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/*
 * Copyright (c) 1997, 2017, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * questions.
 */

package java.awt.image;


/**
 * This abstract class defines a lookup table object.  ByteLookupTable
 * and ShortLookupTable are subclasses, which
 * contain byte and short data, respectively.  A lookup table
 * contains data arrays for one or more bands (or components) of an image
 * (for example, separate arrays for R, G, and B),
 * and it contains an offset which will be subtracted from the
 * input values before indexing into the arrays.  This allows an array
 * smaller than the native data size to be provided for a
 * constrained input.  If there is only one array in the lookup
 * table, it will be applied to all bands.  All arrays must be the
 * same size.
 *
 * @see ByteLookupTable
 * @see ShortLookupTable
 * @see LookupOp
 */
public abstract class LookupTable {

    /**
     * Constants
     */

    int  numComponents;
    int  offset;
    int  numEntries;

    /**
     * Constructs a new LookupTable from the number of components and an offset
     * into the lookup table.
     * @param offset the offset to subtract from input values before indexing
     *        into the data arrays for this {@code LookupTable}
     * @param numComponents the number of data arrays in this
     *        {@code LookupTable}
     * @throws IllegalArgumentException if {@code offset} is less than 0
     *         or if {@code numComponents} is less than 1
     */
    protected LookupTable(int offset, int numComponents) {
        if (offset < 0) {
            throw new
                IllegalArgumentException("Offset must be greater than 0");
        }
        if (numComponents < 1) {
            throw new IllegalArgumentException("Number of components must "+
                                               " be at least 1");
        }
        this.numComponents = numComponents;
        this.offset = offset;
    }

    /**
     * Returns the number of components in the lookup table.
     * @return the number of components in this {@code LookupTable}.
     */
    public int getNumComponents() {
        return numComponents;
    }

    /**
     * Returns the offset.
     * @return the offset of this {@code LookupTable}.
     */
    public int getOffset() {
        return offset;
    }

    /**
     * Returns an {@code int} array of components for
     * one pixel.  The {@code dest} array contains the
     * result of the lookup and is returned.  If dest is

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