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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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package java2d.demos.Arcs_Curves;
import java.awt.*;
import java.awt.geom.Arc2D;
import java.awt.geom.AffineTransform;
import java2d.AnimatingSurface;
import static java.awt.Color.*;
/**
* Arc2D Open, Chord & Pie arcs; Animated Pie Arc.
*/
@SuppressWarnings("serial")
public class Arcs extends AnimatingSurface {
private static String[] types = { "Arc2D.OPEN", "Arc2D.CHORD", "Arc2D.PIE" };
private static final int CLOSE = 0;
private static final int OPEN = 1;
private static final int FORWARD = 0;
private static final int BACKWARD = 1;
private static final int DOWN = 2;
private static final int UP = 3;
private int aw, ah; // animated arc width & height
private int x, y;
private int angleStart = 45;
private int angleExtent = 270;
private int mouth = CLOSE;
private int direction = FORWARD;
public Arcs() {
setBackground(WHITE);
}
@Override
public void reset(int w, int h) {
x = 0;
y = 0;
aw = w / 12;
ah = h / 12;
}
@Override
public void step(int w, int h) {
// Compute direction
if (x + aw >= w - 5 && direction == FORWARD) {
direction = DOWN;
}
if (y + ah >= h - 5 && direction == DOWN) {
direction = BACKWARD;
}
if (x - aw <= 5 && direction == BACKWARD) {
direction = UP;
}
if (y - ah <= 5 && direction == UP) {
direction = FORWARD;
}
// compute angle start & extent
if (mouth == CLOSE) {
angleStart -= 5;
angleExtent += 10;
}
if (mouth == OPEN) {
angleStart += 5;
angleExtent -= 10;
}
if (direction == FORWARD) {
x += 5;
y = 0;
}
if (direction == DOWN) {
x = w;
y += 5;
}
if (direction == BACKWARD) {
x -= 5;
y = h;
}
if (direction == UP) {
x = 0;
y -= 5;
}
if (angleStart == 0) {
mouth = OPEN;
}
if (angleStart > 45) {
mouth = CLOSE;
}
}
@Override
public void render(int w, int h, Graphics2D g2) {
// Draw Arcs
g2.setStroke(new BasicStroke(5.0f));
for (int i = 0; i < types.length; i++) {
Arc2D arc = new Arc2D.Float(i);
arc.setFrame((i + 1) * w * .2, (i + 1) * h * .2, w * .17, h * .17);
arc.setAngleStart(45);
arc.setAngleExtent(270);
g2.setColor(BLUE);
g2.draw(arc);
g2.setColor(GRAY);
g2.fill(arc);
g2.setColor(BLACK);
g2.drawString(types[i], (int) ((i + 1) * w * .2), (int) ((i + 1) * h
* .2 - 3));
}
// Draw Animated Pie Arc
Arc2D pieArc = new Arc2D.Float(Arc2D.PIE);
pieArc.setFrame(0, 0, aw, ah);
pieArc.setAngleStart(angleStart);
pieArc.setAngleExtent(angleExtent);
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