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JDK14/Java14源码在线阅读 / java.desktop / share / classes / javax / swing / plaf / metal / MetalSplitPaneDivider.java
/*
 * Copyright (c) 1998, 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.swing.plaf.metal;

import java.awt.*;
import javax.swing.*;
import javax.swing.border.*;
import javax.swing.plaf.basic.*;


/**
 * Metal's split pane divider
 * <p>
 * <strong>Warning:</strong>
 * Serialized objects of this class will not be compatible with
 * future Swing releases. The current serialization support is
 * appropriate for short term storage or RMI between applications running
 * the same version of Swing.  As of 1.4, support for long term storage
 * of all JavaBeans&trade;
 * has been added to the <code>java.beans</code> package.
 * Please see {@link java.beans.XMLEncoder}.
 *
 * @author Steve Wilson
 * @author Ralph kar
 */
@SuppressWarnings("serial") // Same-version serialization only
class MetalSplitPaneDivider extends BasicSplitPaneDivider
{
    private MetalBumps bumps = new MetalBumps(10, 10,
                 MetalLookAndFeel.getControlHighlight(),
                 MetalLookAndFeel.getControlDarkShadow(),
                 MetalLookAndFeel.getControl() );

    private MetalBumps focusBumps = new MetalBumps(10, 10,
                 MetalLookAndFeel.getPrimaryControlHighlight(),
                 MetalLookAndFeel.getPrimaryControlDarkShadow(),
                 UIManager.getColor("SplitPane.dividerFocusColor"));

    private int inset = 2;

    private Color controlColor = MetalLookAndFeel.getControl();
    private Color primaryControlColor = UIManager.getColor(
                                "SplitPane.dividerFocusColor");

    public MetalSplitPaneDivider(BasicSplitPaneUI ui) {
        super(ui);
    }

    public void paint(Graphics g) {
        MetalBumps usedBumps;
        if (splitPane.hasFocus()) {
            usedBumps = focusBumps;
            g.setColor(primaryControlColor);
        }
        else {
            usedBumps = bumps;
            g.setColor(controlColor);
        }
        Rectangle clip = g.getClipBounds();
        Insets insets = getInsets();
        g.fillRect(clip.x, clip.y, clip.width, clip.height);
        Dimension  size = getSize();
        size.width -= inset * 2;
        size.height -= inset * 2;
        int drawX = inset;
        int drawY = inset;
        if (insets != null) {
            size.width -= (insets.left + insets.right);
            size.height -= (insets.top + insets.bottom);
            drawX += insets.left;
            drawY += insets.top;
        }
        usedBumps.setBumpArea(size);
        usedBumps.paintIcon(this, g, drawX, drawY);
        super.paint(g);
    }

    /**
     * Creates and return an instance of JButton that can be used to
     * collapse the left component in the metal split pane.
     */
    protected JButton createLeftOneTouchButton() {
        JButton b = new JButton() {
            // Sprite buffer for the arrow image of the left button
            int[][]     buffer = {{0, 0, 0, 2, 2, 0, 0, 0, 0},
                                  {0, 0, 2, 1, 1, 1, 0, 0, 0},
                                  {0, 2, 1, 1, 1, 1, 1, 0, 0},
                                  {2, 1, 1, 1, 1, 1, 1, 1, 0},
                                  {0, 3, 3, 3, 3, 3, 3, 3, 3}};

            public void setBorder(Border b) {
            }

            public void paint(Graphics g) {
                JSplitPane splitPane = getSplitPaneFromSuper();
                if(splitPane != null) {
                    int         oneTouchSize = getOneTouchSizeFromSuper();
                    int         orientation = getOrientationFromSuper();
                    int         blockSize = Math.min(getDividerSize(),
                                                     oneTouchSize);

                    // Initialize the color array
                    Color[]     colors = {
                            this.getBackground(),
                            MetalLookAndFeel.getPrimaryControlDarkShadow(),
                            MetalLookAndFeel.getPrimaryControlInfo(),
                            MetalLookAndFeel.getPrimaryControlHighlight()};

                    // Fill the background first ...
                    g.setColor(this.getBackground());
                    if (isOpaque()) {
                        g.fillRect(0, 0, this.getWidth(),
                                   this.getHeight());
                    }

                    // ... then draw the arrow.
                    if (getModel().isPressed()) {
                            // Adjust color mapping for pressed button state
                            colors[1] = colors[2];
                    }
                    if(orientation == JSplitPane.VERTICAL_SPLIT) {
                            // Draw the image for a vertical split
                            for (int i=1; i<=buffer[0].length; i++) {
                                    for (int j=1; j<blockSize; j++) {
                                            if (buffer[j-1][i-1] == 0) {
                                                    continue;
                                            }
                                            else {
                                                g.setColor(
                                                    colors[buffer[j-1][i-1]]);
                                            }
                                            g.drawLine(i, j, i, j);
                                    }
                            }
                    }
                    else {
                            // Draw the image for a horizontal split
                            // by simply swaping the i and j axis.
                            // Except the drawLine() call this code is
                            // identical to the code block above. This was done
                            // in order to remove the additional orientation
                            // check for each pixel.
                            for (int i=1; i<=buffer[0].length; i++) {
                                    for (int j=1; j<blockSize; j++) {
                                            if (buffer[j-1][i-1] == 0) {
                                                    // Nothing needs
                                                    // to be drawn
                                                    continue;
                                            }
                                            else {
                                                    // Set the color from the
                                                    // color map
                                                    g.setColor(
                                                    colors[buffer[j-1][i-1]]);
                                            }
                                            // Draw a pixel
                                            g.drawLine(j, i, j, i);
                                    }
                            }
                    }
                }
            }

            // Don't want the button to participate in focus traversable.
            @SuppressWarnings("deprecation")
            public boolean isFocusTraversable() {
                return false;
            }
        };
        b.setRequestFocusEnabled(false);
        b.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
        b.setFocusPainted(false);
        b.setBorderPainted(false);
        maybeMakeButtonOpaque(b);
        return b;
    }

    /**
     * If necessary <code>c</code> is made opaque.
     */
    private void maybeMakeButtonOpaque(JComponent c) {
        Object opaque = UIManager.get("SplitPane.oneTouchButtonsOpaque");
        if (opaque != null) {
            c.setOpaque(((Boolean)opaque).booleanValue());
        }
    }

    /**
     * Creates and return an instance of JButton that can be used to
     * collapse the right component in the metal split pane.
     */
    protected JButton createRightOneTouchButton() {
        JButton b = new JButton() {
            // Sprite buffer for the arrow image of the right button
            int[][]     buffer = {{2, 2, 2, 2, 2, 2, 2, 2},
                                  {0, 1, 1, 1, 1, 1, 1, 3},
                                  {0, 0, 1, 1, 1, 1, 3, 0},
                                  {0, 0, 0, 1, 1, 3, 0, 0},
                                  {0, 0, 0, 0, 3, 0, 0, 0}};

            public void setBorder(Border border) {
            }

            public void paint(Graphics g) {
                JSplitPane splitPane = getSplitPaneFromSuper();
                if(splitPane != null) {
                    int         oneTouchSize = getOneTouchSizeFromSuper();
                    int         orientation = getOrientationFromSuper();
                    int         blockSize = Math.min(getDividerSize(),
                                                     oneTouchSize);

                    // Initialize the color array
                    Color[]     colors = {
                            this.getBackground(),
                            MetalLookAndFeel.getPrimaryControlDarkShadow(),
                            MetalLookAndFeel.getPrimaryControlInfo(),
                            MetalLookAndFeel.getPrimaryControlHighlight()};

                    // Fill the background first ...
                    g.setColor(this.getBackground());
                    if (isOpaque()) {
                        g.fillRect(0, 0, this.getWidth(),
                                   this.getHeight());
                    }

                    // ... then draw the arrow.
                    if (getModel().isPressed()) {
                            // Adjust color mapping for pressed button state
                            colors[1] = colors[2];
                    }
                    if(orientation == JSplitPane.VERTICAL_SPLIT) {
                            // Draw the image for a vertical split
                            for (int i=1; i<=buffer[0].length; i++) {
                                    for (int j=1; j<blockSize; j++) {
                                            if (buffer[j-1][i-1] == 0) {
                                                    continue;
                                            }
                                            else {
                                                g.setColor(
                                                    colors[buffer[j-1][i-1]]);
                                            }
                                            g.drawLine(i, j, i, j);
                                    }
                            }
                    }
                    else {
                            // Draw the image for a horizontal split
                            // by simply swaping the i and j axis.
                            // Except the drawLine() call this code is
                            // identical to the code block above. This was done
                            // in order to remove the additional orientation
                            // check for each pixel.
                            for (int i=1; i<=buffer[0].length; i++) {
                                    for (int j=1; j<blockSize; j++) {
                                            if (buffer[j-1][i-1] == 0) {
                                                    // Nothing needs
                                                    // to be drawn
                                                    continue;
                                            }
                                            else {
                                                    // Set the color from the
                                                    // color map
                                                    g.setColor(
                                                    colors[buffer[j-1][i-1]]);
                                            }
                                            // Draw a pixel
                                            g.drawLine(j, i, j, i);
                                    }
                            }
                    }
                }
            }

            // Don't want the button to participate in focus traversable.
            @SuppressWarnings("deprecation")
            public boolean isFocusTraversable() {
                return false;
            }
        };
        b.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
        b.setFocusPainted(false);
        b.setBorderPainted(false);
        b.setRequestFocusEnabled(false);
        maybeMakeButtonOpaque(b);
        return b;
    }

    /**
     * Used to layout a MetalSplitPaneDivider. Layout for the divider
     * involves appropriately moving the left/right buttons around.
     * <p>
     * This class should be treated as a &quot;protected&quot; inner class.
     * Instantiate it only within subclasses of MetalSplitPaneDivider.
     */
    public class MetalDividerLayout implements LayoutManager {

        // NOTE NOTE NOTE NOTE NOTE
        // This class is no longer used, the functionality has
        // been rolled into BasicSplitPaneDivider.DividerLayout as a
        // defaults property

        public void layoutContainer(Container c) {
            JButton     leftButton = getLeftButtonFromSuper();
            JButton     rightButton = getRightButtonFromSuper();
            JSplitPane  splitPane = getSplitPaneFromSuper();
            int         orientation = getOrientationFromSuper();
            int         oneTouchSize = getOneTouchSizeFromSuper();
            int         oneTouchOffset = getOneTouchOffsetFromSuper();
            Insets      insets = getInsets();

            // This layout differs from the one used in BasicSplitPaneDivider.
            // It does not center justify the oneTouchExpadable buttons.
            // This was necessary in order to meet the spec of the Metal
            // splitpane divider.
            if (leftButton != null && rightButton != null &&
                c == MetalSplitPaneDivider.this) {
                if (splitPane.isOneTouchExpandable()) {
                    if (orientation == JSplitPane.VERTICAL_SPLIT) {
                        int extraY = (insets != null) ? insets.top : 0;
                        int blockSize = getDividerSize();

                        if (insets != null) {
                            blockSize -= (insets.top + insets.bottom);
                        }
                        blockSize = Math.min(blockSize, oneTouchSize);
                        leftButton.setBounds(oneTouchOffset, extraY,
                                             blockSize * 2, blockSize);
                        rightButton.setBounds(oneTouchOffset +
                                              oneTouchSize * 2, extraY,
                                              blockSize * 2, blockSize);
                    }
                    else {
                        int blockSize = getDividerSize();
                        int extraX = (insets != null) ? insets.left : 0;

                        if (insets != null) {

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