JDK14/Java14源码在线阅读

/*
 *
 * Copyright (c) 2007, 2018, Oracle and/or its affiliates. All rights reserved.
 *
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 * modification, are permitted provided that the following conditions
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 *
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 *     notice, this list of conditions and the following disclaimer.
 *
 *   - Redistributions in binary form must reproduce the above copyright
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 *     documentation and/or other materials provided with the distribution.
 *
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 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 */
package java2d.demos.Colors;


import static java.lang.Math.PI;
import static java.lang.Math.abs;
import static java.lang.Math.cos;
import static java.lang.Math.min;
import static java.lang.Math.random;
import static java.lang.Math.sin;
import static java.lang.Math.sqrt;
import java.awt.Color;
import java.awt.Graphics2D;
import java2d.AnimatingSurface;


/**
 * 3D objects with color & lighting translated, rotated and scaled.
 */
@SuppressWarnings("serial")
public class Rotator3D extends AnimatingSurface {

    private Objects3D[] objs = new Objects3D[3];
    private static final int[][][] polygons = {
        // Solid cube
        { { 5, 1, 15, 13, 21, 23, 15 },
            { 5, 2, 21, 13, 19, 27, 21 },
            { 5, 3, 23, 15, 17, 25, 23 },
            { 5, 4, 19, 13, 15, 17, 19 },
            { 5, 5, 27, 21, 23, 25, 27 },
            { 5, 6, 27, 19, 17, 25, 27 } },
        // Polygonal faces cube
        { { 5, 1, 21, 13, 19, 27, 21 },
            { 5, 5, 23, 15, 17, 25, 23 },
            { 4, 0, 15, 14, 16, 15 }, { 7, 6, 16, 14, 13, 12, 18, 17, 16 }, { 4,
                0, 12, 19, 18, 12 },
            { 4, 2, 22, 21, 20, 22 }, { 7, 0, 24, 23, 22, 20, 27, 26, 24 }, { 4,
                2, 24, 26, 25, 24 },
            { 4, 3, 15, 13, 23, 15 }, { 4, 0, 23, 13, 21, 23 },
            { 5, 0, 27, 26, 18, 19, 27 }, { 5, 4, 25, 17, 18, 26, 25 } },
        // Octahedron
        { { 4, 3, 18, 21, 16, 18 }, { 4, 1, 20, 16, 18, 20 },
            { 4, 1, 18, 21, 16, 18 }, { 4, 3, 20, 17, 19, 20 },
            { 4, 2, 20, 26, 27, 20 }, { 5, 3, 26, 18, 16, 27, 26 },
            { 5, 0, 17, 24, 25, 19, 17 }, { 4, 3, 21, 25, 24, 21 },
            { 4, 4, 18, 21, 22, 18 }, { 4, 2, 22, 21, 17, 22 },
            { 4, 5, 20, 23, 16, 20 }, { 4, 1, 20, 23, 19, 20 },
            { 4, 6, 21, 23, 16, 21 }, { 4, 4, 21, 23, 19, 21 },
            { 4, 5, 20, 18, 22, 20 }, { 4, 6, 20, 22, 17, 20 } }
    };
    private static final double[][][] points = {
        // Points for solid cube & polygonal faces cube
        { { 1, 0, 0 }, { -1, 0, 0 }, { 0, 1, 0 }, { 0, -1, 0 }, { 0, 0, 1 },
            { 0, 0, -1 }, { 1, 0, 0 }, { -1, 0, 0 }, { 0, 1, 0 }, { 0, -1, 0 },
            { 0, 0, 1 }, { 0, 0, -1 }, { 1, 1, 0 }, { 1, 1, 1 }, { 0, 1, 1 },
            { -1, 1, 1 }, { -1, 1, 0 }, { -1, 1, -1 }, { 0, 1, -1 },
            { 1, 1, -1 },
            { 1, -1, 0 }, { 1, -1, 1 }, { 0, -1, 1 }, { -1, -1, 1 },
            { -1, -1, 0 },
            { -1, -1, -1 }, { 0, -1, -1 }, { 1, -1, -1 } },
        // Points for octahedron
        { { 0, 0, 1 }, { 0, 0, -1 }, { -0.8165, 0.4714, 0.33333 },
            { 0.8165, -0.4714, -0.33333 }, { 0.8165, 0.4714, 0.33333 },
            { -0.8165, -0.4714, -0.33333 }, { 0, -0.9428, 0.3333 },
            { 0, 0.9428, -0.33333 }, { 0, 0, 1 }, { 0, 0, -1 },
            { -0.8165, 0.4714, 0.33333 }, { 0.8165, -0.4714, -0.33333 },
            { 0.8165, 0.4714, 0.33333 }, { -0.8165, -0.4714, -0.33333 },
            { 0, -0.9428, 0.33333 }, { 0, 0.9428, -0.33333 },
            { -1.2247, -0.7071, 1 }, { 1.2247, 0.7071, -1 },
            { 0, 1.4142, 1 }, { 0, -1.4142, -1 }, { -1.2247, 0.7071, -1 },
            { 1.2247, -0.7071, 1 }, { 0.61237, 1.06066, 0 },
            { -0.61237, -1.06066, 0 }, { 1.2247, 0, 0 },
            { 0.61237, -1.06066, 0 }, { -0.61237, 1.06066, 0 },
            { -1.2247, 0, 0 } }
    };
    private static final int[][][] faces = {
        // Solid cube
        { { 1, 1 }, { 1, 2 }, { 1, 3 }, { 1, 4 }, { 1, 0 }, { 1, 5 } },
        // Polygonal faces cube
        { { 1, 0 }, { 1, 1 }, { 3, 2, 3, 4 }, { 3, 5, 6, 7 }, { 2, 8, 9 }, { 2,
                10, 11 } },
        // Octahedron
        { { 1, 2 }, { 1, 3 }, { 2, 4, 5 }, { 2, 6, 7 }, { 2, 8, 9 },
            { 2, 10, 11 }, { 2, 12, 13 }, { 2, 14, 15 } }, };

    public Rotator3D() {
        setBackground(Color.white);
    }

    @Override
    public void reset(int w, int h) {
        objs[0] = new Objects3D(polygons[0], points[0], faces[0], w, h);
        objs[1] = new Objects3D(polygons[1], points[0], faces[1], w, h);
        objs[2] = new Objects3D(polygons[2], points[1], faces[2], w, h);
    }

    @Override
    public void step(int w, int h) {
        for (Objects3D obj : objs) {
            if (obj != null) {
                obj.step(w, h);
            }
        }
    }

    @Override
    public void render(int w, int h, Graphics2D g2) {
        for (Objects3D obj : objs) {
            if (obj != null) {
                obj.render(g2);
            }
        }
    }

    public static void main(String[] argv) {
        createDemoFrame(new Rotator3D());
    }


    /**
     * 3D Objects : Solid Cube, Cube & Octahedron with polygonal faces.
     */
    public class Objects3D {

        private final int UP = 0;
        private final int DOWN = 1;
        private int[][] polygons;
        private double[][] points;
        private int npoint;
        private int[][] faces;
        private int nface;
        private int ncolour = 10;
        private Color[][] colours = new Color[ncolour][7];
        private double[] lightvec = { 0, 1, 1 };
        private double Zeye = 10;
        private double angle;
        private Matrix3D orient, tmp, tmp2, tmp3;
        private int scaleDirection;
        private double scale, scaleAmt;
        private double ix = 3.0, iy = 3.0;
        private double[][] rotPts;
        private int[][] scrPts;
        private int[] xx = new int[20];
        private int[] yy = new int[20];
        private double x, y;
        private int p, j;
        private int colour;
        private double bounce, persp;

        public Objects3D(int[][] polygons,
                double[][] points,
                int[][] faces,
                int w,
                int h) {

            this.polygons = polygons;
            this.points = points;
            this.faces = faces;
            npoint = points.length;
            nface = faces.length;

            x = w * random();
            y = h * random();

            ix = random() > 0.5 ? ix : -ix;
            iy = random() > 0.5 ? iy : -iy;

            rotPts = new double[npoint][3];
            scrPts = new int[npoint][2];

            for (int i = 0; i < ncolour; i++) {
                int val = 255 - (ncolour - i - 1) * 100 / ncolour;
                Color[] c = {
                    new Color(val, val, val), // white
                    new Color(val, 0, 0), // red
                    new Color(0, val, 0), // green
                    new Color(0, 0, val), // blue
                    new Color(val, val, 0), // yellow
                    new Color(0, val, val), // cyan
                    new Color(val, 0, val) // magenta
                };
                colours[i] = c;
            }

            double len = sqrt(lightvec[0] * lightvec[0] + lightvec[1]
                    * lightvec[1] + lightvec[2] * lightvec[2]);
            lightvec[0] = lightvec[0] / len;
            lightvec[1] = lightvec[1] / len;
            lightvec[2] = lightvec[2] / len;

            double max = 0;
            for (int i = 0; i < npoint; i++) {
                len = sqrt(points[i][0] * points[i][0] + points[i][1]
                        * points[i][1] + points[i][2] * points[i][2]);
                if (len > max) {
                    max = len;
                }
            }

            for (int i = 0; i < nface; i++) {
                len = sqrt(points[i][0] * points[i][0] + points[i][1]
                        * points[i][1] + points[i][2] * points[i][2]);
                points[i][0] = points[i][0] / len;
                points[i][1] = points[i][1] / len;
                points[i][2] = points[i][2] / len;
            }

            orient = new Matrix3D();
            tmp = new Matrix3D();
            tmp2 = new Matrix3D();
            tmp3 = new Matrix3D();
            tmp.Rotation(2, 0, PI / 50);
            CalcScrPts((double) w / 3, (double) h / 3, 0);

            scale = min(w / 3 / max / 1.2, h / 3 / max / 1.2);
            scaleAmt = scale;
            scale *= random() * 1.5;
            scaleDirection = scaleAmt < scale ? DOWN : UP;
        }

        private Color getColour(int f, int index) {
            colour = (int) ((rotPts[f][0] * lightvec[0] + rotPts[f][1]
                    * lightvec[1] + rotPts[f][2] * lightvec[2]) * ncolour);
            if (colour < 0) {
                colour = 0;
            }
            if (colour > ncolour - 1) {
                colour = ncolour - 1;
            }
            return colours[colour][polygons[faces[f][index]][1]];
        }

        private void CalcScrPts(double x, double y, double z) {
            for (p = 0; p < npoint; p++) {

                rotPts[p][2] = points[p][0] * orient.M[2][0]
                        + points[p][1] * orient.M[2][1]
                        + points[p][2] * orient.M[2][2];

                rotPts[p][0] = points[p][0] * orient.M[0][0]
                        + points[p][1] * orient.M[0][1]
                        + points[p][2] * orient.M[0][2];

                rotPts[p][1] = -points[p][0] * orient.M[1][0]
                        - points[p][1] * orient.M[1][1]
                        - points[p][2] * orient.M[1][2];
            }
            for (p = nface; p < npoint; p++) {
                rotPts[p][2] += z;
                persp = (Zeye - rotPts[p][2]) / (scale * Zeye);
                scrPts[p][0] = (int) (rotPts[p][0] / persp + x);
                scrPts[p][1] = (int) (rotPts[p][1] / persp + y);
            }
        }

        private boolean faceUp(int f) {
            return (rotPts[f][0] * rotPts[nface + f][0] + rotPts[f][1] * rotPts[nface
                    + f][1] + rotPts[f][2] * (rotPts[nface + f][2] - Zeye) < 0);
        }

        public void step(int w, int h) {
            x += ix;
            y += iy;
            if (x > w - scale) {
                x = w - scale - 1;
                ix = -w / 100 - 1;
            }
            if (x - scale < 0) {
                x = 2 + scale;
                ix = w / 100 + random() * 3;
            }
            if (y > h - scale) {
                y = h - scale - 2;
                iy = -h / 100 - 1;
            }
            if (y - scale < 0) {
                y = 2 + scale;
                iy = h / 100 + random() * 3;
            }

            angle += random() * 0.15;
            tmp3.Rotation(1, 2, angle);
            tmp2.Rotation(1, 0, angle * sqrt(2) / 2);
            tmp.Rotation(0, 2, angle * PI / 4);
            orient.M = tmp3.Times(tmp2.Times(tmp.M));
            bounce = abs(cos(0.5 * (angle))) * 2 - 1;

            if (scale > scaleAmt * 1.4) {
                scaleDirection = DOWN;
            }
            if (scale < scaleAmt * 0.4) {
                scaleDirection = UP;
            }
            if (scaleDirection == UP) {
                scale += random();
            }
            if (scaleDirection == DOWN) {
                scale -= random();
            }

            CalcScrPts(x, y, bounce);
        }

        public void render(Graphics2D g2) {
            for (int f = 0; f < nface; f++) {
                if (faceUp(f)) {
                    for (j = 1; j < faces[f][0] + 1; j++) {
                        DrawPoly(g2, faces[f][j], getColour(f, j));
                    }
                }
            }
        }

        private void DrawPoly(Graphics2D g2, int poly, Color colour) {
            for (int point = 2; point < polygons[poly][0] + 2; point++) {
                xx[point - 2] = scrPts[polygons[poly][point]][0];
                yy[point - 2] = scrPts[polygons[poly][point]][1];
            }
            g2.setColor(colour);

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