnValue =
((TreeUI) (uis.elementAt(0))).stopEditing(a);
for (int i = 1; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).stopEditing(a);
}
return returnValue;
}
/**
* Invokes the <code>cancelEditing</code> method on each UI handled by this object.
*/
public void cancelEditing(JTree a) {
for (int i = 0; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).cancelEditing(a);
}
}
/**
* Invokes the <code>startEditingAtPath</code> method on each UI handled by this object.
*/
public void startEditingAtPath(JTree a, TreePath b) {
for (int i = 0; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).startEditingAtPath(a,b);
}
}
/**
* Invokes the <code>getEditingPath</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public TreePath getEditingPath(JTree a) {
TreePath returnValue =
((TreeUI) (uis.elementAt(0))).getEditingPath(a);
for (int i = 1; i < uis.size(); i++) {
((TreeUI) (uis.elementAt(i))).getEditingPath(a);
}
return returnValue;
}
////////////////////
// ComponentUI methods
////////////////////
/**
* Invokes the <code>contains</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean contains(JComponent a, int b, int c) {
boolean returnValue =
uis.elementAt(0).contains(a,b,c);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).contains(a,b,c);
}
return returnValue;
}
/**
* Invokes the <code>update</code> method on each UI handled by this object.
*/
public void update(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).update(a,b);
}
}
/**
* Returns a multiplexing UI instance if any of the auxiliary
* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
* UI object obtained from the default <code>LookAndFeel</code>.
*
* @param a the component to create the UI for
* @return the UI delegate created
*/
public static ComponentUI createUI(JComponent a) {
MultiTreeUI mui = new MultiTreeUI();
return MultiLookAndFeel.createUIs(mui, mui.uis, a);
}
/**
* Invokes the <code>installUI</code> method on each UI handled by this object.
*/
public void installUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).installUI(a);
}
}
/**
* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
*/
public void uninstallUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).uninstallUI(a);
}
}
/**
* Invokes the <code>paint</code> method on each UI handled by this object.
*/
public void paint(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).paint(a,b);
}
}
/**
* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getPreferredSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getPreferredSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getPreferredSize(a);
}
return returnValue;
}
/**
* Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMinimumSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getMinimumSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getMinimumSize(a);
}
return returnValue;
}
/**
* Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMaximumSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getMaximumSize(a);
/**代码未完, 请加载全部代码(NowJava.com).**/