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#ifndef SHARE_OPTO_CALLGENERATOR_HPP
#define SHARE_OPTO_CALLGENERATOR_HPP
#include "compiler/compileBroker.hpp"
#include "opto/callnode.hpp"
#include "opto/compile.hpp"
#include "opto/type.hpp"
#include "runtime/deoptimization.hpp"
//---------------------------CallGenerator-------------------------------------
// The subclasses of this class handle generation of ideal nodes for
// call sites and method entry points.
class CallGenerator : public ResourceObj {
public:
enum {
xxxunusedxxx
};
private:
ciMethod* _method; // The method being called.
protected:
CallGenerator(ciMethod* method) : _method(method) {}
public:
// Accessors
ciMethod* method() const { return _method; }
// is_inline: At least some code implementing the method is copied here.
virtual bool is_inline() const { return false; }
// is_intrinsic: There's a method-specific way of generating the inline code.
virtual bool is_intrinsic() const { return false; }
// is_parse: Bytecodes implementing the specific method are copied here.
virtual bool is_parse() const { return false; }
// is_virtual: The call uses the receiver type to select or check the method.
virtual bool is_virtual() const { return false; }
// is_deferred: The decision whether to inline or not is deferred.
virtual bool is_deferred() const { return false; }
// is_predicated: Uses an explicit check (predicate).
virtual bool is_predicated() const { return false; }
virtual int predicates_count() const { return 0; }
// is_trap: Does not return to the caller. (E.g., uncommon trap.)
virtual bool is_trap() const { return false; }
// does_virtual_dispatch: Should try inlining as normal method first.
virtual bool does_virtual_dispatch() const { return false; }
// is_late_inline: supports conversion of call into an inline
virtual bool is_late_inline() const { return false; }
// same but for method handle calls
virtual bool is_mh_late_inline() const { return false; }
virtual bool is_string_late_inline() const{ return false; }
// for method handle calls: have we tried inlinining the call already?
virtual bool already_attempted() const { ShouldNotReachHere(); return false; }
// Replace the call with an inline version of the code
virtual void do_late_inline() { ShouldNotReachHere(); }
virtual CallStaticJavaNode* call_node() const { ShouldNotReachHere(); return NULL; }
virtual void set_unique_id(jlong id) { fatal("unique id only for late inlines"); };
virtual jlong unique_id() const { fatal("unique id only for late inlines"); return 0; };
// Note: It is possible for a CG to be both inline and virtual.
// (The hashCode intrinsic does a vtable check and an inlined fast path.)
// Utilities:
const TypeFunc* tf() const;
// The given jvms has state and arguments for a call to my method.
// Edges after jvms->argoff() carry all (pre-popped) argument values.
//
// Update the map with state and return values (if any) and return it.
// The return values (0, 1, or 2) must be pushed on the map's stack,
// and the sp of the jvms incremented accordingly.
//
// The jvms is returned on success. Alternatively, a copy of the
// given jvms, suitably updated, may be returned, in which case the
// caller should discard the original jvms.
//
// The non-Parm edges of the returned map will contain updated global state,
// and one or two edges before jvms->sp() will carry any return values.
// Other map edges may contain locals or monitors, and should not
// be changed in meaning.
//
// If the call traps, the returned map must have a control edge of top.
// If the call can throw, the returned map must report has_exceptions().
//
// If the result is NULL, it means that this CallGenerator was unable
// to handle the given call, and another CallGenerator should be consulted.
virtual JVMState* generate(JVMState* jvms) = 0;
// How to generate a call site that is inlined:
static CallGenerator* for_inline(ciMethod* m, float expected_uses = -1);
// How to generate code for an on-stack replacement handler.
static CallGenerator* for_osr(ciMethod* m, int osr_bci);
// How to generate vanilla out-of-line call sites:
static CallGenerator* for_direct_call(ciMethod* m, bool separate_io_projs = false); // static, special
static CallGenerator* for_virtual_call(ciMethod* m, int vtable_index); // virtual, interface
static CallGenerator* for_method_handle_call( JVMState* jvms, ciMethod* caller, ciMethod* callee, bool delayed_forbidden);
static CallGenerator* for_method_handle_inline(JVMState* jvms, ciMethod* caller, ciMethod* callee, bool& input_not_const);
// How to generate a replace a direct call with an inline version
static CallGenerator* for_late_inline(ciMethod* m, CallGenerator* inline_cg);
static CallGenerator* for_mh_late_inline(ciMethod* caller, ciMethod* callee, bool input_not_const);
static CallGenerator* for_string_late_inline(ciMethod* m, CallGenerator* inline_cg);
static CallGenerator* for_boxing_late_inline(ciMethod* m, CallGenerator* inline_cg);
// How to make a call but defer the decision whether to inline or not.
static CallGenerator* for_warm_call(WarmCallInfo* ci,
CallGenerator* if_cold,
CallGenerator* if_hot);
// How to make a call that optimistically assumes a receiver type:
static CallGenerator* for_predicted_call(ciKlass* predicted_receiver,
CallGenerator* if_missed,
CallGenerator* if_hit,
float hit_prob);
static CallGenerator* for_guarded_call(ciKlass* predicted_receiver,
CallGenerator* if_missed,
CallGenerator* if_hit);
// How to make a call that optimistically assumes a MethodHandle target:
static CallGenerator* for_predicted_dynamic_call(ciMethodHandle* predicted_method_handle,
CallGenerator* if_missed,
CallGenerator* if_hit,
float hit_prob);
// How to make a call that gives up and goes back to the interpreter:
static CallGenerator* for_uncommon_trap(ciMethod* m,
Deoptimization::DeoptReason reason,
Deoptimization::DeoptAction action);
// Registry for intrinsics:
static CallGenerator* for_intrinsic(ciMethod* m);
static void register_intrinsic(ciMethod* m, CallGenerator* cg);
static CallGenerator* for_predicated_intrinsic(CallGenerator* intrinsic,
CallGenerator* cg);
virtual Node* generate_predicate(JVMState* jvms, int predicate) { return NULL; };
virtual void print_inlining_late(const char* msg) { ShouldNotReachHere(); }
static void print_inlining(Compile* C, ciMethod* callee, int inline_level, int bci, const char* msg) {
if (C->print_inlining()) {
C->print_inlining(callee, inline_level, bci, msg);
}
}
static void print_inlining_failure(Compile* C, ciMethod* callee, int inline_level, int bci, const char* msg) {
print_inlining(C, callee, inline_level, bci, msg);
C->log_inline_failure(msg);
}
static bool is_inlined_method_handle_intrinsic(JVMState* jvms, ciMethod* m);
static bool is_inlined_method_handle_intrinsic(ciMethod* caller, int bci, ciMethod* m);
static bool is_inlined_method_handle_intrinsic(ciMethod* symbolic_info, ciMethod* m);
};
//------------------------InlineCallGenerator----------------------------------
class InlineCallGenerator : public CallGenerator {
protected:
InlineCallGenerator(ciMethod* method) : CallGenerator(method) {}
public:
virtual bool is_inline() const { return true; }
};
//---------------------------WarmCallInfo--------------------------------------
// A struct to collect information about a given call site.
// Helps sort call sites into "hot", "medium", and "cold".
// Participates in the queueing of "medium" call sites for possible inlining.
class WarmCallInfo : public ResourceObj {
private:
CallNode* _call; // The CallNode which may be inlined.
CallGenerator* _hot_cg;// CG for expanding the call node
// These are the metrics we use to evaluate call sites:
float _count; // How often do we expect to reach this site?
float _profit; // How much time do we expect to save by inlining?
float _work; // How long do we expect the average call to take?
float _size; // How big do we expect the inlined code to be?
float _heat; // Combined score inducing total order on call sites.
WarmCallInfo* _next; // Next cooler call info in pending queue.
// Count is the number of times this call site is expected to be executed.
// Large count is favorable for inlining, because the extra compilation
// work will be amortized more completely.
// Profit is a rough measure of the amount of time we expect to save
// per execution of this site if we inline it. (1.0 == call overhead)
// Large profit favors inlining. Negative profit disables inlining.
// Work is a rough measure of the amount of time a typical out-of-line
// call from this site is expected to take. (1.0 == call, no-op, return)
// Small work is somewhat favorable for inlining, since methods with
// short "hot" traces are more likely to inline smoothly.
// Size is the number of graph nodes we expect this method to produce,
// not counting the inlining of any further warm calls it may include.
// Small size favors inlining, since small methods are more likely to
// inline smoothly. The size is estimated by examining the native code
// if available. The method bytecodes are also examined, assuming
// empirically observed node counts for each kind of bytecode.
// Heat is the combined "goodness" of a site's inlining. If we were
// omniscient, it would be the difference of two sums of future execution
// times of code emitted for this site (amortized across multiple sites if
// sharing applies). The two sums are for versions of this call site with
// and without inlining.
// We approximate this mythical quantity by playing with averages,
// rough estimates, and assumptions that history repeats itself.
// The basic formula count * profit is heuristically adjusted
// by looking at the expected compilation and execution times of
// of the inlined call.
// Note: Some of these metrics may not be present in the final product,
// but exist in development builds to experiment with inline policy tuning.
// This heuristic framework does not model well the very significant
// effects of multiple-level inlining. It is possible to see no immediate
// profit from inlining X->Y, but to get great profit from a subsequent
// inlining X->Y->Z.
// This framework does not take well into account the problem of N**2 code
// size in a clique of mutually inlinable methods.
WarmCallInfo* next() const { return _next; }
void set_next(WarmCallInfo* n) { _next = n; }
static WarmCallInfo _always_hot;
static WarmCallInfo _always_cold;
// Constructor intitialization of always_hot and always_cold
WarmCallInfo(float c, float p, float w, float s) {
_call = NULL;
_hot_cg = NULL;
_next = NULL;
_count = c;
_profit = p;
_work = w;
_size = s;
_heat = 0;
}
public:
// Because WarmInfo objects live over the entire lifetime of the
// Compile object, they are allocated into the comp_arena, which
// does not get resource marked or reset during the compile process
void *operator new( size_t x, Compile* C ) throw() { return C->comp_arena()->Amalloc(x); }
void operator delete( void * ) { } // fast deallocation
static WarmCallInfo* always_hot();
static WarmCallInfo* always_cold();
WarmCallInfo() {
_call = NULL;
_hot_cg = NULL;
_next = NULL;
_count = _profit = _work = _size = _heat = 0;
}
CallNode* call() const { return _call; }
float count() const { return _count; }
float size() const { return _size; }
float work() const { return _work; }
float profit() const { return _profit; }
float heat() const { return _heat; }
void set_count(float x) { _count = x; }
void set_size(float x) { _size = x; }
void set_work(float x) { _work = x; }
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