/*
* Copyright (c) 2007, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#ifndef SHARE_OPTO_VECTORNODE_HPP
#define SHARE_OPTO_VECTORNODE_HPP
#include "opto/matcher.hpp"
#include "opto/memnode.hpp"
#include "opto/node.hpp"
#include "opto/opcodes.hpp"
//------------------------------VectorNode-------------------------------------
// Vector Operation
class VectorNode : public TypeNode {
public:
VectorNode(Node* n1, const TypeVect* vt) : TypeNode(vt, 2) {
init_class_id(Class_Vector);
init_req(1, n1);
}
VectorNode(Node* n1, Node* n2, const TypeVect* vt) : TypeNode(vt, 3) {
init_class_id(Class_Vector);
init_req(1, n1);
init_req(2, n2);
}
VectorNode(Node* n1, Node* n2, Node* n3, const TypeVect* vt) : TypeNode(vt, 4) {
init_class_id(Class_Vector);
init_req(1, n1);
init_req(2, n2);
init_req(3, n3);
}
const TypeVect* vect_type() const { return type()->is_vect(); }
uint length() const { return vect_type()->length(); } // Vector length
uint length_in_bytes() const { return vect_type()->length_in_bytes(); }
virtual int Opcode() const;
virtual uint ideal_reg() const { return Matcher::vector_ideal_reg(vect_type()->length_in_bytes()); }
static VectorNode* scalar2vector(Node* s, uint vlen, const Type* opd_t);
static VectorNode* shift_count(Node* shift, Node* cnt, uint vlen, BasicType bt);
static VectorNode* make(int opc, Node* n1, Node* n2, uint vlen, BasicType bt);
static VectorNode* make(int opc, Node* n1, Node* n2, Node* n3, uint vlen, BasicType bt);
static int opcode(int opc, BasicType bt);
static bool implemented(int opc, uint vlen, BasicType bt);
static bool is_shift(Node* n);
static bool is_type_transition_short_to_int(Node* n);
static bool is_type_transition_to_int(Node* n);
static bool is_muladds2i(Node* n);
static bool is_roundopD(Node * n);
static bool is_invariant_vector(Node* n);
// [Start, end) half-open range defining which operands are vectors
static void vector_operands(Node* n, uint* start, uint* end);
static bool is_vector_shift(int opc);
static bool is_shift_count(int opc);
};
//===========================Vector=ALU=Operations=============================
//------------------------------AddVBNode--------------------------------------
// Vector add byte
class AddVBNode : public VectorNode {
public:
AddVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------AddVSNode--------------------------------------
// Vector add char/short
class AddVSNode : public VectorNode {
public:
AddVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------AddVINode--------------------------------------
// Vector add int
class AddVINode : public VectorNode {
public:
AddVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------AddVLNode--------------------------------------
// Vector add long
class AddVLNode : public VectorNode {
public:
AddVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------AddVFNode--------------------------------------
// Vector add float
class AddVFNode : public VectorNode {
public:
AddVFNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------AddVDNode--------------------------------------
// Vector add double
class AddVDNode : public VectorNode {
public:
AddVDNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------ReductionNode------------------------------------
// Perform reduction of a vector
class ReductionNode : public Node {
public:
ReductionNode(Node *ctrl, Node* in1, Node* in2) : Node(ctrl, in1, in2) {}
static ReductionNode* make(int opc, Node *ctrl, Node* in1, Node* in2, BasicType bt);
static int opcode(int opc, BasicType bt);
static bool implemented(int opc, uint vlen, BasicType bt);
};
//------------------------------AddReductionVINode--------------------------------------
// Vector add int as a reduction
class AddReductionVINode : public ReductionNode {
public:
AddReductionVINode(Node * ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const { return TypeInt::INT; }
virtual uint ideal_reg() const { return Op_RegI; }
};
//------------------------------AddReductionVLNode--------------------------------------
// Vector add long as a reduction
class AddReductionVLNode : public ReductionNode {
public:
AddReductionVLNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const { return TypeLong::LONG; }
virtual uint ideal_reg() const { return Op_RegL; }
};
//------------------------------AddReductionVFNode--------------------------------------
// Vector add float as a reduction
class AddReductionVFNode : public ReductionNode {
public:
AddReductionVFNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const { return Type::FLOAT; }
virtual uint ideal_reg() const { return Op_RegF; }
};
//------------------------------AddReductionVDNode--------------------------------------
// Vector add double as a reduction
class AddReductionVDNode : public ReductionNode {
public:
AddReductionVDNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const { return Type::DOUBLE; }
virtual uint ideal_reg() const { return Op_RegD; }
};
//------------------------------SubVBNode--------------------------------------
// Vector subtract byte
class SubVBNode : public VectorNode {
public:
SubVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------SubVSNode--------------------------------------
// Vector subtract short
class SubVSNode : public VectorNode {
public:
SubVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------SubVINode--------------------------------------
// Vector subtract int
class SubVINode : public VectorNode {
public:
SubVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------SubVLNode--------------------------------------
// Vector subtract long
class SubVLNode : public VectorNode {
public:
SubVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------SubVFNode--------------------------------------
// Vector subtract float
class SubVFNode : public VectorNode {
public:
SubVFNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------SubVDNode--------------------------------------
// Vector subtract double
class SubVDNode : public VectorNode {
public:
SubVDNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------MulVBNode--------------------------------------
// Vector multiply byte
class MulVBNode : public VectorNode {
public:
MulVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------MulVSNode--------------------------------------
// Vector multiply short
class MulVSNode : public VectorNode {
public:
MulVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------MulVINode--------------------------------------
// Vector multiply int
class MulVINode : public VectorNode {
public:
MulVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------MulVLNode--------------------------------------
// Vector multiply long
class MulVLNode : public VectorNode {
public:
MulVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------MulVFNode--------------------------------------
// Vector multiply float
class MulVFNode : public VectorNode {
public:
MulVFNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------MulVDNode--------------------------------------
// Vector multiply double
class MulVDNode : public VectorNode {
public:
MulVDNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------MulAddVS2VINode--------------------------------
// Vector multiply shorts to int and add adjacent ints.
class MulAddVS2VINode : public VectorNode {
public:
MulAddVS2VINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------FmaVDNode--------------------------------------
// Vector multiply double
class FmaVDNode : public VectorNode {
public:
FmaVDNode(Node* in1, Node* in2, Node* in3, const TypeVect* vt) : VectorNode(in1, in2, in3, vt) {}
virtual int Opcode() const;
};
//------------------------------FmaVFNode--------------------------------------
// Vector multiply float
class FmaVFNode : public VectorNode {
public:
FmaVFNode(Node* in1, Node* in2, Node* in3, const TypeVect* vt) : VectorNode(in1, in2, in3, vt) {}
virtual int Opcode() const;
};
//------------------------------CMoveVFNode--------------------------------------
// Vector float conditional move
class CMoveVFNode : public VectorNode {
public:
CMoveVFNode(Node* in1, Node* in2, Node* in3, const TypeVect* vt) : VectorNode(in1, in2, in3, vt) {}
virtual int Opcode() const;
};
//------------------------------CMoveVDNode--------------------------------------
// Vector double conditional move
class CMoveVDNode : public VectorNode {
public:
CMoveVDNode(Node* in1, Node* in2, Node* in3, const TypeVect* vt) : VectorNode(in1, in2, in3, vt) {}
virtual int Opcode() const;
};
//------------------------------MulReductionVINode--------------------------------------
// Vector multiply int as a reduction
class MulReductionVINode : public ReductionNode {
public:
MulReductionVINode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const { return TypeInt::INT; }
virtual uint ideal_reg() const { return Op_RegI; }
};
//------------------------------MulReductionVLNode--------------------------------------
// Vector multiply int as a reduction
class MulReductionVLNode : public ReductionNode {
public:
MulReductionVLNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const { return TypeLong::LONG; }
virtual uint ideal_reg() const { return Op_RegI; }
};
//------------------------------MulReductionVFNode--------------------------------------
// Vector multiply float as a reduction
class MulReductionVFNode : public ReductionNode {
public:
MulReductionVFNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const { return Type::FLOAT; }
virtual uint ideal_reg() const { return Op_RegF; }
};
//------------------------------MulReductionVDNode--------------------------------------
// Vector multiply double as a reduction
class MulReductionVDNode : public ReductionNode {
public:
MulReductionVDNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const { return Type::DOUBLE; }
virtual uint ideal_reg() const { return Op_RegD; }
};
//------------------------------DivVFNode--------------------------------------
// Vector divide float
class DivVFNode : public VectorNode {
public:
DivVFNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------DivVDNode--------------------------------------
// Vector Divide double
class DivVDNode : public VectorNode {
public:
DivVDNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------AbsVBNode--------------------------------------
// Vector Abs byte
class AbsVBNode : public VectorNode {
public:
AbsVBNode(Node* in, const TypeVect* vt) : VectorNode(in, vt) {}
virtual int Opcode() const;
};
//------------------------------AbsVSNode--------------------------------------
// Vector Abs short
class AbsVSNode : public VectorNode {
public:
AbsVSNode(Node* in, const TypeVect* vt) : VectorNode(in, vt) {}
virtual int Opcode() const;
};
//------------------------------AbsVINode--------------------------------------
// Vector Abs int
class AbsVINode : public VectorNode {
public:
AbsVINode(Node* in, const TypeVect* vt) : VectorNode(in, vt) {}
virtual int Opcode() const;
};
//------------------------------AbsVLNode--------------------------------------
// Vector Abs long
class AbsVLNode : public VectorNode {
public:
AbsVLNode(Node* in, const TypeVect* vt) : VectorNode(in, vt) {}
virtual int Opcode() const;
};
//------------------------------AbsVFNode--------------------------------------
// Vector Abs float
class AbsVFNode : public VectorNode {
public:
AbsVFNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}
virtual int Opcode() const;
};
//------------------------------AbsVDNode--------------------------------------
// Vector Abs double
class AbsVDNode : public VectorNode {
public:
AbsVDNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}
virtual int Opcode() const;
};
//------------------------------NegVFNode--------------------------------------
// Vector Neg float
class NegVFNode : public VectorNode {
public:
NegVFNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}
virtual int Opcode() const;
};
//------------------------------NegVDNode--------------------------------------
// Vector Neg double
class NegVDNode : public VectorNode {
public:
NegVDNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}
virtual int Opcode() const;
};
//------------------------------PopCountVINode---------------------------------
// Vector popcount integer bits
class PopCountVINode : public VectorNode {
public:
PopCountVINode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}
virtual int Opcode() const;
};
//------------------------------SqrtVFNode--------------------------------------
// Vector Sqrt float
class SqrtVFNode : public VectorNode {
public:
SqrtVFNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}
virtual int Opcode() const;
};
//------------------------------RoundDoubleVNode--------------------------------
// Vector round double
class RoundDoubleModeVNode : public VectorNode {
public:
RoundDoubleModeVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------SqrtVDNode--------------------------------------
// Vector Sqrt double
class SqrtVDNode : public VectorNode {
public:
SqrtVDNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}
virtual int Opcode() const;
};
//------------------------------LShiftVBNode-----------------------------------
// Vector left shift bytes
class LShiftVBNode : public VectorNode {
public:
LShiftVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------LShiftVSNode-----------------------------------
// Vector left shift shorts
class LShiftVSNode : public VectorNode {
public:
LShiftVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------LShiftVINode-----------------------------------
// Vector left shift ints
class LShiftVINode : public VectorNode {
public:
LShiftVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------LShiftVLNode-----------------------------------
// Vector left shift longs
class LShiftVLNode : public VectorNode {
public:
LShiftVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------RShiftVBNode-----------------------------------
// Vector right arithmetic (signed) shift bytes
class RShiftVBNode : public VectorNode {
public:
RShiftVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------RShiftVSNode-----------------------------------
// Vector right arithmetic (signed) shift shorts
class RShiftVSNode : public VectorNode {
public:
RShiftVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------RShiftVINode-----------------------------------
// Vector right arithmetic (signed) shift ints
class RShiftVINode : public VectorNode {
public:
RShiftVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------RShiftVLNode-----------------------------------
// Vector right arithmetic (signed) shift longs
class RShiftVLNode : public VectorNode {
public:
RShiftVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------URShiftVBNode----------------------------------
// Vector right logical (unsigned) shift bytes
class URShiftVBNode : public VectorNode {
public:
URShiftVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------URShiftVSNode----------------------------------
// Vector right logical (unsigned) shift shorts
class URShiftVSNode : public VectorNode {
public:
URShiftVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------URShiftVINode----------------------------------
// Vector right logical (unsigned) shift ints
class URShiftVINode : public VectorNode {
public:
URShiftVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------URShiftVLNode----------------------------------
// Vector right logical (unsigned) shift longs
class URShiftVLNode : public VectorNode {
public:
URShiftVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------LShiftCntVNode---------------------------------
// Vector left shift count
class LShiftCntVNode : public VectorNode {
public:
LShiftCntVNode(Node* cnt, const TypeVect* vt) : VectorNode(cnt,vt) {}
virtual int Opcode() const;
virtual uint ideal_reg() const { return Matcher::vector_shift_count_ideal_reg(vect_type()->length_in_bytes()); }
};
//------------------------------RShiftCntVNode---------------------------------
// Vector right shift count
class RShiftCntVNode : public VectorNode {
public:
RShiftCntVNode(Node* cnt, const TypeVect* vt) : VectorNode(cnt,vt) {}
virtual int Opcode() const;
virtual uint ideal_reg() const { return Matcher::vector_shift_count_ideal_reg(vect_type()->length_in_bytes()); }
};
//------------------------------AndVNode---------------------------------------
// Vector and integer
class AndVNode : public VectorNode {
public:
AndVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------OrVNode---------------------------------------
// Vector or integer
class OrVNode : public VectorNode {
public:
OrVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------XorVNode---------------------------------------
// Vector xor integer
class XorVNode : public VectorNode {
public:
XorVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
virtual int Opcode() const;
};
//------------------------------MinVNode--------------------------------------
// Vector min
class MinVNode : public VectorNode {
public:
MinVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------MaxVNode--------------------------------------
// Vector max
class MaxVNode : public VectorNode {
public:
MaxVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------MinReductionVNode--------------------------------------
// Vector min as a reduction
class MinReductionVNode : public ReductionNode {
public:
MinReductionVNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const {
BasicType bt = in(1)->bottom_type()->basic_type();
if (bt == T_FLOAT) {
return Type::FLOAT;
} else if (bt == T_DOUBLE) {
return Type::DOUBLE;
}
assert(false, "unsupported basic type");
return NULL;
}
virtual uint ideal_reg() const {
BasicType bt = in(1)->bottom_type()->basic_type();
if (bt == T_FLOAT) {
return Op_RegF;
} else if (bt == T_DOUBLE) {
return Op_RegD;
}
assert(false, "unsupported basic type");
return 0;
}
};
//------------------------------MaxReductionVNode--------------------------------------
// Vector max as a reduction
class MaxReductionVNode : public ReductionNode {
public:
MaxReductionVNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
virtual int Opcode() const;
virtual const Type* bottom_type() const {
BasicType bt = in(1)->bottom_type()->basic_type();
if (bt == T_FLOAT) {
return Type::FLOAT;
} else {
return Type::DOUBLE;
}
assert(false, "unsupported basic type");
return NULL;
}
virtual uint ideal_reg() const {
BasicType bt = in(1)->bottom_type()->basic_type();
if (bt == T_FLOAT) {
return Op_RegF;
} else {
return Op_RegD;
}
assert(false, "unsupported basic type");
return 0;
}
};
//================================= M E M O R Y ===============================
//------------------------------LoadVectorNode---------------------------------
// Load Vector from memory
class LoadVectorNode : public LoadNode {
public:
LoadVectorNode(Node* c, Node* mem, Node* adr, const TypePtr* at, const TypeVect* vt, ControlDependency control_dependency = LoadNode::DependsOnlyOnTest)
: LoadNode(c, mem, adr, at, vt, MemNode::unordered, control_dependency) {
init_class_id(Class_LoadVector);
set_mismatched_access();
}
const TypeVect* vect_type() const { return type()->is_vect(); }
uint length() const { return vect_type()->length(); } // Vector length
virtual int Opcode() const;
virtual uint ideal_reg() const { return Matcher::vector_ideal_reg(memory_size()); }
virtual BasicType memory_type() const { return T_VOID; }
virtual int memory_size() const { return vect_type()->length_in_bytes(); }
virtual int store_Opcode() const { return Op_StoreVector; }
static LoadVectorNode* make(int opc, Node* ctl, Node* mem,
Node* adr, const TypePtr* atyp,
uint vlen, BasicType bt,
ControlDependency control_dependency = LoadNode::DependsOnlyOnTest);
uint element_size(void) { return type2aelembytes(vect_type()->element_basic_type()); }
};
//------------------------------StoreVectorNode--------------------------------
// Store Vector to memory
class StoreVectorNode : public StoreNode {
public:
StoreVectorNode(Node* c, Node* mem, Node* adr, const TypePtr* at, Node* val)
: StoreNode(c, mem, adr, at, val, MemNode::unordered) {
assert(val->is_Vector() || val->is_LoadVector(), "sanity");
init_class_id(Class_StoreVector);
set_mismatched_access();
}
const TypeVect* vect_type() const { return in(MemNode::ValueIn)->bottom_type()->is_vect(); }
uint length() const { return vect_type()->length(); } // Vector length
virtual int Opcode() const;
virtual uint ideal_reg() const { return Matcher::vector_ideal_reg(memory_size()); }
virtual BasicType memory_type() const { return T_VOID; }
virtual int memory_size() const { return vect_type()->length_in_bytes(); }
static StoreVectorNode* make(int opc, Node* ctl, Node* mem,
Node* adr, const TypePtr* atyp, Node* val,
uint vlen);
uint element_size(void) { return type2aelembytes(vect_type()->element_basic_type()); }
};
//=========================Promote_Scalar_to_Vector============================
//------------------------------ReplicateBNode---------------------------------
// Replicate byte scalar to be vector
class ReplicateBNode : public VectorNode {
public:
ReplicateBNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {}
virtual int Opcode() const;
};
//------------------------------ReplicateSNode---------------------------------
// Replicate short scalar to be vector
class ReplicateSNode : public VectorNode {
public:
ReplicateSNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {}
virtual int Opcode() const;
};
//------------------------------ReplicateINode---------------------------------
// Replicate int scalar to be vector
class ReplicateINode : public VectorNode {
public:
ReplicateINode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {}
virtual int Opcode() const;
};
//------------------------------ReplicateLNode---------------------------------
// Replicate long scalar to be vector
class ReplicateLNode : public VectorNode {
public:
ReplicateLNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {}
virtual int Opcode() const;
};
//------------------------------ReplicateFNode---------------------------------
// Replicate float scalar to be vector
class ReplicateFNode : public VectorNode {
public:
ReplicateFNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {}
virtual int Opcode() const;
};
//------------------------------ReplicateDNode---------------------------------
// Replicate double scalar to be vector
class ReplicateDNode : public VectorNode {
public:
ReplicateDNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {}
virtual int Opcode() const;
};
//========================Pack_Scalars_into_a_Vector===========================
//------------------------------PackNode---------------------------------------
// Pack parent class (not for code generation).
class PackNode : public VectorNode {
public:
PackNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {}
PackNode(Node* in1, Node* n2, const TypeVect* vt) : VectorNode(in1, n2, vt) {}
virtual int Opcode() const;
void add_opd(Node* n) {
add_req(n);
}
// Create a binary tree form for Packs. [lo, hi) (half-open) range
PackNode* binary_tree_pack(int lo, int hi);
static PackNode* make(Node* s, uint vlen, BasicType bt);
};
//------------------------------PackBNode--------------------------------------
// Pack byte scalars into vector
class PackBNode : public PackNode {
public:
PackBNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {}
virtual int Opcode() const;
};
//------------------------------PackSNode--------------------------------------
// Pack short scalars into a vector
class PackSNode : public PackNode {
public:
PackSNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {}
PackSNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------PackINode--------------------------------------
// Pack integer scalars into a vector
class PackINode : public PackNode {
public:
PackINode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {}
PackINode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------PackLNode--------------------------------------
// Pack long scalars into a vector
class PackLNode : public PackNode {
public:
PackLNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {}
PackLNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------Pack2LNode-------------------------------------
// Pack 2 long scalars into a vector
class Pack2LNode : public PackNode {
public:
Pack2LNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------PackFNode--------------------------------------
// Pack float scalars into vector
class PackFNode : public PackNode {
public:
PackFNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {}
PackFNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------PackDNode--------------------------------------
// Pack double scalars into a vector
class PackDNode : public PackNode {
public:
PackDNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {}
PackDNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//------------------------------Pack2DNode-------------------------------------
// Pack 2 double scalars into a vector
class Pack2DNode : public PackNode {
public:
Pack2DNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {}
virtual int Opcode() const;
};
//========================Extract_Scalar_from_Vector===========================
//------------------------------ExtractNode------------------------------------
// Extract a scalar from a vector at position "pos"
class ExtractNode : public Node {
public:
ExtractNode(Node* src, ConINode* pos) : Node(NULL, src, (Node*)pos) {
assert(in(2)->get_int() >= 0, "positive constants");
}
virtual int Opcode() const;
uint pos() const { return in(2)->get_int(); }
static Node* make(Node* v, uint position, BasicType bt);
};
//------------------------------ExtractBNode-----------------------------------
// Extract a byte from a vector at position "pos"
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