/*
* Copyright (c) 1997, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* published by the Free Software Foundation.
*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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#ifndef SHARE_RUNTIME_OSTHREAD_HPP
#define SHARE_RUNTIME_OSTHREAD_HPP
#include "runtime/frame.hpp"
#include "runtime/handles.hpp"
#include "runtime/javaFrameAnchor.hpp"
#include "runtime/objectMonitor.hpp"
#include "utilities/macros.hpp"
// The OSThread class holds OS-specific thread information. It is equivalent
// to the sys_thread_t structure of the classic JVM implementation.
// The thread states represented by the ThreadState values are platform-specific
// and are likely to be only approximate, because most OSes don't give you access
// to precise thread state information.
// Note: the ThreadState is legacy code and is not correctly implemented.
// Uses of ThreadState need to be replaced by the state in the JavaThread.
enum ThreadState {
ALLOCATED, // Memory has been allocated but not initialized
INITIALIZED, // The thread has been initialized but yet started
RUNNABLE, // Has been started and is runnable, but not necessarily running
MONITOR_WAIT, // Waiting on a contended monitor lock
CONDVAR_WAIT, // Waiting on a condition variable
OBJECT_WAIT, // Waiting on an Object.wait() call
BREAKPOINTED, // Suspended at breakpoint
SLEEPING, // Thread.sleep()
ZOMBIE // All done, but not reclaimed yet
};
typedef int (*OSThreadStartFunc)(void*);
class OSThread: public CHeapObj<mtThread> {
friend class VMStructs;
friend class JVMCIVMStructs;
private:
OSThreadStartFunc _start_proc; // Thread start routine
void* _start_parm; // Thread start routine parameter
volatile ThreadState _state; // Thread state *hint*
// Methods
public:
void set_state(ThreadState state) { _state = state; }
ThreadState get_state() { return _state; }
OSThread(OSThreadStartFunc start_proc, void* start_parm);
~OSThread();
// Accessors
OSThreadStartFunc start_proc() const { return _start_proc; }
void set_start_proc(OSThreadStartFunc start_proc) { _start_proc = start_proc; }
void* start_parm() const { return _start_parm; }
void set_start_parm(void* start_parm) { _start_parm = start_parm; }
// This is specialized on Windows.
#ifndef _WINDOWS
void set_interrupted(bool z) { /* nothing to do */ }
#endif
// Printing
void print_on(outputStream* st) const;
void print() const;
// Platform dependent stuff
#include OS_HEADER(osThread)
public:
static ByteSize thread_id_offset() { return byte_offset_of(OSThread, _thread_id); }
static size_t thread_id_size() { return sizeof(thread_id_t); }
thread_id_t thread_id() const { return _thread_id; }
void set_thread_id(thread_id_t id) { _thread_id = id; }
private:
// _thread_id is kernel thread id (similar to LWP id on Solaris). Each
// thread has a unique thread_id (BsdThreads or NPTL). It can be used
// to access /proc.
thread_id_t _thread_id;
};
// Utility class for use with condition variables:
class OSThreadWaitState : public StackObj {
OSThread* _osthread;
ThreadState _old_state;
public:
OSThreadWaitState(OSThread* osthread, bool is_object_wait) {
_osthread = osthread;
_old_state = osthread->get_state();
if (is_object_wait) {
osthread->set_state(OBJECT_WAIT);
} else {
osthread->set_state(CONDVAR_WAIT);
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