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* version 2 for more details (a copy is included in the LICENSE file that
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#ifndef SHARE_RUNTIME_FIELDTYPE_HPP
#define SHARE_RUNTIME_FIELDTYPE_HPP
#include "memory/allocation.hpp"
#include "oops/symbol.hpp"
// Note: FieldType should be based on the SignatureIterator (or vice versa).
// In any case, this structure should be re-thought at some point.
// A FieldType is used to determine the type of a field from a signature string.
// Information returned by get_array_info, which is scoped to decrement
// reference count if a Symbol is created in the case of T_OBJECT
class FieldArrayInfo : public StackObj {
friend class FieldType; // field type can set these fields.
int _dimension;
Symbol* _object_key;
public:
int dimension() { return _dimension; }
Symbol* object_key() { return _object_key; }
// basic constructor
FieldArrayInfo() : _dimension(0), _object_key(NULL) {}
// destructor decrements object key's refcount if created
~FieldArrayInfo() { if (_object_key != NULL) _object_key->decrement_refcount(); }
};
class FieldType: public AllStatic {
private:
static bool is_valid_array_signature(Symbol* signature);
public:
// Return basic type
static BasicType basic_type(Symbol* signature);
// Testing
static bool is_array(Symbol* signature) { return signature->utf8_length() > 1 &&
signature->char_at(0) == JVM_SIGNATURE_ARRAY &&
is_valid_array_signature(signature); }
static bool is_obj(Symbol* signature) {
int sig_length = signature->utf8_length();
// Must start with 'L' and end with ';'
return (sig_length >= 2 &&
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