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package javax.swing.plaf.multi;
import java.util.Vector;
import javax.swing.plaf.TextUI;
import java.lang.String;
import javax.swing.text.JTextComponent;
import java.awt.Point;
import java.awt.Rectangle;
import javax.swing.text.BadLocationException;
import javax.swing.text.Position;
import javax.swing.text.EditorKit;
import javax.swing.text.View;
import javax.swing.plaf.ComponentUI;
import javax.swing.JComponent;
import java.awt.Graphics;
import java.awt.Dimension;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import javax.accessibility.Accessible;
/**
* A multiplexing UI used to combine <code>TextUI</code>s.
*
* <p>This file was automatically generated by AutoMulti.
*
* @author Otto Multey
*/
public class MultiTextUI extends TextUI {
/**
* The vector containing the real UIs. This is populated
* in the call to <code>createUI</code>, and can be obtained by calling
* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
* obtained from the default look and feel.
*/
protected Vector<ComponentUI> uis = new Vector<>();
////////////////////
// Common UI methods
////////////////////
/**
* Returns the list of UIs associated with this multiplexing UI. This
* allows processing of the UIs by an application aware of multiplexing
* UIs on components.
*
* @return an array of the UI delegates
*/
public ComponentUI[] getUIs() {
return MultiLookAndFeel.uisToArray(uis);
}
////////////////////
// TextUI methods
////////////////////
/**
* Invokes the <code>getToolTipText</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
* @since 1.4
*/
@SuppressWarnings("deprecation")
public String getToolTipText(JTextComponent a, Point b) {
String returnValue =
((TextUI) (uis.elementAt(0))).getToolTipText(a,b);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).getToolTipText(a,b);
}
return returnValue;
}
/**
* Invokes the <code>modelToView</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*
* @deprecated replaced by
* {@link #modelToView2D(JTextComponent, int, Position.Bias)}
*/
@Deprecated(since = "9")
public Rectangle modelToView(JTextComponent a, int b)
throws BadLocationException {
Rectangle returnValue =
((TextUI) (uis.elementAt(0))).modelToView(a,b);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).modelToView(a,b);
}
return returnValue;
}
/**
* Invokes the <code>modelToView</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*
* @deprecated replaced by
* {@link #modelToView2D(JTextComponent, int, Position.Bias)}
*/
@Deprecated(since = "9")
@Override
public Rectangle modelToView(JTextComponent a, int b, Position.Bias c)
throws BadLocationException {
Rectangle returnValue =
((TextUI) (uis.elementAt(0))).modelToView(a,b,c);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).modelToView(a,b,c);
}
return returnValue;
}
@Override
public Rectangle2D modelToView2D(JTextComponent a, int b, Position.Bias c) throws BadLocationException {
Rectangle2D returnValue =
((TextUI) (uis.elementAt(0))).modelToView2D(a,b,c);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).modelToView2D(a,b,c);
}
return returnValue;
}
/**
* Invokes the <code>viewToModel</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
@Deprecated(since = "9")
@Override
public int viewToModel(JTextComponent a, Point b) {
int returnValue =
((TextUI) (uis.elementAt(0))).viewToModel(a,b);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).viewToModel(a,b);
}
return returnValue;
}
/**
* Invokes the <code>viewToModel</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
@Deprecated(since = "9")
@Override
public int viewToModel(JTextComponent a, Point b, Position.Bias[] c) {
int returnValue =
((TextUI) (uis.elementAt(0))).viewToModel(a,b,c);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).viewToModel(a,b,c);
}
return returnValue;
}
@Override
public int viewToModel2D(JTextComponent a, Point2D b, Position.Bias[] c) {
int returnValue =
((TextUI) (uis.elementAt(0))).viewToModel2D(a,b,c);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).viewToModel2D(a,b,c);
}
return returnValue;
}
/**
* Invokes the <code>getNextVisualPositionFrom</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e)
throws BadLocationException {
int returnValue =
((TextUI) (uis.elementAt(0))).getNextVisualPositionFrom(a,b,c,d,e);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).getNextVisualPositionFrom(a,b,c,d,e);
}
return returnValue;
}
/**
* Invokes the <code>damageRange</code> method on each UI handled by this object.
*/
public void damageRange(JTextComponent a, int b, int c) {
for (int i = 0; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).damageRange(a,b,c);
}
}
/**
* Invokes the <code>damageRange</code> method on each UI handled by this object.
*/
public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e) {
for (int i = 0; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).damageRange(a,b,c,d,e);
}
}
/**
* Invokes the <code>getEditorKit</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public EditorKit getEditorKit(JTextComponent a) {
EditorKit returnValue =
((TextUI) (uis.elementAt(0))).getEditorKit(a);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).getEditorKit(a);
}
return returnValue;
}
/**
* Invokes the <code>getRootView</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public View getRootView(JTextComponent a) {
View returnValue =
((TextUI) (uis.elementAt(0))).getRootView(a);
for (int i = 1; i < uis.size(); i++) {
((TextUI) (uis.elementAt(i))).getRootView(a);
}
return returnValue;
}
////////////////////
// ComponentUI methods
////////////////////
/**
* Invokes the <code>contains</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean contains(JComponent a, int b, int c) {
boolean returnValue =
uis.elementAt(0).contains(a,b,c);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).contains(a,b,c);
}
return returnValue;
}
/**
* Invokes the <code>update</code> method on each UI handled by this object.
*/
public void update(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).update(a,b);
}
}
/**
* Returns a multiplexing UI instance if any of the auxiliary
* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
* UI object obtained from the default <code>LookAndFeel</code>.
*
* @param a the component to create the UI for
* @return the UI delegate created
*/
public static ComponentUI createUI(JComponent a) {
MultiTextUI mui = new MultiTextUI();
return MultiLookAndFeel.createUIs(mui, mui.uis, a);
}
/**
* Invokes the <code>installUI</code> method on each UI handled by this object.
*/
public void installUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).installUI(a);
}
}
/**
* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
*/
public void uninstallUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).uninstallUI(a);
}
}
/**
* Invokes the <code>paint</code> method on each UI handled by this object.
*/
public void paint(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).paint(a,b);
}
}
/**
* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getPreferredSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getPreferredSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getPreferredSize(a);
}
return returnValue;
}
/**
* Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMinimumSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getMinimumSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getMinimumSize(a);
}
return returnValue;
}
/**
* Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
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