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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* published by the Free Software Foundation. Oracle designates this
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*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package javax.swing.plaf.metal;
import javax.swing.plaf.*;
import javax.swing.*;
import java.awt.*;
import sun.awt.AppContext;
import sun.security.action.GetPropertyAction;
import sun.swing.SwingUtilities2;
/**
* A concrete implementation of {@code MetalTheme} providing
* the original look of the Java Look and Feel, code-named "Steel". Refer
* to {@link MetalLookAndFeel#setCurrentTheme} for details on changing
* the default theme.
* <p>
* All colors returned by {@code DefaultMetalTheme} are completely
* opaque.
*
* <h2><a id="fontStyle"></a>Font Style</h2>
*
* {@code DefaultMetalTheme} uses bold fonts for many controls. To make all
* controls (with the exception of the internal frame title bars and
* client decorated frame title bars) use plain fonts you can do either of
* the following:
* <ul>
* <li>Set the system property <code>swing.boldMetal</code> to
* <code>false</code>. For example,
* <code>java -Dswing.boldMetal=false MyApp</code>.
* <li>Set the defaults property <code>swing.boldMetal</code> to
* <code>Boolean.FALSE</code>. For example:
* <code>UIManager.put("swing.boldMetal", Boolean.FALSE);</code>
* </ul>
* The defaults property <code>swing.boldMetal</code>, if set,
* takes precedence over the system property of the same name. After
* setting this defaults property you need to re-install
* <code>MetalLookAndFeel</code>, as well as update the UI
* of any previously created widgets. Otherwise the results are undefined.
* The following illustrates how to do this:
* <pre>
* // turn off bold fonts
* UIManager.put("swing.boldMetal", Boolean.FALSE);
*
* // re-install the Metal Look and Feel
* UIManager.setLookAndFeel(new MetalLookAndFeel());
*
* // Update the ComponentUIs for all Components. This
* // needs to be invoked for all windows.
* SwingUtilities.updateComponentTreeUI(rootComponent);
* </pre>
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans™
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*
* @see MetalLookAndFeel
* @see MetalLookAndFeel#setCurrentTheme
*
* @author Steve Wilson
*/
@SuppressWarnings("serial") // Same-version serialization only
public class DefaultMetalTheme extends MetalTheme {
/**
* Whether or not fonts should be plain. This is only used if
* the defaults property 'swing.boldMetal' == "false".
*/
private static final boolean PLAIN_FONTS;
/**
* Names of the fonts to use.
*/
private static final String[] fontNames = {
Font.DIALOG,Font.DIALOG,Font.DIALOG,Font.DIALOG,Font.DIALOG,Font.DIALOG
};
/**
* Styles for the fonts. This is ignored if the defaults property
* <code>swing.boldMetal</code> is false, or PLAIN_FONTS is true.
*/
private static final int[] fontStyles = {
Font.BOLD, Font.PLAIN, Font.PLAIN, Font.BOLD, Font.BOLD, Font.PLAIN
};
/**
* Sizes for the fonts.
*/
private static final int[] fontSizes = {
12, 12, 12, 12, 12, 10
};
// note the properties listed here can currently be used by people
// providing runtimes to hint what fonts are good. For example the bold
// dialog font looks bad on a Mac, so Apple could use this property to
// hint at a good font.
//
// However, we don't promise to support these forever. We may move
// to getting these from the swing.properties file, or elsewhere.
/**
* System property names used to look up fonts.
*/
private static final String[] defaultNames = {
"swing.plaf.metal.controlFont",
"swing.plaf.metal.systemFont",
"swing.plaf.metal.userFont",
"swing.plaf.metal.controlFont",
"swing.plaf.metal.controlFont",
"swing.plaf.metal.smallFont"
};
/**
* Returns the ideal font name for the font identified by key.
*/
static String getDefaultFontName(int key) {
return fontNames[key];
}
/**
* Returns the ideal font size for the font identified by key.
*/
static int getDefaultFontSize(int key) {
return fontSizes[key];
}
/**
* Returns the ideal font style for the font identified by key.
*/
static int getDefaultFontStyle(int key) {
if (key != WINDOW_TITLE_FONT) {
Object boldMetal = null;
if (AppContext.getAppContext().get(
SwingUtilities2.LAF_STATE_KEY) != null) {
// Only access the boldMetal key if a look and feel has
// been loaded, otherwise we'll trigger loading the look
// and feel.
boldMetal = UIManager.get("swing.boldMetal");
}
if (boldMetal != null) {
if (Boolean.FALSE.equals(boldMetal)) {
return Font.PLAIN;
}
}
else if (PLAIN_FONTS) {
return Font.PLAIN;
}
}
return fontStyles[key];
}
/**
* Returns the default used to look up the specified font.
*/
static String getDefaultPropertyName(int key) {
return defaultNames[key];
}
static {
Object boldProperty = java.security.AccessController.doPrivileged(
new GetPropertyAction("swing.boldMetal"));
if (boldProperty == null || !"false".equals(boldProperty)) {
PLAIN_FONTS = false;
}
else {
PLAIN_FONTS = true;
}
}
private static final ColorUIResource primary1 = new ColorUIResource(
102, 102, 153);
private static final ColorUIResource primary2 = new ColorUIResource(153,
153, 204);
private static final ColorUIResource primary3 = new ColorUIResource(
204, 204, 255);
private static final ColorUIResource secondary1 = new ColorUIResource(
102, 102, 102);
private static final ColorUIResource secondary2 = new ColorUIResource(
153, 153, 153);
private static final ColorUIResource secondary3 = new ColorUIResource(
204, 204, 204);
private FontDelegate fontDelegate;
/**
* Returns the name of this theme. This returns {@code "Steel"}.
*
* @return the name of this theme.
*/
public String getName() { return "Steel"; }
/**
* Creates and returns an instance of {@code DefaultMetalTheme}.
*/
public DefaultMetalTheme() {
install();
}
/**
* Returns the primary 1 color. This returns a color with rgb values
* of 102, 102, and 153, respectively.
*
* @return the primary 1 color
*/
protected ColorUIResource getPrimary1() { return primary1; }
/**
* Returns the primary 2 color. This returns a color with rgb values
* of 153, 153, 204, respectively.
*
* @return the primary 2 color
*/
protected ColorUIResource getPrimary2() { return primary2; }
/**
* Returns the primary 3 color. This returns a color with rgb values
* 204, 204, 255, respectively.
*
* @return the primary 3 color
*/
protected ColorUIResource getPrimary3() { return primary3; }
/**
* Returns the secondary 1 color. This returns a color with rgb values
* 102, 102, and 102, respectively.
*
* @return the secondary 1 color
*/
protected ColorUIResource getSecondary1() { return secondary1; }
/**
* Returns the secondary 2 color. This returns a color with rgb values
* 153, 153, and 153, respectively.
*
* @return the secondary 2 color
*/
protected ColorUIResource getSecondary2() { return secondary2; }
/**
* Returns the secondary 3 color. This returns a color with rgb values
* 204, 204, and 204, respectively.
*
* @return the secondary 3 color
*/
protected ColorUIResource getSecondary3() { return secondary3; }
/**
* Returns the control text font. This returns Dialog, 12pt. If
* plain fonts have been enabled as described in <a href="#fontStyle">
* font style</a>, the font style is plain. Otherwise the font style is
* bold.
*
* @return the control text font
*/
public FontUIResource getControlTextFont() {
return getFont(CONTROL_TEXT_FONT);
}
/**
* Returns the system text font. This returns Dialog, 12pt, plain.
*
* @return the system text font
*/
public FontUIResource getSystemTextFont() {
return getFont(SYSTEM_TEXT_FONT);
}
/**
* Returns the user text font. This returns Dialog, 12pt, plain.
*
* @return the user text font
*/
public FontUIResource getUserTextFont() {
return getFont(USER_TEXT_FONT);
}
/**
* Returns the menu text font. This returns Dialog, 12pt. If
* plain fonts have been enabled as described in <a href="#fontStyle">
* font style</a>, the font style is plain. Otherwise the font style is
* bold.
*
* @return the menu text font
*/
public FontUIResource getMenuTextFont() {
return getFont(MENU_TEXT_FONT);
}
/**
* Returns the window title font. This returns Dialog, 12pt, bold.
*
* @return the window title font
*/
public FontUIResource getWindowTitleFont() {
return getFont(WINDOW_TITLE_FONT);
}
/**
* Returns the sub-text font. This returns Dialog, 10pt, plain.
*
* @return the sub-text font
*/
public FontUIResource getSubTextFont() {
return getFont(SUB_TEXT_FONT);
}
private FontUIResource getFont(int key) {
return fontDelegate.getFont(key);
}
void install() {
if (MetalLookAndFeel.isWindows() &&
MetalLookAndFeel.useSystemFonts()) {
fontDelegate = new WindowsFontDelegate();
}
else {
fontDelegate = new FontDelegate();
}
}
/**
* Returns true if this is a theme provided by the core platform.
*/
boolean isSystemTheme() {
return (getClass() == DefaultMetalTheme.class);
}
/**
* FontDelegates add an extra level of indirection to obtaining fonts.
*/
private static class FontDelegate {
private static int[] defaultMapping = {
CONTROL_TEXT_FONT, SYSTEM_TEXT_FONT,
USER_TEXT_FONT, CONTROL_TEXT_FONT,
CONTROL_TEXT_FONT, SUB_TEXT_FONT
};
FontUIResource[] fonts;
// menu and window are mapped to controlFont
public FontDelegate() {
fonts = new FontUIResource[6];
}
public FontUIResource getFont(int type) {
int mappedType = defaultMapping[type];
if (fonts[type] == null) {
Font f = getPrivilegedFont(mappedType);
if (f == null) {
f = new Font(getDefaultFontName(type),
getDefaultFontStyle(type),
getDefaultFontSize(type));
}
fonts[type] = new FontUIResource(f);
}
return fonts[type];
}
/**
* This is the same as invoking
* <code>Font.getFont(key)</code>, with the exception
* that it is wrapped inside a <code>doPrivileged</code> call.
*/
protected Font getPrivilegedFont(final int key) {
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