创建一个 DrawLine Activity,定义四个顶点:float vertexArray[] = { -0.8f, -0.4f * 1.732f, 0.0f, -0.4f, 0.4f * 1.732f, 0.0f, 0.0f, -0.4f * 1.732f, 0.0f, 0.4f, 0.4f * 1.732f, 0.0f,}; 分别以三种模式 GL_LINES,GL_LINE_STRIP,GL_LINE_LOOP 来绘制直线:public void DrawScene(GL10 gl) { super.DrawScene(gl); ByteBuffer vbb = ByteBuffer.