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#ifndef LIBJIMAGE_IMAGEDECOMPRESSOR_HPP
#define LIBJIMAGE_IMAGEDECOMPRESSOR_HPP
#include <assert.h>
#include <string.h>
#include "imageFile.hpp"
#include "inttypes.hpp"
#include "jni.h"
/*
* Compressed resources located in image have an header.
* This header contains:
* - _magic: A magic u4, required to retrieved the header in the compressed content
* - _size: The size of the compressed resource.
* - _uncompressed_size: The uncompressed size of the compressed resource.
* - _decompressor_name_offset: The ImageDecompressor instance name StringsTable offset.
* - _decompressor_config_offset: StringsTable offset of configuration that could be needed by
* the decompressor in order to decompress.
* - _is_terminal: 1: the compressed content is terminal. Uncompressing it would
* create the actual resource. 0: the compressed content is not terminal. Uncompressing it
* will result in a compressed content to be decompressed (This occurs when a stack of compressors
* have been used to compress the resource.
*/
struct ResourceHeader {
/* magic bytes that identifies a compressed resource header*/
static const u4 resource_header_magic = 0xCAFEFAFA;
u4 _magic; // Resource header
u8 _size; // Resource size
u8 _uncompressed_size; // Expected uncompressed size
u4 _decompressor_name_offset; // Strings table decompressor offset
u4 _decompressor_config_offset; // Strings table config offset
u1 _is_terminal; // Last decompressor 1, otherwise 0.
};
/*
* Resources located in jimage file can be compressed. Compression occurs at
* jimage file creation time. When compressed a resource is added an header that
* contains the name of the compressor that compressed it.
* Various compression strategies can be applied to compress a resource.
* The same resource can even be compressed multiple time by a stack of compressors.
* At runtime, a resource is decompressed in a loop until there is no more header
* meaning that the resource is equivalent to the not compressed resource.
* In each iteration, the name of the compressor located in the current header
* is used to retrieve the associated instance of ImageDecompressor.
* For example "zip" is the name of the compressor that compresses resources
* using the zip algorithm. The ZipDecompressor class name is also "zip".
* ImageDecompressor instances are retrieved from a static array in which
* they are registered.
*/
class ImageDecompressor {
private:
const char* _name;
/*
* Array of concrete decompressors. This array is used to retrieve the decompressor
* that can handle resource decompression.
*/
static ImageDecompressor** _decompressors;
/**
* Num of decompressors
*/
static int _decompressors_num;
/*
* Identifier of a decompressor. This name is the identification key to retrieve
* decompressor from a resource header.
*/
inline const char* get_name() const { return _name; }
static u8 getU8(u1* ptr, Endian *endian);
static u4 getU4(u1* ptr, Endian *endian);
protected:
ImageDecompressor(const char* name) : _name(name) {
}
virtual void decompress_resource(u1* data, u1* uncompressed,
ResourceHeader* header, const ImageStrings* strings) = 0;
public:
static void image_decompressor_init();
static void image_decompressor_close();
static ImageDecompressor* get_decompressor(const char * decompressor_name) ;
static void decompress_resource(u1* compressed, u1* uncompressed,
u8 uncompressed_size, const ImageStrings* strings, Endian* _endian);
};
/**
* Zip decompressor.
*/
class ZipDecompressor : public ImageDecompressor {
public:
ZipDecompressor(const char* sym) : ImageDecompressor(sym) { }
void decompress_resource(u1* data, u1* uncompressed, ResourceHeader* header,
const ImageStrings* strings);
static jboolean decompress(void *in, u8 inSize, void *out, u8 outSize, char **pmsg);
};
/*
* Shared Strings decompressor. This decompressor reconstruct the class
* constant pool UTF_U entries by retrieving strings stored in jimage strings table.
* In addition, if the UTF_8 entry is a descriptor, the descriptor has to be rebuilt,
* all java type having been removed from the descriptor and added to the sting table.
* eg: "(Ljava/lang/String;I)V" ==> "(L;I)V" and "java/lang", "String"
* stored in string table. offsets to the 2 strings are compressed and stored in the
* constantpool entry.
*/
class SharedStringDecompressor : public ImageDecompressor {
private:
// the constant pool tag for UTF8 string located in strings table
static const int externalized_string = 23;
// the constant pool tag for UTF8 descriptors string located in strings table
static const int externalized_string_descriptor = 25;
// the constant pool tag for UTF8
static const int constant_utf8 = 1;
// the constant pool tag for long
static const int constant_long = 5;
// the constant pool tag for double
static const int constant_double = 6;
// array index is the constant pool tag. value is size.
// eg: array[5] = 8; means size of long is 8 bytes.
static const u1 sizes[];
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