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* version 2 for more details (a copy is included in the LICENSE file that
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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#ifndef SHARE_CLASSFILE_PLACEHOLDERS_HPP
#define SHARE_CLASSFILE_PLACEHOLDERS_HPP
#include "runtime/thread.hpp"
#include "utilities/hashtable.hpp"
class PlaceholderEntry;
// Placeholder objects. These represent classes currently
// being loaded, as well as arrays of primitives.
//
class PlaceholderTable : public Hashtable<Symbol*, mtClass> {
public:
PlaceholderTable(int table_size);
PlaceholderEntry* new_entry(int hash, Symbol* name, ClassLoaderData* loader_data, bool havesupername, Symbol* supername);
void free_entry(PlaceholderEntry* entry);
PlaceholderEntry* bucket(int i) const {
return (PlaceholderEntry*)Hashtable<Symbol*, mtClass>::bucket(i);
}
PlaceholderEntry** bucket_addr(int i) {
return (PlaceholderEntry**)Hashtable<Symbol*, mtClass>::bucket_addr(i);
}
void add_entry(int index, PlaceholderEntry* new_entry) {
Hashtable<Symbol*, mtClass>::add_entry(index, (HashtableEntry<Symbol*, mtClass>*)new_entry);
}
void add_entry(int index, unsigned int hash, Symbol* name,
ClassLoaderData* loader_data, bool havesupername, Symbol* supername);
// This returns a Symbol* to match type for SystemDictionary
Symbol* find_entry(int index, unsigned int hash,
Symbol* name, ClassLoaderData* loader_data);
PlaceholderEntry* get_entry(int index, unsigned int hash,
Symbol* name, ClassLoaderData* loader_data);
// caller to create a placeholder entry must enumerate an action
// caller claims ownership of that action
// For parallel classloading:
// multiple LOAD_INSTANCE threads can proceed in parallel
// multiple LOAD_SUPER threads can proceed in parallel
// LOAD_SUPER needed to check for class circularity
// DEFINE_CLASS: ultimately define class must be single threaded
// on a class/classloader basis
// so the head of that queue owns the token
// and the rest of the threads return the result the first thread gets
enum classloadAction {
LOAD_INSTANCE = 1, // calling load_instance_class
LOAD_SUPER = 2, // loading superclass for this class
DEFINE_CLASS = 3 // find_or_define class
};
// find_and_add returns probe pointer - old or new
// If no entry exists, add a placeholder entry and push SeenThread for classloadAction
// If entry exists, reuse entry and push SeenThread for classloadAction
PlaceholderEntry* find_and_add(int index, unsigned int hash,
Symbol* name, ClassLoaderData* loader_data,
classloadAction action, Symbol* supername,
Thread* thread);
void remove_entry(int index, unsigned int hash,
Symbol* name, ClassLoaderData* loader_data);
// find_and_remove first removes SeenThread for classloadAction
// If all queues are empty and definer is null, remove the PlacheholderEntry completely
void find_and_remove(int index, unsigned int hash,
Symbol* name, ClassLoaderData* loader_data,
classloadAction action, Thread* thread);
void print_on(outputStream* st) const;
void verify();
};
// SeenThread objects represent list of threads that are
// currently performing a load action on a class.
// For class circularity, set before loading a superclass.
// For bootclasssearchpath, set before calling load_instance_class.
// Defining must be single threaded on a class/classloader basis
// For DEFINE_CLASS, the head of the queue owns the
// define token and the rest of the threads wait to return the
// result the first thread gets.
class SeenThread: public CHeapObj<mtInternal> {
private:
Thread *_thread;
SeenThread* _stnext;
SeenThread* _stprev;
public:
SeenThread(Thread *thread) {
_thread = thread;
_stnext = NULL;
_stprev = NULL;
}
Thread* thread() const { return _thread;}
void set_thread(Thread *thread) { _thread = thread; }
SeenThread* next() const { return _stnext;}
void set_next(SeenThread *seen) { _stnext = seen; }
void set_prev(SeenThread *seen) { _stprev = seen; }
void print_action_queue(outputStream* st) {
SeenThread* seen = this;
while (seen != NULL) {
seen->thread()->print_value_on(st);
st->print(", ");
seen = seen->next();
}
}
};
// Placeholder objects represent classes currently being loaded.
// All threads examining the placeholder table must hold the
// SystemDictionary_lock, so we don't need special precautions
// on store ordering here.
// The system dictionary is the only user of this class.
class PlaceholderEntry : public HashtableEntry<Symbol*, mtClass> {
private:
ClassLoaderData* _loader_data; // initiating loader
bool _havesupername; // distinguish between null supername, and unknown
Symbol* _supername;
Thread* _definer; // owner of define token
InstanceKlass* _instanceKlass; // InstanceKlass from successful define
SeenThread* _superThreadQ; // doubly-linked queue of Threads loading a superclass for this class
SeenThread* _loadInstanceThreadQ; // loadInstance thread
// can be multiple threads if classloader object lock broken by application
// or if classloader supports parallel classloading
SeenThread* _defineThreadQ; // queue of Threads trying to define this class
// including _definer
// _definer owns token
// queue waits for and returns results from _definer
public:
// Simple accessors, used only by SystemDictionary
Symbol* klassname() const { return literal(); }
ClassLoaderData* loader_data() const { return _loader_data; }
void set_loader_data(ClassLoaderData* loader_data) { _loader_data = loader_data; }
bool havesupername() const { return _havesupername; }
void set_havesupername(bool havesupername) { _havesupername = havesupername; }
Symbol* supername() const { return _supername; }
void set_supername(Symbol* supername) {
_supername = supername;
if (_supername != NULL) _supername->increment_refcount();
}
Thread* definer() const {return _definer; }
void set_definer(Thread* definer) { _definer = definer; }
InstanceKlass* instance_klass() const {return _instanceKlass; }
void set_instance_klass(InstanceKlass* ik) { _instanceKlass = ik; }
SeenThread* superThreadQ() const { return _superThreadQ; }
void set_superThreadQ(SeenThread* SeenThread) { _superThreadQ = SeenThread; }
SeenThread* loadInstanceThreadQ() const { return _loadInstanceThreadQ; }
void set_loadInstanceThreadQ(SeenThread* SeenThread) { _loadInstanceThreadQ = SeenThread; }
SeenThread* defineThreadQ() const { return _defineThreadQ; }
void set_defineThreadQ(SeenThread* SeenThread) { _defineThreadQ = SeenThread; }
PlaceholderEntry* next() const {
return (PlaceholderEntry*)HashtableEntry<Symbol*, mtClass>::next();
}
PlaceholderEntry** next_addr() {
return (PlaceholderEntry**)HashtableEntry<Symbol*, mtClass>::next_addr();
}
// Test for equality
// Entries are unique for class/classloader name pair
bool equals(Symbol* class_name, ClassLoaderData* loader) const {
return (klassname() == class_name && loader_data() == loader);
}
SeenThread* actionToQueue(PlaceholderTable::classloadAction action) {
SeenThread* queuehead = NULL;
switch (action) {
case PlaceholderTable::LOAD_INSTANCE:
queuehead = _loadInstanceThreadQ;
break;
case PlaceholderTable::LOAD_SUPER:
queuehead = _superThreadQ;
break;
case PlaceholderTable::DEFINE_CLASS:
queuehead = _defineThreadQ;
break;
default: Unimplemented();
}
return queuehead;
}
void set_threadQ(SeenThread* seenthread, PlaceholderTable::classloadAction action) {
switch (action) {
case PlaceholderTable::LOAD_INSTANCE:
_loadInstanceThreadQ = seenthread;
break;
case PlaceholderTable::LOAD_SUPER:
_superThreadQ = seenthread;
break;
case PlaceholderTable::DEFINE_CLASS:
_defineThreadQ = seenthread;
break;
default: Unimplemented();
}
return;
}
bool super_load_in_progress() {
return (_superThreadQ != NULL);
}
bool instance_load_in_progress() {
return (_loadInstanceThreadQ != NULL);
}
bool define_class_in_progress() {
return (_defineThreadQ != NULL);
}
// Doubly-linked list of Threads per action for class/classloader pair
// Class circularity support: links in thread before loading superclass
// bootstrapsearchpath support: links in a thread before load_instance_class
// definers: use as queue of define requestors, including owner of
// define token. Appends for debugging of requestor order
void add_seen_thread(Thread* thread, PlaceholderTable::classloadAction action) {
assert_lock_strong(SystemDictionary_lock);
SeenThread* threadEntry = new SeenThread(thread);
SeenThread* seen = actionToQueue(action);
if (seen == NULL) {
set_threadQ(threadEntry, action);
return;
}
SeenThread* next;
while ((next = seen->next()) != NULL) {
seen = next;
}
seen->set_next(threadEntry);
threadEntry->set_prev(seen);
return;
}
bool check_seen_thread(Thread* thread, PlaceholderTable::classloadAction action) {
assert_lock_strong(SystemDictionary_lock);
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