/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* published by the Free Software Foundation.
*
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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#include "precompiled.hpp"
#include "memory/allocation.hpp"
#include "memory/allocation.inline.hpp"
#include "memory/metaspaceShared.hpp"
#include "memory/resourceArea.hpp"
#include "runtime/os.hpp"
#include "runtime/task.hpp"
#include "runtime/threadCritical.hpp"
#include "services/memTracker.hpp"
#include "utilities/ostream.hpp"
//--------------------------------------------------------------------------------------
// ChunkPool implementation
// MT-safe pool of chunks to reduce malloc/free thrashing
// NB: not using Mutex because pools are used before Threads are initialized
class ChunkPool: public CHeapObj<mtInternal> {
Chunk* _first; // first cached Chunk; its first word points to next chunk
size_t _num_chunks; // number of unused chunks in pool
size_t _num_used; // number of chunks currently checked out
const size_t _size; // size of each chunk (must be uniform)
// Our four static pools
static ChunkPool* _large_pool;
static ChunkPool* _medium_pool;
static ChunkPool* _small_pool;
static ChunkPool* _tiny_pool;
// return first element or null
void* get_first() {
Chunk* c = _first;
if (_first) {
_first = _first->next();
_num_chunks--;
}
return c;
}
public:
// All chunks in a ChunkPool has the same size
ChunkPool(size_t size) : _size(size) { _first = NULL; _num_chunks = _num_used = 0; }
// Allocate a new chunk from the pool (might expand the pool)
NOINLINE void* allocate(size_t bytes, AllocFailType alloc_failmode) {
assert(bytes == _size, "bad size");
void* p = NULL;
// No VM lock can be taken inside ThreadCritical lock, so os::malloc
// should be done outside ThreadCritical lock due to NMT
{ ThreadCritical tc;
_num_used++;
p = get_first();
}
if (p == NULL) p = os::malloc(bytes, mtChunk, CURRENT_PC);
if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "ChunkPool::allocate");
}
return p;
}
// Return a chunk to the pool
void free(Chunk* chunk) {
assert(chunk->length() + Chunk::aligned_overhead_size() == _size, "bad size");
ThreadCritical tc;
_num_used--;
// Add chunk to list
chunk->set_next(_first);
_first = chunk;
_num_chunks++;
}
// Prune the pool
void free_all_but(size_t n) {
Chunk* cur = NULL;
Chunk* next;
{
// if we have more than n chunks, free all of them
ThreadCritical tc;
if (_num_chunks > n) {
// free chunks at end of queue, for better locality
cur = _first;
for (size_t i = 0; i < (n - 1) && cur != NULL; i++) cur = cur->next();
if (cur != NULL) {
next = cur->next();
cur->set_next(NULL);
cur = next;
// Free all remaining chunks while in ThreadCritical lock
// so NMT adjustment is stable.
while(cur != NULL) {
next = cur->next();
os::free(cur);
_num_chunks--;
cur = next;
}
}
}
}
}
// Accessors to preallocated pool's
static ChunkPool* large_pool() { assert(_large_pool != NULL, "must be initialized"); return _large_pool; }
static ChunkPool* medium_pool() { assert(_medium_pool != NULL, "must be initialized"); return _medium_pool; }
static ChunkPool* small_pool() { assert(_small_pool != NULL, "must be initialized"); return _small_pool; }
static ChunkPool* tiny_pool() { assert(_tiny_pool != NULL, "must be initialized"); return _tiny_pool; }
static void initialize() {
_large_pool = new ChunkPool(Chunk::size + Chunk::aligned_overhead_size());
_medium_pool = new ChunkPool(Chunk::medium_size + Chunk::aligned_overhead_size());
_small_pool = new ChunkPool(Chunk::init_size + Chunk::aligned_overhead_size());
_tiny_pool = new ChunkPool(Chunk::tiny_size + Chunk::aligned_overhead_size());
}
static void clean() {
enum { BlocksToKeep = 5 };
_tiny_pool->free_all_but(BlocksToKeep);
_small_pool->free_all_but(BlocksToKeep);
_medium_pool->free_all_but(BlocksToKeep);
_large_pool->free_all_but(BlocksToKeep);
}
};
ChunkPool* ChunkPool::_large_pool = NULL;
ChunkPool* ChunkPool::_medium_pool = NULL;
ChunkPool* ChunkPool::_small_pool = NULL;
ChunkPool* ChunkPool::_tiny_pool = NULL;
void chunkpool_init() {
ChunkPool::initialize();
}
void
Chunk::clean_chunk_pool() {
ChunkPool::clean();
}
//--------------------------------------------------------------------------------------
// ChunkPoolCleaner implementation
//
class ChunkPoolCleaner : public PeriodicTask {
enum { CleaningInterval = 5000 }; // cleaning interval in ms
public:
ChunkPoolCleaner() : PeriodicTask(CleaningInterval) {}
void task() {
ChunkPool::clean();
}
};
//--------------------------------------------------------------------------------------
// Chunk implementation
void* Chunk::operator new (size_t requested_size, AllocFailType alloc_failmode, size_t length) throw() {
// requested_size is equal to sizeof(Chunk) but in order for the arena
// allocations to come out aligned as expected the size must be aligned
// to expected arena alignment.
// expect requested_size but if sizeof(Chunk) doesn't match isn't proper size we must align it.
assert(ARENA_ALIGN(requested_size) == aligned_overhead_size(), "Bad alignment");
size_t bytes = ARENA_ALIGN(requested_size) + length;
switch (length) {
case Chunk::size: return ChunkPool::large_pool()->allocate(bytes, alloc_failmode);
case Chunk::medium_size: return ChunkPool::medium_pool()->allocate(bytes, alloc_failmode);
case Chunk::init_size: return ChunkPool::small_pool()->allocate(bytes, alloc_failmode);
case Chunk::tiny_size: return ChunkPool::tiny_pool()->allocate(bytes, alloc_failmode);
default: {
void* p = os::malloc(bytes, mtChunk, CALLER_PC);
if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "Chunk::new");
}
return p;
}
}
}
void Chunk::operator delete(void* p) {
Chunk* c = (Chunk*)p;
switch (c->length()) {
case Chunk::size: ChunkPool::large_pool()->free(c); break;
case Chunk::medium_size: ChunkPool::medium_pool()->free(c); break;
case Chunk::init_size: ChunkPool::small_pool()->free(c); break;
case Chunk::tiny_size: ChunkPool::tiny_pool()->free(c); break;
default:
ThreadCritical tc; // Free chunks under TC lock so that NMT adjustment is stable.
os::free(c);
}
}
Chunk::Chunk(size_t length) : _len(length) {
_next = NULL; // Chain on the linked list
}
void Chunk::chop() {
Chunk *k = this;
while( k ) {
Chunk *tmp = k->next();
// clear out this chunk (to detect allocation bugs)
if (ZapResourceArea) memset(k->bottom(), badResourceValue, k->length());
delete k; // Free chunk (was malloc'd)
k = tmp;
}
}
void Chunk::next_chop() {
_next->chop();
_next = NULL;
}
void Chunk::start_chunk_pool_cleaner_task() {
#ifdef ASSERT
static bool task_created = false;
assert(!task_created, "should not start chuck pool cleaner twice");
task_created = true;
#endif
ChunkPoolCleaner* cleaner = new ChunkPoolCleaner();
cleaner->enroll();
}
//------------------------------Arena------------------------------------------
Arena::Arena(MEMFLAGS flag, size_t init_size) : _flags(flag), _size_in_bytes(0) {
size_t round_size = (sizeof (char *)) - 1;
init_size = (init_size+round_size) & ~round_size;
_first = _chunk = new (AllocFailStrategy::EXIT_OOM, init_size) Chunk(init_size);
_hwm = _chunk->bottom(); // Save the cached hwm, max
_max = _chunk->top();
MemTracker::record_new_arena(flag);
set_size_in_bytes(init_size);
}
Arena::Arena(MEMFLAGS flag) : _flags(flag), _size_in_bytes(0) {
_first = _chunk = new (AllocFailStrategy::EXIT_OOM, Chunk::init_size) Chunk(Chunk::init_size);
_hwm = _chunk->bottom(); // Save the cached hwm, max
_max = _chunk->top();
MemTracker::record_new_arena(flag);
set_size_in_bytes(Chunk::init_size);
}
Arena *Arena::move_contents(Arena *copy) {
copy->destruct_contents();
copy->_chunk = _chunk;
copy->_hwm = _hwm;
copy->_max = _max;
copy->_first = _first;
// workaround rare racing condition, which could double count
// the arena size by native memory tracking
size_t size = size_in_bytes();
set_size_in_bytes(0);
copy->set_size_in_bytes(size);
// Destroy original arena
reset();
return copy; // Return Arena with contents
}
Arena::~Arena() {
destruct_contents();
MemTracker::record_arena_free(_flags);
}
void* Arena::operator new(size_t size) throw() {
assert(false, "Use dynamic memory type binding");
return NULL;
}
void* Arena::operator new (size_t size, const std::nothrow_t& nothrow_constant) throw() {
assert(false, "Use dynamic memory type binding");
return NULL;
}
// dynamic memory type binding
void* Arena::operator new(size_t size, MEMFLAGS flags) throw() {
return (void *) AllocateHeap(size, flags, CALLER_PC);
}
void* Arena::operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw() {
return (void*)AllocateHeap(size, flags, CALLER_PC, AllocFailStrategy::RETURN_NULL);
}
void Arena::operator delete(void* p) {
FreeHeap(p);
}
// Destroy this arenas contents and reset to empty
void Arena::destruct_contents() {
if (UseMallocOnly && _first != NULL) {
char* end = _first->next() ? _first->top() : _hwm;
free_malloced_objects(_first, _first->bottom(), end, _hwm);
}
// reset size before chop to avoid a rare racing condition
// that can have total arena memory exceed total chunk memory
set_size_in_bytes(0);
_first->chop();
reset();
}
// This is high traffic method, but many calls actually don't
// change the size
void Arena::set_size_in_bytes(size_t size) {
if (_size_in_bytes != size) {
ssize_t delta = size - size_in_bytes();
_size_in_bytes = size;
MemTracker::record_arena_size_change(delta, _flags);
}
}
// Total of all Chunks in arena
size_t Arena::used() const {
size_t sum = _chunk->length() - (_max-_hwm); // Size leftover in this Chunk
Chunk *k = _first;
while( k != _chunk) { // Whilst have Chunks in a row
sum += k->length(); // Total size of this Chunk
k = k->next(); // Bump along to next Chunk
}
return sum; // Return total consumed space.
}
void Arena::signal_out_of_memory(size_t sz, const char* whence) const {
vm_exit_out_of_memory(sz, OOM_MALLOC_ERROR, "%s", whence);
}
// Grow a new Chunk
void* Arena::grow(size_t x, AllocFailType alloc_failmode) {
// Get minimal required size. Either real big, or even bigger for giant objs
size_t len = MAX2(x, (size_t) Chunk::size);
Chunk *k = _chunk; // Get filled-up chunk address
_chunk = new (alloc_failmode, len) Chunk(len);
if (_chunk == NULL) {
_chunk = k; // restore the previous value of _chunk
return NULL;
}
if (k) k->set_next(_chunk); // Append new chunk to end of linked list
else _first = _chunk;
_hwm = _chunk->bottom(); // Save the cached hwm, max
_max = _chunk->top();
set_size_in_bytes(size_in_bytes() + len);
void* result = _hwm;
_hwm += x;
return result;
}
// Reallocate storage in Arena.
void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size, AllocFailType alloc_failmode) {
if (new_size == 0) return NULL;
#ifdef ASSERT
if (UseMallocOnly) {
// always allocate a new object (otherwise we'll free this one twice)
char* copy = (char*)Amalloc(new_size, alloc_failmode);
if (copy == NULL) {
return NULL;
}
size_t n = MIN2(old_size, new_size);
if (n > 0) memcpy(copy, old_ptr, n);
Afree(old_ptr,old_size); // Mostly done to keep stats accurate
return copy;
}
#endif
char *c_old = (char*)old_ptr; // Handy name
// Stupid fast special case
if( new_size <= old_size ) { // Shrink in-place
if( c_old+old_size == _hwm) // Attempt to free the excess bytes
_hwm = c_old+new_size; // Adjust hwm
return c_old;
}
// make sure that new_size is legal
size_t corrected_new_size = ARENA_ALIGN(new_size);
// See if we can resize in-place
if( (c_old+old_size == _hwm) && // Adjusting recent thing
(c_old+corrected_new_size <= _max) ) { // Still fits where it sits
_hwm = c_old+corrected_new_size; // Adjust hwm
return c_old; // Return old pointer
}
// Oops, got to relocate guts
void *new_ptr = Amalloc(new_size, alloc_failmode);
if (new_ptr == NULL) {
return NULL;
}
memcpy( new_ptr, c_old, old_size );
Afree(c_old,old_size); // Mostly done to keep stats accurate
return new_ptr;
}
// Determine if pointer belongs to this Arena or not.
bool Arena::contains( const void *ptr ) const {
#ifdef ASSERT
if (UseMallocOnly) {
// really slow, but not easy to make fast
if (_chunk == NULL) return false;
char** bottom = (char**)_chunk->bottom();
for (char** p = (char**)_hwm - 1; p >= bottom; p--) {
if (*p == ptr) return true;
}
for (Chunk *c = _first; c != NULL; c = c->next()) {
if (c == _chunk) continue; // current chunk has been processed
char** bottom = (char**)c->bottom();
for (char** p = (char**)c->top() - 1; p >= bottom; p--) {
if (*p == ptr) return true;
}
}
return false;
}
#endif
if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
return true; // Check for in this chunk
for (Chunk *c = _first; c; c = c->next()) {
if (c == _chunk) continue; // current chunk has been processed
if ((void*)c->bottom() <= ptr && ptr < (void*)c->top()) {
return true; // Check for every chunk in Arena
}
}
return false; // Not in any Chunk, so not in Arena
}
#ifdef ASSERT
void* Arena::malloc(size_t size) {
assert(UseMallocOnly, "shouldn't call");
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