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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package javax.swing.plaf.metal;
import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import sun.awt.AppContext;
/**
* Implements the bumps used throughout the Metal Look and Feel.
*
* @author Tom Santos
* @author Steve Wilson
*/
class MetalBumps implements Icon {
static final Color ALPHA = new Color(0, 0, 0, 0);
protected int xBumps;
protected int yBumps;
protected Color topColor;
protected Color shadowColor;
protected Color backColor;
private static final Object METAL_BUMPS = new Object();
protected BumpBuffer buffer;
/**
* Creates MetalBumps of the specified size with the specified colors.
* If <code>newBackColor</code> is null, the background will be
* transparent.
*/
public MetalBumps( int width, int height,
Color newTopColor, Color newShadowColor, Color newBackColor ) {
setBumpArea( width, height );
setBumpColors( newTopColor, newShadowColor, newBackColor );
}
private static BumpBuffer createBuffer(GraphicsConfiguration gc,
Color topColor, Color shadowColor, Color backColor) {
AppContext context = AppContext.getAppContext();
@SuppressWarnings("unchecked")
List<BumpBuffer> buffers = (List<BumpBuffer>) context.get(METAL_BUMPS);
if (buffers == null) {
buffers = new ArrayList<BumpBuffer>();
context.put(METAL_BUMPS, buffers);
}
for (BumpBuffer buffer : buffers) {
if (buffer.hasSameConfiguration(gc, topColor, shadowColor, backColor)) {
return buffer;
}
}
BumpBuffer buffer = new BumpBuffer(gc, topColor, shadowColor, backColor);
buffers.add(buffer);
return buffer;
}
public void setBumpArea( Dimension bumpArea ) {
setBumpArea( bumpArea.width, bumpArea.height );
}
public void setBumpArea( int width, int height ) {
xBumps = width / 2;
yBumps = height / 2;
}
public void setBumpColors( Color newTopColor, Color newShadowColor, Color newBackColor ) {
topColor = newTopColor;
shadowColor = newShadowColor;
if (newBackColor == null) {
backColor = ALPHA;
}
else {
backColor = newBackColor;
}
}
public void paintIcon( Component c, Graphics g, int x, int y ) {
GraphicsConfiguration gc = (g instanceof Graphics2D) ?
((Graphics2D) g).getDeviceConfiguration() : null;
if ((buffer == null) || !buffer.hasSameConfiguration(gc, topColor, shadowColor, backColor)) {
buffer = createBuffer(gc, topColor, shadowColor, backColor);
}
int bufferWidth = BumpBuffer.IMAGE_SIZE;
int bufferHeight = BumpBuffer.IMAGE_SIZE;
int iconWidth = getIconWidth();
int iconHeight = getIconHeight();
int x2 = x + iconWidth;
int y2 = y + iconHeight;
int savex = x;
while (y < y2) {
int h = Math.min(y2 - y, bufferHeight);
for (x = savex; x < x2; x += bufferWidth) {
int w = Math.min(x2 - x, bufferWidth);
g.drawImage(buffer.getImage(),
x, y, x+w, y+h,
0, 0, w, h,
null);
}
y += bufferHeight;
}
}
public int getIconWidth() {
return xBumps * 2;
}
public int getIconHeight() {
return yBumps * 2;
}
}
class BumpBuffer {
static final int IMAGE_SIZE = 64;
transient Image image;
Color topColor;
Color shadowColor;
Color backColor;
private GraphicsConfiguration gc;
public BumpBuffer(GraphicsConfiguration gc, Color aTopColor,
Color aShadowColor, Color aBackColor) {
this.gc = gc;
topColor = aTopColor;
shadowColor = aShadowColor;
backColor = aBackColor;
createImage();
fillBumpBuffer();
}
public boolean hasSameConfiguration(GraphicsConfiguration gc,
Color aTopColor, Color aShadowColor,
Color aBackColor) {
if (this.gc != null) {
if (!this.gc.equals(gc)) {
return false;
}
}
else if (gc != null) {
return false;
}
return topColor.equals( aTopColor ) &&
shadowColor.equals( aShadowColor ) &&
backColor.equals( aBackColor );
}
/**
* Returns the Image containing the bumps appropriate for the passed in
* <code>GraphicsConfiguration</code>.
*/
public Image getImage() {
return image;
}
/**
* Paints the bumps into the current image.
*/
private void fillBumpBuffer() {
Graphics g = image.getGraphics();
g.setColor( backColor );
g.fillRect( 0, 0, IMAGE_SIZE, IMAGE_SIZE );
g.setColor(topColor);
for (int x = 0; x < IMAGE_SIZE; x+=4) {
for (int y = 0; y < IMAGE_SIZE; y+=4) {
g.drawLine( x, y, x, y );
g.drawLine( x+2, y+2, x+2, y+2);
}
}
g.setColor(shadowColor);
for (int x = 0; x < IMAGE_SIZE; x+=4) {
for (int y = 0; y < IMAGE_SIZE; y+=4) {
g.drawLine( x+1, y+1, x+1, y+1 );
g.drawLine( x+3, y+3, x+3, y+3);
}
}
g.dispose();
}
/**
* Creates the image appropriate for the passed in
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